def __init__(self, x, y, label = 'Pulse', target = None, num_particles = 10): Button.__init__(self, x, y, label, target) Process.__init__(self, x, y, Button.size, Button.size) self.num_particles = num_particles self.add_particles = 0 self.skip_count = 0 self.speed = 2
def __init__(self, x, y, rate = 1, particle_radius = 4.0): Process.__init__(self, x, y, SIZE, SIZE) self.rate = rate # particles per second self.particle_radius = particle_radius self.next_particle_time = time.time() + (1.0 / self.rate) self.min_rate = 0.0 self.max_rate = 11.0 self.range = self.max_rate - self.min_rate self.pie_slice = (self.rate / self.range) * 360.0
def __init__(self, x, y, width = 30.0, height = 30.0, do_reaction = False): Newton.__init__(self, x, y, width, height) Process.__init__(self, x, y, width, height) self.__ode_walls = [] self.__rotor = None self.__reactor_output = None self.render_walls = True self.render_valves = True self.mouse_over_property= False self.bounds_check = True self.do_reaction = do_reaction self._delete_list = [] # for buffering removals during ode reaction collision callback