def chsprs(chara, dirt, g): sprs = [] bs = pygame.image.load("Sprites/Characters/chara_" + str(chara) + "b.png") ss = pygame.image.load("Sprites/Characters/chara_" + str(chara) + "s.png") opal = [] for i in range(32): opal.append(ss.get_at(((16 + (8 * (i % 2))), (16 + (i // 2))))) bs = palette.palch(bs, g, opal) if dirt: bs = dirty.dirt(bs) ss = palette.palch(ss, g, opal) for i in range(3): a = pygame.Surface([16, 16]) a.fill((0, 255, 255)) a.blit(ss, [-(16 * (i % 2)), -(16 * (i // 2))]) a.set_colorkey((0, 255, 255)) a.convert() sprs.append(a) s = (bs.get_width() // 4) for i in range(16): spr = pygame.Surface([s, s]).convert() spr.fill((0, 255, 255)) spr.blit(bs, [-(s * (i % 4)), -(s * (i // 4))]) spr.set_colorkey((0, 255, 255)) sprs.append(spr) return (sprs)
def book(avars, asprs, screen): class Txtbx(pygame.sprite.Sprite): bxt = [] def __init__(self): super().__init__() box = pygame.image.load("Sprites/Misc/txtbox/box1.png").convert() image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (0, 0, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (8, 0, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (16, 0, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (0, 8, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (8, 8, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (16, 8, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (0, 16, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (8, 16, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (16, 16, 8, 8)) self.bxt.append(image) self.image = self.bxt[0] self.rect = self.image.get_rect() def update(self): self.image = self.bxt[tl] kr = True bx = True clt = 0 spclk = False bopt = 0 chngsts = False chnamelst = ( "BABYTCHI", "SHIROBABYTCHI", "PETITCHI", "SHIROPETITCHI", "PUCHITELETCHI", "MIMIFUWATCHI", "MAMEOTCHI", "MAMEKOTCHI", "PUCHICHOCOTCHI", "OMUTUTCHI", "MEMEOTCHI", "MEMEPUTCHI", "FUTABATCHI", "KURITCHI", "KUCHIOTCHI", "KUCHIKOTCHI", "TAMATCHI", "KUCHITAMATCHI", "HYURUTCHI", "MARUTCHI", "KINAKOMOTCHI", "HOSHITCHI", "TONGARITCHI", "HASHITAMATCHI", "HARUTCHI", "PUCHITCHI", "MIZUTAMATCHI", "HITODETCHI", "KURIBOTCHI", "MOHITAMATCHI", "MAMEBOTCHI", "MOUSETCHI", "MIMIPETCHI", "SAKURAMOTCHI", "SHIPPOTCHI", "SHIPPOKOTCHI", "MEMEBOTCHI", "AHIRUKUTCHI", "MEMEPETCHI", "BELLTCHI", "HANEOTCHI", "HANEKOTCHI", "KUCHIBOTCHI", "MATTARITCHI", "KUCHIPETCHI", "TOROROTCHI", "TSUNOOTCHI", "TSUNOKOTCHI", "OBOTCHI", "OJYOTCHI", "PIRORIROTCHI", "PIRORINTCHI", "MONAPATCHI", "MERUHETCHI", "KILALATCHI", "MAYUMARUTCHI", "Y. OYAJITCHI", "CHUCHUTCHI", "PROPELLERTCHI", "BATABATCHI", "Y. MAMETCHI", "Y. MIMITCHI", "HINOTAMATCHI", "ICHIGOTCHI", "ONIONTCHI", "NIKATCHI", "MAIMAITCHI", "PAINAPUTCHI", "HAWAINOTCHI", "HAWAIKOTCHI", "DARUMATCHI", "TOMATCHI", "MORITCHI", "MORUTCHI", "DAIYATCHI", "MIKAZUKITCHI", "NONOPOTCHI", "SHIRIPURITCHI", "COSMOTCHI", "RINGOTCHI", "Y. ANDROTCHI", "U. Y. MAROTCHI", "MAMEKATCHI", "TERUTERUKOTCHI", "P. TAMAKOKO", "HIKOTCHI", "UFOTCHI", "RAKUGOTCHI", "HINENEOTCHI", "BENZATCHI", "OHIGETCHI", "CHAMAMETCHI", "KIKITCHI", "NOKOBOTCHI", "HAPPABOUYATCHI", "SABOSABOTCHI", "KURIOTCHI", "PYUKITCHI", "DONGURITCHI", "YAKANTCHI", "U. Y. MAMETCHI", "ZOURITCHI", "CRACKERTCHI", "KABOTCHI", "GOURMETCHI", "Y. MEMETCHI", "BAKUTCHI", "IMOTCHI", "KIZATCHI", "HIYAYATCHI", "HANIKAMITCHI", "LOVESORATCHI", "RIONETCHI", "KUJAKUTCHI", "U. Y. VIOLETCHI", "BOKUHOSHITCHI", "NEOTCHI", "BOXERTCHI", "PUTCHICAKETCHI", "U. Y. MEMETCHI", "Y. KUCHIPATCHI", "Y. DOROTCHI", "KOROKOTCHI", "SHELLTCHI", "TENDOTCHI", "GOROGOROTCHI", "FUYOFUYOTCHI", "POKAPOKATCHI", "PANNAKOTCHI", "KOMETCHI", "U. Y. YATTATCHI", "HINATCHI", "PYONCHITCHI", "PYONKOTCHI", "ZATCHI", "OHIMETCHI", "KIWITCHI", "KIKOTCHI", "BILL", "HASHIZOUTCHI", "BILLOTCHI", "BILLKOTCHI", "SEKITORITCHI", "CHARITCHI", "MASKUTCHI", "ARUKOTCHI", "CHOMAMETCHI", "CHOHIMETCHI", "GINJIROTCHI", "OSHAMATCHI", "POCHITCHI", "NYATCHI", "KEROPYONTCHI", "KURITEN", "HIRATCHI", "PIRATCHI", "BUNBUNTCHI", "BUNKOTCHI", "MEGATCHI", "GANKOTCHI", "KABUTCHI", "PIPOTCHI", "ZUCCITCHI", "TAKOTCHI", "KABUTOTCHI", "GHOST DEVILTCHI", "NYOROTCHI", "KUSATCHI", "FURIKOTCHI", "LOVEZUKINTCHI", "MAIKUTCHI", "ONPUTCHI", "NEMUTCHI", "YONEPATCHI", "TAMAGOTCHI", "CAPSULETCHI", "MUMUTCHI", "RIBOTCHI", "BURGERTCHI", "OMURATCHI", "HATUGATCHI", "HANATCHI", "UHYOTCHI", "WATATCHI", "MUKUGETCHI", "POTETCHI", "DOROTCHI", "DECOTCHI", "MIMIYORITCHI", "BUTTERFLYTCHI", "TORATCHI", "HOHOTCHI", "KUROKOTCHI", "MASKTCHI", "HIDATCHI", "FLOWERTCHI", "TENGUTCHI", "WHALETCHI", "TEKETCHI", "TSUNOTCHI", "WARUSOTCHI", "KAERUTCHI", "GOZARUTCHI", "KUNOITCHI", "MARUMIMITCHI", "MIMIKOTCHI", "SUNNYTCHI", "ROSETCHI", "TAMASTATCHI", "ASHITCHI", "MAGICTCHI", "GOSUTCHI", "PHARAOTCHI", "JEWELTCHI", "SUNOPOTCHI", "POMPOMTCHI", "MAMETCHI", "MIMITCHI", "ZUKYUTCHI", "MAIDTCHI", "ANDROTCHI", "MAROTCHI", "KABUKITCHI", "MELODYTCHI", "KNIGHTTCHI", "YUMEMITCHI", "RIGHTTCHI", "SHIGUREHIMETCHI", "SMARTOTCHI", "NACHURATCHI", "GOTCHIMOTCHI", "AMAKUTCHI", "GURIGURITCHI", "CHOUCHOTCHI", "BUSHINOSUKETCHI", "MAJOKKOTCHI", "ACCHITCHI", "SHINOBINYATCHI", "SPACYTCHI", "GYPSYTCHI", "PIPOSPETCHI", "PICHIPITCHI", "WASHIKITCHI", "ANESANTCHI", "NANDETCHI", "HARPTCHI", "TENSAITCHI JR.", "CHANTOTCHI", "KUROMAMETCHI", "KIRARITCHI", "WAGASSIERTCHI", "PEROTCHI", "URA MAMETCHI", "HOROYOTCHI", "SAMURAITCHI", "TSUKKOMITCHI", "MATSURITCHI", "URA ZUKYUTCHI", "EIYUUTCHI", "MEGAMITCHI", "KINBATCHI", "UWASATCHI", "NECKTIETCHI", "TROPICATCHI", "SHINSHITCHI", "YUKINKOTCHI", "BOKUTCHI", "CHOKOMAKATCHI", "MOJAMOJATCHI", "NEENETCHI", "SHIMAGURUTCHI", "HIMETCHI", "KARAKUTCHI", "HOSHIGIRLTCHI", "TOSAKATCHI", "PONYTCHI", "TOGETCHI", "MEMETCHI", "SHIMASHIMATCHI", "VIOLETCHI", "PIEROTCHI", "P. TAMAKO", "SUKATCHI", "JULIETCHI", "SHOOTOTCHI", "MADONNATCHI", "DOYATCHI", "MIRAITCHI", "HEROTCHI", "AGETCHI", "DREAMITCHI", "DAZZILITCHI", "PAINTOTCHI", "WALTZTCHI", "AKASPETCHI", "GIRAGIRATCHI", "ORCHESTROTCHI", "HIMESPETCHI", "MOTETCHI", "LOVELITCHI", "OTOGITCHI", "NIJIFUWATCHI", "CELEBTCHI", "PRIMATCHI", "YASAGURETCHI", "URA