def loop(self): pygame.event.clear() music.stop_music() music.play_music(CREDITSMUSIC) self._load_credits() self._draw_screen() pygame.time.delay(200) music.stop_music() return self.father
def loop(self): pygame.event.clear() music.stop_music() music.play_music(CREDITSMUSIC) self._load_credits() self._draw_screen() pygame.time.delay(200) music.stop_music() return self.father
def _waitKey(self): while True: pygame.event.clear() event = pygame.event.wait() if (event.type == QUIT): sys.exit(0) elif (pygame.key.get_pressed()[K_RETURN]) or (pygame.key.get_pressed()[K_ESCAPE]): music.stop_music() return self.father
def toggle_music(self): """Toggles the music setting (sets it to off if it's on, sets it to on if it's off)""" self.game_data.set_music_on(not self.game_data.is_music_on()) self.settings_buttons[1].set_images(self.get_music_button_img(), self.get_music_button_img_h()) if not self.game_data.is_music_on(): music.stop_music() else: self.sound.play_music()
def loop(self): while not self.done: self.clock.tick(CLOCK_TICS) self.screen.blit(self.background, (0,0)) for event in pygame.event.get(): self.control(event) self._draw_text() pygame.display.flip() music.stop_music() return self.text
def load_game_over(screen_center: Tuple[int, int], screen): music.stop_music() music.play_game_over_music() misc_group.empty() obstacles_group.empty() gameplay_group.empty() misc_group.update() game_over_sprite = game_over.Menu() misc_group.add(game_over_sprite) gameplay_group.update() misc_group.update()
def loop(self): music.stop_music() if (not os.path.exists(HISCORES)) and (self.score <= 0): text_list=["HIGH SCORE","I\'m sorry","Nobody has been saved.","Nobody has stopped being zombie"] music.play_music(PLAYMUSIC) self.draw_screen(text_list) return self._waitKey() else: self.top_scores = self._load_score() if self.score > 0: self._add() text_list = self._convert() text_list[0:0]=['HIGH SCORES'] music.play_music(PLAYMUSIC) self.draw_screen(text_list) return self._waitKey()
def control(self, event): if event.type == QUIT: sys.exit(0) if event.type == KEYDOWN: if event.key == K_DOWN: self.control_down = 0 if event.key == K_UP: self.control_up = 0 if event.key == K_RIGHT: self.control_right = 0 if event.key == K_LEFT: self.control_left = 0 if event.key in (K_SPACE, K_s): self.hero.twist_right() music.play_scream() if event.key == K_a: self.hero.twist_left() music.play_scream() if event.key == K_ESCAPE: pygame.mixer.music.set_volume(0.5) mem = Menu(self.screen, self.options, "Do you want to quit?").loop() pygame.mixer.music.set_volume(1.0) if mem == self.father: music.stop_music() self.exit = True if event.type == KEYUP: if event.key == K_DOWN: self.control_down = -1 if event.key == K_UP: self.control_up = -1 if event.key == K_RIGHT: self.control_right = -1 if event.key == K_LEFT: self.control_left = -1
def control(self, event): if event.type == QUIT: sys.exit(0) if event.type == KEYDOWN: if event.key == K_DOWN: self.control_down = 0 if event.key == K_UP: self.control_up = 0 if event.key == K_RIGHT: self.control_right = 0 if event.key == K_LEFT: self.control_left = 0 if event.key in(K_SPACE, K_s): self.hero.twist_right() music.play_scream() if event.key == K_a: self.hero.twist_left() music.play_scream() if event.key == K_ESCAPE: pygame.mixer.music.set_volume(0.5) mem = Menu(self.screen, self.options, "Do you want to quit?").loop() pygame.mixer.music.set_volume(1.0) if mem == self.father: music.stop_music() self.exit = True if event.type == KEYUP: if event.key == K_DOWN: self.control_down = -1 if event.key == K_UP: self.control_up = -1 if event.key == K_RIGHT: self.control_right = -1 if event.key == K_LEFT: self.control_left = -1
