예제 #1
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def setupCallbacks():
    """
    Utility function to add all callbacks for plugins in this suite.
    """
    for pluginName in constants.LAYER_ALCHEMY_PLUGIN_NAMES:
        nuke.addAutolabel(_autolabel, nodeClass=pluginName)
    pass
예제 #2
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def DotLabel():

    # get the node
    node = nuke.thisNode()

    if node.Class() == "Dot":

        # user's label input value
        if node['label'].value() == '':
            currentVal = node['label'].value()
        else:
            currentVal = ('<align=left>' + node['label'].value())

        # if dot has input
        if node.inputs() == 1:

            # if input is hidden
            if node['hide_input'].value() == 1:
                autoLabel = ('<b><i>' + nuke.tcl("value this.input.name") +
                             '</i></b>' + '\n' + currentVal)
            else:
                autoLabel = currentVal
        else:
            autoLabel = currentVal

        return autoLabel


nuke.addAutolabel(DotLabel, nodeClass='Dot')
예제 #3
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n = m.addMenu("Snap")
n.addCommand("Match selection position",
             "nukescripts.snap3d.translateToPoints(nuke.selectedNode())")
n.addCommand(
    "Match selection position, orientation",
    "nukescripts.snap3d.translateRotateToPoints(nuke.selectedNode())")
n.addCommand(
    "Match selection position, orientation, size",
    "nukescripts.snap3d.translateRotateScaleToPoints(nuke.selectedNode())")

del m
del n
del isLinux

################################################################
# non-menu stuff:
#
# The stuff that lives here can't run in render mode or is
# pointless to run in render mode, so this way it only gets run
# if the GUI is starting up.

# Restore the default layout (number 1)
nuke.restoreWindowLayout(1)

# back-compatibility handling of autolabel. Load any autolabel.py we
# find and then register it so nuke.autolabel() calls it. User can
# override this by defining another version somewhere
# earlier in your NUKE_PATH, for instance $HOME/.nuke/menu.py.
from autolabel import autolabel
nuke.addAutolabel(autolabel)
예제 #4
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                nuke.thisKnob().name())


nuke.addOnUserCreate(_cb, ("onUserCreate"))

nuke.addOnCreate(_cb, ("onCreate"))

nuke.addOnScriptLoad(_cb, ("onScriptLoad"))

nuke.addOnScriptSave(_cb, ("onScriptSave"))

nuke.addOnScriptClose(_cb, ("onScriptClose"))

nuke.addOnDestroy(_cb, ("onDestroy"))

nuke.addKnobChanged(_cbk, ("knobChanged"))

nuke.addUpdateUI(_cb, ("updateUI"))

nuke.addAutolabel(_cb, ("autolabel"))

nuke.addBeforeRender(_cb, ("beforeRender"))

nuke.addBeforeFrameRender(_cb, ("beforeFrameRender"))

nuke.addAfterFrameRender(_cb, ("afterFrameRender"))

nuke.addAfterRender(_cb, ("afterRender"))

nuke.addFilenameFilter(lambda s: nuke.tprint("filenameFilter('" + s + "')"))
예제 #5
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 def register_autolabel(self):
     nuke.addAutolabel(self.create_autolabel)
예제 #6
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    if node.Class() == "Grade":

        # sets autolabel to node name
        autoLabel = node.name()

        # check if values are zero'ed or not
        BP = ('BP' if node['blackpoint'].value() != 0 else None)
        WP = ('WP' if node['whitepoint'].value() != 1 else None)
        Lift = ('Lift' if node['black'].value() != 0 else None)
        Gain = ('Gain' if node['white'].value() != 1 else None)
        Multiply = ('Multiply' if node['multiply'].value() != 1 else None)
        Offset = ('Offset' if node['add'].value() != 0 else None)
        Gamma = ('Gamma' if node['gamma'].value() != 1 else None)

        # creates list
        knobs = [BP, WP, Lift, Gain, Multiply, Offset, Gamma]

        # if value inside list != None, add to autoLabel
        for knob in knobs:
            if knob != None:
                autoLabel = autoLabel + '\n' + knob

        # adds custom user label if exists
        if node['label'].value():
            autoLabel = autoLabel + '\n' + node['label'].value()

        return autoLabel


nuke.addAutolabel(GradeLabel, nodeClass='Grade')
예제 #7
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def add_autolabel():
    """Add custom autolabel. """

    LOGGER.info('增强节点标签')
    nuke.addAutolabel(custom_autolabel)