MEMETCHI", "URA TOGETCHI", "URA VIOLETCHI", "RINKURUTCHI", "PIANITCHI", "GLASSTCHI", "CHANDELITCHI", "STARTCHI", "CLULUTCHI", "MAISUTATCHI", "COFFRETCHI", "MOGUMOGUTCHI", "FURIFURITCHI", "TACTTCHI", "MORIRITCHI", "MINOTCHI", "PUKATCHI", "TARAKOTCHI", "SEBIRETCHI", "KUCHIPATCHI", "YATTATCHI", "SPEPLANETCHI", "KOTOHIMETCHI", "YOTSUBATCHI", "HIMEBARATCHI", "SHIRIMOTCHI", "MOMOTCHI", "KUISHINBOTCHI", "WATAWATATCHI", "MONAKATCHI", "RAINBOWTCHI", "ORENETCHI", "CANDY PAKUPAKU", "DEBATCHI", "SHITEKITCHI", "CHARATCHI", "AMIAMITCHI", "P. TAMAHIKO", "HOTTEATCHI", "TENPATCHI", "URA DEBATCHI", "TOUGYUTCHI", "DECORATCHI", "URA KUCHIPATCHI", "URA YATTATCHI", "MORIJIKATCHI", "PATITCHI", "PIKAGOROTCHI", "PEKOPEKOTCHI", "OYAJITCHI", "ANTOINETCHI", "PAPARATCHI", "DEVILTCHI", "WOOLTCHI", "CLIONE DEVILTCHI", "RYOUTCHI", "KURONEKOTCHI", "TENSAITCHI", "CHIETCHI", "HYOTTOKOTCHI", "MUTSUKITCHI", "HAMJATCHI", "MAKIKO", "NIYANIYATCHI", "HANAGATATCHI", "NONBIRITCHI", "BEBICAPPUTCHI", "MUKIMUKITCHI", "KISEKITCHI", "OSUMOTCHI", "PUDDINGTCHI", "PUCHIPUTCHI", "MODELTCHI", "OJITCHI", "OTOKITCHI", "REXITCHI", "DANGO OBATCHI", "RYUJIJITCHI", "KIBABATCHI") extrchn = {} n = open(("CCharacters/Names.txt"), 'r') t = n.read().splitlines() for i in t: i = i.split(":") extrchn.update({i[0]: i[1].upper()}) def drbx(): tile = Txtbx() tile.update() textbox.blit(tile.image, [tx, ty]) def drhl(): global tx global tl tx = 0 drbx() tl += 1 while tx < 224: tx += 8 drbx() tx = 232 tl += 1 drbx() def dral(): global ty global tl while ty < 96: tl = 3 ty += 8 drhl() def cdspr(md, chd, sel): if md < 2: g = chd[sel][3] if md == 0: try: bs = pygame.image.load("Sprites/Characters/chara_" + str(chd[sel][4]) + "b.png") ss = pygame.image.load("Sprites/Characters/chara_" + str(chd[sel][4]) + "s.png") opal = [] for i in range(32): opal.append( ss.get_at(((16 + (8 * (i % 2))), (16 + (i // 2))))) bs = palette.palch(bs, g, opal) ss = palette.palch(ss, g, opal) except: bs = pygame.image.load("Sprites/NPC/Nazotchi.png") ss = pygame.image.load("Sprites/NPC/Nazo.png") opal = [] for i in range(32): opal.append( ss.get_at(((16 + (8 * (i % 2))), (16 + (i // 2))))) bs = palette.palch(bs, g, opal) ss = palette.palch(ss, g, opal) s = (bs.get_width() // 4) gspr = pygame.Surface([s, s]).convert() gspr.fill((0, 255, 255)) gspr.blit(bs, [0, 0]) gspr.set_colorkey((0, 255, 255)) gspr.convert() gico = pygame.Surface([16, 16]) gico.fill((0, 255, 255)) gico.blit(ss, [0, 0]) gico.set_colorkey((0, 255, 255)) gico.convert() pstages = [] for n in chd[sel][6]: try: ss = pygame.image.load("Sprites/Characters/chara_" + str(n) + "s.png") opal = [] for i in range(32): opal.append( ss.get_at(((16 + (8 * (i % 2))), (16 + (i // 2))))) ss = palette.palch(ss, g, opal) except: ss = pygame.image.load("Sprites/NPC/Nazo.png") opal = [] for i in range(32): opal.append( ss.get_at(((16 + (8 * (i % 2))), (16 + (i // 2))))) ss = palette.palch(ss, g, opal) st = pygame.Surface([16, 16]) st.fill((0, 255, 255)) st.blit(ss, [0, 