def main(moreinfo=True): # prompt PMX name core.MY_PRINT_FUNC("Please enter name of PMX input file:") input_filename_pmx = core.MY_FILEPROMPT_FUNC(".pmx") pmx = pmxlib.read_pmx(input_filename_pmx, moreinfo=moreinfo) # usually want to add/remove endpoints for many bones at once, so put all this in a loop num_changed = 0 while True: core.MY_PRINT_FUNC("") # valid input is any string that can matched aginst a bone idx s = core.MY_GENERAL_INPUT_FUNC( lambda x: (morph_scale.get_idx_in_pmxsublist(x, pmx.bones) is not None), [ "Please specify the target bone: bone #, JP name, or EN name (names are not case sensitive).", "Empty input will quit the script." ]) # do it again, cuz the lambda only returns true/false target_index = morph_scale.get_idx_in_pmxsublist(s, pmx.bones) # when given empty text, done! if target_index == -1 or target_index is None: core.MY_PRINT_FUNC("quitting") break target_bone = pmx.bones[target_index] # print the bone it found core.MY_PRINT_FUNC("Found bone #{}: '{}' / '{}'".format( target_index, target_bone.name_jp, target_bone.name_en)) if target_bone.tail_type: core.MY_PRINT_FUNC( "Was tailmode 'bonelink', changing to mode 'offset'") if target_bone.tail == -1: core.MY_PRINT_FUNC( "Error: bone is not linked to anything, skipping") continue # find the location of the bone currently pointing at endpos = pmx.bones[target_bone.tail].pos # determine the equivalent offset vector offset = [endpos[i] - target_bone.pos[i] for i in range(3)] # write it into the bone target_bone.tail_type = False target_bone.tail = offset # done unlinking endpoint! pass else: core.MY_PRINT_FUNC( "Was tailmode 'offset', changing to mode 'bonelink' and adding new endpoint bone" ) if target_bone.tail == [0, 0, 0]: core.MY_PRINT_FUNC( "Error: bone has offset of [0,0,0], skipping") continue # determine the position of the new endpoint bone endpos = [ target_bone.pos[i] + target_bone.tail[i] for i in range(3) ] # create the new bone newbone = pmxstruct.PmxBone( name_jp=target_bone.name_jp + endpoint_suffix_jp, name_en=target_bone.name_en + endpoint_suffix_en, pos=endpos, parent_idx=target_index, deform_layer=target_bone.deform_layer, deform_after_phys=target_bone.deform_after_phys, has_rotate=False, has_translate=False, has_visible=False, has_enabled=True, has_ik=False, has_localaxis=False, has_fixedaxis=False, has_externalparent=False, inherit_rot=False, inherit_trans=False, tail_type=True, tail=-1) # set the target to point at the new bone target_bone.tail_type = True target_bone.tail = len(pmx.bones) # append the new bone pmx.bones.append(newbone) # done adding endpoint! pass num_changed += 1 pass if num_changed == 0: core.MY_PRINT_FUNC("Nothing was changed") return None core.MY_PRINT_FUNC("") # write out output_filename_pmx = input_filename_pmx[0:-4] + "_endpoints.pmx" output_filename_pmx = core.get_unused_file_name(output_filename_pmx) pmxlib.write_pmx(output_filename_pmx, pmx, moreinfo=moreinfo) core.MY_PRINT_FUNC("Done!") return None
def main(): # copied codes core.MY_PRINT_FUNC("Please enter name of PMX model file:") input_filename_pmx = core.MY_FILEPROMPT_FUNC(".pmx") moreinfo = False input_filename_pmx_abs = os.path.normpath( os.path.abspath(input_filename_pmx)) startpath, input_filename_pmx_rel = os.path.split(input_filename_pmx_abs) # object retme: pmxstruct.Pmx = pmxlib.read_pmx(input_filename_pmx, moreinfo=moreinfo) # since there is an update to Valve Bip tools (I guess?), there is different bone names: the old and new one # only prefixes are changed along with order, thus there is a little bit scripting here to find the last leg big_dict: dict is_old: bool = False if "bip_" in retme.bones[0].name_jp: big_dict = { **old_body_dict, **old_arm_dict, **old_leg_dict, **old_finger_dict } is_old = True else: big_dict = { **new_body_dict, **new_arm_dict, **new_leg_dict, **new_finger_dict } # checking for last leg item so the code could be scalable last_leg_item: int last_leg_name: str last_leg_name_cmp_r: str = "" last_leg_name_cmp_l: str = "" r_l_index: int = 0 r_k_index: int = 0 r_a_index: int = 0 r_t_index: int = 0 l_l_index: int = 0 l_k_index: int = 0 l_a_index: int = 0 l_t_index: int = 0 # lol this is a mess but it works just fine okay for key in big_dict: for index, i in enumerate(retme.bones): # usually, the toes are the last parts of the legs, from there, we can interject the IK bones if i.name_jp == "bip_toe_R" or i.name_jp == "ValveBiped.Bip01_R_Toe0": r_t_index = index # last_leg_name_cmp_r = i.name_jp elif i.name_jp == "bip_toe_L" or i.name_jp == "ValveBiped.Bip01_L_Toe0": l_t_index = index # last_leg_name_cmp_l = i.name_jp # without this, the pelvis will start as "green" elif i.name_jp == "ValveBiped.Bip01_Pelvis" or i.name_jp == "bip_pelvis": retme.bones[index].has_translate = False elif i.name_jp == "ValveBiped.Bip01_R_Foot" or i.name_jp == "bip_foot_R": r_a_index = index elif i.name_jp == "ValveBiped.Bip01_L_Foot" or i.name_jp == "bip_foot_L": l_a_index = index elif i.name_jp == "ValveBiped.Bip01_R_Calf" or i.name_jp == "bip_knee_R": r_k_index = index elif i.name_jp == "ValveBiped.Bip01_L_Calf" or i.name_jp == "bip_knee_L": l_k_index = index elif i.name_jp == "ValveBiped.Bip01_R_Thigh" or i.name_jp == "bip_hip_R": r_l_index = index elif i.name_jp == "ValveBiped.Bip01_L_Thigh" or i.name_jp == "bip_hip_L": l_l_index = index # the part that replaces texts if i.name_jp == key: retme.bones[index].name_jp = big_dict[key] last_bone = len(retme.bones) - 1 # if r_t_index > l_t_index: # last_leg_item = r_t_index # last_leg_name = last_leg_name_cmp_r # else: # last_leg_item = l_t_index # last_leg_name = last_leg_name_cmp_l # # print(f"This is last leg item {old_last_leg_item}") # base bone section # base order: 上半身, 下半身, 腰 (b_1), グルーブ, センター, 全ての親 b1_name = "腰" b2_name = "グルーブ" b3_name = "センター" b4_name = "全ての親" # IK bone section leg_left_ik_name = "左足IK" leg_left_toe_ik_name = "左つま先IK" leg_right_ik_name = "右足IK" leg_right_toe_ik_name = "右つま先IK" knee_limit_1 = [-3.1415927410125732, 0.0, 0.0] knee_limit_2 = [-0.008726646192371845, 0.0, 0.0] # for some reasons, this value will always be the same # pelvis_pos = [-4.999999873689376e-06, 38.566917419433594, -0.533614993095398] # adding IK and such # leg_left_obj = retme.bones[last_leg_item + l_l] # leg_left_knee_obj = retme.bones[last_leg_item + l_k] leg_left_ankle_obj = retme.bones[l_a_index] leg_left_toe_obj = retme.bones[l_t_index] # leg_right_obj = retme.bones[last_leg_item + r_l] # leg_right_knee_obj = retme.bones[last_leg_item + r_k] leg_right_ankle_obj = retme.bones[r_a_index] leg_right_toe_obj = retme.bones[r_t_index] leg_left_ankle_pos = leg_left_ankle_obj.pos leg_left_toe_pos = leg_left_toe_obj.pos leg_right_ankle_pos = leg_right_ankle_obj.pos leg_right_toe_pos = leg_right_toe_obj.pos # toe /// places of some value wont match with the struct /// taken from hololive's korone model # name, name, [-0.823277473449707, 0.2155265510082245, -1.8799238204956055], 112, 0, False, # True, True, True, True, # False, [0.0, -1.3884940147399902, 1.2653569569920364e-07] /// This is offset, False, False, None, # None, False, None, False, None, None, False, None, True, # 111, 160, 1.0, [[110, None, None]] # leg # 右足IK, en_name, [-0.8402935862541199, 1.16348397731781, 0.3492986857891083], 0, 0, False, # True, True, True, True, # False, [0.0, -2.53071505085245e-07, 