def __init__(self): self.vector = three.Vector3(0, 0, 0) self.geo = three.Mesh(three.BoxGeometry(.25, .25, .25), three.MeshBasicMaterial({'color': 0xffffff})) self.lifespan = 0 self.momentum = three.Vector3(0, 0, 0) self.reset()
def __init__(self, keyboard, game): Unit.__init__(self) self.keyboard = keyboard self.geo = three.Mesh(three.ConeBufferGeometry(1, 3, 8), three.MeshNormalMaterial()) exhaust = three.Mesh(three.ConeBufferGeometry(.5, 2, 8), three.MeshBasicMaterial({'color': 0xffff00})) self.geo.add(exhaust) exhaust.translateY(-2) exhaust.rotateZ(3.14159) self.exhaust = exhaust self.momentum = three.Vector3(0, 0, 0) self.keyboard = keyboard self.bbox = AABB(2, 3, self.geo.position) self.game = game
def __init__(self, radius, pos): Unit.__init__(self) self.radius = radius self.geo = three.Mesh(three.SphereGeometry(self.radius), three.MeshNormalMaterial()) self.geo.position.set(pos.x, pos.y, pos.z) self.bbox = AABB(self.radius * 2, self.radius * 2, self.geo.position) self.momentum = three.Vector3(0, 0, 0)