class Scene(): def __init__(self): self.nodes = [] self.edges = [] self.scene_width = 64000 self.scene_height = 64000 self.initUI() def initUI(self): self.grScene = QDMGraphicsScene(self) self.grScene.setGrScene(self.scene_width, self.scene_height) def addNode(self, node): self.nodes.append(node) def addEdge(self, edge): self.edges.append(edge) def removeNode(self, node): self.nodes.remove(node) def removeEdge(self, edge): self.edges.remove(edge)
class NodeEditorWnd(QWidget): def __init__(self, parent=None): super().__init__(parent) self.initUI() def initUI(self): self.setGeometry(200, 200, 800, 600) self.layout = QVBoxLayout() self.layout.setContentsMargins(0, 0, 0, 0) self.setLayout(self.layout) # create graphics scene self.grScene = QDMGraphicsScene() # create graphics view self.view = QDMGraphicsView(self.grScene, self) # self.view.setScene(self.grScene) self.layout.addWidget(self.view) self.setWindowTitle("Node Editor") self.show() self.addDebugContent() def addDebugContent(self): greenBrush = QBrush(Qt.green) outlinePen = QPen(Qt.black) outlinePen.setWidth(2) rect = self.grScene.addRect(-100, -100, 80, 100, outlinePen, greenBrush) rect.setFlags(QGraphicsItem.ItemIsMovable | QGraphicsItem.ItemIsSelectable) text = self.grScene.addText("This is my Awesome text!", QFont("Ubuntu")) text.setFlag(QGraphicsItem.ItemIsSelectable) text.setFlag(QGraphicsItem.ItemIsMovable) text.setDefaultTextColor(QColor.fromRgbF(1.0, 1.0, 1.0)) line = self.grScene.addLine(-200, -200, 400, -100, outlinePen) line.setFlags(QGraphicsItem.ItemIsMovable | QGraphicsItem.ItemIsSelectable) widget1 = QPushButton("Hello World") proxy1 = self.grScene.addWidget(widget1) proxy1.setFlags(QGraphicsItem.ItemIsMovable | QGraphicsItem.ItemIsSelectable) proxy1.setPos(0, 100) widget2 = QTextEdit() proxy2 = self.grScene.addWidget(widget2) proxy2.setFlags(QGraphicsItem.ItemIsSelectable | QGraphicsItem.ItemIsMovable) proxy2.setPos(100, 200)
def initUI(self): self.setGeometry(200, 200, 800, 600) self.layout = QVBoxLayout() self.layout.setContentsMargins(0, 0, 0, 0) self.setLayout(self.layout) # create graphics scene self.grScene = QDMGraphicsScene() # create graphics view self.view = QDMGraphicsView(self.grScene, self) # self.view.setScene(self.grScene) self.layout.addWidget(self.view) self.setWindowTitle("Node Editor") self.show() self.addDebugContent()
class Scene: def __init__(self): self.nodes = [] self.links = [] self.scene_width = 64000 self.scene_height = 64000 self.initUI() def initUI(self): self.grScene = QDMGraphicsScene(self) self.grScene.setGrScene(self.scene_width, self.scene_height) def addNode(self, node): self.nodes.append(node) self.grScene.addItem(node.grNode) def addLink(self, link): self.links.append(link) def removeNode(self, node: node_node.Node): for i in node.sockets: for link in i.links: self.removeLink(link) i.disconnect() self.nodes.remove(node) self.grScene.removeItem(node.grNode) del node def removeLink(self, link: node_link.Link): if link.socketIn is not None: link.socketIn.remove_link(link) if link.socketOut is not None: link.socketOut.remove_link(link) self.links.remove(link) self.grScene.removeItem(link.grLink) del link
def initUI(self): self.grScene = QDMGraphicsScene(self) self.grScene.setGrScene(self.scene_width, self.scene_height)
class Scene(Serializable): def __init__(self): super().__init__() self.nodes = [] self.edges = [] self.scene_width = 64000 self.scene_height = 64000 self._has_been_modified = False self._last_selected_items = [] # initialize all listeners self._has_been_modified_listeners = [] self._item_selected_listeners = [] self._items_deselected_listeners = [] # here we can store callback for retrieving the class for Nodes self.node_class_selector = None self.initUI() self.history = SceneHistory(self) self.clipboard = SceneClipboard(self) self.grScene.itemSelected.connect(self.onItemSelected) self.grScene.itemsDeselected.connect(self.onItemsDeselected) def initUI(self): self.grScene = QDMGraphicsScene(self) self.grScene.setGrScene(self.scene_width, self.scene_height) def onItemSelected(self): current_selected_items = self.getSelectedItems() if current_selected_items != self._last_selected_items: self._last_selected_items = current_selected_items self.history.storeHistory("Selection Changed") for callback in self._item_selected_listeners: callback() def onItemsDeselected(self): self.resetLastSelectedStates() if self._last_selected_items != []: self._last_selected_items = [] self.history.storeHistory("Deselected