def track_eject(self, eject_tracker: EjectTracker, already_left): """Remove one ball from count.""" ball_left = self._wait_for_ball_to_leave( ) if not already_left else None ball_activity = self.wait_for_ball_activity() # we are stable from here on eject_tracker.set_ready() count = self._entrance_count while True: if ball_left: futures = [ball_activity, ball_left] else: futures = [ball_activity] yield from Util.any(futures, loop=self.machine.clock.loop) if ball_left and ball_left.done(): ball_left = False eject_tracker.track_ball_left() self.debug_log( "Device ejected a ball. Reducing ball count by one.") self._entrance_count -= 1 count -= 1 if self._entrance_count < 0: self._entrance_count = 0 self.ball_device.log.warning("Entrance count went below 0") if ball_activity.done() and self._entrance_count > count: for _ in range(self._entrance_count - count): yield from eject_tracker.track_ball_entrance() count = self._entrance_count ball_activity = self.wait_for_ball_activity()
def track_eject(self, eject_tracker: EjectTracker, already_left): """Return eject_process dict.""" # count active switches while True: waiter = self.wait_for_ball_activity() try: active_switches = self._count_switches_sync() waiter.cancel() break except ValueError: yield from waiter ball_left_future = Util.ensure_future( self._wait_for_ball_to_leave(active_switches), loop=self.machine.clock.loop) if not already_left else None # all switches are stable. we are ready now eject_tracker.set_ready() jam_active_before_eject = self.is_jammed() jam_active_after_eject = False active_switches = active_switches count = len(active_switches) while True: ball_count_change = Util.ensure_future( self.wait_for_ball_count_changes(count), loop=self.machine.clock.loop) if ball_left_future: futures = [ball_count_change, ball_left_future] else: futures = [ball_count_change] yield from Util.any(futures, loop=self.machine.clock.loop) if ball_left_future and ball_left_future.done(): ball_left_future = None eject_tracker.track_ball_left() count -= 1 ball_count_change.cancel() elif ball_count_change.done(): new_count = ball_count_change.result() # check jam first if not jam_active_after_eject and not jam_active_before_eject and self.is_jammed( ): eject_tracker.track_ball_returned() jam_active_after_eject = True count += 1 if new_count > count: # TODO: add some magic to detect entrances pass if new_count > count: eject_tracker.track_unknown_balls(new_count - count) elif count > new_count: eject_tracker.track_lost_balls(count - new_count) count = new_count