1.3884940147399902], False, False, None, # None, False, None, False, None, None, False, None, True, # 110, 85, 1.9896754026412964, [[109, [-3.1415927410125732, 0.0, 0.0], [-0.008726646192371845, 0.0, 0.0]] # /// These ik_links are in radians /// , [108, None, None]] # if name == "ValveBiped.Bip01_R_Toe0": # retme.bones.insert(last_leg_item + 1, ) leg_left_ik_obj = pmxstruct.PmxBone( leg_left_ik_name, "", leg_left_ankle_pos, last_bone + 5, 0, False, True, True, True, True, True, False, [0.0, 0.0, 0.0], False, False, False, False, False, None, None, None, None, None, None, l_a_index, 40, 114.5916, [[l_k_index, knee_limit_1, knee_limit_2], [l_l_index, None, None]]) retme.bones.insert(last_bone + 1, leg_left_ik_obj) leg_left_toe_ik_obj = pmxstruct.PmxBone( leg_left_toe_ik_name, "", leg_left_toe_pos, last_bone + 1, 0, False, True, True, True, True, True, False, [0, 0, 0], False, False, False, False, False, None, None, None, None, None, None, l_t_index, 3, 229.1831, [[l_a_index, None, None]]) retme.bones.insert(last_bone + 2, leg_left_toe_ik_obj) leg_right_ik_obj = pmxstruct.PmxBone( leg_right_ik_name, "", leg_right_ankle_pos, last_bone + 5, 0, False, True, True, True, True, True, False, [0.0, 0.0, 0.0], False, False, False, False, False, None, None, None, None, None, None, r_a_index, 40, 114.5916, [[r_k_index, knee_limit_1, knee_limit_2], [r_l_index, None, None]]) retme.bones.insert(last_bone + 3, leg_right_ik_obj) leg_right_toe_ik_obj = pmxstruct.PmxBone( leg_right_toe_ik_name, "", leg_right_toe_pos, last_bone + 3, 0, False, True, True, True, True, True, False, [0, 0, 0], False, False, False, False, False, None, None, None, None, None, None, r_t_index, 3, 229.1831, [[r_a_index, None, None]]) retme.bones.insert(last_bone + 4, leg_right_toe_ik_obj) # # base part b4_pos = [0, 0, 0] # for some reasons, if we pass value from pelvis_pos to b3_pos, pelvis_pos will change as well? b3_pos = [-4.999999873689376e-06, 21, -0.533614993095398] b2_pos = b3_pos b1_pos = [-4.999999873689376e-06, 32, -0.533614993095398] # # # 全ての親, name_en, [0.0, 0.0, -0.4735046625137329], -1, 0, False, # # True, True, True, True, # # False, [0.0, 0.0, 0.0], False, False, None, # # None, False, None, False, None, None, False, None, False, # # None, None, None, None # # # base order: 上半身, 下半身, 腰 (b_1), グルーブ, センター, 全ての親 # # the parents would be fixed later b4_obj = pmxstruct.PmxBone(b4_name, "", b4_pos, -1, 0, False, True, True, True, True, False, False, [0, 0, 0], False, False, None, None, False, None, None, None, None, None, None, None, None, None, None) retme.bones.insert(last_bone + 5, b4_obj) b3_obj = pmxstruct.PmxBone(b3_name, "", b3_pos, last_bone + 5, 0, False, True, True, True, True, False, False, [0, 0, 0], False, False, None, None, False, None, None, None, None, None, None, None, None, None, None) retme.bones.insert(last_bone + 6, b3_obj) b2_obj = pmxstruct.PmxBone(b2_name, "", b2_pos, last_bone + 6, 0, False, True, True, True, True, False, False, [0, 0, 0], False, False, None, None, False, None, None, None, None, None, None, None, None, None, None) retme.bones.insert(last_bone + 7, b2_obj) b1_obj = pmxstruct.PmxBone(b1_name, "", b1_pos, last_bone + 7, 0, False, True, False, True, True, False, False, [0, 0, 0], False, False, None, None, False, None, None, None, None, None, None, None, None, None, None) retme.bones.insert(last_bone + 8, b1_obj) output_filename_pmx = input_filename_pmx[0:-4] + "_sourcetrans.pmx" pmxlib.write_pmx(output_filename_pmx, retme, moreinfo=moreinfo)
def main(moreinfo=True): # prompt PMX name core.MY_PRINT_FUNC("Please enter name of PMX input file:") input_filename_pmx = core.MY_FILEPROMPT_FUNC(".pmx") # input_filename_pmx = "../../python_scripts/grasstest_better.pmx" pmx = pmxlib.read_pmx(input_filename_pmx, moreinfo=moreinfo) ################################## # user flow: # first ask whether they want to add armtwist, yes/no # second ask whether they want to add legtwist, yes/no # then do it # then write out to file ################################## working_queue = [] s = core.MY_SIMPLECHOICE_FUNC((1, 2), [ "Do you wish to add magic twistbones to the ARMS?", "1 = Yes, 2 = No" ]) if s == 1: # add upperarm set and lowerarm set to the queue working_queue.append(armset) working_queue.append(wristset) pass s = core.MY_SIMPLECHOICE_FUNC((1, 2), [ "Do you wish to add magic twistbones to the LEGS?", "1 = Yes, 2 = No" ]) if s == 1: # TODO detect whether d-bones exist or not # add legs or d-legs set to the queue pass if not working_queue: core.MY_PRINT_FUNC("Nothing was changed") core.MY_PRINT_FUNC("Done") return None # for each set in the queue, for boneset in working_queue: # boneset = (start, end, preferred, oldrigs, bezier) for side in [jp_l, jp_r]: # print(side) # print(boneset) # 1. first, validate that start/end exist, these are required # NOTE: remember to prepend 'side' before all jp names! start_jp = side + boneset[0] start_idx = core.my_list_search(pmx.bones, lambda x: x.name_jp == start_jp) if start_idx is None: core.MY_PRINT_FUNC( "ERROR: standard bone '%s' not found in model, this is required!" % start_jp) continue end_jp = side + boneset[1] end_idx = core.my_list_search(pmx.bones, lambda x: x.name_jp == end_jp) if end_idx is None: core.MY_PRINT_FUNC( "ERROR: standard bone '%s' not found in model, this is required!" % end_jp) continue # 2. determine whether the 'preferredparent' exists and therefore what to acutally use as the parent parent_jp = side + boneset[2] parent_idx = core.my_list_search(pmx.bones, lambda x: x.name_jp == parent_jp) if parent_idx is None: parent_idx = start_idx # 3. attempt to collapse known armtwist rig names onto 'parent' so that the base case is further automated # for each bonename in boneset[3], if it exists, collapse onto boneidx parent_idx for bname in boneset[3]: rig_idx = core.my_list_search( pmx.bones, lambda x: x.name_jp == side + bname) if rig_idx is None: continue # if not found, try the next # when it is found, what 'factor' do i use? # print(side+bname) if pmx.bones[rig_idx].inherit_rot and pmx.bones[ rig_idx].inherit_parent_idx == parent_idx and pmx.bones[ rig_idx].inherit_ratio != 0: # if using partial rot inherit AND inheriting from parent_idx AND ratio != 0, use that # think this is good, if twistbones exist they should be children of preferred f = pmx.bones[rig_idx].inherit_ratio elif pmx.bones[rig_idx].parent_idx == parent_idx: # this should be just in case? f = 1 elif pmx.bones[rig_idx].parent_idx == start_idx: # this should catch magic armtwist bones i previously created f = 1 else: core.MY_PRINT_FUNC( "Warning, found unusual relationship when collapsing old armtwist rig, assuming ratio=1" ) f = 1 transfer_bone_weights(pmx, parent_idx, rig_idx, f) pass # also collapse 'start' onto 'preferredparent' if it exists... want to transfer weight from 'arm' to 'armtwist' # if start == preferredparent this does nothing, no harm done transfer_bone_weights(pmx, parent_idx, start_idx, scalefactor=1) # 4. run the weight-cleanup function normalize_weights(pmx) # 5. append 3 new bones to end of bonelist # armYZ gets pos = start pos & parent = start parent basename_jp = pmx.bones[start_idx].name_jp armYZ_new_idx = len(pmx.bones) # armYZ = [basename_jp + yz_suffix, local_translate(basename_jp + yz_suffix)] # name_jp,en # armYZ += pmx[5][start_idx][2:] # copy the whole rest of the bone # armYZ[10:12] = [False, False] # visible=false, enabled=false # armYZ[12:14] = [True, [armYZ_new_idx + 1]] # tail type = tail, tail pointat = armYZend # armYZ[14:19] = [False, False, [], False, []] # disable partial inherit + fixed axis # # local axis is copy # armYZ[21:25] = [False, [], False, []] # disable ext parent + ik armYZ = pmxstruct.PmxBone( name_jp=basename_jp + yz_suffix, name_en=local_translate(basename_jp + yz_suffix), pos=pmx.bones[start_idx].pos, parent_idx=pmx.bones[start_idx].parent_idx, deform_layer=pmx.bones[start_idx].deform_layer, deform_after_phys=pmx.bones[start_idx].deform_after_phys, has_localaxis=True, localaxis_x=pmx.bones[start_idx].localaxis_x, localaxis_z=pmx.bones[start_idx].localaxis_z, tail_type=True, tail=armYZ_new_idx + 1, has_rotate=True, has_translate=True, has_visible=False, has_enabled=True, has_ik=False, inherit_rot=False, inherit_trans=False, has_fixedaxis=False, has_externalparent=False, ) # armYZend gets pos = end pos & parent = armYZ # armYZend = [basename_jp + yz_suffix + "先", local_translate(basename_jp + yz_suffix + "先")] # name_jp,en # armYZend += pmx[5][end_idx][2:] # copy the whole rest of the bone # armYZend[5] = armYZ_new_idx # parent = armYZ # armYZend[10:12] = [False, False] # visible=false, enabled=false # armYZend[12:14] = [True, [-1]] # tail type = tail, tail pointat = none # armYZend[14:19] = [False, False, [], False, []] # disable partial inherit + fixed axis # # local axis is copy # armYZend[21:25] = [False, [], False, []] # disable ext parent + ik armYZend = pmxstruct.PmxBone( name_jp=basename_jp + yz_suffix + "先", name_en=local_translate(basename_jp + yz_suffix + "先"), pos=pmx.bones[end_idx].pos, parent_idx=armYZ_new_idx, deform_layer=pmx.bones[end_idx].deform_layer, deform_after_phys=pmx.bones[end_idx].deform_after_phys, has_localaxis=True, localaxis_x=pmx.bones[end_idx].localaxis_x, localaxis_z=pmx.bones[end_idx].localaxis_z, tail_type=True, tail=-1, has_rotate=True, has_translate=True, has_visible=False, has_enabled=True, has_ik=False, inherit_rot=False, inherit_trans=False, has_fixedaxis=False, has_externalparent=False, ) # # elbowIK gets pos = end pos & parent = end parent # armYZIK = [basename_jp + yz_suffix + "IK", local_translate(basename_jp + yz_suffix + "IK")] # name_jp,en # armYZIK += pmx[5][end_idx][2:] # copy the whole rest of the bone # armYZIK[10:12] = [False, False] # visible=false, enabled=false # armYZIK[12:14] = [True, [-1]] # tail type = tail, tail pointat = none # armYZIK[14:19] = [False, False, [], False, []] # disable partial inherit + fixed axis # # local axis is copy # armYZIK[21:23] = [False, []] # disable ext parent # armYZIK[23] = True # ik=true # # add the ik info: [target, loops, anglelimit, [[link_idx, []], [link_idx, []]] ] # armYZIK[24] = [armYZ_new_idx+1, newik_loops, newik_angle, [[armYZ_new_idx, []]]] armYZIK = pmxstruct.PmxBone( name_jp=basename_jp + yz_suffix + "IK", name_en=local_translate(basename_jp + yz_suffix + "IK"), pos=pmx.bones[end_idx].pos, parent_idx=pmx.bones[end_idx].parent_idx, deform_layer=pmx.bones[end_idx].deform_layer, deform_after_phys=pmx.bones[end_idx].deform_after_phys, has_localaxis=True, localaxis_x=pmx.bones[end_idx].localaxis_x, localaxis_z=pmx.bones[end_idx].localaxis_z, tail_type=True, tail=-1, has_rotate=True, has_translate=True, has_visible=False, has_externalparent=False, has_enabled=True, inherit_rot=False, inherit_trans=False, has_fixedaxis=False, has_ik=True, ik_target_idx=armYZ_new_idx + 1, ik_numloops=newik_loops, ik_angle=newik_angle, ik_links=[pmxstruct.PmxBoneIkLink(idx=armYZ_new_idx)]) # now append them to the bonelist pmx.bones.append(armYZ) pmx.bones.append(armYZend) pmx.bones.append(armYZIK) # 6. build the bezier curve bezier_curve = core.MyBezier(boneset[4][0], boneset[4][1], resolution=50) # 7. find relevant verts & determine unbounded percentile for each (verts, percentiles, centers) = calculate_percentiles(pmx, start_idx, end_idx, parent_idx) if moreinfo: core.MY_PRINT_FUNC( "Blending between bones '{}'/'{}'=ZEROtwist and '{}'/'{}'=FULLtwist" .format(armYZ.name_jp, armYZ.name_en, pmx.bones[parent_idx].name_jp, pmx.bones[parent_idx].name_en)) core.MY_PRINT_FUNC( " Found %d potentially relevant vertices" % len(verts)) # 8. use X or Y to choose border points, print for debugging, also scale the percentiles # first sort ascending by percentile value vert_zip = list(zip(verts, percentiles, centers)) vert_zip.sort(key=lambda x: x[1]) verts, percentiles, centers = zip(*vert_zip) # unzip # X. highest point mode # "liberal" endpoints: extend as far as i can, include all good stuff even if i include some bad stuff with it # start at each end and work inward until i find a vert controlled by only parent_idx i_min_liberal = 0 i_max_liberal = len(verts) - 1 i_min_conserv = -1 i_max_conserv = len(verts) for i_min_liberal in range( 0, len(verts)): # start at head and work down, if pmx.verts[verts[ i_min_liberal]].weighttype == 0: # if the vertex is BDEF1 type, break # then stop looking, p_min_liberal = percentiles[ i_min_liberal] # and save the percentile it found. for i_max_liberal in reversed(range( 0, len(verts))): # start at tail and work up, if pmx.verts[verts[ i_max_liberal]].weighttype == 0: # if the vertex is BDEF1 type, break # then stop looking, p_max_liberal = percentiles[ i_max_liberal] # and save the percentile it found. # Y. lowest highest point mode # "conservative" endpoints: define ends such that no bad stuff exists within bounds, even if i miss some good stuff # start in the middle and work outward until i find a vert NOT controlled by only parent_idx, then back off 1 # where is the middle? use "bisect_left" middle = core.bisect_left(percentiles, 0.5) for i_min_conserv in reversed( range(middle - 1)): # start in middle, work toward head, if pmx.verts[verts[ i_min_conserv]].weighttype != 0: # if the vertex is NOT BDEF1 type, break # then stop looking, i_min_conserv += 1 # and step back 1 to find the last vert that was good BDEF1, p_min_conserv = percentiles[ i_min_conserv] # and save the percentile it found. for i_max_conserv in range( middle + 1, len(verts)): # start in middle, work toward tail, if pmx.verts[verts[ i_max_conserv]].weighttype != 0: # if the vertex is NOT BDEF1 type, break # then stop looking, i_max_conserv -= 1 # and step back 1 to find the last vert that was good BDEF1, p_max_conserv = percentiles[ i_max_conserv] # and save the percentile it found. foobar = False if not (i_min_liberal <= i_min_conserv <= i_max_conserv <= i_max_liberal): core.MY_PRINT_FUNC( "ERROR: bounding indexes do not follow the expected relationship, results may be bad!" ) foobar = True if foobar or moreinfo: core.MY_PRINT_FUNC( " Max liberal bounds: idx = %d to %d, %% = %f to %f" % (i_min_liberal, i_max_liberal, p_min_liberal, p_max_liberal)) core.MY_PRINT_FUNC( " Max conservative bounds: idx = %d to %d, %% = %f to %f" % (i_min_conserv, i_max_conserv, p_min_conserv, p_max_conserv)) # IDEA: WEIGHTED BLEND! sliding scale! avg_factor = core.clamp(ENDPOINT_AVERAGE_FACTOR, 0.0, 1.0) if p_min_liberal != p_min_conserv: p_min = (p_min_liberal * avg_factor) + (p_min_conserv * (1 - avg_factor)) else: p_min = p_min_liberal if p_max_liberal != p_max_conserv: p_max = (p_max_liberal * avg_factor) + (p_max_conserv * (1 - avg_factor)) else: p_max = p_max_liberal # clamp just in case p_min = core.clamp(p_min, 0.0, 1.0) p_max = core.clamp(p_max, 0.0, 1.0) if moreinfo: i_min = core.bisect_left(percentiles, p_min) i_max = core.bisect_left(percentiles, p_max) core.MY_PRINT_FUNC( " Compromise bounds: idx = %d to %d, %% = %f to %f" % (i_min, i_max, p_min, p_max)) # now normalize the percentiles to these endpoints p_len = p_max - p_min percentiles = [(p - p_min) / p_len for p in percentiles] # 9. divide weight between preferredparent (or parent) and armYZ vert_zip = list(zip(verts, percentiles, centers)) num_modified, num_bleeders = divvy_weights( pmx=pmx, vert_zip=vert_zip, axis_limits=(pmx.bones[start_idx].pos, pmx.bones[end_idx].pos), bone_hasweight=parent_idx, bone_getsweight=armYZ_new_idx, bezier=bezier_curve) if moreinfo: core.MY_PRINT_FUNC( " Modified %d verts to use blending, %d are questionable 'bleeding' points" % (num_modified, num_bleeders)) pass pass # 10. run final weight-cleanup normalize_weights(pmx) # 11. write out output_filename_pmx = input_filename_pmx[0:-4] + "_magictwist.pmx" output_filename_pmx = core.get_unused_file_name(output_filename_pmx) pmxlib.write_pmx(output_filename_pmx, pmx, moreinfo=moreinfo) core.MY_PRINT_FUNC("Done!") return None
