예제 #1
0
def main_process(accept=True, times=1, time_used=7):
    global STOP

    STOP.clear()
    STOP.set()

    img_dir = os.path.join(__file__, "..", "img")

    accept_path = os.path.join(img_dir, "accept.png")
    reject_path = os.path.join(img_dir, "reject.png")

    while (True):
        if not env.get("game_multi"):
            if accept:
                u.click_if_exists(accept_path, threshold=0.9)
            else:
                u.click_if_exists(reject_path, threshold=0.9)
            u.random_sleep(1, 0.2)
        else:
            l = GameInstance(env.get("game_leader_handle"), "xie_zuo")
            m = GameInstance(env.get("game_member_handle"), "xie_zuo")
            if accept:
                l.click_if_exists(accept_path, threshold=0.9)
                m.click_if_exists(accept_path, threshold=0.9)
            else:
                l.click_if_exists(reject_path, threshold=0.9)
                m.click_if_exists(reject_path, threshold=0.9)
            u.random_sleep(1, 0.2)
        if STOP.is_set():
            break
예제 #2
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파일: ui.py 프로젝트: ShdowBinc/pyOnmyoji
def init():
    set_debug()
    center_window(500, 700)
    # 设置相关路径
    mod_path = env.get("game_mods_path")
    sys.path.append(mod_path)
    mod_path = env.get("game_utils_path")
    sys.path.append(mod_path)

    set_default_game_handle()
예제 #3
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파일: ui.py 프로젝트: ShdowBinc/pyOnmyoji
def get_mods_list(path=env.get("game_mods_path")):
    def exclude_dir(dir_name):
        exclude_dirs = ["__pycache__", "mod_base.py"]
        if dir_name in exclude_dirs:
            return False
        else:
            return True

    return list(filter(exclude_dir, os.listdir(path)))
예제 #4
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def main_process(times=3):
    h = env.get("game_leader_handle")
    l = GameInstance(h, "bai_gui_ye_xing_multi")
    h = env.get("game_member_handle")
    m = GameInstance(h, "bai_gui_ye_xing_multi")

    th1 = threading.Thread(target=b.main_process,
                           args=(
                               times,
                               l.get_handle(),
                           ))
    th1.setDaemon(True)
    th1.start()
    th2 = threading.Thread(target=b.main_process,
                           args=(
                               times,
                               m.get_handle(),
                           ))
    th2.setDaemon(True)
    th2.start()
예제 #5
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def main_process(threshold=0.7):
    if env.get("game_multi"):
        leader_handle = env.get("game_leader_handle")
        member_handle = env.get("game_member_handle")

        l = GameInstance(leader_handle, "match_test")
        m = GameInstance(member_handle, "match_test")

        template = cv2.imread(l.img_path("template"))

        l.match(l.get_screenshot(), template, show_result=True)
        m.match(m.get_screenshot(), template, show_result=True)
    else:
        h = env.get("game_default_handle")
        g = GameInstance(h, "match_test")

        template = cv2.imread(g.img_path("template"))

        g.match(g.get_screenshot(),
                template,
                threshold=threshold,
                show_result=True)
예제 #6
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def main_process(threshold=0.7, type=0, times=5, time_used=35):
    h = env.get("game_leader_handle")
    l = GameInstance(h, "mod_test")
    h = env.get("game_member_handle")
    m = GameInstance(h, "mod_test")

    th1 = threading.Thread(target=leader.main_process,
                           args=(
                               times,
                               time_used,
                               l.get_handle(),
                           ))
    th1.setDaemon(True)
    th1.start()
    th2 = threading.Thread(target=member.main_process,
                           args=(
                               times,
                               time_used,
                               m.get_handle(),
                           ))
    th2.setDaemon(True)
    th2.start()
예제 #7
0
파일: ui.py 프로젝트: ShdowBinc/pyOnmyoji
def set_debug():
    """
    调试单选框
    """
    global var_debug

    if var_debug.get():
        logging.basicConfig(
            format="[%(asctime)s]: %(levelname)s - %(message)s",
            datefmt='%Y-%m-%d %H:%M:%S',
            level=logging.DEBUG,
            handlers=[
                logging.FileHandler(env.get("game_log_file_path")),
                logging.StreamHandler()
            ])
    else:
        logging.getLogger().setLevel(logging.INFO)
예제 #8
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def main_process(times=30, time_used=7):
    h = env.get("game_default_handle")
    g = GameInstance(h, "general")

    for i in range(times):
        logging.info("Start for times: " + str(i + 1) + ".")

