def test_back_distance_bounds_and_type(self): self.begin_for_testing() with self.assertRaisesRegexp( AssertionError, "Oops, back\(0\) won't work. Distance must be a whole number between 1 and 1000." ): back(0) with self.assertRaisesRegexp( AssertionError, "Oops, back\(-1\) won't work. Distance must be a whole number between 1 and 1000." ): back(-1) with self.assertRaisesRegexp( AssertionError, "Oops, back\(1001\) won't work. Distance must be a whole number between 1 and 1000." ): back(1001) with self.assertRaisesRegexp( AssertionError, "Oops, back\(1.1\) won't work. Distance must be a whole number between 1 and 1000." ): back(1.1) with self.assertRaisesRegexp( AssertionError, "Oops, back\(abc\) won't work. Distance must be a whole number between 1 and 1000." ): back('abc')
def test_back(self): self.begin_for_testing() back(2) self.assertEqual( { (100, 200, 300): "gold_block", (100, 200, 299): "gold_block", (100, 200, 298): ("piston", { "facing": "north" }) }, self.game.tiles)
def test_forward_and_back_return_block_info_of_where_turtle_ended_up(self): # the fake is hard-coded to always return a piston. self.begin_for_testing() self.assertEqual(back(1), block.PISTON) self.assertEqual(forward(2), block.PISTON)