def setupRound(self): ''' Setup the round by doing these steps: Call getBet to initialize self.bet, initialize self.deck to a new Deck object and shuffle it initialize self.dealerHand and self.playerHand to new Hand objects deal two cards to the playerHand, and one card to the dealerHand finally, print dealerHand and playerHand using displayCards method ''' self.getBet() self.deck = Deck() self.deck.shuffle() self.dealerHand = Hand() self.playerHand = Hand() self.dealerHand.addCard(self.deck.dealCard()) self.playerHand.addCard(self.deck.dealCard()) self.playerHand.addCard(self.deck.dealCard()) Blackjack.displayCards(self, self.dealerHand, "Dealer") Blackjack.displayCards(self, self.playerHand, "Player")
def main(): print("Cards - Tester") print() #test sorting of the cards testcardsList = [ Card("Spades", "Ace"), Card("Hearts", "Queen"), Card("Clubs", "10"), Card("Diamonds", "3"), Card("Hearts", "Jack"), Card("Spades", "7") ] testcardsList.sort() print("TEST CARDS LIST AFTER SORTING.") for c in testcardsList: print(c) print() # test deck print("DECK") deck = Deck() print("Deck created.") deck.shuffle() print("Deck shuffled.") print("Deck count:", len(deck)) print() # test hand hand = Hand() for i in range(10): hand.addCard(deck.dealCard()) print("SORTED HAND") for c in sorted(hand): print(c) print() print("Hand points:", hand.points) print("Hand count:", len(hand)) print("Deck count:", len(deck))
def deal(dealer): pool = Pool() cards_1, cards_2 = pool.deal_hand(2) the_21 = pool.deal() if dealer == 1: cards_1.append(the_21) else: cards_2.append(the_21) hand_1 = Hand([[], cards_1], []) hand_2 = Hand([[], cards_2], []) hand_1.init_sort() hand_2.init_sort() return hand_1, hand_2, the_21, pool
def __init__(self, startingBalance): self.money = startingBalance self.deck = Deck() self.playerHand = Hand() self.dealerHand = Hand() self.bet = 0
class Blackjack: def __init__(self, startingBalance): self.money = startingBalance self.deck = Deck() self.playerHand = Hand() self.dealerHand = Hand() self.bet = 0 def displayCards(self, hand, title): ''' Print the title and display the cards in the given hand in a sorted order''' print(title.upper()) for c in sorted(hand): print(c) print() def handle_winner(self, winner, message): ''' print the player's hand's points print the message Update self.money according to the winner ''' print("Your Points: ", self.playerHand.points) print("Dealer Points: ", self.dealerHand.points) print(message) if winner == "player": print("foo", self.money, self.bet) self.money += self.bet elif winner == "dealer": self.money -= self.bet elif winner == "tie": pass elif winner == "blackjack": self.money += (1.5 * self.bet) def getBet(self): ''' Method to update self.bet by prompting the user for the bet amount, making sure bet is less than self.money. ''' while True: try: bet = int(input("What is your bet: ")) if bet <= self.money and bet > 0: self.bet = bet return False elif bet > self.money: print("You don't have that much money") except ValueError: print("You must enter a positive number!") def setupRound(self): ''' Setup the round by doing these steps: Call getBet to initialize self.bet, initialize self.deck to a new Deck object and shuffle it initialize self.dealerHand and self.playerHand to new Hand objects deal two cards to the playerHand, and one card to the dealerHand finally, print dealerHand and playerHand using displayCards method ''' self.getBet() self.deck = Deck() self.deck.shuffle() self.dealerHand = Hand() self.playerHand = Hand() self.dealerHand.addCard(self.deck.dealCard()) self.playerHand.addCard(self.deck.dealCard()) self.playerHand.addCard(self.deck.dealCard()) Blackjack.displayCards(self, self.dealerHand, "Dealer") Blackjack.displayCards(self, self.playerHand, "Player") def play_playerHand(self): ''' Method to implement player playing his hand by 1. Prompting the user to indicate Hit (h) or Stand (s) 2. If user picks stand, end the player play by returning 3. If user picks hit, deal a card to the playerHand. check if with the latest addition, the hand busts (has > 21 points), if so return otherwise, prompt the player again whether to hit or stand. 