def main(): #Initialize pygame.init() screen = pygame.display.set_mode((WIDTH, HEIGHT)) pygame.display.set_caption(WINDOW_TITLE) icon = utils.load_image(ICON, (0,0,0)) pygame.display.set_icon(icon) #Introduction images = [utils.load_image(image) for image in INTRO_IMAGES] visual = Visual(screen, images, INTRO_TIMES) music.play_music(INTROMUSIC, 1) visual.loop() music.stop_music() #Shooter opcion opcion = menu while opcion is not exit: change = opcion(screen).loop() if change: opcion = change opcion() #Exit
def _draw_screen(self): pygame.display.set_caption(WINDOW_TITLE) background = utils.load_image(CREDITIMAGE) clock = pygame.time.Clock() separator = 3 title = 'CREDITS' title_img = self.font3.render(title, True, WHITE) title_img2 = self.font3.render(title, True, BLUE) topleft = (background.get_rect().width - title_img.get_rect().width) / 2, 30 topleft2 = ( (background.get_rect().width - title_img.get_rect().width) / 2) - separator, 30 - separator background.blit(title_img2, topleft2) background.blit(title_img, topleft) self.screen.blit(background, (0, 0)) pygame.display.flip() hor_step = self.font2.get_height() while True: for text_list in self.credits: done = False timeloop = 0 state = 0 xFinal = 0 while not done: clock.tick(CLOCK_TICS) pygame.display.flip() self.screen.blit(background, (0, 0)) y = hor_step + 340 timeloop += 1 if timeloop == CLOCK_TICS: state = 1 done = True for i, text_item in enumerate(text_list): img = self.font2.render(text_item, True, WHITE) img2 = self.font2.render(text_item, True, BLUE) x2 = self.screen.get_width() / 2 if (state == 0) and (i % 2 == 0): x1 = x2 - ((WIDTH * 0.86) * (50 - timeloop) / 50) elif (state == 0) and (i % 2 == 1): x1 = x2 + ((WIDTH * 0.86) * (50 - timeloop) / 50) else: x1 = x2 if self._verifyKey(): music.stop_music() return self.father x = (x1 + (x2 - x1) * (1 - math.exp(-timeloop / 20.0))) x -= img.get_width() / 2 self.screen.blit(img2, (x - separator, y - separator)) self.screen.blit(img, (x, y)) y += hor_step + 10 pygame.time.delay(100) if self._verifyKey(): music.stop_music() return self.father pygame.time.delay(100) done = False timeloop = CLOCK_TICS while not done: clock.tick(CLOCK_TICS) pygame.display.flip() self.screen.blit(background, (0, 0)) y = hor_step + 340 timeloop -= 1 if timeloop == 0: done = True for i, text_item in enumerate(text_list): img = self.font2.render(text_item, True, WHITE) img2 = self.font2.render(text_item, True, BLUE) #x2 = self.screen.get_width()/2 if (i % 2 == 0): x1 = (x2 + ((WIDTH * 0.86) * (50 - timeloop) / 50)) elif (i % 2 == 1): x1 = (x2 - ((WIDTH * 0.86) * (50 - timeloop) / 50)) x = (x1 + (x2 - x1) * (1 - math.exp(-timeloop / 20.0))) x -= img.get_width() / 2 if self._verifyKey(): music.stop_music() return self.father self.screen.blit(img2, (x - separator, y - separator)) self.screen.blit(img, (x1 - x2, y)) y += hor_step + 10 if self._verifyKey(): music.stop_music() return self.father pygame.time.delay(200)
from microbit import display, accelerometer, sleep, button_a, button_b from music import pitch, stop as stop_music def updown(): for p in range(10, 1000, 10): pitch(p, wait=False) sleep(10) for p in range(1000, 10, -10): pitch(p, wait=False) sleep(10) def accel(): while not button_a.is_pressed(): p = abs(accelerometer.get_z()) pitch(p, wait=False) sleep(10) while True: stop_music() display.show('?') if button_a.is_pressed(): updown() if button_b.is_pressed(): accel() sleep(10)
def _draw_screen(self): pygame.display.set_caption(WINDOW_TITLE) background = utils.load_image(CREDITIMAGE) clock = pygame.time.Clock() separator = 3 title = 'CREDITS' title_img = self.font3.render(title, True, WHITE) title_img2 = self.font3.render(title, True, BLUE) topleft = (background.get_rect().width - title_img.get_rect().width) / 2, 30 topleft2 = ((background.get_rect().width - title_img.get_rect().width) / 2)-separator, 30-separator background.blit(title_img2, topleft2) background.blit(title_img, topleft) self.screen.blit(background, (0, 0)) pygame.display.flip() hor_step = self.font2.get_height() while True: for text_list in self.credits: done = False timeloop = 0 state = 0 xFinal = 0 while not done: clock.tick(CLOCK_TICS) pygame.display.flip() self.screen.blit(background, (0, 0)) y = hor_step + 340 timeloop += 1 if timeloop == CLOCK_TICS: state = 1 done = True for i,text_item in enumerate(text_list): img = self.font2.render(text_item, True, WHITE) img2 = self.font2.render(text_item, True, BLUE) x2 = self.screen.get_width()/2 if (state == 0) and (i%2 == 0): x1 = x2 - ((WIDTH * 0.86) * (50 - timeloop) / 50) elif (state == 0) and (i%2 == 1): x1 = x2 + ((WIDTH * 0.86) * (50 - timeloop) / 50) else: x1=x2 if self._verifyKey(): music.stop_music() return self.father x = (x1+(x2-x1)*(1-math.exp(-timeloop/20.0))) x -= img.get_width()/2 self.screen.blit(img2, (x-separator, y-separator)) self.screen.blit(img, (x, y)) y += hor_step + 10 pygame.time.delay(100) if self._verifyKey(): music.stop_music() return self.father pygame.time.delay(100) done = False timeloop = CLOCK_TICS while not done: clock.tick(CLOCK_TICS) pygame.display.flip() self.screen.blit(background, (0, 0)) y = hor_step + 340 timeloop -= 1 if timeloop == 0: done = True for i,text_item in enumerate(text_list): img = self.font2.render(text_item, True, WHITE) img2 = self.font2.render(text_item, True, BLUE) #x2 = self.screen.get_width()/2 if (i%2 == 0): x1 = (x2 + ((WIDTH * 0.86) * (50 - timeloop) / 50)) elif (i%2 == 1): x1 = (x2 - ((WIDTH * 0.86) * (50 - timeloop) / 50)) x = (x1+(x2-x1)*(1-math.exp(-timeloop/20.0))) x -= img.get_width()/2 if self._verifyKey(): music.stop_music() return self.father self.screen.blit(img2, (x-separator, y-separator)) self.screen.blit(img, (x1-x2, y)) y += hor_step + 10 if self._verifyKey(): music.stop_music() return self.father pygame.time.delay(200)
spider.draw(screen) for bullet in stinger.all_bullets: bullet.draw(screen) for shot in venom.all_shots: shot.draw(screen) for smash in hand.all_hands: smash.draw(screen) pygame.display.flip() #events for event in pygame.event.get(): if event.type == pygame.QUIT or (event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE): menu = 0 music.stop_music() else: #convert mouse coordinates if needed event2 = event #this is the most unpythonic code ever written. It has to be done, as event objects are immutable if event.type == pygame.MOUSEBUTTONDOWN or event.type == pygame.MOUSEBUTTONUP: event2 = pygame.event.Event( event.type, pos=event.pos - Vec2d(screen.offset, 0), button=event.button) #compensate for screen movement elif event.type == pygame.MOUSEMOTION: event2 = pygame.event.Event(event.type, pos=event.pos - Vec2d(screen.offset, 0)) spider.proccess_event(event2)
