#!/bin/env python # file qt_pyside_app.py import sys from openvr.glframework.qt_pyside_app import QtPysideApp """ Toy PySide application for use with "hello world" examples demonstrating pyopenvr """ if __name__ == "__main__": from openvr.gl_renderer import OpenVrGlRenderer from openvr.color_cube_actor import ColorCubeActor from openvr.tracked_devices_actor import TrackedDevicesActor renderer = OpenVrGlRenderer() renderer.append(ColorCubeActor()) renderer.append(TrackedDevicesActor(renderer.poses)) with QtPysideApp(renderer, "PySide OpenVR color cube") as qtPysideApp: qtPysideApp.run_loop()
#!/bin/env python # file hello_glfw.py from openvr.glframework.glfw_app import GlfwApp from openvr.gl_renderer import OpenVrGlRenderer from openvr.color_cube_actor import ColorCubeActor from openvr.tracked_devices_actor import TrackedDevicesActor """ Minimal glfw programming example which colored OpenGL cube scene that can be closed by pressing ESCAPE. """ if __name__ == "__main__": renderer = OpenVrGlRenderer(multisample=2) renderer.append(ColorCubeActor()) controllers = TrackedDevicesActor(renderer.poses) controllers.show_controllers_only = False renderer.append(controllers) with GlfwApp(renderer, "glfw OpenVR color cube") as glfwApp: glfwApp.run_loop()
#!/bin/env python # file hello_wx.py from openvr.gl_renderer import OpenVrGlRenderer from openvr.color_cube_actor import ColorCubeActor from openvr.tracked_devices_actor import TrackedDevicesActor from openvr.glframework.wx_app import WxApp """ Minimal wxPython programming example which colored OpenGL cube scene that can be closed by pressing ESCAPE. """ if __name__ == "__main__": renderer = OpenVrGlRenderer() renderer.append(ColorCubeActor()) renderer.append(TrackedDevicesActor(renderer.poses)) with WxApp(renderer, "wx OpenVR color cube") as app: app.run_loop()
#!/bin/env python # file hello_sdl2.py from openvr.gl_renderer import OpenVrGlRenderer from openvr.color_cube_actor import ColorCubeActor from openvr.glframework.sdl_app import SdlApp """ Minimal sdl programming example which colored OpenGL cube scene that can be closed by pressing ESCAPE. """ if __name__ == "__main__": renderer = OpenVrGlRenderer(multisample=2) renderer.append(ColorCubeActor()) with SdlApp(renderer, "sdl2 OpenVR color cube") as app: app.run_loop()
#!/bin/env python # file hello_qt_controllers.py from openvr.glframework.qt5_app import Qt5App from openvr.gl_renderer import OpenVrGlRenderer from openvr.color_cube_actor import ColorCubeActor from openvr.tracked_devices_actor import TrackedDevicesActor """ Toy PyQt5 application for use with "hello world" examples demonstrating pyopenvr """ if __name__ == "__main__": renderer = OpenVrGlRenderer(multisample=2) renderer.append(ColorCubeActor()) controllers = TrackedDevicesActor(renderer.poses) controllers.show_controllers_only = False renderer.append(controllers) with Qt5App(renderer, "PyQt5 OpenVR color cube") as qt5_app: qt5_app.run_loop()
while len(self.translation_history) > self.max_history_size: self.translation_history.popleft() return result if __name__ == "__main__": obj = ObjMesh(open("root_997.obj", 'r')) # invert up/down, so brain is dorsal-up obj.model_matrix *= ((1,0,0,0), (0,-1,0,0), (0,0,-1,0), (-0.5,1.5,0.5,1), ) # obj = ObjMesh(open("AIv6b_699.obj", 'r')) renderer = OpenVrGlRenderer(multisample=2) renderer.append(SkyActor()) # renderer.append(ColorCubeActor()) controllers = TrackedDevicesActor(renderer.poses) controllers.show_controllers_only = True renderer.append(controllers) renderer.append(obj) renderer.append(FloorActor()) interactor = SpatialInteractor() with GlfwApp(renderer, "mouse brain") as glfwApp: while not glfw.window_should_close(glfwApp.window): glfwApp.render_scene() # Update controller drag state when buttons are pushed interactor.update_controller_states() # update_scene_geometry(interactor)
elif t == openvr.VREvent_ButtonUntouch: controller.is_dragging = False if __name__ == "__main__": obj = ObjMesh(open("root_997.obj", 'r')) # invert up/down, so brain is dorsal-up obj.model_matrix *= ( (1, 0, 0, 0), (0, -1, 0, 0), (0, 0, -1, 0), (-0.5, 1.5, 0.5, 1), ) # obj = ObjMesh(open("AIv6b_699.obj", 'r')) renderer = OpenVrGlRenderer(multisample=2) renderer.append(SkyActor()) # renderer.append(ColorCubeActor()) controllers = TrackedDevicesActor(renderer.poses) controllers.show_controllers_only = True renderer.append(controllers) renderer.append(obj) renderer.append(FloorActor()) new_event = openvr.VREvent_t() with GlfwApp(renderer, "mouse brain") as glfwApp: while not glfw.window_should_close(glfwApp.window): glfwApp.render_scene() # Update controller drag state when buttons are pushed while openvr.VRSystem().pollNextEvent(new_event): check_controller_drag(new_event) tx1 = right_controller.check_drag(renderer.poses) tx2 = left_controller.check_drag(renderer.poses)