예제 #1
0
def main(host, port):
    """Main program.

    Arguments:
    - `port`: listenning port
    """
    # initiate the main queue used by client-connected thread to send data to the
    # main server thread.
    dana_queue = Queue.Queue()

    # launch the main Dana loop in a separate thread
    dana = Dana(dana_queue)
    dana.start()
    print('Dana thread launched')

    # launch network listnening (blocking call waiting for stopping of the network engine)
    network.connection_start(dana_queue, host=host, port=port)

    dana.shutdown = True
    dana.join()
    print("Dana end")
예제 #2
0
def main(host, port):
    """Main program.

    Arguments:
    - `port`: listenning port
    """
    # initiate the main queue used by client-connected thread to send data to the
    # main server thread.
    dana_queue = Queue.Queue()

    # launch the main Dana loop in a separate thread
    dana = Dana(dana_queue)
    dana.start()
    print('Dana thread launched')

    # launch network listnening (blocking call waiting for stopping of the network engine)
    network.connection_start(dana_queue, host=host, port=port)

    dana.shutdown = True
    dana.join()
    print("Dana end")
예제 #3
0
if __name__ == '__main__':
    # command line argument management
    if len(sys.argv) >= 4:
        nickname = sys.argv[1]
        host = sys.argv[2]
        port = int(sys.argv[3])
    elif len(sys.argv) == 3:
        host = 'localhost'
        nickname = sys.argv[1]
        port = int(sys.argv[2])
    elif len(sys.argv) == 2:
        host = 'localhost'
        port = 1337
        nickname = sys.argv[1]
    else:
        host = 'localhost'
        port = 1337
        nickname = raw_input('Veuillez indiquer votre nickname : ')

    # queues initialization: communication between network threads and game logic thread (which is in render)
    send_queue = Queue.Queue()
    receive_queue = Queue.Queue()

    # network connection
    network.connection_start((host,port), send_queue, receive_queue)
    print('network engine is running')

    # render's operations have to be in the main thread.
    display = render.Render(send_queue, receive_queue, '../shared/village.map', nickname)
    display.run()
예제 #4
0
    # command line argument management
    if len(sys.argv) >= 4:
        nickname = sys.argv[1]
        host = sys.argv[2]
        port = int(sys.argv[3])
    elif len(sys.argv) == 3:
        host = 'localhost'
        nickname = sys.argv[1]
        port = int(sys.argv[2])
    elif len(sys.argv) == 2:
        host = 'localhost'
        port = 1337
        nickname = sys.argv[1]
    else:
        host = 'localhost'
        port = 1337
        nickname = raw_input('Veuillez indiquer votre nickname : ')

    # queues initialization: communication between network threads and game logic thread (which is in render)
    send_queue = Queue.Queue()
    receive_queue = Queue.Queue()

    # network connection
    network.connection_start((host, port), send_queue, receive_queue)
    print('network engine is running')

    # render's operations have to be in the main thread.
    display = render.Render(send_queue, receive_queue, '../shared/village.map',
                            nickname)
    display.run()