0]) st.set_colorkey((0, 255, 255)) st.convert() pstages.append(st) return (gspr, gico, pstages) elif md == 1: try: bs = pygame.image.load("Sprites/Characters/chara_" + str(chd[sel][2]) + "b.png") ss = pygame.image.load("Sprites/Characters/chara_" + str(chd[sel][2]) + "s.png") opal = [] for i in range(32): opal.append( ss.get_at(((16 + (8 * (i % 2))), (16 + (i // 2))))) bs = palette.palch(bs, g, opal) ss = palette.palch(ss, g, opal) except: bs = pygame.image.load("Sprites/NPC/Nazotchi.png") ss = pygame.image.load("Sprites/NPC/Nazo.png") opal = [] for i in range(32): opal.append( ss.get_at(((16 + (8 * (i % 2))), (16 + (i // 2))))) bs = palette.palch(bs, g, opal) ss = palette.palch(ss, g, opal) s = (bs.get_width() // 4) fspr = pygame.Surface([s, s]).convert() fspr.fill((0, 255, 255)) if avars[avars[3][5]][32][frsel][8] < 14: fspr.blit(bs, [-(s * 3), 0]) elif avars[avars[3][5]][32][frsel][8] < 41: fspr.blit(bs, [0, 0]) elif avars[avars[3][5]][32][frsel][8] < 68: fspr.blit(bs, [-(s * 2), 0]) else: fspr.blit(bs, [-(s * 3), -(s * 1)]) fspr.set_colorkey((0, 255, 255)) fspr.convert() fbar = pygame.Surface([(160 - (2 * chd[sel][8])), 16]).convert() fbar.fill((102, 102, 102)) fun = fnt.render(chd[sel][0], 1, (0, 0, 100)) fcn = fnt.render(chd[sel][1], 1, (0, 0, 100)) return (fspr, fbar, fun, fcn) elif md == 2: try: bs = pygame.image.load("Sprites/Characters/chara_" + str(chd[1]) + "b.png") ss = pygame.image.load("Sprites/Characters/chara_" + str(chd[1]) + "s.png") opal = [] for i in range(32): opal.append( ss.get_at(((16 + (8 * (i % 2))), (16 + (i // 2))))) bs = palette.palch(bs, chd[0], opal) ss = palette.palch(ss, chd[0], opal) except: bs = pygame.image.load("Sprites/NPC/Nazotchi.png") ss = pygame.image.load("Sprites/NPC/Nazo.png") opal = [] for i in range(32): opal.append( ss.get_at(((16 + (8 * (i % 2))), (16 + (i // 2))))) bs = palette.palch(bs, chd[0], opal) ss = palette.palch(ss, chd[0], opal) psp = pygame.Surface([32, 32]).convert() psp.fill((0, 255, 255)) psp.blit(bs, [-96, -32]) psp.set_colorkey((0, 255, 255)) psp.convert() psp = pygame.transform.flip(psp, 1, 0) pst = [] for n in (chd[3] + [chd[1]]): try: ss = pygame.image.load("Sprites/Characters/chara_" + str(n) + "s.png") opal = [] for i in range(32): opal.append( ss.get_at(((16 + (8 * (i % 2))), (16 + (i // 2))))) ss = palette.palch(ss, chd[0], opal) except: ss = pygame.image.load("Sprites/NPC/Nazo.png") opal = [] for i in range(32): opal.append( ss.get_at(((16 + (8 * (i % 2))), (16 + (i // 2))))) ss = palette.palch(ss, chd[0], opal) st = pygame.Surface([16, 16]) st.fill((0, 255, 255)) st.blit(ss, [-16, 0]) st.set_colorkey((0, 255, 255)) st.convert() pst.append(st) if len(sel) > 0: try: bs = pygame.image.load("Sprites/Characters/chara_" + str(sel[1]) + "b.png") ss = pygame.image.load("Sprites/Characters/chara_" + str(sel[1]) + "s.png") opal = [] for i in range(32): opal.append( ss.get_at(((16 + (8 * (i % 2))), (16 + (i // 2))))) bs = palette.palch(bs, sel[0], opal) ss = palette.palch(ss, sel[0], opal) except: bs = pygame.image.load("Sprites/NPC/Nazotchi.png") ss = pygame.image.load("Sprites/NPC/Nazo.png") opal = [] for i in range(32): opal.append( ss.get_at(((16 + (8 * (i % 2))), (16 + (i // 2))))) bs = palette.palch(bs, sel[0], opal) ss = palette.palch(ss, sel[0], opal) pss = pygame.Surface([32, 32]).convert() pss.fill((0, 255, 255)) pss.blit(bs, [-96, -32]) pss.set_colorkey((0, 255, 255)) pss.convert() else: pss = None pn = fnt.render(chd[2], 1, (0, 0, 100)) return (psp, pss, pn, pst) elif md == 3: spls = [] if len(chd[(sel * 6):]) > 5: a = 6 else: a = len(chd[(sel * 6):]) for j in range(a): l = [] for n in (chd[j + (sel * 6)][2] + [chd[j + (sel * 6)][1]]): try: ss = pygame.image.load("Sprites/Characters/chara_" + str(n) + "s.png") opal = [] for i in range(32): opal.append( ss.get_at( ((16 + (8 * (i % 2))), (16 + (i // 2))))) ss = palette.palch(ss, chd[j + (sel * 6)][0], opal) except: ss = pygame.image.load("Sprites/NPC/Nazo.png") opal = [] for i in range(32): opal.append( ss.get_at( ((16 + (8 * (i % 2))), (16 + (i // 2))))) ss = palette.palch(ss, chd[j + (sel * 6)][0], opal) st = pygame.Surface([16, 16]) st.fill((0, 255, 255)) st.blit(ss, [-16, 0]) st.set_colorkey((0, 255, 255)) st.convert() l.append(st) spls.append(l) return (spls) elif md == 4: spls = [] #print(chd) for i in range((sel * 24), ((sel + 1) * 24)): st = pygame.Surface([16, 16]) st.fill((0, 255, 255)) if format(chd, '0384b')[i] == '1': ss = pygame.image.load("Sprites/Characters/chara_" + str(i + 1) + "s.png") st.blit(ss, [-16, 0]) else: st.blit((lfnt.render("?", 1, (0, 0, 100))), [6, 5]) st.set_colorkey((0, 255, 255)) st.convert() spls.append(st) return (spls) tpborder, btborder, borderico = borders.getborders(avars[3][13], 1, 8, 0) hn = pygame.image.load("Sprites/Misc/menu/hngs.png").convert() hp = pygame.image.load("Sprites/Misc/menu/hpys.png").convert() sk = pygame.image.load("Sprites/Misc/menu/scks.png").convert() sl = pygame.image.load("Sprites/Misc/menu/slps.png").convert() male = pygame.image.load("Sprites/Misc/menu/male.png").convert() female = pygame.image.load("Sprites/Misc/menu/female.png").convert() mame = pygame.image.load("Sprites/Misc/menu/mas.png").convert() meme = pygame.image.load("Sprites/Misc/menu/mes.png").convert() kuchi = pygame.image.load("Sprites/Misc/menu/kus.png").convert() nofs = pygame.image.load("Sprites/Misc/menu/nos.png").convert() symlst = [nofs, mame, meme, kuchi] frnds = pygame.image.load("Sprites/Misc/bg/frndscr.png").convert() grave = pygame.image.load("Sprites/Misc/menu/grave.png").convert() ghost = pygame.image.load("Sprites/Misc/sick/ghost.png").convert() heart = pygame.image.load("Sprites/Misc/emo/heart.png").convert() arrow = pygame.image.load("Sprites/Misc/txtbox/arrow1.png").convert() fnt = pygame.font.Font("Sprites/Misc/font/Tama2.ttf", 16) lfnt = pygame.font.Font("Sprites/Misc/font/Tama1.ttf", 8) textbox = pygame.Surface([240, 112]).convert() textbox.fill((0, 255, 255)) global tl global ty tl = 0 ty = 0 drhl() dral() tl = 6 ty = 104 drhl() scrli = pygame.image.load("Sprites/Misc/txtbox/scrli.png").convert() clock = pygame.time.Clock() anifr = 0 sound = sounds.imprtsnd(avars) pygame.time.set_timer(USEREVENT + 1, int(1000 / ((5 * avars[3][3]) + 1))) if avars[3][3] == 0: avars[3][6] = time.strftime("%H:%M") while kr: screen = borders.drawborders(screen, avars, asprs, tpborder, btborder, borderico, fnt, 0, anifr, hn, hp, sk, sl) screen.blit(textbox, [0, 24]) if bopt == 0: if len(avars[avars[3][5]][32]) > 0: screen.blit((fnt.render("FRIENDS", 1, (0, 0, 100))), [8, 34]) else: screen.blit((fnt.render("FRIENDS", 1, (102, 102, 255))), [8, 34]) if avars[avars[3][5]][3] > 1: screen.blit((fnt.render("FAMILY", 1, (0, 0, 100))), [8, 50]) else: screen.blit((fnt.render("FAMILY", 1, (102, 102, 255))), [8, 50]) if len(avars[3][10]) > 0: screen.blit((fnt.render("GRAVEYARD", 1, (0, 0, 100))), [8, 66]) else: screen.blit((fnt.render("GRAVEYARD", 1, (102, 102, 255))), [8, 66]) screen.blit((fnt.render("TAMADEX", 1, (0, 0, 100))), [8, 82]) elif bopt == 1: screen.blit(scrli, [232, 128]) if avars[3][10][grvsel][4] < 385: screen.blit( (fnt.render(chnamelst[(avars[3][10][grvsel][4] - 1)], 1, (0, 0, 100))), [8, 34]) else: try: screen.blit( (fnt.render(extrchn[str(avars[3][10][grvsel][4])], 1, (0, 0, 100))), [8, 34]) except: screen.blit((fnt.render("???", 1, (0, 0, 100))), [8, 34]) if avars[3][10][grvsel][3] % 2 == 0: screen.blit(male, [216, 32]) else: screen.blit(female, [216, 32]) screen.blit((fnt.render(avars[3][10][grvsel][5], 1, (0, 0, 100))), [128, 54]) screen.blit((fnt.render((str(avars[3][10][grvsel][2]) + "G"), 1, (0, 0, 100))), [184, 72]) screen.blit((fnt.render( (str(avars[3][10][grvsel][1] // 86400) + " YEARS"), 1, (0, 0, 100))), [120, 90]) screen.blit(ghost, [12, 68]) screen.blit(grave, [47, 52]) screen.blit(gspr, [(57 + ((32 - gspr.get_width()) // 2)), (64 + ((32 - gspr.get_width()) // 2))]) screen.blit(gico, [(24 + (32 * len(pstages))), 108]) z = 0 while z < len(pstages): screen.blit(pstages[z], [(24 + (32 * z)), 108]) screen.blit(arrow, [(44 + (32 * z)), 112]) z += 1 elif bopt == 2: screen.blit(scrli, [232, 128]) screen.blit(frnds, [8, 32]) screen.blit(fspr, [(16 + ((32 - fspr.get_width()) // 2)), (40 + ((32 - fspr.get_width()) // 2))]) if avars[avars[3][5]][32][frsel][3] % 2 == 0: screen.blit(male, [16, 78]) else: screen.blit(female, [16, 78]) screen.blit(fbar, [(200 - (160 - (2 * avars[avars[3][5]][32][frsel][8]))), 94]) screen.blit(fun, [54, 38]) if avars[avars[3][5]][32][frsel][2] < 385: screen.blit((fnt.render( chnamelst[(avars[avars[3][5]][32][frsel][2] - 1)], 1, (0, 0, 100))), [54, 54]) else: try: screen.blit((fnt.render( extrchn[str(avars[avars[3][5]][32][frsel][2])], 1, (0, 0, 100))), [54, 54]) except: screen.blit((fnt.render("???", 1, (0, 0, 100))), [54, 54]) screen.blit(fcn, [54, 70]) elif bopt == 3: screen.blit((fnt.render("PARENTS", 1, (0, 0, 100))), [8, 34]) if avars[avars[3][5]][3] > 2: screen.blit((fnt.render("GRANDPARENTS", 