예제 #1
0
 def __init__(self):
     if self.window is None:
         self.window = 'MtoALightManager'
         self.listElements = []
         self.column = ''
         callbacks.addNodeAddedCallback(callbacks.Callback(self.refreshUI), 'directionalLight', applyToExisting=False)
         callbacks.addNodeAddedCallback(callbacks.Callback(self.refreshUI), 'pointLight', applyToExisting=False)
         callbacks.addNodeAddedCallback(callbacks.Callback(self.refreshUI), 'spotLight', applyToExisting=False)
         callbacks.addNodeAddedCallback(callbacks.Callback(self.refreshUI), 'areaLight', applyToExisting=False)
         callbacks.addNodeAddedCallback(callbacks.Callback(self.refreshUI), 'aiAreaLight', applyToExisting=False)
         callbacks.addNodeAddedCallback(callbacks.Callback(self.refreshUI), 'aiSkyDomeLight', applyToExisting=False)
         callbacks.addNodeAddedCallback(callbacks.Callback(self.refreshUI), 'aiPhotometricLight', applyToExisting=False)
         callbacks.addAttributeChangedCallback(self.meshTranslatorChanged, 'mesh', 'aiTranslator', applyToExisting=True)
         
         callbacks.addNodeRemovedCallback(self.deleteLight, 'directionalLight', applyToExisting=False)
         callbacks.addNodeRemovedCallback(self.deleteLight, 'pointLight', applyToExisting=False)
         callbacks.addNodeRemovedCallback(self.deleteLight, 'spotLight', applyToExisting=False)
         callbacks.addNodeRemovedCallback(self.deleteLight, 'areaLight', applyToExisting=False)
         callbacks.addNodeRemovedCallback(self.deleteLight, 'aiAreaLight', applyToExisting=False)
         callbacks.addNodeRemovedCallback(self.deleteLight, 'aiSkyDomeLight', applyToExisting=False)
         callbacks.addNodeRemovedCallback(self.deleteLight, 'aiPhotometricLight', applyToExisting=False)
         callbacks.addNodeRemovedCallback(self.deleteMeshLight, 'mesh', applyToExisting=False)
         
         callbacks.addNameChangedCallback(callbacks.Callback(self.refreshUI), 'directionalLight', applyToExisting=True)
         callbacks.addNameChangedCallback(callbacks.Callback(self.refreshUI), 'pointLight', applyToExisting=True)
         callbacks.addNameChangedCallback(callbacks.Callback(self.refreshUI), 'spotLight', applyToExisting=True)
         callbacks.addNameChangedCallback(callbacks.Callback(self.refreshUI), 'areaLight', applyToExisting=True)
         callbacks.addNameChangedCallback(callbacks.Callback(self.refreshUI), 'aiAreaLight', applyToExisting=True)
         callbacks.addNameChangedCallback(callbacks.Callback(self.refreshUI), 'aiSkyDomeLight', applyToExisting=True)
         callbacks.addNameChangedCallback(callbacks.Callback(self.refreshUI), 'aiPhotometricLight', applyToExisting=True)
         callbacks.addNameChangedCallback(callbacks.Callback(self.refreshUI), 'mesh', applyToExisting=True)
예제 #2
0
파일: aovs.py 프로젝트: Quazo/breakingpoint
def installCallbacks():
    _sgAliasesCallbacks = callbacks.SceneLoadCallbackQueue()
    _sgAliasesCallbacks.addCallback(createAliases, passArgs=True)
    callbacks.addNodeAddedCallback(_sgAliasesCallbacks, 'shadingEngine',
                                   applyToExisting=True, apiArgs=False)
    
    if not pm.about(batch=True):
        callbacks.addAttributeChangedCallback(_aovOptionsChangedCallbacks, 'aiOptions', 'aovList',
                                  context=pm.api.MNodeMessage.kConnectionMade | pm.api.MNodeMessage.kConnectionBroken,
                                  applyToExisting=True)
예제 #3
0
파일: core.py 프로젝트: Quazo/breakingpoint
def installCallbacks():
    """
    install all callbacks
    """
    # certain scenes fail to execute this callback:
    #callbacks.addAttributeChangedCallback(_rendererChanged, 'renderGlobals', 'currentRenderer')
    if pm.about(batch=True):
        callbacks.addAttributeChangedCallback(_rendererChanged, 'renderGlobals', 'currentRenderer')
    else:
        pm.scriptJob(attributeChange=['defaultRenderGlobals.currentRenderer', _rendererChanged] )
        pm.scriptJob(event =['SceneOpened', _rendererChanged] )