        logging.info("Search for tiao_zhan.png.")
        p = g.wait_until(g.img_path("tiao_zhan"), timeout=time_used)
        g.random_sleep(1)
        g.random_click(p, 10)

        p = g.wait_until(g.img_path("sheng_li"), timeout=time_used * 5)
        p = u.offset_position(p, (300, 300))
        u.random_sleep(1, 0.3)
        u.random_click(p, 20)

        p = g.wait_until(g.img_path("jie_suan"), timeout=time_used)
        u.random_sleep(2, 0.3)
        u.random_click(p, 20)

    u.toast("执行" + str(times) + "次完成.")
예제 #9
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파일: ui.py 프로젝트: ShdowBinc/pyOnmyoji
def set_default_game_handle():
    """
    设置默认窗口句柄
    """
    handle = u.get_window_handle(env.get("game_title"))
    env.set("game_default_handle", handle)
예제 #10
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파일: ui.py 프로젝트: ShdowBinc/pyOnmyoji
def generate_mods_button():
    mods = get_mods_list()

    row_idx = 0

    for mod_name in mods:
        mod_frame = tk.Frame(window)
        mod_frame.pack()

        info_path = os.path.join(env.get("game_mods_path"), mod_name,
                                 "package.json")

        mod = importlib.import_module("mods." + mod_name + ".process")

        col_idx = 0
        with open(info_path, encoding='UTF-8') as f:
            mod_info = json.load(f)
        # 可见性
        if "visible" in mod_info:
            if not mod_info["visible"]:
                continue
        # 显示名称
        if "text" in mod_info:
            tk.Label(mod_frame, text=mod_info["text"]).grid(row=row_idx,
                                                            column=col_idx)
        else:
            tk.Label(mod_frame, text=mod_name).grid(row=row_idx,
                                                    column=col_idx)
        # 常驻后台
        if "always_on" in mod_info:
            th = threading.Thread(target=mod.main_process)
            th.setDaemon(True)
            th.start()
        # 列加一
        col_idx = col_idx + 1

        if "params" in mod_info:
            entries = []
            param_t = []
            for param in mod_info["params"]:
                if "text" in param:
                    tk.Label(mod_frame,
                             text=param["text"]).grid(row=row_idx,
                                                      column=col_idx)
                else:
                    tk.Label(mod_frame,
                             text=param["param"]).grid(row=row_idx,
                                                       column=col_idx)
                col_idx = col_idx + 1

                entry = tk.Entry(mod_frame, width=5)
                entries.append(entry)
                entry.grid(row=row_idx, column=col_idx)

                if "default" in param:
                    entry.insert(0, str(param["default"]))
                col_idx = col_idx + 1

                if "param_t" in param:
                    param_t.append(param["param_t"])

            tk.Button(mod_frame,
                      text="开始",
                      command=partial(button_clicked,
                                      mod.main_process,
                                      entries,
                                      param_t,
                                      mod_name=mod_name)).grid(row=row_idx,
                                                               column=col_idx)
        else:
            tk.Button(mod_frame, text="开始",
                      command=partial(mod.main_process)).grid(row=row_idx,
                                                              column=col_idx)
        col_idx = col_idx + 1

        row_idx = row_idx + 1
예제 #11
0
파일: ui.py 프로젝트: ShdowBinc/pyOnmyoji
from onmyoji import utils as u
from gui import multi as m
from onmyoji import env

import ctypes


def SetProcessDPIAware():
    # 设置高DPI敏感
    ctypes.windll.user32.SetProcessDPIAware()


SetProcessDPIAware()

window = tk.Tk()
window.title(env.get("game_ui_title"))

CURRENT_MOD = None

var_background = tk.BooleanVar()
var_background.set(env.get("game_background"))

var_debug = tk.BooleanVar()
var_debug.set(True)

var_image_grab = tk.BooleanVar()
var_image_grab.set(False)

var_multi = tk.BooleanVar()
var_multi.set(env.get("game_multi"))
예제 #12
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 def img_path(self, img_name):
     if self.mod_name_ is None:
         return None
     mods_path = env.get("game_mods_path")
     return os.path.join(mods_path, self.mod_name_, "img",
                         img_name + ".png")