Everything") for callback in self._items_deselected_listeners: callback() def isModified(self): return self.has_been_modified def getSelectedItems(self): return self.grScene.selectedItems() @property def has_been_modified(self): return self._has_been_modified @has_been_modified.setter def has_been_modified(self, value): if not self._has_been_modified and value: self._has_been_modified = value # call all registered listeners for callback in self._has_been_modified_listeners: callback() self._has_been_modified = value def addHasBeenModifiedListener(self, callback): self._has_been_modified_listeners.append(callback) def addItemSelectedListener(self, callback): self._item_selected_listeners.append(callback) def addItemsDeselectedListener(self, callback): self._items_deselected_listeners.append(callback) def addDragEnterListener(self, callback): self.getView().addDragEnterListener(callback) def addDropListener(self, callback): self.getView().addDropListener(callback) # custom flag to detect node or edge has been selected.... def resetLastSelectedStates(self): for node in self.nodes: node.grNode._last_selected_state = False for edge in self.edges: edge.grEdge._last_selected_state = False def initUI(self): self.grScene = QDMGraphicsScene(self) self.grScene.setGrScene(self.scene_width, self.scene_height) def getView(self): return self.grScene.views()[0] def getItemAt(self, pos): return self.getView().itemAt(pos) def addNode(self, node): self.nodes.append(node) def addEdge(self, edge): self.edges.append(edge) def clear(self): while len(self.nodes) > 0: self.nodes[0].remove() self.has_been_modified = False def removeNode(self, node): if node in self.nodes: self.nodes.remove(node) def removeEdge(self, edge): if edge in self.edges: self.edges.remove(edge) def saveToFile(self, filename): with open(filename, "w") as file: file.write(json.dumps(self.serialize(), indent=4)) print("saving to", filename, "was successfull.") self._has_been_modified = False def loadFromFile(self, filename): with open(filename, "r") as file: raw_data = file.read() try: data = json.loads(raw_data, encoding='utf-8') self.deserialize(data) self.has_been_modified = False except json.JSONDecodeError: raise InvalidFile("%s is not a valid JSON file" % os.path.basename(filename)) except Exception as e: dumpException(e) def setNodeClassSelector(self, class_selecting_function): """ When the function self.node_class_selector is set, we can use different Node Classes """ self.node_class_selector = class_selecting_function def getNodeClassFromData(self, data): return Node if self.node_class_selector is None else self.node_class_selector( data) def serialize(self): nodes, edges = [], [] for node in self.nodes: nodes.append(node.serialize()) for edge in self.edges: edges.append(edge.serialize()) return OrderedDict([ ('id', self.id), ('scene_width', self.scene_width), ('scene_height', self.scene_height), ('nodes', nodes), ('edges', edges), ]) def deserialize(self, data, hashmap={}, restore_id=True): self.clear() hashmap = {} if restore_id: self.id = data['id'] # create nodes for node_data in data['nodes']: self.getNodeClassFromData(node_data)(self).deserialize( node_data, hashmap, restore_id) # create edges for edge_data in data['edges']: Edge(self).deserialize(edge_data, hashmap, restore_id) return True
class Scene(Serializable): def __init__(self): super().__init__() self.nodes = [] self.edges = [] self.scene_width = 64000 self.scene_height = 64000 self._silent_selection_events = False self._has_been_modified = False self._last_selected_items = [] self._has_been_modified_listeners = [] self._item_selected_listeners = [] self._items_deselected_listeners = [] self.node_class_selector = None self.initUI() self.history = SceneHistory(self) self.clipboard = SceneClipboard(self) self.grScene.itemSelected.connect(self.onItemSelected) self.grScene.itemsDeselected.connect(self.onItemsDeselected) @property def has_been_modified(self): return self._has_been_modified @has_been_modified.setter def has_been_modified(self, value): if not self._has_been_modified and value: self._has_been_modified = value for callback in self._has_been_modified_listeners: callback() self._has_been_modified = value def initUI(self): self.grScene = QDMGraphicsScene(self) self.grScene.setGrScene(self.scene_width, self.scene_height) def setSilentSelectionEvents(self, value: bool = True): self._silent_selection_events = value def onItemSelected(self, silent: bool = False): if self._silent_selection_events: return current_selected_items = self.getSelectedItems() if current_selected_items != self._last_selected_items: self._last_selected_items = current_selected_items if not silent: for callback in self._item_selected_listeners: callback() self.history.storeHistory("Selection Changed") def onItemsDeselected(self, silent: bool = False): self.resetLastSelectedStates() if self._last_selected_items != []: self._last_selected_items = [] if not silent: self.history.storeHistory("Deselected Everything") for callback in self._items_deselected_listeners: callback() def isModified(self) -> bool: return self.has_been_modified def getSelectedItems(self) -> list: return self.grScene.selectedItems() def doDeselectItems(self, silent: bool = False) -> None: for item in self.getSelectedItems(): item.setSelected(False) if not silent: self.onItemsDeselected() def addHasBeenModifiedListener(self, callback: 'function'): self._has_been_modified_listeners.append(callback) def addItemSelectedListener(self, callback: 'function'): self._item_selected_listeners.append(callback) def addItemsDeselectedListener(self, callback: 'function'): self._items_deselected_listeners.append(callback) def addDragEnterListener(self, callback: 'function'): self.getView().addDragEnterListener(callback) def addDropListener(self, callback: 'function'): self.getView().addDropListener(callback) def resetLastSelectedStates(self): for node in self.nodes: node.grNode._last_selected_state = False for edge in self.edges: edge.grEdge._last_selected_state = False def getView(self) -> 'QGraphicsView': return self.grScene.views()[0] def getItemAt(self, pos: 'QPointF'): return self.getView().itemAt(pos) def addNode(self, node: Node): self.nodes.append(node) def addEdge(self, edge: Edge): self.edges.append(edge) def removeNode(self, node: Node): if node in self.nodes: self.nodes.remove(node) else: if DEBUG_REMOVE_WARNINGS: print("!W:", "Scene::removeNode", "wanna remove nodeeditor", node, "from self.nodes but it's not in the list!") def removeEdge(self, edge: Edge): if edge in self.edges: self.edges.remove(edge) else: if DEBUG_REMOVE_WARNINGS: print("!W:", "Scene::removeEdge", "wanna remove edge", edge, "from self.edges but it's not in the list!") def clear(self): while len(self.nodes) > 0: self.nodes[0].remove() self.has_been_modified = False def saveToFile(self, filename: str): with open(filename, "w") as file: file.write(json.dumps(self.serialize(), indent=4)) print("saving to", filename, "was successfull.") self.has_been_modified = False def loadFromFile(self, filename: str): with open(filename, "r") as file: raw_data = file.read() try: data = json.loads(raw_data, encoding='utf-8') self.deserialize(data) self.has_been_modified = False except json.JSONDecodeError: raise InvalidFile("%s is not a valid JSON file" % os.path.basename(filename)) except Exception as e: dumpException(e) def setNodeClassSelector( self, class_selecting_function: 'functon') -> 'Node class type': self.node_class_selector = class_selecting_function def getNodeClassFromData(self, data: dict) -> 'Node class instance': return Node if self.node_class_selector is None else self.node_class_selector( data) def serialize(self) -> OrderedDict: nodes, edges = [], [] for node in self.nodes: nodes.append(node.serialize()) for edge in self.edges: edges.append(edge.serialize()) return OrderedDict([ ('id', self.id), ('scene_width', self.scene_width), ('scene_height', self.scene_height), ('nodes', nodes), ('edges', edges), ]) def deserialize(self, data: dict, hashmap: dict = {}, restore_id: bool = True) -> bool: hashmap = {} if restore_id: self.id = data['id'] all_nodes = self.nodes.copy() for node_data in data['nodes']: found = False for node in all_nodes: if node.id == node_data['id']: found = node break if not found: new_node = self.getNodeClassFromData(node_data)(self) new_node.deserialize(node_data, hashmap, restore_id) new_node.onDeserialized(node_data) else: found.deserialize(node_data, hashmap, restore_id) found.onDeserialized(node_data) all_nodes.remove(found) while all_nodes != []: node = all_nodes.pop() node.remove() all_edges = self.edges.copy() for edge_data in data['edges']: found = False for edge in all_edges: if edge.id == edge_data['id']: found = edge break if not found: new_edge = Edge(self).deserialize(edge_data, hashmap, restore_id) else: found.deserialize(edge_data, hashmap, restore_id) all_edges.remove(found) while all_edges != []: edge = all_edges.pop() edge.remove() return True