def main(moreinfo=True): # prompt PMX name core.MY_PRINT_FUNC("Please enter name of PMX input file:") input_filename_pmx = core.MY_FILEPROMPT_FUNC(".pmx") pmx = pmxlib.read_pmx(input_filename_pmx, moreinfo=moreinfo) # detect whether arm ik exists r = core.my_list_search(pmx.bones, lambda x: x.name_jp == jp_r + jp_newik) if r is None: r = core.my_list_search(pmx.bones, lambda x: x.name_jp == jp_r + jp_newik2) l = core.my_list_search(pmx.bones, lambda x: x.name_jp == jp_l + jp_newik) if l is None: l = core.my_list_search(pmx.bones, lambda x: x.name_jp == jp_l + jp_newik2) # decide whether to create or remove arm ik if r is None and l is None: # add IK branch core.MY_PRINT_FUNC(">>>> Adding arm IK <<<") # set output name if input_filename_pmx.lower().endswith(pmx_noik_suffix.lower()): output_filename = input_filename_pmx[0:-(len(pmx_noik_suffix))] + pmx_yesik_suffix else: output_filename = input_filename_pmx[0:-4] + pmx_yesik_suffix for side in [jp_l, jp_r]: # first find all 3 arm bones # even if i insert into the list, this will still be a valid reference i think bones = [] bones: List[pmxstruct.PmxBone] for n in [jp_arm, jp_elbow, jp_wrist]: i = core.my_list_search(pmx.bones, lambda x: x.name_jp == side + n, getitem=True) if i is None: core.MY_PRINT_FUNC("ERROR1: semistandard bone '%s' is missing from the model, unable to create attached arm IK" % (side + n)) raise RuntimeError() bones.append(i) # get parent of arm bone (shoulder bone), new bones will be inserted after this shoulder_idx = bones[0].parent_idx # new bones will be inserted AFTER shoulder_idx # newarm_idx = shoulder_idx+1 # newelbow_idx = shoulder_idx+2 # newwrist_idx = shoulder_idx+3 # newik_idx = shoulder_idx+4 # make copies of the 3 armchain bones # arm: parent is shoulder newarm = pmxstruct.PmxBone( name_jp=bones[0].name_jp + jp_ikchainsuffix, name_en=bones[0].name_en + jp_ikchainsuffix, pos=bones[0].pos, parent_idx=shoulder_idx, deform_layer=bones[0].deform_layer, deform_after_phys=bones[0].deform_after_phys, has_rotate=True, has_translate=False, has_visible=False, has_enabled=True, has_ik=False, tail_usebonelink=True, tail=0, # want arm tail to point at the elbow, can't set it until elbow is created inherit_rot=False, inherit_trans=False, has_localaxis=bones[0].has_localaxis, localaxis_x=bones[0].localaxis_x, localaxis_z=bones[0].localaxis_z, has_externalparent=False, has_fixedaxis=False, ) insert_single_bone(pmx, newarm, shoulder_idx + 1) # change existing arm to inherit rot from this bones[0].inherit_rot = True bones[0].inherit_parent_idx = shoulder_idx + 1 bones[0].inherit_ratio = 1 # elbow: parent is newarm newelbow = pmxstruct.PmxBone( name_jp=bones[1].name_jp + jp_ikchainsuffix, name_en=bones[1].name_en + jp_ikchainsuffix, pos=bones[1].pos, parent_idx=shoulder_idx+1, deform_layer=bones[1].deform_layer, deform_after_phys=bones[1].deform_after_phys, has_rotate=True, has_translate=False, has_visible=False, has_enabled=True, has_ik=False, tail_usebonelink=True, tail=0, # want elbow tail to point at the wrist, can't set it until wrist is created inherit_rot=False, inherit_trans=False, has_localaxis=bones[1].has_localaxis, localaxis_x=bones[1].localaxis_x, localaxis_z=bones[1].localaxis_z, has_externalparent=False, has_fixedaxis=False, ) insert_single_bone(pmx, newelbow, shoulder_idx + 2) # change existing elbow to inherit rot from this bones[1].inherit_rot = True bones[1].inherit_parent_idx = shoulder_idx + 2 bones[1].inherit_ratio = 1 # now that newelbow exists, change newarm tail to point to this newarm.tail = shoulder_idx + 2 # wrist: parent is newelbow newwrist = pmxstruct.PmxBone( name_jp=bones[2].name_jp + jp_ikchainsuffix, name_en=bones[2].name_en + jp_ikchainsuffix, pos=bones[2].pos, parent_idx=shoulder_idx+2, deform_layer=bones[2].deform_layer, deform_after_phys=bones[2].deform_after_phys, has_rotate=True, has_translate=False, has_visible=False, has_enabled=True, has_ik=False, tail_usebonelink=True, tail=-1, # newwrist has no tail inherit_rot=False, inherit_trans=False, has_localaxis=bones[2].has_localaxis, localaxis_x=bones[2].localaxis_x, localaxis_z=bones[2].localaxis_z, has_externalparent=False, has_fixedaxis=False, ) insert_single_bone(pmx, newwrist, shoulder_idx + 3) # now that newwrist exists, change newelbow tail to point to this newelbow.tail = shoulder_idx + 3 # copy the wrist to make the IK bone en_suffix = "_L" if side == jp_l else "_R" # get index of "upperbody" to use as parent of hand IK bone ikpar = core.my_list_search(pmx.bones, lambda x: x.name_jp == jp_upperbody) if ikpar is None: core.MY_PRINT_FUNC("ERROR1: semistandard bone '%s' is missing from the model, unable to create attached arm IK" % jp_upperbody) raise RuntimeError() # newik = [side + jp_newik, en_newik + en_suffix] + bones[2][2:5] + [ikpar] # new names, copy pos, new par # newik += bones[2][6:8] + [1, 1, 1, 1] + [0, [0,1,0]] # copy deform layer, rot/trans/vis/en, tail type # newik += [0, 0, [], 0, [], 0, [], 0, []] # no inherit, no fixed axis, no local axis, no ext parent, yes IK # # add the ik info: [is_ik, [target, loops, anglelimit, [[link_idx, []]], [link_idx, []]]] ] ] # newik += [1, [shoulder_idx+3, newik_loops, newik_angle, [[shoulder_idx+2,[]],[shoulder_idx+1,[]]] ] ] newik = pmxstruct.PmxBone( name_jp=side + jp_newik, name_en=en_newik + en_suffix, pos=bones[2].pos, parent_idx=ikpar, deform_layer=bones[2].deform_layer, deform_after_phys=bones[2].deform_after_phys, has_rotate=True, has_translate=True, has_visible=True, has_enabled=True, tail_usebonelink=False, tail=[0,1,0], inherit_rot=False, inherit_trans=False, has_fixedaxis=False, has_localaxis=False, has_externalparent=False, has_ik=True, ik_target_idx=shoulder_idx+3, ik_numloops=newik_loops, ik_angle=newik_angle, ik_links=[pmxstruct.PmxBoneIkLink(idx=shoulder_idx+2), pmxstruct.PmxBoneIkLink(idx=shoulder_idx+1)] ) insert_single_bone(pmx, newik, shoulder_idx + 4) # then add to dispframe # first, does the frame already exist? f = core.my_list_search(pmx.frames, lambda x: x.name_jp == jp_newik, getitem=True) newframeitem = pmxstruct.PmxFrameItem(is_morph=False, idx=shoulder_idx + 4) if f is None: # need to create the new dispframe! easy newframe = pmxstruct.PmxFrame(name_jp=jp_newik, name_en=en_newik, is_special=False, items=[newframeitem]) pmx.frames.append(newframe) else: # frame already exists, also easy f.items.append(newframeitem) else: # remove IK branch core.MY_PRINT_FUNC(">>>> Removing arm IK <<<") # set output name if input_filename_pmx.lower().endswith(pmx_yesik_suffix.lower()): output_filename = input_filename_pmx[0:-(len(pmx_yesik_suffix))] + pmx_noik_suffix else: output_filename = input_filename_pmx[0:-4] + pmx_noik_suffix # identify all bones in ik chain of hand ik bones bone_dellist = [] for b in [r, l]: bone_dellist.append(b) # this IK bone bone_dellist.append(pmx.bones[b].ik_target_idx) # the target of the bone for v in pmx.bones[b].ik_links: bone_dellist.append(v.idx) # each link along the bone bone_dellist.sort() # do the actual delete & shift delete_multiple_bones(pmx, bone_dellist) # delete dispframe for hand ik # first, does the frame already exist? f = core.my_list_search(pmx.frames, lambda x: x.name_jp == jp_newik) if f is not None: # frame already exists, delete it pmx.frames.pop(f) pass # write out output_filename = core.get_unused_file_name(output_filename) pmxlib.write_pmx(output_filename, pmx, moreinfo=moreinfo) core.MY_PRINT_FUNC("Done!") return None
def make_autotwist_segment(pmx: pmxstruct.Pmx, side, arm_s, armtwist_s, elbow_s, moreinfo): # note: will be applicable to elbow-wristtwist-wrist as well! just named like armtwist for simplicity # 1, locate arm/armtwist/elbow idx and obj r = [] for n in (arm_s, armtwist_s, elbow_s): n2 = side[0] + n[0] i = core.my_list_search(pmx.bones, lambda x: x.name_jp == n2) if i is None: core.MY_PRINT_FUNC( "ERROR: standard bone '%s' not found in model, this is required!" % n2) return None r.append(i) arm_idx, armtwist_idx, elbow_idx = r # unpack into named variables arm = pmx.bones[arm_idx] armtwist = pmx.bones[armtwist_idx] elbow = pmx.bones[elbow_idx] # 2, find all armtwist-sub bones armtwist_sub_obj = [] # # dont forget to refresh elbow_idx # elbow_idx = core.my_list_search(pmx.bones, lambda x: x.name_jp == side + elbow_s) for d, bone in enumerate(pmx.bones): # anything that partial inherit from armtwist (except arm) if bone.inherit_rot and bone.inherit_parent_idx == armtwist_idx: if d == arm_idx: continue armtwist_sub_obj.append(bone) # anything that has armtwist as parent (except elbow or elbow helper (full parent armtwist, partial parent elbow)) if bone.parent_idx == armtwist_idx: if d == elbow_idx: continue if bone.inherit_rot and bone.inherit_parent_idx == elbow_idx: continue armtwist_sub_obj.append(bone) # 3, calculate "perpendicular" location # get axis from arm to elbow, normalize to 1 axis = [b - a for a, b in zip(arm.pos, elbow.pos)] axis = core.normalize_distance(axis) # calc vector in XZ plane at 90-deg from axis frontback = core.my_cross_product(axis, [0, 1, 0]) frontback = core.normalize_distance(frontback) # calc vector in the same vertical plane as axis, at 90-deg from axis perpendicular = core.my_cross_product(axis, frontback) perpendicular = core.normalize_distance(perpendicular) # if result has negative y, invert if perpendicular[1] < 0: perpendicular = [p * -1 for p in perpendicular] # normalize to perpendicular_offset_dist perpendicular = [perpendicular_offset_dist * t for t in perpendicular] # add this to elbow pos and save perp_pos = [a + b for a, b in zip(elbow.pos, perpendicular)] # 4, create the six ik bones # cannot reference other bone idxs until they are inserted!! start = max(arm_idx, armtwist_idx) armD_idx = start + 1 armDend_idx = start + 2 armDik_idx = start + 3 armT_idx = start + 4 armTend_idx = start + 5 armTik_idx = start + 6 # make armD, pos=arm.pos, parent=arm.parent, tail=armDend armD = pmxstruct.PmxBone( name_jp=side[0] + arm_s[0] + n_base[0], name_en=arm_s[1] + n_base[1] + side[1], pos=arm.pos, parent_idx=-99, deform_layer=0, deform_after_phys=False, has_rotate=True, has_translate=False, has_visible=False, has_enabled=False, has_ik=False, tail_usebonelink=True, tail=-99, inherit_rot=False, inherit_trans=False, has_fixedaxis=False, has_localaxis=arm.has_localaxis, localaxis_x=arm.localaxis_x, localaxis_z=arm.localaxis_z, has_externalparent=False, ) # make armDend, pos=elbow.pos, parent=armD_idx armDend = pmxstruct.PmxBone( name_jp=side[0] + arm_s[0] + n_base[0] + n_end[0], name_en=arm_s[1] + n_base[1] + side[1] + n_end[1], pos=elbow.pos, parent_idx=-99, deform_layer=0, deform_after_phys=False, has_rotate=True, has_translate=False, has_visible=False, has_enabled=False, has_ik=False, tail_usebonelink=True, tail=-1, inherit_rot=False, inherit_trans=False, has_fixedaxis=False, has_localaxis=False, has_externalparent=False, ) # make armD_IK, pos=elbow.pos, parent=elbow.parent, target=armDend, link=armD armDik = pmxstruct.PmxBone( name_jp=side[0] + arm_s[0] + n_base[0] + n_ik[0], name_en=arm_s[1] + n_base[1] + n_ik[1] + side[1], pos=elbow.pos, parent_idx=-99, deform_layer=0, deform_after_phys=False, has_rotate=True, has_translate=True, has_visible=False, has_enabled=False, has_ik=True, tail_usebonelink=True, tail=-1, inherit_rot=False, inherit_trans=False, has_fixedaxis=False, has_localaxis=False, has_externalparent=False, ik_target_idx=-99, ik_numloops=ik_numloops, ik_angle=ik_angle, ik_links=[ pmxstruct.PmxBoneIkLink(idx=-99, limit_min=ikD_lim_min, limit_max=ikD_lim_max) ]) # make armT, pos=elbow.pos, parent=armD_idx, tail=armTend armT = pmxstruct.PmxBone( name_jp=side[0] + arm_s[0] + n_twist[0], name_en=arm_s[1] + n_twist[1] + side[1], pos=elbow.pos, parent_idx=-99, deform_layer=0, deform_after_phys=False, has_rotate=True, has_translate=False, has_visible=False, has_enabled=False, has_ik=False, tail_usebonelink=True, tail=-99, inherit_rot=False, inherit_trans=False, has_fixedaxis=False, has_localaxis=False, has_externalparent=False, ) # make armTend, pos=perp_pos, parent=armT_idx armTend = pmxstruct.PmxBone( name_jp=side[0] + arm_s[0] + n_twist[0] + n_end[0], name_en=arm_s[1] + n_twist[1] + side[1] + n_end[1], pos=perp_pos, parent_idx=-99, deform_layer=0, deform_after_phys=False, has_rotate=True, has_translate=False, has_visible=False, has_enabled=False, has_ik=False, tail_usebonelink=True, tail=-1, inherit_rot=False, inherit_trans=False, has_fixedaxis=False, has_localaxis=False, has_externalparent=False, ) # make armT_IK, pos=perp_pos, parent=elbow.parent, target=armTend, link=armT armTik = pmxstruct.PmxBone( name_jp=side[0] + arm_s[0] + n_twist[0] + n_ik[0], name_en=arm_s[1] + n_twist[1] + n_ik[1] + side[1], pos=perp_pos, parent_idx=-99, deform_layer=0, deform_after_phys=False, has_rotate=True, has_translate=True, has_visible=False, has_enabled=False, has_ik=True, tail_usebonelink=True, tail=-1, inherit_rot=False, inherit_trans=False, has_fixedaxis=False, has_localaxis=False, has_externalparent=False, ik_target_idx=-99, ik_numloops=ik_numloops, ik_angle=ik_angle, ik_links=[pmxstruct.PmxBoneIkLink(idx=-99)]) # insert these 6 bones # TODO: create more efficient function for multi-insert? nah, this is fine insert_single_bone(pmx, armD, armD_idx) insert_single_bone(pmx, armDend, armDend_idx) insert_single_bone(pmx, armDik, armDik_idx) insert_single_bone(pmx, armT, armT_idx) insert_single_bone(pmx, armTend, armTend_idx) insert_single_bone(pmx, armTik, armTik_idx) # fix all references to other bones (-99s) armD.tail = armDend_idx armT.tail = armTend_idx armD.parent_idx = arm.parent_idx armDend.parent_idx = armD_idx armDik.parent_idx = elbow.parent_idx armT.parent_idx = armD_idx armTend.parent_idx = armT_idx armTik.parent_idx = elbow.parent_idx armDik.ik_target_idx = armDend_idx armDik.ik_links[0].idx = armD_idx armTik.ik_target_idx = armTend_idx armTik.ik_links[0].idx = armT_idx # 5, modify the armtwist-sub bones # first go back from obj to indices, since the bones moved armtwist_sub = [b.idx_within(pmx.bones) for b in armtwist_sub_obj] for b_idx in armtwist_sub: bone = pmx.bones[b_idx] # change parent from arm to armD bone.parent_idx = armD_idx # change partial inherit from armtwist to armT bone.inherit_parent_idx = armT_idx # 6, insert additional armtwist-sub bones and transfer weight to them # first, check whether armtwistX would receive any weights/RBs # note, transferring from armtwist to armtwist changes nothing, this is harmless, just for looking armtwistX_used = transfer_to_armtwist_sub(pmx, armtwist_idx, armtwist_idx) if armtwistX_used: asdf = len(armtwist_sub) + 1 # make armtwistX, pos=armtwist.pos, parent=armD_idx, inherit armT=1.00 armtwistX = pmxstruct.PmxBone( name_jp=side[0] + armtwist_s[0] + str(asdf), name_en=armtwist_s[1] + str(asdf) + side[1], pos=armtwist.pos, parent_idx=-99, deform_layer=0, deform_after_phys=False, has_rotate=True, has_translate=False, has_visible=False, has_enabled=True, has_ik=False, tail_usebonelink=True, tail=-1, inherit_rot=True, inherit_trans=False, inherit_parent_idx=-99, inherit_ratio=1.00, has_fixedaxis=False, has_localaxis=False, has_externalparent=False, ) # insert armtwistX at max(armtwist_sub) + 1 armtwistX_idx = max(armtwist_sub) + 1 insert_single_bone(pmx, armtwistX, armtwistX_idx) # fix references to other bones armtwistX.parent_idx = armD_idx armtwistX.inherit_parent_idx = armT_idx # transfer all weight and rigidbody references from armtwist to armtwistX # this time the return val is not needed transfer_to_armtwist_sub(pmx, armtwist_idx, armtwistX_idx) armtwist_sub_obj.append(armtwistX) # second, do the same thing for armtwist0 armtwist0_used = transfer_to_armtwist_sub(pmx, arm_idx, arm_idx) if armtwist0_used: # make armtwist0, pos=arm.pos, parent=armD_idx, inherit armT=0.00 armtwist0 = pmxstruct.PmxBone( name_jp=side[0] + armtwist_s[0] + "0", name_en=armtwist_s[1] + "0" + side[1], pos=arm.pos, parent_idx=-99, deform_layer=0, deform_after_phys=False, has_rotate=True, has_translate=False, has_visible=False, has_enabled=True, has_ik=False, tail_usebonelink=True, tail=-1, inherit_rot=True, inherit_trans=False, inherit_parent_idx=-99, inherit_ratio=0.00, has_fixedaxis=False, has_localaxis=False, has_externalparent=False, ) # insert armtwist0 at min(armtwist_sub) armtwist0_idx = min(armtwist_sub) insert_single_bone(pmx, armtwist0, armtwist0_idx) # fix references to other bones armtwist0.parent_idx = armD_idx armtwist0.inherit_parent_idx = armT_idx # transfer all weight and rigidbody references from arm to armtwist0 # this time the return val is not needed transfer_to_armtwist_sub(pmx, arm_idx, armtwist0_idx) armtwist_sub_obj.append(armtwist0) # 7, detect & fix incorrect structure among primary bones # refresh list of armtwist_sub indixes cuz stuff was inserted armtwist_sub = [b.idx_within(pmx.bones) for b in armtwist_sub_obj] # elbow should be a child of arm or armtwist, NOT any of the armtwist-sub bones # this is to prevent deform layers from getting all fucky if elbow.parent_idx in armtwist_sub: newparent = max(arm_idx, armtwist_idx) core.MY_PRINT_FUNC("WARNING: fixing improper parenting for bone '%s'" % elbow.name_jp) core.MY_PRINT_FUNC("parent was '%s', changing to '%s'" % (pmx.bones[elbow.parent_idx].name_jp, pmx.bones[newparent].name_jp)) core.MY_PRINT_FUNC( "if this bone has a 'helper bone' please change its parent in the same way" ) elbow.parent_idx = newparent # 8, fix shoulder-helper and elbow-helper if they exist # shoulder helper: parent=shoulder(C), inherit=arm # goto: parent=shoulder(C), inherit=armD # elbow helper: parent=arm(twist), inherit=elbow # goto: parent=armT, inherit=elbowD # need to refresh elbow idx cuz it moved elbow_idx = elbow.idx_within(pmx.bones) for d, bone in enumerate(pmx.bones): # transfer "inherit arm" to "inherit armD" # this should be safe for all bones if bone.inherit_rot and bone.inherit_parent_idx == arm_idx: bone.inherit_parent_idx = armD_idx # transfer "parent armtwist" to "parent armT" # this needs to exclude elbow, D_IK, T_IK, armtwist, arm if bone.parent_idx == armtwist_idx: if d not in (elbow_idx, armDik_idx, armTik_idx, armtwist_idx, arm_idx): bone.parent_idx = armT_idx if bone.parent_idx == arm_idx: if d not in (elbow_idx, armDik_idx, armTik_idx, armtwist_idx, arm_idx): bone.parent_idx = armD_idx # 9, set the deform order of all the bones so that it doesn't break when armIK is added # what deform level should they start from? base_deform = max(arm.deform_layer, armtwist.deform_layer, elbow.deform_layer) armD.deform_layer = base_deform + 2 armDend.deform_layer = base_deform + 2 armDik.deform_layer = base_deform + 2 armT.deform_layer = base_deform + 3 armTend.deform_layer = base_deform + 3 armTik.deform_layer = base_deform + 3 for bone in armtwist_sub_obj: bone.deform_layer = base_deform + 4 # fix deform for anything hanging off of the armtwist bones (rare but sometimes exists) deform_changed = 0 deform_changed += fix_deform_for_children(pmx, armD_idx) deform_changed += fix_deform_for_children(pmx, armT_idx) for idx in armtwist_sub: deform_changed += fix_deform_for_children(pmx, idx) if moreinfo and deform_changed: core.MY_PRINT_FUNC("modified deform order for %d existing bones" % deform_changed) # done with this function??? return None
def main(moreinfo=True): # prompt PMX name core.MY_PRINT_FUNC("Please enter name of PMX input file:") input_filename_pmx = core.MY_FILEPROMPT_FUNC(".pmx") pmx = pmxlib.read_pmx(input_filename_pmx, moreinfo=moreinfo) # detect whether arm ik exists r = core.my_list_search(pmx.bones, lambda x: x.name_jp == jp_r + jp_newik) if r is None: r = core.my_list_search(pmx.bones, lambda x: x.name_jp == jp_r + jp_newik2) l = core.my_list_search(pmx.bones, lambda x: x.name_jp == jp_l + jp_newik) if l is None: l = core.my_list_search(pmx.bones, lambda x: x.name_jp == jp_l + jp_newik2) # decide whether to create or remove arm ik if r is None and l is None: # add IK branch core.MY_PRINT_FUNC(">>>> Adding arm IK <<<") # set output name if input_filename_pmx.lower().endswith(pmx_noik_suffix.lower()): output_filename = input_filename_pmx[0:-( len(pmx_noik_suffix))] + pmx_yesik_suffix else: output_filename = input_filename_pmx[0:-4] + pmx_yesik_suffix for side in [jp_l, jp_r]: # first find all 3 arm bones # even if i insert into the list, this will still be a valid reference i think bones = [] bones: List[pmxstruct.PmxBone] for n in [jp_arm, jp_elbow, jp_wrist]: i = core.my_list_search(pmx.bones, lambda x: x.name_jp == side + n, getitem=True) if i is None: core.MY_PRINT_FUNC( "ERROR1: semistandard bone '%s' is missing from the model, unable to create attached arm IK" % (side + n)) raise RuntimeError() bones.append(i) # get parent of arm bone shoulder_idx = bones[0].parent_idx # then do the "remapping" on all existing bone references, to make space for inserting 4 bones # don't delete any bones, just remap them bone_shiftmap = ([shoulder_idx + 1], [-4]) apply_bone_remapping(pmx, [], bone_shiftmap) # new bones will be inserted AFTER shoulder_idx # newarm_idx = shoulder_idx+1 # newelbow_idx = shoulder_idx+2 # newwrist_idx = shoulder_idx+3 # newik_idx = shoulder_idx+4 # make copies of the 3 armchain bones for i, b in enumerate(bones): b: pmxstruct.PmxBone # newarm = b[0:5] + [shoulder_idx + i] + b[6:8] # copy names/pos, parent, copy deform layer # newarm += [1, 0, 0, 0] # rotateable, not translateable, not visible, not enabled(?) # newarm += [1, [shoulder_idx + 2 + i], 0, 0, [], 0, []] # tail type, no inherit, no fixed axis, # newarm += b[19:21] + [0, [], 0, []] # copy local axis, no ext parent, no ik # newarm[0] += jp_ikchainsuffix # add suffix to jp name # newarm[1] += jp_ikchainsuffix # add suffix to en name newarm = pmxstruct.PmxBone( name_jp=b.name_jp + jp_ikchainsuffix, name_en=b.name_en + jp_ikchainsuffix, pos=b.pos, parent_idx=b.parent_idx, deform_layer=b.deform_layer, deform_after_phys=b.deform_after_phys, has_rotate=True, has_translate=False, has_visible=False, has_enabled=True, tail_type=True, tail=shoulder_idx + 2 + i, inherit_rot=False, inherit_trans=False, has_fixedaxis=False, has_localaxis=b.has_localaxis, localaxis_x=b.localaxis_x, localaxis_z=b.localaxis_z, has_externalparent=False, has_ik=False, ) pmx.bones.insert(shoulder_idx + 1 + i, newarm) # then change the existing arm/elbow (not the wrist) to inherit rot from them if i != 2: b.inherit_rot = True b.inherit_parent_idx = shoulder_idx + 1 + i b.inherit_ratio = 1 # copy the wrist to make the IK bone en_suffix = "_L" if side == jp_l else "_R" # get index of "upperbody" to use as parent of hand IK bone ikpar = core.my_list_search(pmx.bones, lambda x: x.name_jp == jp_upperbody) if ikpar is None: core.MY_PRINT_FUNC( "ERROR1: semistandard bone '%s' is missing from the model, unable to create attached arm IK" % jp_upperbody) raise RuntimeError() # newik = [side + jp_newik, en_newik + en_suffix] + bones[2][2:5] + [ikpar] # new names, copy pos, new par # newik += bones[2][6:8] + [1, 1, 1, 1] + [0, [0,1,0]] # copy deform layer, rot/trans/vis/en, tail type # newik += [0, 0, [], 0, [], 0, [], 0, []] # no inherit, no fixed axis, no local axis, no ext parent, yes IK # # add the ik info: [is_ik, [target, loops, anglelimit, [[link_idx, []]], [link_idx, []]]] ] ] # newik += [1, [shoulder_idx+3, newik_loops, newik_angle, [[shoulder_idx+2,[]],[shoulder_idx+1,[]]] ] ] newik = pmxstruct.PmxBone( name_jp=side + jp_newik, name_en=en_newik + en_suffix, pos=bones[2].pos, parent_idx=ikpar, deform_layer=bones[2].deform_layer, deform_after_phys=bones[2].deform_after_phys, has_rotate=True, has_translate=True, has_visible=True, has_enabled=True, tail_type=False, tail=[0, 1, 0], inherit_rot=False, inherit_trans=False, has_fixedaxis=False, has_localaxis=False, has_externalparent=False, has_ik=True, ik_target_idx=shoulder_idx + 3, ik_numloops=newik_loops, ik_angle=newik_angle, ik_links=[ pmxstruct.PmxBoneIkLink(idx=shoulder_idx + 2), pmxstruct.PmxBoneIkLink(idx=shoulder_idx + 1) ]) pmx.bones.insert(shoulder_idx + 4, newik) # then add to dispframe # first, does the frame already exist? f = core.my_list_search(pmx.frames, lambda x: x.name_jp == jp_newik, getitem=True) if f is None: # need to create the new dispframe! easy newframe = pmxstruct.PmxFrame(name_jp=jp_newik, name_en=en_newik, is_special=False, items=[[0, shoulder_idx + 4]]) pmx.frames.append(newframe) else: # frame already exists, also easy f.items.append([0, shoulder_idx + 4]) else: # remove IK branch core.MY_PRINT_FUNC(">>>> Removing arm IK <<<") # set output name if input_filename_pmx.lower().endswith(pmx_yesik_suffix.lower()): output_filename = input_filename_pmx[0:-( len(pmx_yesik_suffix))] + pmx_noik_suffix else: output_filename = input_filename_pmx[0:-4] + pmx_noik_suffix # identify all bones in ik chain of hand ik bones bone_dellist = [] for b in [r, l]: bone_dellist.append(b) # this IK bone bone_dellist.append( pmx.bones[b].ik_target_idx) # the target of the bone for v in pmx.bones[b].ik_links: bone_dellist.append(v.idx) # each link along the bone bone_dellist.sort() # build the remap thing bone_shiftmap = delme_list_to_rangemap(bone_dellist) # do the actual delete & shift apply_bone_remapping(pmx, bone_dellist, bone_shiftmap) # delete dispframe for hand ik # first, does the frame already exist? f = core.my_list_search(pmx.frames, lambda x: x.name_jp == jp_newik) if f is not None: # frame already exists, delete it pmx.frames.pop(f) pass # write out output_filename = core.get_unused_file_name(output_filename) pmxlib.write_pmx(output_filename, pmx, moreinfo=moreinfo) core.MY_PRINT_FUNC("Done!") return None
def main(moreinfo=True): # copied codes core.MY_PRINT_FUNC("Please enter name of PMX model file:") input_filename_pmx = core.MY_FILEPROMPT_FUNC(".pmx") # object pmx_file_obj: pmxstruct.Pmx = pmxlib.read_pmx(input_filename_pmx, moreinfo=moreinfo) # since there is an update to Valve Bip tools (I guess?), there is different bone names: the old and new one # only prefixes are changed along with order, thus there is a little bit scripting here to find the last leg big_dict: dict = {**body_dict, **leg_dict, **arm_dict, **finger_dict} ######################################################################### # stage 1: create & insert core/base bones (grooves, mother,...) ######################################################################### # base bone section # base order: 上半身, 下半身, 腰 (b_1), グルーブ, センター, 全ての親 base_bone_4_name = "全ての親" # motherbone base_bone_3_name = "センター" # center base_bone_2_name = "グルーブ" # groove base_bone_1_name = "腰" # waist # note: Source models apparently have a much larger scale than MMD models base_bone_4_pos = [0, 0, 0] base_bone_3_pos = [0, 21, -0.533614993095398] base_bone_2_pos = base_bone_3_pos base_bone_1_pos = [0, 32, -0.533614993095398] # pelvis_pos = [-4.999999873689376e-06, 38.566917419433594, -0.533614993095398] # 全ての親, name_en, [0.0, 0.0, -0.4735046625137329], -1, 0, False, # True, True, True, True, # False, [0.0, 0.0, 0.0], False, False, None, # None, False, None, False, None, None, False, None, False, # None, None, None, None # base order: 上半身, 下半身, 腰 (b_1), グルーブ, センター, 全ての親 base_bone_4_obj = pmxstruct.PmxBone( name_jp=base_bone_4_name, name_en="", pos=base_bone_4_pos, parent_idx=-1, deform_layer=0, deform_after_phys=False, has_rotate=True, has_translate=True, has_visible=True, has_enabled=True, has_ik=False, tail_usebonelink=False, tail=[0, 3, 0], inherit_rot=False, inherit_trans=False, has_fixedaxis=False, has_localaxis=False, has_externalparent=False, ) insert_single_bone(pmx_file_obj, base_bone_4_obj, 0) base_bone_3_obj = pmxstruct.PmxBone( name_jp=base_bone_3_name, name_en="", pos=base_bone_3_pos, parent_idx=0, deform_layer=0, deform_after_phys=False, has_rotate=True, has_translate=True, has_visible=True, has_enabled=True, has_ik=False, tail_usebonelink=False, tail=[0, -3, 0], inherit_rot=False, inherit_trans=False, has_fixedaxis=False, has_localaxis=False, has_externalparent=False, ) insert_single_bone(pmx_file_obj, base_bone_3_obj, 1) base_bone_2_obj = pmxstruct.PmxBone( name_jp=base_bone_2_name, name_en="", pos=base_bone_2_pos, parent_idx=1, deform_layer=0, deform_after_phys=False, has_rotate=True, has_translate=True, has_visible=True, has_enabled=True, has_ik=False, tail_usebonelink=False, tail=[0, 0, 1.5], inherit_rot=False, inherit_trans=False, has_fixedaxis=False, has_localaxis=False, has_externalparent=False, ) insert_single_bone(pmx_file_obj, base_bone_2_obj, 