def test_sell(): player.move_south() assert player.do_action( text_adventure.Sell, objects.iron_shield ) == "You have sold Iron Shield for 500 Gold.\nYou now have 1500 Gold. The shop now has 500 Gold." player.do_action(text_adventure.Buy, objects.iron_shield) player.move_north()
def test_buy(): player.move_south() player.currency_amount = 1000 assert player.do_action( text_adventure.Buy, objects.steel_shield ) == "You have bought Steel Shield for 750 Gold.\nYou now have 250 Gold. The shop now has 1750 Gold." player.do_action(text_adventure.Sell, objects.steel_shield) player.move_north()
def test_flee(): random.seed(0) player.move_north() assert player.do_action( text_adventure.Flee ) == "Bandit hits you for 25 damage!\nYou now have 75 HP.\nYou are in the starting room." player.hp = 100
def test_attack(): random.seed(0) player.equip(objects.iron_sword) player.move_north() assert player.do_action( text_adventure.Attack ) == "You hit Bandit with Iron Sword (equipped), dealing 37 damage!\nBandit now has 63 HP.\nBandit hits you for 25 damage!\nYou now have 75 HP." player.hp = 100 objects.bandit.hp = 100 objects.iron_sword.equipped_as_weapon = False player.move_south()
def test_equip(): assert player.do_action( text_adventure.Equip, objects.iron_sword ) == "You have equipped Iron Sword (equipped) as weapon." assert player.do_action( text_adventure.Equip, objects.iron_shield ) == "You have equipped Iron Shield (equipped) as shield." assert player.do_action( text_adventure.Equip, objects.iron_armour ) == "You have equipped Iron Armour (equipped) as armour." assert player.do_action( text_adventure.Equip, objects.steel_sword) == "There is no Steel Sword in your inventory." player.inventory.append(objects.steel_sword) player.do_action(text_adventure.Equip, objects.steel_sword) assert objects.iron_sword.equipped_as_weapon == False objects.steel_sword.equipped_as_weapon = False player.inventory.remove(objects.steel_sword) objects.iron_shield.equipped_as_shield = False objects.iron_armour.equipped_as_armour = False
def test_pick_up(): player.do_action(text_adventure.Drop, objects.iron_shield) assert player.do_action(text_adventure.PickUp, objects.iron_shield) == "You pick up Iron Shield."
def test_drop(): assert player.do_action(text_adventure.Drop, objects.iron_shield) == "You drop Iron Shield" player.do_action(text_adventure.PickUp, objects.iron_shield)
def test_look_around(): player.move_east() assert player.do_action( text_adventure.LookAround) == "Gold Necklace\n1000 Gold" player.move_west()
def test_observe(): assert player.do_action( text_adventure.Observe, objects.iron_sword ) == "Iron Sword\n-----\nA sword made of iron.\nValue: 500\nDamage: 50"
def test_consume(): player.hp = 50 player.inventory.append(objects.healing_potion) assert player.do_action( text_adventure.Consume, objects.healing_potion) == "You gain 50 health. You now have 100 HP."
def test_move(): assert (player.do_action( text_adventure.MoveEast)) == "This is a room with loot in it." player.move_west()
def test_take_inventory(): assert ( player.do_action(text_adventure.TakeInventory) ) == "Iron Sword\nIron Armour\nIron Shield\n100 Gold.\nYou have 100 HP."