def sdmodelViewButtonGetPath(self, noeWnd, controlId, wParam, lParam): dialog = noewinext.NoeUserOpenFolderDialog("Choose folder with model textures") path = dialog.getOpenFolderName() if path != None: self.texPathEditBox.setText(path) return True
def buttonGetTexturePathOnClick(self, noeWnd, controlId, wParam, lParam): dialog = noewinext.NoeUserOpenFolderDialog( "Choose folder with texture files") folder = dialog.getOpenFolderName() if folder != None: self.texturePathEditBox.setText(folder) return True
def buttonGetAnimationListOnClick(self, noeWnd, controlId, wParam, lParam): dir = self.bmfPathEditBox.getText().strip() if dir != "": if os.path.isdir(dir): self.bmfDir = os.path.isdir(self.bmfPathEditBox.getText()) else: self.bmfDir = None else: dialog = noewinext.NoeUserOpenFolderDialog( "Choose folder with animation files") self.bmfDir = dialog.getOpenFolderName() #self.bmfDir = "F:\SteamLibrary\steamapps\common\Ghost Recon\Data\Motion" if self.bmfDir != None: self.bmfPathEditBox.setText(self.bmfDir) for file in os.listdir(self.bmfDir): if file.endswith(".bmf"): self.animationListBox.addString(file) return True