def __init_db__(): """initializes the just setup database It adds: - Users - VersionTypes to the database. """ logger.debug("db is newly created, initializing the db") global query global session # get the users from the config from oyProjectManager import conf # ------------------------------------------------------ # create the users from oyProjectManager.models.auth import User # get all users from db users_from_db = query(User).all() for user_data in conf.users_data: name = user_data.get("name") initials = user_data.get("initials") email = user_data.get("email") user_from_config = User(name, initials, email) if user_from_config not in users_from_db: session.add(user_from_config) # ------------------------------------------------------ # add the VersionTypes from oyProjectManager.models.version import VersionType version_types_from_db = query(VersionType).all() for version_type in conf.version_types: version_type_from_conf = VersionType(**version_type) if version_type_from_conf not in version_types_from_db: session.add(version_type_from_conf) session.commit() logger.debug("finished initialization of the db")
def setUp(self): """setup the tests """ # ----------------------------------------------------------------- # start of the setUp # create the environment variable and point it to a temp directory conf.database_url = "sqlite://" self.temp_config_folder = tempfile.mkdtemp() self.temp_projects_folder = tempfile.mkdtemp() os.environ["OYPROJECTMANAGER_PATH"] = self.temp_config_folder os.environ[conf.repository_env_key] = self.temp_projects_folder # create a test project self.project = Project("Test Project") self.project.create() # create a test asset self.asset1 = Asset(self.project, "Test Asset 1") # version type self.asset_vtypes = VersionType.query()\ .filter(VersionType.type_for == "Asset").all() self.shot_vtypes = VersionType.query()\ .filter(VersionType.type_for == "Shot").all() self.user1 = User(name="Test User 1", email="*****@*****.**") # create a test version self.kwargs = { "version_of": self.asset1, "base_name": self.asset1.code, "type": self.asset_vtypes[0], "created_by": self.user1, "extension": "ma" } self.version1 = Version(**self.kwargs) self.version1.save() # create the environment instance self.mEnv = mayaEnv.Maya() # just renew the scene pm.newFile(force=True)