1, (0, 0, 100))), [8, 50]) else: screen.blit((fnt.render("GRANDPARENTS", 1, (102, 102, 255))), [8, 50]) screen.blit((fnt.render("FAMILY TREE", 1, (0, 0, 100))), [8, 66]) elif bopt == 4 or bopt == 5: if avars[avars[3][5]][25 + (2 * (bopt == 5))][1] < 385: screen.blit((fnt.render( chnamelst[(avars[avars[3][5]][25 + (2 * (bopt == 5))][1] - 1)], 1, (0, 0, 100))), [8, 34]) else: try: screen.blit((fnt.render( extrchn[str( avars[avars[3][5]][25 + (2 * (bopt == 5))][1])], 1, (0, 0, 100))), [8, 34]) except: screen.blit((fnt.render("???", 1, (0, 0, 100))), [8, 34]) screen.blit( (fnt.render(avars[avars[3][5]][25 + (2 * (bopt == 5))][2], 1, (0, 0, 100))), [8, 50]) if avars[avars[3][5]][25 + (2 * (bopt == 5))][0] % 2 == 0: screen.blit(male, [216, 40]) else: screen.blit(female, [216, 40]) screen.blit( symlst[['no', 'ma', 'me', 'ku'].index( avars[avars[3][5]][25 + (2 * (bopt == 5))][4])], [8, 72]) screen.blit( symlst[['no', 'ma', 'me', 'ku'].index( avars[avars[3][5]][25 + (2 * (bopt == 5))][5])], [24, 88]) screen.blit(psp, [80, 72]) if len(avars[avars[3][5]][26 + (2 * (bopt == 5))]) > 0: screen.blit(heart, [112, 64]) screen.blit(pss, [128, 72]) screen.blit( symlst[['no', 'ma', 'me', 'ku'].index( avars[avars[3][5]][26 + (2 * (bopt == 5))][2])], [200, 72]) screen.blit( symlst[['no', 'ma', 'me', 'ku'].index( avars[avars[3][5]][26 + (2 * (bopt == 5))][3])], [216, 88]) for i in range(len(pst)): screen.blit(pst[i], [(24 + (32 * i)), 108]) if i < (len(pst) - 1): screen.blit(arrow, [(44 + (32 * i)), 112]) elif bopt == 6: screen.blit(scrli, [232, 128]) for j in range(len(spls)): for i in range(len(spls[j])): screen.blit(spls[j][i], [(24 + (32 * i)), (32 + (16 * j))]) if i < (len(spls[j]) - 1): screen.blit(arrow, [(44 + (32 * i)), (36 + (16 * j))]) elif bopt == 7: screen.blit(scrli, [232, 128]) for i in range(24): screen.blit((lfnt.render('%03d' % ((dexs * 24) + i + 1), 1, (0, 0, 100))), [(18 + (27 * (i % 8))), (60 + (24 * (i // 8)))]) screen.blit(spls[i], [(18 + (27 * (i % 8))), (44 + (24 * (i // 8)))]) elif bopt == 8: screen.blit(dchas[0], [8, 32]) screen.blit((lfnt.render(('%03d' % cen) + " / " + ["BABY", "CHILD", "TEEN", "ADULT", "SENIOR"][(cen > 16) + (cen > 48) + (cen > 132) + (cen > 378)], 1, (0, 0, 100))), \ [48, 37]) if cen < 385: screen.blit((fnt.render(chnamelst[cen - 1], 1, (0, 0, 100))), [48, 46]) else: try: screen.blit((fnt.render(extrchn[str(cen)], 1, (0, 0, 100))), [48, 46]) except: screen.blit((fnt.render("???", 1, (0, 0, 100))), [48, 46]) for i in range(7): screen.blit(dchas[i + 1], [(8 + (32 * i)), 80]) for event in pygame.event.get(): if event.type == QUIT: varsup.updtvrs(avars) kr = False pygame.quit() sys.exit() if event.type == KEYDOWN: if event.key in [303, 304]: spclk = True #TESTING #if event.key == K_d and bopt == 2: #f = avars[avars[3][5]][32] #f.pop(frsel) #avars[avars[3][5]][32] = f #bopt = 0 if event.type == KEYUP: if event.key in [303, 304]: spclk = False if event.type == MOUSEBUTTONDOWN: mp = event.pos d = (screen.get_size()[0] // 