2) base_bone_1_obj = pmxstruct.PmxBone( name_jp=base_bone_1_name, name_en="", pos=base_bone_1_pos, parent_idx=2, deform_layer=0, deform_after_phys=False, has_rotate=True, has_translate=True, has_visible=True, has_enabled=True, has_ik=False, tail_usebonelink=False, tail=[0, 0, 0], inherit_rot=False, inherit_trans=False, has_fixedaxis=False, has_localaxis=False, has_externalparent=False, ) insert_single_bone(pmx_file_obj, base_bone_1_obj, 3) ######################################################################### # phase 2: translate Source names to MMD names ######################################################################### # for each mapping of source-name to mmd-name, for mmd_name, source_possible_names in big_dict.items(): # for each bone, for index, bone_object in enumerate(pmx_file_obj.bones): # if it has a source-name, replace with mmd-name if bone_object.name_jp in source_possible_names: pmx_file_obj.bones[index].name_jp = mmd_name # next, fix the lowerbody bone # find lowerbod lowerbod_obj = core.my_list_search(pmx_file_obj.bones, lambda x: x.name_jp == "下半身", getitem=True) # elif bone_object.name_jp in ["ValveBiped.Bip01_Pelvis", "bip_pelvis"]: if lowerbod_obj is not None: # should not be translateable lowerbod_obj.has_translate = False # parent should be waist lowerbod_obj.parent_idx = 3 # next, fix the upperbody bone upperbod_obj = core.my_list_search(pmx_file_obj.bones, lambda x: x.name_jp == "上半身", getitem=True) if upperbod_obj is not None: # should not be translateable upperbod_obj.has_translate = False # parent should be waist upperbod_obj.parent_idx = 3 ######################################################################### # phase 3: create & insert IK bones for leg/toe ######################################################################### # find the last leg item index # when creating IK bones, want to insert the IK bones after both legs r_l_index = core.my_list_search(pmx_file_obj.bones, lambda x: x.name_jp == "右足") r_k_index = core.my_list_search(pmx_file_obj.bones, lambda x: x.name_jp == "右ひざ") r_a_index = core.my_list_search(pmx_file_obj.bones, lambda x: x.name_jp == "右足首") r_t_index = core.my_list_search(pmx_file_obj.bones, lambda x: x.name_jp == "右つま先") l_l_index = core.my_list_search(pmx_file_obj.bones, lambda x: x.name_jp == "左足") l_k_index = core.my_list_search(pmx_file_obj.bones, lambda x: x.name_jp == "左ひざ") l_a_index = core.my_list_search(pmx_file_obj.bones, lambda x: x.name_jp == "左足首") l_t_index = core.my_list_search(pmx_file_obj.bones, lambda x: x.name_jp == "左つま先") # if somehow they aren't found, default to 0 if r_l_index is None: r_l_index = 0 if r_k_index is None: r_k_index = 0 if r_a_index is None: r_a_index = 0 if r_t_index is None: r_t_index = 0 if l_l_index is None: l_l_index = 0 if l_k_index is None: l_k_index = 0 if l_a_index is None: l_a_index = 0 if l_t_index is None: l_t_index = 0 if r_t_index > l_t_index: last_leg_item_index = r_t_index else: last_leg_item_index = l_t_index leg_left_ik_name = "左足IK" leg_left_toe_ik_name = "左つま先IK" leg_right_ik_name = "右足IK" leg_right_toe_ik_name = "右つま先IK" # these limits in degrees knee_limit_1 = [-180, 0.0, 0.0] knee_limit_2 = [-0.5, 0.0, 0.0] # other parameters ik_loops = 40 ik_toe_loops = 8 ik_angle = 114.5916 # degrees, =2 radians ik_toe_angle = 229.1831 # degrees, =4 radians # adding IK and such leg_left_ankle_obj = pmx_file_obj.bones[l_a_index] leg_left_toe_obj = pmx_file_obj.bones[l_t_index] leg_right_ankle_obj = pmx_file_obj.bones[r_a_index] leg_right_toe_obj = pmx_file_obj.bones[r_t_index] leg_left_ankle_pos = leg_left_ankle_obj.pos leg_left_toe_pos = leg_left_toe_obj.pos leg_right_ankle_pos = leg_right_ankle_obj.pos leg_right_toe_pos = leg_right_toe_obj.pos # toe /// places of some value wont match with the struct /// taken from hololive's korone model # name, name, [-0.823277473449707, 0.2155265510082245, -1.8799238204956055], 112, 0, False, # True, True, True, True, # False, [0.0, -1.3884940147399902, 1.2653569569920364e-07] /// This is offset, False, False, None, # None, False, None, False, None, None, False, None, True, # 111, 160, 1.0, [[110, None, None]] # leg # 右足IK, en_name, [-0.8402935862541199, 1.16348397731781, 0.3492986857891083], 0, 0, False, # True, True, True, True, # False, [0.0, -2.53071505085245e-07, 1.3884940147399902], False, False, None, # None, False, None, False, None, None, False, None, True, # 110, 85, 1.9896754026412964, [[109, [-3.1415927410125732, 0.0, 0.0], [-0.008726646192371845, 0.0, 0.0]] # /// These ik_links are in radians /// , [108, None, None]] leg_left_ik_obj = pmxstruct.PmxBone( name_jp=leg_left_ik_name, name_en="", pos=leg_left_ankle_pos, parent_idx=0, deform_layer=0, deform_after_phys=False, has_rotate=True, has_translate=True, has_visible=True, has_enabled=True, has_ik=True, tail_usebonelink=False, tail=[0.0, 0.0, 1.0], inherit_rot=False, inherit_trans=False, has_fixedaxis=False, has_localaxis=False, has_externalparent=False, ik_target_idx=l_a_index, ik_numloops=ik_loops, ik_angle=ik_angle, ik_links=[ pmxstruct.PmxBoneIkLink(idx=l_k_index, limit_min=knee_limit_1, limit_max=knee_limit_2), pmxstruct.PmxBoneIkLink(idx=l_l_index) ], ) insert_single_bone(pmx_file_obj, leg_left_ik_obj, last_leg_item_index + 1) leg_left_toe_ik_obj = pmxstruct.PmxBone( name_jp=leg_left_toe_ik_name, name_en="", pos=leg_left_toe_pos, parent_idx=last_leg_item_index + 1, deform_layer=0, deform_after_phys=False, has_rotate=True, has_translate=True, has_visible=True, has_enabled=True, has_ik=True, tail_usebonelink=False, tail=[0.0, -1.0, 0.0], inherit_rot=False, inherit_trans=False, has_fixedaxis=False, has_localaxis=False, has_externalparent=False, ik_target_idx=l_t_index, ik_numloops=ik_toe_loops, ik_angle=ik_toe_angle, ik_links=[pmxstruct.PmxBoneIkLink(idx=l_a_index)], ) insert_single_bone(pmx_file_obj, leg_left_toe_ik_obj, last_leg_item_index + 2) leg_right_ik_obj = pmxstruct.PmxBone( name_jp=leg_right_ik_name, name_en="", pos=leg_right_ankle_pos, parent_idx=0, deform_layer=0, deform_after_phys=False, has_rotate=True, has_translate=True, has_visible=True, has_enabled=True, has_ik=True, tail_usebonelink=False, tail=[0.0, 0.0, 1.0], inherit_rot=False, inherit_trans=False, has_fixedaxis=False, has_localaxis=False, has_externalparent=False, ik_target_idx=r_a_index, ik_numloops=ik_loops, ik_angle=ik_angle, ik_links=[ pmxstruct.PmxBoneIkLink(idx=r_k_index, limit_min=knee_limit_1, limit_max=knee_limit_2), pmxstruct.PmxBoneIkLink(idx=r_l_index) ], ) insert_single_bone(pmx_file_obj, leg_right_ik_obj, last_leg_item_index + 3) leg_right_toe_ik_obj = pmxstruct.PmxBone( name_jp=leg_right_toe_ik_name, name_en="", pos=leg_right_toe_pos, parent_idx=last_leg_item_index + 3, deform_layer=0, deform_after_phys=False, has_rotate=True, has_translate=True, has_visible=True, has_enabled=True, has_ik=True, tail_usebonelink=False, tail=[0.0, -1.0, 0.0], inherit_rot=False, inherit_trans=False, has_fixedaxis=False, has_localaxis=False, has_externalparent=False, ik_target_idx=r_t_index, ik_numloops=ik_toe_loops, ik_angle=ik_toe_angle, ik_links=[pmxstruct.PmxBoneIkLink(idx=r_a_index)], ) insert_single_bone(pmx_file_obj, leg_right_toe_ik_obj, last_leg_item_index + 4) # output the file output_filename_pmx = input_filename_pmx[0:-4] + "_sourcetrans.pmx" pmxlib.write_pmx(output_filename_pmx, pmx_file_obj, moreinfo=moreinfo) core.MY_PRINT_FUNC("Done!") return None