def test_get_top_ten_improvable_states(self): exp = Exploration.get(exp_services.create_new( '*****@*****.**', 'exploration', 'category', 'eid')) state_id = exp.init_state_id EventHandler.record_rule_hit( 'eid', state_id, Rule(name='Default', dest=state_id), extra_info='1') EventHandler.record_rule_hit( 'eid', state_id, Rule(name='Default', dest=state_id), extra_info='2') EventHandler.record_rule_hit( 'eid', state_id, Rule(name='Default', dest=state_id), extra_info='1') EventHandler.record_state_hit('eid', state_id) EventHandler.record_state_hit('eid', state_id) EventHandler.record_state_hit('eid', state_id) EventHandler.record_state_hit('eid', state_id) EventHandler.record_state_hit('eid', state_id) states = stats_services.get_top_ten_improvable_states([exp]) self.assertEquals(len(states), 1) self.assertEquals(states[0]['exp_id'], 'eid') self.assertEquals(states[0]['type'], 'default') self.assertEquals(states[0]['rank'], 3) self.assertEquals(states[0]['state_id'], exp.init_state_id)
def test_incomplete_and_default_flags(self): exp = Exploration.get(exp_services.create_new( '*****@*****.**', 'exploration', 'category', 'eid')) state_id = exp.init_state_id # Hit the default once, and do an incomplete twice. The result should # be classified as incomplete. for i in range(3): EventHandler.record_state_hit('eid', state_id) EventHandler.record_rule_hit( 'eid', state_id, Rule(name='Default', dest=state_id), extra_info='1') states = stats_services.get_top_ten_improvable_states([exp]) self.assertEquals(len(states), 1) self.assertEquals(states[0]['rank'], 2) self.assertEquals(states[0]['type'], 'incomplete') # Now hit the default two more times. The result should be classified # as default. for i in range(2): EventHandler.record_state_hit('eid', state_id) EventHandler.record_rule_hit( 'eid', state_id, Rule(name='Default', dest=state_id), extra_info='1') states = stats_services.get_top_ten_improvable_states([exp]) self.assertEquals(len(states), 1) self.assertEquals(states[0]['rank'], 3) self.assertEquals(states[0]['type'], 'default')
def test_no_improvement_flag_hit(self): exp = Exploration.get(exp_services.create_new( '*****@*****.**', 'exploration', 'category', 'eid')) init_state = exp.init_state init_state.widget.handlers[0].rules = [ Rule(name='NotDefault', dest=init_state.id), Rule(name='Default', dest=init_state.id), ] init_state.put() EventHandler.record_rule_hit( 'eid', init_state.id, Rule(name='NotDefault', dest=init_state.id), extra_info='1') EventHandler.record_state_hit('eid', init_state.id) states = stats_services.get_top_ten_improvable_states([exp]) self.assertEquals(len(states), 0)
def get(self, exploration_id): """Populates the data on the individual exploration page.""" # TODO(sll): Maybe this should send a complete state machine to the # frontend, and all interaction would happen client-side? try: exploration = Exploration.get(exploration_id) except Exception as e: raise self.PageNotFoundException(e) init_state = exploration.init_state # TODO: get params from exploration specification instead params = self._get_exploration_params(exploration) params = get_params(init_state, params) init_html, init_widgets = parse_content_into_html( init_state.content, 0, params) interactive_widget_html = InteractiveWidget.get_raw_code( init_state.widget.widget_id, params=utils.parse_dict_with_params( init_state.widget.params, params) ) self.values.update({ 'block_number': 0, 'interactive_widget_html': interactive_widget_html, 'interactive_params': init_state.widget.params, 'oppia_html': init_html, 'params': params, 'state_id': exploration.init_state_id, 'title': exploration.title, 'widgets': init_widgets, }) if init_state.widget.widget_id in DEFAULT_ANSWERS: self.values['default_answer'] = ( DEFAULT_ANSWERS[init_state.widget.widget_id]) self.render_json(self.values) EventHandler.record_exploration_visited(exploration_id) EventHandler.record_state_hit(exploration_id, exploration.init_state_id)
def test_two_state_default_hit(self): SECOND_STATE = 'State 2' exp = Exploration.get(exp_services.create_new( '*****@*****.**', 'exploration', 'category', 'eid')) second_state = exp.add_state(SECOND_STATE) state_1_id = exp.init_state_id state_2_id = second_state.id # Hit the default rule of state 1 once, and the default rule of state 2 # twice. EventHandler.record_state_hit('eid', state_1_id) EventHandler.record_rule_hit( 'eid', state_1_id, Rule(name='Default', dest=state_1_id), extra_info='1') for i in range(2): EventHandler.record_state_hit('eid', state_2_id) EventHandler.record_rule_hit( 'eid', state_2_id, Rule(name='Default', dest=state_2_id), extra_info='1') states = stats_services.get_top_ten_improvable_states([exp]) self.assertEquals(len(states), 2) self.assertEquals(states[0]['rank'], 2) self.assertEquals(states[0]['type'], 'default') self.assertEquals(states[0]['state_id'], state_2_id) self.assertEquals(states[1]['rank'], 1) self.assertEquals(states[1]['type'], 'default') self.assertEquals(states[1]['state_id'], state_1_id) # Hit the default rule of state 1 two more times. for i in range(2): EventHandler.record_state_hit('eid', state_1_id) EventHandler.record_rule_hit( 'eid', state_1_id, Rule(name='Default', dest=state_1_id), extra_info='1') states = stats_services.get_top_ten_improvable_states([exp]) self.assertEquals(len(states), 2) self.assertEquals(states[0]['rank'], 3) self.assertEquals(states[0]['type'], 'default') self.assertEquals(states[0]['state_id'], state_1_id) self.assertEquals(states[1]['rank'], 2) self.assertEquals(states[1]['type'], 'default') self.assertEquals(states[1]['state_id'], state_2_id)