def tuling_reply(msg): #####let robot who is me # if msg['FromUserName'] == my_ID: # return 'I know you' #####send command # get_IP = ['*ip','*IP'] # for i in get_IP: # if msg['Text'] == i: # (status_cmd,output_cmd) = commands.getstatusoutput('ls') # return u'return : '+str(status_cmd)+u'\nresult : \n' + str(output_cmd) # cf = ConfigParser.ConfigParser() # cf.read('admin.conf') ####### get robot switch and admin ID ######### now disable by Pedro # robot_switch = cf.get('switch','RobotSwitch') # my_ID = cf.get('admin','ID') # if msg['Text'].startswith('**'): # cf = ConfigParser.ConfigParser() # cf.read('admin.conf') # stop_cmd = ['baibai','bai','bye','byebye','shutdown','stop','close'] # start_cmd = ['hi','hello','open','girl','start'] # if robot_switch == 'True': # if True: # for i in stop_cmd: # if i == msg['Text'][2:]: # cf.set('switch','RobotSwitch','False') # cf.write(open("admin.conf","w")) # return 'robot shutdown successfully' # # else: # for i in start_cmd: # if i == msg['Text'][2:]: # cf.set('switch','RobotSwitch','True') # cf.write(open("admin.conf","w")) # return 'robot reboot successfully' ####send message to admin admin_id = itchat.search_friends(name=info.admin_name)[0]['UserName'] if msg['FromUserName'] != admin_id: itchat.send( u'I received %s\u2005 %s' % (msg['User']['NickName'], msg['Content']), admin_id) #my_ID will change when you login after logoff if msg['Text'].startswith('*'): ###### help ############## if msg['Text'][1:] == 'help': return '''****************** *help --get this message *setadmin --XXXX speakXXXX --speak XXXX by sounder 糗百+页数(1/2/3...) --爬取糗百纯文本内容 天气+地点 --查询天气 温度 --查询宿舍温度 [音乐] 播放 --音乐播放+[歌曲序号] 停止 --音乐停止/音乐暂停 更新列表 --音乐更新 读取列表 --音乐列表+[列表页数] [get fil/img/vid/msg] /Pedro/python/file/ <----file saved in this path when you send /img/vid/fil/voi to it *get+fil/img/vid/msg+:/!+filepath <---- if you get the file in /Pedro/python/file/XXX pls use '!',or, use ':' with whole path ****************** ''' ###### set admin ID ####### cf = ConfigParser.ConfigParser() cf.read(info.admin_file) my_ID = cf.get('admin', 'ID') if msg['Text'][1:] == 'setadmin': cf.set('admin', 'ID', msg['FromUserName']) cf.write(open(info.admin_file, "w")) return 'set You as Admin successfully !' ###### if is admin , run command ####### if msg['FromUserName'] == my_ID: ########music function not ready####### # if msg['Text'][1:] == 'close': # close_music() # return 'music OFF' # elif msg['Test'][1:6] == 'play:': # itchat.send(interact_select_song(msg['Text'][6:]),my_ID) # else: if msg['Text'][1:4] == 'get': ########## *get[img,fil,msg,vid]:[][filename]:[path] get_file(msg['Text'][4:7], msg['Text'][7], msg['Text'][8:]) return 'post file to you successfully,pls check!' else: (status_cmd, output_cmd) = commands.getstatusoutput(msg['Text'][1:]) return u'return : ' + str(status_cmd) + u'\nresult : \n' + str( output_cmd) else: return 'Wrong admin ID, pls check' # elif robot_switch == 'True': ###### speak words you send me ####### if msg['Text'].startswith('speak'): cf = ConfigParser.ConfigParser() cf.read(info.admin_file) token = cf.get('token', 'key') url = 'http://tsn.baidu.com/text2audio?tex="%s"&lan=zh&per=0&pit=1&spd=7&cuid=9805555&ctp=1&tok=%s' % ( msg['Text'][5:].strip().replace(' ', ',').replace('\n', '。'), token) os.system('mpg123 "%s" & ' % url) return 'speak words successfully' ######### 音乐 ####### if msg['Text'].startswith(u'音乐'): if msg['Text'][2:].startswith(u'暂停') or msg['Text'][2:].startswith( u'停止'): return