예제 #1
0
파일: code_old.py 프로젝트: Tigenzero/HVB
def start_arena(start=1, end=21):#UNFINISHED
    Count = 0
    Starting_Point = 0
    Round = start - 1
    if Round > 10:
        Round -= 11
        Starting_Point = 1
    get_boundaries()
    stop_arena = False
    for i in range(Starting_Point, 2):
        if stop_arena:
            return
        for arena in Cord.arenas:
            if stop_arena:
                return
            Count += 1
            if Cord.arenas[Round] != arena:
                logging.debug("skipping arena %d" % Count)
                continue
            else:
                Round += 1
            if Count >= end:
                logging.info("Arenas Complete")
                return
            im = screenGrab()
            if not recover():
                while get_health(im) != 100 or get_mana(im) != 100 or get_spirit(im) != 100:
                    logging.debug("Player still recovering")
예제 #2
0
파일: code.py 프로젝트: Tigenzero/HVB
def start_arena(start=1, end=21):#UNFINISHED
    Count = 0
    Starting_Point = 0
    Round = start - 1
    if Round > 10:
        Round -= 11
        Starting_Point = 1
    get_boundaries()
    stop_arena = False
    for i in range(Starting_Point, 2):
        if stop_arena:
            return
        for arena in Cord.arenas:
            if stop_arena:
                return
            Count += 1
            if Cord.arenas[Round] != arena:
                logging.debug("skipping arena %d" % Count)
                continue
            else:
                Round += 1
            if Count >= end:
                logging.info("Arenas Complete")
                return
            im = screenGrab()
            if not recover():
                while get_health(im) != 100 or get_mana(im) != 100 or get_spirit(im) != 100:
                    logging.debug("Player still recovering")
                    time.sleep(60)
                    mouse_position(Cord.battle_cat_loc)
                    left_click()
                    time.sleep(1)
                    get_boundaries()
                    im = screenGrab()
                    logging.debug("%d, %d, %d" % (get_health(im), get_mana(im), get_spirit(im)))
            logging.info("Starting Arena %d" % Count)
            go_to_arena(arena, i)
            if not startGame():
                stop_arena = True
                return
            press("spacebar")
            sleep()
            logging.info("Heading to next Arena.")
        Round -= 11
예제 #3
0
파일: code.py 프로젝트: Tigenzero/HVB
def start_grindfest():
    while 1 == 1:
        get_boundaries()
        im = screenGrab()
        if not recover():
            while get_health(im) != 100 or get_mana(im) != 100 or get_spirit(im) != 100:
                logging.debug( "Player still recovering")
                time.sleep(60)
                mouse_position(Cord.battle_cat_loc)
                left_click()
                time.sleep(1)
                get_boundaries()
                im = screenGrab()
        logging.info("Starting Grindfest")
        go_to_grindfest()
        if not startGame():
            return
        sleep()
        mouse_position(Cord.battle_cat_loc)
        left_click()
        logging.info("Player Dead, waiting until revival.")
        sleep()
예제 #4
0
파일: code.py 프로젝트: Tigenzero/HVB
def restore_stats(im):
        current_health = get_health(im)
        current_spirit = get_spirit(im)
        current_mana = get_mana(im)
        message = ""
        if current_health == 0 and not enemies_exist(im):
            time.sleep(1)
            if current_health == 0 and not enemies_exist(screenGrab()):
                Cord.p_dead = True
                message = "Player has died"
            else:
                return False
        elif use_gem(0, current_health):
            message = "Health Gem Used"
        elif activate_cure(current_health):
            message = "Cure Casted"
        elif activate_spark_life(current_health):
            message = "Spark Life Casted"
        elif use_health_pot(current_health):
            message = "Health Potion used"
        elif use_gem(1, current_mana):
            message = "Mana Gem Used"
        elif use_mana_pot(current_mana):
            message = "Mana Potion used"
        elif use_gem(2, current_spirit):
            message = "Spirit Gem Used"
        elif use_spirit_pot(current_spirit):
            message = "Spirit Potion used"
        elif activate_regen(current_health):
            message = "Regen Casted"
        elif activate_protection():
            message = "Protection Casted"
        elif is_channeling_active() and activate_premium():
            message = "premium activated"
        #elif activate_absorb():
        #    message = "absorb activated")
        elif activate_auto_cast():
            message = "auto skill activated"
        return message
예제 #5
0
파일: code.py 프로젝트: Tigenzero/HVB
def start_round():
    logging.info("Starting Round.")
    enemy_num = 0
    get_gem()
    style = Settings.Player.style
    Settings.pause = False
    while not round_won() and not Cord.p_dead:
        if Settings.pause:
            return False
        #reduce_cooldown()
        im = screenGrab()
        if im.getpixel((42, 710)) != (227, 224, 209):
            continue
        current_enemies = get_enemies(im)
        cool_down()
        #logging.debug("Enemies: {} Health: {} Mana: {} Spirit: {}".format(len(current_enemies), get_health(im), get_mana(im), get_spirit(im)))
        log_message = "{},{},{},{},".format(len(current_enemies), get_health(im), get_mana(im), get_spirit(im))
        get_status()
        restore_message = restore_stats(im)
        if len(restore_message) > 0:
            log_message = log_message + restore_message
            time.sleep(0.2)
        elif 0 < len(current_enemies) < enemy_num:
            log_message = log_message + get_gem()
        else:
            message = special_attack(im, current_enemies, style)
            log_message = log_message + message
        #this sleep function triggers the amount of time between clicks, thus the time between server communication
        #This function is very important as it randomizes the communication times, emulating the behavior of a player
        #sleep()
        logging.info(log_message)
        enemy_num = len(current_enemies)
    return True
예제 #6
0
파일: code_old.py 프로젝트: Tigenzero/HVB
        press('spacebar')
        time.sleep(0.5)
        im = screenGrab()
        #Double Checking to remove any false alarms
        if im.getpixel(Cord.Pony_check_loc) != Cord.Pony_check_color and len(getEnemies(im)) == 0:
            time.sleep(0.5)
            im = screenGrab()
        while im.getpixel(Cord.Pony_check_loc) != Cord.Pony_check_color and len(getEnemies(im)) == 0:
            print "Pony Time!"
            Freq = 2500 # Set Frequency To 2500 Hertz
            Dur = 1000 # Set Duration To 1000 ms == 1 second
            winsound.Beep(Freq, Dur)
            time.sleep(4)
            im = screenGrab()
=======
                    logging.debug("%d, %d, %d" % (get_health(im), get_mana(im), get_spirit(im)))
            logging.info("Starting Arena %d" % Count)
            go_to_arena(arena, i)
            if not startGame():
                stop_arena = True
                return
            press("spacebar")
            sleep()
            logging.info("Heading to next Arena.")
        Round -= 11



#Main Function
def startGame(): #UNFINISHED
    logging.basicConfig(filename=Settings.log_loc, level=Settings.log_level, format='%(asctime)s %(levelname)s: %(message)s')