def reset_view(self): self.viewport = ( 0, 0, int(builtins.width * builtins.pixel_x_density), int(builtins.height * builtins.pixel_y_density), ) self.texture_viewport = ( 0, 0, builtins.width, builtins.height, ) gloo.set_viewport(*self.viewport) # pylint: disable=no-member cz = (builtins.height / 2) / math.tan(math.radians(30)) self.projection_matrix = matrix.perspective_matrix( math.radians(60), builtins.width / builtins.height, 0.1 * cz, 10 * cz) self.transform_matrix = np.identity(4) self._update_shader_transforms() self.fbuffer_tex_front = Texture2D( (builtins.height, builtins.width, 3)) self.fbuffer_tex_back = Texture2D((builtins.height, builtins.width, 3)) self.fbuffer.depth_buffer = gloo.RenderBuffer( (builtins.height, builtins.width)) for buf in [self.fbuffer_tex_front, self.fbuffer_tex_back]: self.fbuffer.color_buffer = buf with self.fbuffer: self.clear()
def reset_view(self): self.viewport = ( 0, 0, int(builtins.width * builtins.pixel_x_density), int(builtins.height * builtins.pixel_y_density), ) self.texture_viewport = ( 0, 0, builtins.width, builtins.height, ) gloo.set_viewport(*self.viewport) # pylint: disable=no-member cz = (builtins.height / 2) / math.tan(math.radians(30)) self.projection_matrix = matrix.perspective_matrix( math.radians(60), builtins.width / builtins.height, 0.1 * cz, 10 * cz ) self.modelview_matrix = matrix.translation_matrix(-builtins.width / 2, builtins.height / 2, -cz) self.modelview_matrix = self.modelview_matrix.dot( matrix.scale_transform(1, -1, 1)) self.transform_matrix = np.identity(4) self.default_prog['modelview'] = self.modelview_matrix.T.flatten() self.default_prog['projection'] = self.projection_matrix.T.flatten() self.texture_prog['modelview'] = self.modelview_matrix.T.flatten() self.texture_prog['projection'] = self.projection_matrix.T.flatten() self.line_prog = Program(src_line.vert, src_line.frag) self.line_prog['modelview'] = self.modelview_matrix.T.flatten() self.line_prog['projection'] = self.projection_matrix.T.flatten() self.line_prog["height"] = builtins.height self.fbuffer_tex_front = Texture2D( (builtins.height, builtins.width, 3)) self.fbuffer_tex_back = Texture2D((builtins.height, builtins.width, 3)) for buf in [self.fbuffer_tex_front, self.fbuffer_tex_back]: self.fbuffer.color_buffer = buf with self.fbuffer: self.clear()
def test_perspective_matrix(self): fov = 2/3*PI aspect = 3/4 near_plane = 0.1 far_plane = 100 T = matrix.perspective_matrix(fov, aspect, near_plane, far_plane) R = np.array([ [0.769800, 0, 0, 0], [0, 0.5773502, 0, 0], [0, 0, -1.00200, -0.200200], [0, 0, -1, 0] ]) self.assertTrue(np.allclose(T, R))