music.stop_music() elif msg['Text'][2:].startswith(u'更新'): return music.update_music() elif msg['Text'][2:].startswith(u'列表'): if len(msg['Text']) == 4: return music.list_music('1') else: return music.list_music(msg['Text'][4:]) elif msg['Text'][2:].startswith(u'播放'): if len(msg['Text']) == 4: return music.play_music('1') else: return music.play_music(msg['Text'][4:]) ######### temperature ####### if msg['Text'].startswith(u'温度'): if len(msg['Text']) == 2: return str(temperature.temp()) ######### 糗百 ####### if msg['Text'].startswith(u'糗百'): if len(msg['Text']) == 2: page = '1' elif msg['Text'][2:].isdigit(): page = msg['Text'][2:] else: page = '1' (status_cmd, output_cmd) = commands.getstatusoutput( 'python /Pedro/python/functions/qiubai.py ' + page) return u'return : ' + str(status_cmd) + u'\nresult : \n' + str( output_cmd.decode('utf-8')) ######## 天气 ####### if msg['Text'].startswith(u'天气'): if len(msg['Text']) == 2: local = '东丽' else: local = msg['Text'][2:] (status_cmd, output_cmd) = commands.getstatusoutput( 'python /Pedro/python/functions/weather.py ' + local) if status_cmd != 0: return u'天气查询失败,请输入正确地址' return u'return : ' + str(status_cmd) + u'\nresult : \n' + str( output_cmd.decode('utf-8')) ######### reply in normal ####### defaultReply = 'I received: ' + msg['Text'] ######### reply by tuling ####### reply = get_response(msg['Text']) return reply or defaultReply return
def beGameover(cls): cls.state = "IDLE" music.stop_music() music.sfx_death()
def process(query): if 'play' in query and 'music' not in query: answer = get_answer_from_memory('play') else: answer = get_answer_from_memory(query) if answer == "get time details": return ("Time is " + get_time()) elif answer == "check internet connection": if check_internet_connection(): return "internet is connected" else: return "internet is not connected" elif answer == "tell date": return "Date is " + get_date() elif answer == "on speak": return turn_on_speech() elif answer == "off speak": return turn_off_speech() elif answer == "close browser": close_browser() return "closing browser" elif answer == "open facebook": open_facebook() return "opening facebook" elif answer == "open google": open_google() return "opening google" elif answer == "play music": return play_music() elif answer == 'play': return play_specific_song(query) elif answer == "pause music": return pause_music() elif answer == "stop music": return stop_music() elif answer == "next song": return next_song() elif answer == "previous song": return previous_song() elif answer == 'change wallpaper': return change_wallpaper() elif answer == 'get news': return get_news() elif answer == 'change name': output("Okay! what do you want to call me") temp = take_input() if temp == assistant_details.name: return "Can't change. I think you're happy with my old name" else: update_name(temp) assistant_details.name = temp return "Now you can call me " + temp else: output("Dont know this one should i search on internet?") ans = take_input() if "yes" in ans: answer = check_on_wikipedia(query) if answer != "": return answer else: output("can you please tell me what it means?") ans = take_input() if "it means" in ans: ans = ans.replace("it means", "") ans = ans.strip() value = get_answer_from_memory(ans) if value == "": return "Can't help with this one " else: insert_question_and_answer(query, value) return "Thanks i will remember it for the next time" else: return "can't help with this one"