def goRepack(self): TMPoriginalPakFilename = "" TMProotFolderWithExtractedFiles = "" TMPoriginalPakFilename = self.ui.origPakFileNameTxtBx.text().strip() TMProotFolderWithExtractedFiles = self.ui.extractedFolderNameTxtBx.text().strip() selParseMode = 0 # TODO: Select 1 or 2, based on combobox selParseModeStr = self.ui.selGameCmBx.itemText(self.ui.selGameCmBx.currentIndex()) if selParseModeStr == self.MI1GameStr: selParseMode = self.MI1GameID elif selParseModeStr == self.MI2GameStr: selParseMode = self.MI2GameID #print "parsMode %d" % (selParseMode,) if TMPoriginalPakFilename == '' or TMProotFolderWithExtractedFiles == '' or selParseMode <= 0 or selParseMode >2: msgBoxesStub.qMsgBoxWarning(self.ui, "Warning", "Arguments for process are invalid.") else: myOriginalPakInstance = pakFile(TMPoriginalPakFilename) if(myOriginalPakInstance._pakHeader != None): errorFound = myOriginalPakInstance.produceModdedPak(TMProotFolderWithExtractedFiles, selParseMode) #errorFound = True if errorFound: msgBoxesStub.qMsgBoxWarning(self.ui, "Warning", "Process was halted by unexpected errors during the re-packing! Failed to produce a valid pak.") else: msgBoxesStub.qMsgBoxInformation(self.ui, "Process completed", "Process completed with no errors!") else: msgBoxesStub.qMsgBoxWarning(self.ui, "Warning", "Process was halted by unexpected errors while attempting to read from the original pak file! Process Failed.") return
def showDefaultText(self): lettersToPrintLst = [] del lettersToPrintLst[:] if self.listOfCharPngProperties is None or len( self.listOfCharPngProperties) <= 0: #print("No items detected as drawn characters!") msgBoxesStub.qMsgBoxInformation( self.ui, "Info", "No items detected as drawn characters!") return #print("Active Encoding: %s. Game mode %d" % (self.activeEnc,self.selGameID)) stringsList = [] del stringsList[:] stringsList.append(self.englishPangramStr) if self.activeEnc == self.greekEncoding: stringsList.append(self.targetLangPangramStr) if self.ui.customTextEdt.toPlainText().strip() != '': stringsList.append(self.ui.customTextEdt.toPlainText().strip()) for tokenString in stringsList: myASCIIString = unicode.encode("%s" % tokenString, self.activeEnc) myLstChars = self.makeStringIntoModifiedAsciiCharlistToBeWritten( myASCIIString, self.localGrabInstance) for asciiChar in myLstChars: if asciiChar == '\x00' or asciiChar == '\x0a': #print("EOS") lettersToPrintLst.append( (-1, -1, -1, -1, -1, -1, -1, '\x00') ) ## should be used as special case to print(new line in the preview screen!) else: if (self.pngIndexOfCharCode(asciiChar) < len( self.listOfCharPngProperties)): #print((asciiChar, ord(asciiChar), self.pngIndexOfCharCode(asciiChar), self.listOfCharPngProperties[self.pngIndexOfCharCode(asciiChar)] )) lettersToPrintLst.append(self.listOfCharPngProperties[ self.pngIndexOfCharCode(asciiChar)]) else: #print((asciiChar, ord(asciiChar), 0, self.listOfCharPngProperties[0] )) lettersToPrintLst.append( self.listOfCharPngProperties[0]) self.printInPreviewScreen(lettersToPrintLst) return
def goRepack(self): TMPoriginalPakFilename = "" TMProotFolderWithExtractedFiles = "" TMPoriginalPakFilename = self.ui.origPakFileNameTxtBx.text().strip() TMProotFolderWithExtractedFiles = self.ui.extractedFolderNameTxtBx.text( ).strip() selParseMode = 0 # TODO: Select 1 or 2, based on combobox selParseModeStr = self.ui.selGameCmBx.itemText( self.ui.selGameCmBx.currentIndex()) if selParseModeStr == self.MI1GameStr: selParseMode = self.MI1GameID elif selParseModeStr == self.MI2GameStr: selParseMode = self.MI2GameID #print("parsMode %d" % (selParseMode,)) if TMPoriginalPakFilename == '' or TMProotFolderWithExtractedFiles == '' or selParseMode <= 0 or selParseMode > 2: msgBoxesStub.qMsgBoxWarning(self.ui, "Warning", "Arguments for process are invalid.") else: myOriginalPakInstance = pakFile(TMPoriginalPakFilename) if (myOriginalPakInstance._pakHeader != None): errorFound = myOriginalPakInstance.produceModdedPak( TMProotFolderWithExtractedFiles, selParseMode) #errorFound = True if errorFound: msgBoxesStub.qMsgBoxWarning( self.ui, "Warning", "Process was halted by unexpected errors during the re-packing! Failed to produce a valid pak." ) else: msgBoxesStub.qMsgBoxInformation( self.ui, "Process completed", "Process completed with no errors!") else: msgBoxesStub.qMsgBoxWarning( self.ui, "Warning", "Process was halted by unexpected errors while attempting to read from the original pak file! Process Failed." ) return
def showDefaultText(self): lettersToPrintLst = [] del lettersToPrintLst[:] if self.listOfCharPngProperties is None or len(self.listOfCharPngProperties) <=0: #print "No items detected as drawn characters!" msgBoxesStub.qMsgBoxInformation(self.ui, "Info", "No items detected as drawn characters!") return #print "Active Encoding: %s. Game mode %d" % (self.activeEnc,self.selGameID) stringsList = [] del stringsList [:] stringsList.append(self.englishPangramStr) if self.activeEnc == self.greekEncoding: stringsList.append(self.targetLangPangramStr) if self.ui.customTextEdt.toPlainText().strip() != '': stringsList.append(self.ui.customTextEdt.toPlainText().strip() ) for tokenString in stringsList: myASCIIString = unicode.encode("%s" % tokenString, self.activeEnc) myLstChars = self.makeStringIntoModifiedAsciiCharlistToBeWritten(myASCIIString, self.localGrabInstance) for asciiChar in myLstChars: if asciiChar == '\x00' or asciiChar == '\x0a': #print "EOS" lettersToPrintLst.append((-1,-1,-1,-1,-1,-1,-1, '\x00')) ## should be used as special case to print new line in the preview screen! else: if(self.pngIndexOfCharCode(asciiChar) < len(self.listOfCharPngProperties)): #print (asciiChar, ord(asciiChar), self.pngIndexOfCharCode(asciiChar), self.listOfCharPngProperties[self.pngIndexOfCharCode(asciiChar)] ) lettersToPrintLst.append(self.listOfCharPngProperties[self.pngIndexOfCharCode(asciiChar)]) else: #print (asciiChar, ord(asciiChar), 0, self.listOfCharPngProperties[0] ) lettersToPrintLst.append(self.listOfCharPngProperties[0] ) self.printInPreviewScreen(lettersToPrintLst) return