4. Print playerHand points ''' while True: pick = input('\nPress "h" to hit or "s" to stand: ') if pick.lower() == "h": self.playerHand.addCard(self.deck.dealCard()) Blackjack.displayCards(self, self.playerHand, "Player Hand") if self.playerHand.points > 21: return False else: continue elif pick.lower() == "s": return False else: print("Not a valid command! Please try again.") def play_dealerHand(self): ''' Method to play the dealer's hand. Continue to deal cards till the points of the dealerHand are less than 17. Print the dealer's hand before returning''' dealerHandValue = self.dealerHand.points while dealerHandValue < 17: self.dealerHand.addCard(self.deck.dealCard()) dealerHandValue = self.dealerHand.points Blackjack.displayCards(self, self.dealerHand, "Dealer") def playOneRound(self): ''' Method implements playing one round of the game 1. Checks if playerHand is a Blackjack, if so handles that case 2. Lets player play his hand if it busts, declares player loser 3. Else lets dealer play his hand. 4. If dealer busts, declares the player to be the winner 5. Otherwise declares the winner based on who has higher points: if Player > dealer, player is the winner else if player < dealer, dealer is the winner else it is a tie ''' playerHandValue = self.playerHand.points if playerHandValue == 21: Blackjack.handle_winner(self, "blackjack", "You got Blackjack!") else: Blackjack.play_playerHand(self) playerHandValue = self.playerHand.points if playerHandValue > 21: Blackjack.handle_winner(self, "dealer", "You went bust!") else: Blackjack.play_dealerHand(self) dealerHandValue = self.dealerHand.points if dealerHandValue > 21: Blackjack.handle_winner(self, "player", "Dealer went bust, you win!") elif playerHandValue > dealerHandValue: Blackjack.handle_winner(self, "player", "You win!") elif playerHandValue < dealerHandValue: Blackjack.handle_winner(self, "dealer", "You lose!") elif playerHandValue == dealerHandValue: Blackjack.handle_winner(self, "tie", "It's a tie!")
def main(): start_time = datetime.now() display_title(start_time) # get starting money money = get_starting_money() print("Money:", lc.currency(money, grouping=True)) # start loop while True: # make sure player has enough money for min bet if money < 5: print("You are out of money.") buy_more = input( "Would you like to buy more chips? (y/n): ").lower() if buy_more == "y": money = buy_more_chips(money) print("Money:", lc.currency(money, grouping=True)) db.write_money(money) else: break # get bet amount bet = get_bet(money) print() deck = Deck() deck.shuffle() dealer_hand = Hand() player_hand = Hand() # deal two cards to player and one to the dealer player_hand.addCard(deck.dealCard()) player_hand.addCard(deck.dealCard()) dealer_hand.addCard(deck.dealCard()) # display cards display_cards(dealer_hand, "DEALER'S SHOW CARD: ") display_cards(player_hand, "YOUR CARDS: ") # get player hand player_hand = play(deck, player_hand) # get dealer hand while dealer_hand.points() < 17: dealer_hand.addCard(deck.dealCard()) display_cards(dealer_hand, "DEALER'S CARDS: ") print("YOUR POINTS: " + str(player_hand.points())) print("DEALER'S POINTS: " + str(dealer_hand.points())) print() # check result of hand player_points = player_hand.points() dealer_points = dealer_hand.points() if player_points > 21: print("Sorry. You busted. You lose.") money -= bet elif dealer_points > 21: print("Yay! The dealer busted. You win!") money += bet else: if player_points == 21 and len(player_hand) == 2: if dealer_points == 21 and len(dealer_hand) == 2: print("Dang, dealer has blackjack too. You push.") else: print("Blackjack! You win!") money += bet * 1.5 elif player_points > dealer_points: print("Hooray! You win!") money += bet elif player_points == dealer_points: print("You push.") elif player_points < dealer_points: print("Sorry. You lose.") money -= bet else: print("I am not sure what happened.") # display new money amount money = round(money, 2) print("Money:", lc.currency(money, grouping=True)) print() # write money to file db.write_money(money) again = input("Play again? (y/n): ").lower() print() if again != "y": break # get stop time stop_time = datetime.now() display_end(start_time, stop_time)