def post(self, exploration_id, state_id): """Handles feedback interactions with readers.""" values = {} exploration = Exploration.get(exploration_id) old_state = exploration.get_state_by_id(state_id) # The reader's answer. answer = self.payload.get('answer') # The answer handler (submit, click, etc.) handler = self.payload.get('handler') # The 0-based index of the last content block already on the page. block_number = self.payload.get('block_number') + 1 params = self.payload.get('params', {}) params['answer'] = answer rule = old_state.classify(handler, answer, params) new_state_id = rule.dest feedback = rule.get_feedback_string() recorded_answer = answer # TODO(sll): This is a special case for multiple-choice input # which should really be handled generically. if old_state.widget.widget_id == 'interactive-MultipleChoiceInput': recorded_answer = old_state.widget.params['choices'][int(answer)] if recorded_answer is not None: recorded_answer = json.dumps(recorded_answer) EventHandler.record_rule_hit( exploration_id, state_id, rule, recorded_answer) # Add this answer to the state's 'unresolved answers' list. if recorded_answer not in old_state.unresolved_answers: old_state.unresolved_answers[recorded_answer] = 0 old_state.unresolved_answers[recorded_answer] += 1 # TODO(sll): Make this async? old_state.put() html_output, widget_output = '', [] old_params = params if new_state_id == feconf.END_DEST: # This leads to a FINISHED state. new_state = None if feedback: html_output, widget_output = self._append_feedback( feedback, html_output, widget_output, block_number, old_params) EventHandler.record_exploration_completed(exploration_id) else: new_state = exploration.get_state_by_id(new_state_id) EventHandler.record_state_hit(exploration_id, new_state_id) if feedback: html_output, widget_output = self._append_feedback( feedback, html_output, widget_output, block_number, old_params) # Populate new parameters. params = get_params(new_state, existing_params=old_params) # Append text for the new state only if the new and old states # differ. if old_state.id != new_state.id: state_html, state_widgets = parse_content_into_html( new_state.content, block_number, params) # Separate text for the new state and feedback for the old state # by an additional line. if state_html and feedback: html_output += '<br>' html_output += state_html widget_output += state_widgets # Render the response in the customized html if # - the response is not rendered in the sticky interactive widget, and # - there is a static rendering html provided for that widget. sticky = ( new_state_id != feconf.END_DEST and new_state.widget.sticky and new_state.widget.widget_id == old_state.widget.widget_id ) custom_response = '' if not sticky: response_params = utils.parse_dict_with_params( old_state.widget.params, old_params) response_params['answer'] = old_params['answer'] response_params['iframe_content'] = False custom_response = InteractiveWidget.get_raw_static_code( old_state.widget.widget_id, response_params) if custom_response: response_params['iframe_content'] = True values['response_iframe'] = ( InteractiveWidget.get_raw_static_code( old_state.widget.widget_id, response_params) ) # Append reader's answer. response = custom_response if custom_response else answer if sticky: response = '' values['reader_html'] = self.jinja2_env.get_template( 'reader/reader_response.html').render({ 'response': response, 'custom_response': bool(custom_response), }) if new_state_id != feconf.END_DEST and new_state.widget.widget_id in DEFAULT_ANSWERS: values['default_answer'] = DEFAULT_ANSWERS[new_state.widget.widget_id] values['state_id'] = new_state_id values.update({ 'exploration_id': exploration_id, 'oppia_html': html_output, 'widgets': widget_output, 'block_number': block_number, 'params': params, 'finished': (new_state_id == feconf.END_DEST), }) if new_state_id != feconf.END_DEST: if sticky: values['interactive_widget_html'] = '' values['sticky_interactive_widget'] = True else: values['interactive_widget_html'] = ( InteractiveWidget.get_raw_code( new_state.widget.widget_id, params=utils.parse_dict_with_params( new_state.widget.params, params) ) ) else: values['interactive_widget_html'] = '' self.render_json(values)