    import mtoa.aovs as aovs
    aovs.installCallbacks()
예제 #4
0
def installCallbacks():
    _sgAliasesCallbacks = callbacks.SceneLoadCallbackQueue()
    _sgAliasesCallbacks.addCallback(createAliases, passArgs=True)
    callbacks.addNodeAddedCallback(_sgAliasesCallbacks,
                                   'shadingEngine',
                                   applyToExisting=True,
                                   apiArgs=False)

    if not pm.about(batch=True):
        callbacks.addAttributeChangedCallback(
            _aovOptionsChangedCallbacks,
            'aiOptions',
            'aovList',
            context=pm.api.MNodeMessage.kConnectionMade
            | pm.api.MNodeMessage.kConnectionBroken,
            applyToExisting=True)
예제 #5
0
def installCallbacks():
    """
    install all callbacks
    """
    # certain scenes fail to execute this callback:
    #callbacks.addAttributeChangedCallback(_rendererChanged, 'renderGlobals', 'currentRenderer')
    if pm.about(batch=True):
        callbacks.addAttributeChangedCallback(_rendererChanged,
                                              'renderGlobals',
                                              'currentRenderer')
    else:
        pm.scriptJob(attributeChange=[
            'defaultRenderGlobals.currentRenderer', _rendererChanged
        ])
        pm.scriptJob(event=['SceneOpened', _rendererChanged])

    import mtoa.aovs as aovs
    aovs.installCallbacks()
예제 #6
0
    def __init__(self):
        if self.window is None:
            self.window = 'MtoALightManager'
            self.listElements = []
            self.column = ''
            callbacks.addNodeAddedCallback(callbacks.Callback(self.refreshUI),
                                           'directionalLight',
                                           applyToExisting=False)
            callbacks.addNodeAddedCallback(callbacks.Callback(self.refreshUI),
                                           'pointLight',
                                           applyToExisting=False)
            callbacks.addNodeAddedCallback(callbacks.Callback(self.refreshUI),
                                           'spotLight',
                                           applyToExisting=False)
            callbacks.addNodeAddedCallback(callbacks.Callback(self.refreshUI),
                                           'areaLight',
                                           applyToExisting=False)
            callbacks.addNodeAddedCallback(callbacks.Callback(self.refreshUI),
                                           'aiAreaLight',
                                           applyToExisting=False)
            callbacks.addNodeAddedCallback(callbacks.Callback(self.refreshUI),
                                           'aiSkyDomeLight',
                                           applyToExisting=False)
            callbacks.addNodeAddedCallback(callbacks.Callback(self.refreshUI),
                                           'aiPhotometricLight',
                                           applyToExisting=False)
            callbacks.addAttributeChangedCallback(self.meshTranslatorChanged,
                                                  'mesh',
                                                  'aiTranslator',
                                                  applyToExisting=True)

            callbacks.addNodeRemovedCallback(self.deleteLight,
                                             'directionalLight',
                                             applyToExisting=False)
            callbacks.addNodeRemovedCallback(self.deleteLight,
                                             'pointLight',
                                             applyToExisting=False)
            callbacks.addNodeRemovedCallback(self.deleteLight,
                                             'spotLight',
                                             applyToExisting=False)
            callbacks.addNodeRemovedCallback(self.deleteLight,
                                             'areaLight',
                                             applyToExisting=False)
            callbacks.addNodeRemovedCallback(self.deleteLight,
                                             'aiAreaLight',
                                             applyToExisting=False)
            callbacks.addNodeRemovedCallback(self.deleteLight,
                                             'aiSkyDomeLight',
                                             applyToExisting=False)
            callbacks.addNodeRemovedCallback(self.deleteLight,
                                             'aiPhotometricLight',
                                             applyToExisting=False)
            callbacks.addNodeRemovedCallback(self.deleteMeshLight,
                                             'mesh',
                                             applyToExisting=False)

