def openMissions(self, player): packet = ByteArray() packet.writeUnsignedByte(len(list(player.missions))) for id, values in player.missions.items(): packet.writeUnsignedShort(id) packet.writeUnsignedByte(values[0]) packet.writeUnsignedShort(values[1]) packet.writeUnsignedShort(values[2]) packet.writeUnsignedShort(values[3]) packet.writeUnsignedShort(0) packet.writeBoolean(False) self.users.sendPacket(player.channel, [144, 3], packet.toByteArray())
def openInventory(self, player): packet = ByteArray() packet.writeShort(len(list(player.playerConsumables))) for id, count in player.playerConsumables.items(): packet.writeShort(id) packet.writeUnsignedByte(250 if count > 250 else count) packet.writeUnsignedByte(0) packet.writeBoolean(True) packet.writeBoolean(True) packet.writeBoolean(True) packet.writeBoolean(True) packet.writeBoolean(True) packet.writeBoolean(False) packet.writeBoolean(False) packet.writeUnsignedByte( player.equipedConsumables.index(id) + 1 if id in player.equipedConsumables else 0) self.users.sendPacket(player.channel, [31, 1], packet.toByteArray())
def parse(users, channel, packet, packetID): if len(users.server.cache.captchaCaches) >= 100: letter = random.choice(list(users.server.cache.captchaCaches)) img = users.server.cache.captchaCaches[letter] else: letter, img = users.server.captcha.getCaptcha(4) users.server.cache.captchaCaches[letter] = img channel.player.captcha = letter.upper() width, height = img.size pixelsCount = 0 pixels = ByteArray() p2 = ByteArray() p2.writeByte(0) p2.writeShort(width) p2.writeShort(height) for row in range(height): for col in range(width): pix = img.getpixel((col, row)) pixels.writeUnsignedByte(pix[0]) pixels.writeUnsignedByte(pix[1]) pixels.writeUnsignedByte(pix[2]) pixels.writeUnsignedByte(0) pixelsCount += 1 p2.writeShort(pixelsCount) p2.writeBytes(pixels.toByteArray()) zlibCompress = zlib.compress(p2.toByteArray()) p3 = ByteArray() p3.writeInt(len(zlibCompress)) p3.writeBytes(zlibCompress) users.sendPacket(channel, [26, 20], p3.toByteArray())
def openModoPwet(self, player): reports = 0 totalReports = len(self.reports["names"]) count = 0 bannedList = {} deletedList = {} disconnectList = [] p = ByteArray() while reports < totalReports: playerName = self.reports["names"][reports] reports += 1 if player.modoPwetLangue == "ALL" or self.reports[playerName][ "langue"] == player.modoPwetLangue.upper(): count += 1 if count >= 255: break p.writeUnsignedByte(count) p.writeShort(reports) p.writeUTF(self.reports[playerName]["langue"].upper()) p.writeUTF(playerName) roomName = self.getPlayerRoomName(playerName) p.writeUTF(roomName) mods = self.getModsRoom(roomName) p.writeByte(len(mods)) for mod in mods: p.writeUTF(mod) p.writeInt(self.getProfileCheeseCount(playerName)) reporters = 0 totalReporters = len(self.reports[playerName]["types"]) p.writeByte(totalReporters) while reporters < totalReporters: reporters += 1 p.writeUTF( self.reports[playerName]["reporters"][reporters - 1]) p.writeShort( self.getProfileCheeseCount( self.reports[playerName]["reporters"][reporters - 1])) p.writeUTF(self.reports[playerName]["comments"][reporters - 1]) p.writeByte(self.reports[playerName]["types"][reporters - 1]) p.writeShort(reporters) p.writeBoolean(playerName in list(self.server.mutes)) if playerName in list(self.server.mutes): mute = self.server.mutes[playerName] p.writeUTF(mute["by"]) p.writeShort(self.server.getHoursDiff(mute["time"])) p.writeUTF(mute["reason"]) if self.reports[playerName]["status"] == "banned": x = {} x["banhours"] = self.reports[playerName]["banhours"] x["banreason"] = self.reports[playerName]["banreason"] x["bannedby"] = self.reports[playerName]["bannedby"] bannedList[playerName] = x if self.reports[playerName]["status"] == "deleted": x = {} x["deletedby"] = self.reports[playerName]["deletedby"] deletedList[playerName] = x if self.reports[playerName]["status"] == "disconnected": disconnectList.append(playerName) self.server.users.sendPacket( player.channel, [25, 2], ByteArray().writeUnsignedByte(count).writeBytes( p.toByteArray()).toByteArray()) for user in disconnectList: self.changeReportStatusDisconnect(player, user) for user in deletedList.keys(): self.changeReportStatusDeleted(player, user, deletedList[user]["deletedby"]) for user in bannedList.keys(): self.changeReportStatusBanned(player, user, bannedList[user]["banhours"], bannedList[user]["banreason"], bannedList[user]["bannedby"])
def parse(users, channel, packet, packetID): mode = packet.readByte() if mode == 0: mode = 1 channel.player.roomsListMode = mode packet2 = ByteArray() packet2.writeByte(len(users.server.rooms.roomsType)) for _type in users.server.rooms.roomsType: packet2.writeByte(_type) packet2.writeByte(mode) name = {9: "racing", 1: "", 10: "defilante", 2: "bootcamp", 8: "survivor", 3: "vanilla", 11: "music", 16: "village", 18: "minigame"}[mode] packet2.writeByte(1) packet2.writeUnsignedByte(channel.player.langueID) packet2.writeUTF("{} {}".format(users.server.config["name"], name)) packet2.writeUTF(str(users.server.rooms.getPlayersCountForMode(mode))) packet2.writeUTF("mjj") packet2.writeUTF("1") for roomName, room in users.server.rooms.rooms.items(): if room.roomType == mode: if not room.roomName[:1].lower() in ["*", "\x03"] or room.isPublic: if room.roomName[:2].lower() == channel.player.langue.lower() or room.isPublic: packet2.writeByte(0) packet2.writeUnsignedByte(users.server.langues.getLangueByName(room.roomName[:2])) packet2.writeUTF(roomName if room.isPublic else roomName[3:]) packet2.writeUnsignedShort(users.server.rooms.getPlayersCount(room)) packet2.writeUnsignedByte(0 if not room.isLimitedPlayers else room.maxPlayers) packet2.writeBoolean(room.isFuncorp) if mode == 8: if not "{}-quarentine1".format(channel.player.langue.lower()) in users.server.rooms.rooms: packet2.writeByte(0) packet2.writeUnsignedByte(users.server.langues.getLangueByName(channel.player.langue.lower())) packet2.writeUTF("quarentine1") packet2.writeUnsignedShort(0) packet2.writeUnsignedByte(0) packet2.writeBoolean(False) if mode == 9: if not "{}-fastracing1".format(channel.player.langue.lower()) in users.server.rooms.rooms: packet2.writeByte(0) packet2.writeUnsignedByte(users.server.langues.getLangueByName(channel.player.langue.lower())) packet2.writeUTF("fastracing1") packet2.writeUnsignedShort(0) packet2.writeUnsignedByte(0) packet2.writeBoolean(False) users.sendPacket(channel, [26, 35], packet2.toByteArray())
def updateInventory(self, player, consumable, count): packet = ByteArray() packet.writeUnsignedShort(consumable) packet.writeUnsignedByte(250 if count > 250 else count) self.users.sendPacket(player.channel, [31, 2], packet.toByteArray())