예제 #1
0
파일: objects.py 프로젝트: xjzpguob/ngine
    def move(self, xdir, ydir):
        self.on_move(xdir, ydir)
        self.xdir = xdir
        self.ydir = ydir
        self.last_xdir = xdir
        self.last_ydir = ydir

        if xdir < 0:
            self._real_move(xdir, 0)
            for obj in self.unwalkable_group:
                if collisions.check(self, obj):
                    obj.check_collide_right(self)
        elif xdir > 0:
            self._real_move(xdir, 0)
            for obj in self.unwalkable_group:
                if collisions.check(self, obj):
                    obj.check_collide_left(self)
        elif ydir < 0:
            self._real_move(0, ydir)
            for obj in self.unwalkable_group:
                if collisions.check(self, obj):
                    obj.check_collide_bottom(self)
        elif ydir > 0:
            self._real_move(0, ydir)
            for obj in self.unwalkable_group:
                if collisions.check(self, obj):
                    obj.check_collide_top(self)

        self.next_image()
예제 #2
0
파일: objects.py 프로젝트: diegodukao/ngine
 def move(self, xdir, ydir):
     self.on_move(xdir, ydir)
     self.xdir = xdir
     self.ydir = ydir
     self.last_xdir = xdir
     self.last_ydir = ydir
     
     if xdir < 0:
         self._real_move(xdir, 0)
         for obj in self.unwalkable_group:
             if collisions.check(self, obj):
                 obj.check_collide_right(self)
     elif xdir > 0:
         self._real_move(xdir, 0)
         for obj in self.unwalkable_group:
             if collisions.check(self, obj):
                 obj.check_collide_left(self)
     elif ydir < 0:
         self._real_move(0, ydir)
         for obj in self.unwalkable_group:
             if collisions.check(self, obj):
                 obj.check_collide_bottom(self)
     elif ydir > 0:
         self._real_move(0, ydir)
         for obj in self.unwalkable_group:
             if collisions.check(self, obj):
                 obj.check_collide_top(self)
     
     self.next_image()
예제 #3
0
파일: objects.py 프로젝트: xjzpguob/ngine
    def check_gravity(self):
        if self.jump_speed < self.max_gravity_speed:
            self.jump_speed += self.gravity
        if self.jump_speed >= 4.5:
            self.jumping = True
            self.on_falling()

        self._gravity_move()
        for obj in self.unwalkable_group:
            if collisions.check(self, obj):
                obj.check_collide_top(self)
예제 #4
0
파일: objects.py 프로젝트: diegodukao/ngine
 def check_gravity(self):
     if self.jump_speed < self.max_gravity_speed:
         self.jump_speed += self.gravity
     if self.jump_speed >= 4.5:
         self.jumping = True
         self.on_falling()
     
     self._gravity_move()
     for obj in self.unwalkable_group:
         if collisions.check(self, obj):
             obj.check_collide_top(self)
예제 #5
0
 def check_collisions(self):
     for coin in self.gcoins:
          if collisions.check(self.player, coin):
              coin.kill()
              self.res.sound.play('coin')
예제 #6
0
 def check_collisions(self):
     for coin in self.gcoins:
         if collisions.check(self.player, coin):
             coin.kill()
             self.res.sound.play('coin')
예제 #7
0
파일: camera.py 프로젝트: diegodukao/ngine
 def is_on_screen(self, sprite):
     """This is used mainly to draw just when sprite is on screen"""
     return collisions.check(self, sprite)
예제 #8
0
 def is_on_screen(self, sprite):
     """This is used mainly to draw just when sprite is on screen"""
     return collisions.check(self, sprite)