def level3(self): """ Level 3 :return: None """ self.level = 3 self.clear_grid() self.place_from_map( ("..........", ".########.", ".#.p....#.", ".#....k.#.", ".#....m.#.", ".#....l.#.", ".###d####.", ".#......#.", ".#....e.#.", ".########.", ".........."), { ".": 'Empty', "#": 'Wall', "p": 'Player', "k": objects.SmallKey(color=Colors.YELLOW), "l": objects.SmallKey(color=Colors.SCARLET), "m": objects.SmallKey(color=Colors.NAVY), "d": objects.ChangingColoredDoor( color_queue=(Colors.RED, Colors.AQUA, Colors.ORANGE, Colors.MAGENTA, Colors.YELLOW, Colors.BLUE)), "e": objects.Exit(target_level="level4") })
def level6(self): """ Level 6 :return: None """ self.level = 6 self.clear_grid() self.place_from_map( ("..........", ".########.", ".#p.c...#.", ".#.....k#.", ".####d###.", ".#......#.", ".#......#.", ".####D###.", ".#......#.", ".#.....e#.", ".########.", ".........."), { ".": 'Empty', "#": 'Wall', "p": objects.Player(), "k": objects.SmallKey(color=Colors.AQUA, hackable=[]), "d": objects.ColoredDoor(color=Colors.SCARLET, hackable=['color']), "D": objects.ColoredDoor(color=Colors.AQUA, required_key_name="big_key", hackable=['required_key_name']), "e": objects.Exit(target_level="level6"), "c": objects.Computer(), })
def level4(self): """ Level 4 :return: None """ self.level = 4 self.clear_grid() self.place_from_map( ("....................", ".##################.", ".#.............x.e#.", ".#.p...........#..#.", ".#.............####.", ".#...########.....#.", ".#...D......#.....#.", ".#.#######..#.....#.", ".#.#.....#..#.....#.", ".#.#..#..#..#.....#.", ".#.#..#..#..#.....#.", ".#.#..#..#..#.....#.", ".#.#..#.....#.....#.", ".#.#..#######.....#.", ".###..#...........#.", ".#.#..#############.", ".#.#...........d..#.", ".#.#..............#.", ".##################.", "...................."), { ".": "Empty", "#": "Wall", "p": "Player", "x": objects.ColoredDoor(color=Colors.ORANGE), "e": objects.Exit(target_level="level5"), "d": objects.AllyDrone( inventory=[objects.SmallKey(color=Colors.ORANGE)]), "D": objects.ColoredDoor(color=Colors.ORANGE) })
def level2(self): """ Level 2 :return: None """ self.level = 2 self.clear_grid() self.place_from_map( ("..........", ".########.", ".#.p....#.", ".#....k.#.", ".#....m.#.", ".#....l.#.", ".###d####.", ".#......#.", ".#....e.#.", ".########.", ".........."), { ".": 'Empty', "#": 'Wall', "p": 'Player', "k": objects.SmallKey(color=(255, 0, 0)), "l": objects.SmallKey(color=(0, 255, 0)), "m": objects.SmallKey(color=(0, 0, 255)), "d": objects.ColoredDoor(color=(0, 0, 255)), "e": objects.Exit(target_level="level3") })
def level5(self): """ Level 5 :return: None """ self.level = 5 self.clear_grid() self.place_from_map( ("..........", ".########.", ".#p.c...#.", ".#.....k#.", ".####d###.", ".#......#.", ".#.....e#.", ".########.", ".........."), { ".": 'Empty', "#": 'Wall', "p": objects.Player(), "k": objects.SmallKey(color=Colors.AQUA, hackable=['color']), "d": objects.ColoredDoor(color=Colors.GREEN), "e": objects.Exit(target_level="level6"), "c": objects.Computer() })
def level1(self): """ Level 1 :return: None """ self.level = 1 self.clear_grid() self.disable_console() self.place_from_map( ("..........", ".########.", ".#p.....#.", ".#.....k#.", ".####d###.", ".#......#.", ".#.....e#.", ".########.", ".........."), { ".": 'Empty', "#": 'Wall', "p": objects.Player(), "k": objects.SmallKey(), "d": objects.KeyDoor(key_name="small_key"), "e": objects.Exit(target_level="level2") })