def __init__(self, raw_image, position, _dir): OnBoard.__init__(self, raw_image, position) self.__coinAnimState = 0 # Initialize animation state to 0 self.IMAGES = { "coin1": pygame.transform.scale( pygame.image.load(os.path.join(_dir, 'assets/coin1.png')), (15, 15)).convert_alpha(), "coin2": pygame.transform.scale( pygame.image.load(os.path.join(_dir, 'assets/coin2.png')), (15, 15)).convert_alpha(), "coin3": pygame.transform.scale( pygame.image.load(os.path.join(_dir, 'assets/coin3.png')), (15, 15)).convert_alpha(), "coin4": pygame.transform.scale( pygame.image.load(os.path.join(_dir, 'assets/coin4.png')), (15, 15)).convert_alpha(), "coin5": pygame.transform.scale( pygame.image.load(os.path.join(_dir, 'assets/coin5.png')), (15, 15)).convert_alpha() }
def __init__(self, raw_image, position, _dir): OnBoard.__init__(self, raw_image, position) self.__coinAnimState = 0 # Initialize animation state to 0 self.IMAGES = { "coin1": pygame.transform.scale(pygame.image.load(os.path.join(_dir, 'assets/coin1.png')), (15, 15)).convert_alpha(), "coin2": pygame.transform.scale(pygame.image.load(os.path.join(_dir, 'assets/coin2.png')), (15, 15)).convert_alpha(), "coin3": pygame.transform.scale(pygame.image.load(os.path.join(_dir, 'assets/coin3.png')), (15, 15)).convert_alpha(), "coin4": pygame.transform.scale(pygame.image.load(os.path.join(_dir, 'assets/coin4.png')), (15, 15)).convert_alpha(), "coin5": pygame.transform.scale(pygame.image.load(os.path.join(_dir, 'assets/coin5.png')), (15, 15)).convert_alpha() }
def __init__(self, raw_image, position, _dir): OnBoard.__init__(self, raw_image, position) self.__enemyAnimState = 0 # Initialize animation state to 0 self.IMAGES = { "enemy1": pygame.transform.scale(pygame.image.load(os.path.join(_dir, 'assets/enemy1.png')), (15, 15)).convert_alpha(), "enemy2": pygame.transform.scale(pygame.image.load(os.path.join(_dir, 'assets/enemy1.png')), (15, 15)).convert_alpha(), "enemy3": pygame.transform.scale(pygame.image.load(os.path.join(_dir, 'assets/enemy1.png')), (15, 15)).convert_alpha(), "enemy4": pygame.transform.scale(pygame.image.load(os.path.join(_dir, 'assets/enemy1.png')), (15, 15)).convert_alpha(), "enemy5": pygame.transform.scale(pygame.image.load(os.path.join(_dir, 'assets/enemy1.png')), (15, 15)).convert_alpha() }