            callbacks.addNameChangedCallback(callbacks.Callback(
                self.refreshUI),
                                             'directionalLight',
                                             applyToExisting=True)
            callbacks.addNameChangedCallback(callbacks.Callback(
                self.refreshUI),
                                             'pointLight',
                                             applyToExisting=True)
            callbacks.addNameChangedCallback(callbacks.Callback(
                self.refreshUI),
                                             'spotLight',
                                             applyToExisting=True)
            callbacks.addNameChangedCallback(callbacks.Callback(
                self.refreshUI),
                                             'areaLight',
                                             applyToExisting=True)
            callbacks.addNameChangedCallback(callbacks.Callback(
                self.refreshUI),
                                             'aiAreaLight',
                                             applyToExisting=True)
            callbacks.addNameChangedCallback(callbacks.Callback(
                self.refreshUI),
                                             'aiSkyDomeLight',
                                             applyToExisting=True)
            callbacks.addNameChangedCallback(callbacks.Callback(
                self.refreshUI),
                                             'aiPhotometricLight',
                                             applyToExisting=True)
            callbacks.addNameChangedCallback(callbacks.Callback(
                self.refreshUI),
                                             'mesh',
                                             applyToExisting=True)
예제 #7
0
        self.addControl("aiCastShadows")
        self.addControl("aiShadowDensity")

        self.addSeparator()

        self.addControl("aiResolution")
        
        self.addSeparator()

        self.commonLightAttributes()

templates.registerTranslatorUI(AreaLightTemplate, "areaLight")

# Actually currently connecting the other way round, filter's decayRate
# to light's decay type which might be the best idea
"""
def lightDecayChanged(decayPlug, *args):
    "called to sync first found lightDecay filter when decayRate changes"
    # fnCam = om.MFnCamera(transPlug.node())
    # currTrans = transPlug.asString()
    #orthoPlug = fnCam.findPlug('orthographic')
    # isOrtho = orthoPlug.asBool()
    print "lightDecayChanged", decayPlug.name(), decayPlug.asInt()
    print "filters", lightTemplate.LightTemplate.getConnectedLightFilters()
    # aiLightDecay

print "Adding attribute changed callback for lights"
callbacks.addAttributeChangedCallback(lightDecayChanged, 'pointLight', 'decayRate')
callbacks.addAttributeChangedCallback(lightDecayChanged, 'spotLight', 'decayRate')
callbacks.addAttributeChangedCallback(lightDecayChanged, 'areaLight', 'decayRate')
callbacks.addAttributeChangedCallback(lightDecayChanged, 'aiAreaLight', 'decayRate')
        self.addControl("aiShadowDensity")

        self.addSeparator()

        self.addControl("aiResolution")

        self.addSeparator()

        self.commonLightAttributes()


templates.registerTranslatorUI(AreaLightTemplate, "areaLight")

# Actually currently connecting the other way round, filter's decayRate
# to light's decay type which might be the best idea
"""
def lightDecayChanged(decayPlug, *args):
    "called to sync first found lightDecay filter when decayRate changes"
    # fnCam = om.MFnCamera(transPlug.node())
    # currTrans = transPlug.asString()
    #orthoPlug = fnCam.findPlug('orthographic')
    # isOrtho = orthoPlug.asBool()
    print "lightDecayChanged", decayPlug.name(), decayPlug.asInt()
    print "filters", lightTemplate.LightTemplate.getConnectedLightFilters()
    # aiLightDecay

print "Adding attribute changed callback for lights"
callbacks.addAttributeChangedCallback(lightDecayChanged, 'pointLight', 'decayRate')
callbacks.addAttributeChangedCallback(lightDecayChanged, 'spotLight', 'decayRate')
callbacks.addAttributeChangedCallback(lightDecayChanged, 'areaLight', 'decayRate')
callbacks.addAttributeChangedCallback(lightDecayChanged, 'aiAreaLight', 'decayRate')