def delete(self): if __dev__: self.stopHandleEdits() DistCogdoGameAI.delete(self) DistributedLevelAI.delete(self, deAllocZone=False)
def delete(self): self.stopHandleEdits() DistCogdoGameAI.delete(self) DistributedLevelAI.delete(self, deAllocZone=False)