def die(self, killers): """ The monster is killed. Reborn in settings.NPC_REBORN_CD seconds. """ try: super(MudderyMonster, self).die(killers) # delete itself and notify its location location = self.location if self.reborn_cd <= 0: # Can not reborn. delete_object(self.dbref) else: # Remove from its location. self.move_to(None, quiet=True, to_none=True) # Set reborn timer. TICKER_HANDLER.add(self.reborn_cd, self.reborn) if location: for content in location.contents: if content.has_player: content.show_location() except Exception, e: logger.log_tracemsg("die error: %s" % e)
def at_leave_combat_mode(self): """ Called when the character leaves a combat. Returns: None """ # remove the combat handler del self.ndb.combat_handler # remove combat commands self.cmdset.delete(settings.CMDSET_COMBAT) if self.is_temp: # notify its location location = self.location delete_object(self.dbref) if location: for content in location.contents: if content.has_player: content.show_location() else: if self.is_alive(): # Recover all hp. self.db.hp = self.max_hp
def die(self, killers): """ The monster is killed. Reborn in settings.NPC_REBORN_CD seconds. """ try: super(MudderyMonster, self).die(killers) # delete itself and notify its location location = self.location if settings.NPC_REBORN_CD <= 0: # Can not reborn. delete_object(self.dbref) else: # Remove from its location. self.move_to(None, quiet=True, to_none=True) # Set reborn timer. TICKER_HANDLER.add(self, settings.NPC_REBORN_CD, hook_key="reborn") if location: for content in location.contents: if content.has_player: content.show_location() except Exception, e: logger.log_tracemsg("die error: %s" % e)
def die(self): """ """ super(MudderyMonster, self).die() # delete itself and notify its location location = self.location delete_object(self.dbref) if location: for content in location.contents: if content.has_player: content.show_location()
def die(self): """ """ super(MudderyMonster, self).die() # delete itself and notify its location location = self.location delete_object(self.dbref) if location: for content in location.contents: if content.has_player: content.show_location();
def _cleanup_character(self, character): """ Remove character from handler and clean it of the back-reference and cmdset """ super(NormalCombatHandler, self)._cleanup_character(character) if not character.is_typeclass(settings.BASE_PLAYER_CHARACTER_TYPECLASS): if character.is_temp: # notify its location location = character.location delete_object(character.dbref) if location: for content in location.contents: if content.has_account: content.show_location() else: if character.is_alive(): # Recover all hp. character.db.hp = character.max_hp
def leave_combat(self): """ Leave the current combat. """ # remove combat commands self.cmdset.delete(settings.CMDSET_COMBAT) if self.ndb.combat_handler: self.ndb.combat_handler.leave_combat(self) del self.ndb.combat_handler if self.is_temp: # delete template character and notify its location location = self.location delete_object(self.dbref) if location: for content in location.contents: if content.has_account: content.show_location()
def die(self, killers): """ This npc is killed. Reborn in settings.NPC_REBORN_CD seconds. """ super(MudderyNPC, self).die(killers) location = self.location if self.reborn_cd <= 0: # Can not reborn. delete_object(self.dbref) else: # Remove from its location. self.move_to(None, quiet=True, to_none=True) # Set reborn timer. TICKER_HANDLER.add(self.reborn_cd, self.reborn) if location: for content in location.contents: if content.has_player: content.show_location()
def at_leave_combat_mode(self): """ Called when the character leaves a combat. Returns: None """ # remove the combat handler del self.ndb.combat_handler # remove combat commands self.cmdset.delete(settings.CMDSET_COMBAT) if self.is_clone: # notify its location location = self.location delete_object(self.dbref) if location: for content in location.contents: if content.has_player: content.show_location()