240) mp = ((mp[0] // d), (mp[1] // d)) pb = event.button + (spclk * (1 + (event.button > 2))) if pb in [2, 4]: clt = 0 if bopt == 1: pygame.mixer.stop() sound[2].play() if grvsel != (len(avars[3][10]) - 1): grvsel += 1 else: grvsel = 0 gspr, gico, pstages = cdspr(0, avars[3][10], grvsel) elif bopt == 2: pygame.mixer.stop() sound[2].play() if frsel != (len(avars[avars[3][5]][32]) - 1): frsel += 1 else: frsel = 0 fspr, fbar, fun, fcn = cdspr(1, avars[avars[3][5]][32], frsel) elif bopt == 6: pygame.mixer.stop() sound[2].play() if gensel != ((len(avars[avars[3][5]][29]) - 1) // 6): gensel += 1 else: gensel = 0 spls = cdspr(3, avars[avars[3][5]][29], gensel) elif bopt == 7: pygame.mixer.stop() sound[2].play() if dexs != 15: dexs += 1 else: dexs = 0 spls = cdspr(4, avars[3][23], dexs) elif pb == 5: clt = 0 if bopt == 1: pygame.mixer.stop() sound[2].play() if grvsel != 0: grvsel -= 1 else: grvsel = (len(avars[3][10]) - 1) gspr, gico, pstages = cdspr(0, avars[3][10], grvsel) elif bopt == 2: pygame.mixer.stop() sound[2].play() if frsel != 0: frsel -= 1 else: frsel = (len(avars[avars[3][5]][32]) - 1) fspr, fbar, fun, fcn = cdspr(1, avars[avars[3][5]][32], frsel) elif bopt == 6: pygame.mixer.stop() sound[2].play() if gensel != 0: gensel -= 1 else: gensel = ((len(avars[avars[3][5]][29]) - 1) // 6) spls = cdspr(3, avars[avars[3][5]][29], gensel) elif bopt == 7: pygame.mixer.stop() sound[2].play() if dexs != 0: dexs -= 1 else: dexs = 15 spls = cdspr(4, avars[3][23], dexs) elif pb == 1: clt = 0 if 138 < mp[1] < 158: if 228 < mp[0] < 240: sound[4].play() return (avars) if bopt == 0 and 8 < mp[0] < 232: if 64 < mp[1] < 80 and len(avars[3][10]) > 0: pygame.mixer.stop() sound[3].play() bopt = 1 grvsel = 0 gspr, gico, pstages = cdspr(0, avars[3][10], 0) if 32 < mp[1] < 48 and len(avars[avars[3][5]][32]) > 0: pygame.mixer.stop() sound[3].play() bopt = 2 frsel = 0 fspr, fbar, fun, fcn = cdspr( 1, avars[avars[3][5]][32], 0) if 48 < mp[1] < 64 and avars[avars[3][5]][3] > 1: pygame.mixer.stop() sound[3].play() bopt = 3 if 80 < mp[1] < 96: pygame.mixer.stop() sound[3].play() bopt = 7 dexs = 0 spls = cdspr(4, avars[3][23], dexs) elif bopt == 3 and 8 < mp[0] < 232: if 32 < mp[1] < 48: pygame.mixer.stop() sound[3].play() bopt = 4 psp, pss, pn, pst = cdspr(2, avars[avars[3][5]][25], avars[avars[3][5]][26]) if 48 < mp[1] < 64 and avars[avars[3][5]][3] > 2: pygame.mixer.stop() sound[3].play() bopt = 5 psp, pss, pn, pst = cdspr(2, avars[avars[3][5]][27], avars[avars[3][5]][28]) if 64 < mp[1] < 80: pygame.mixer.stop() sound[3].play() bopt = 6 gensel = 0 spls = cdspr(3, avars[avars[3][5]][29], 0) elif bopt == 7 and (14 < mp[0] < 226) and (( (mp[0] - 14) % 27) < 24) and (44 < mp[1] < 140): cen = ((mp[0] - 14) // 27) + (( (mp[1] - 44) // 24) * 8) + (dexs * 24) + 1 if format(avars[3][23], '0384b')[cen - 1] == '1': pygame.mixer.stop() sound[3].play() bopt = 8 dchas = [] l = [int('00060000', 16), int('F0060000', 16), int('0F060000', 16), int('00F60000', 16), \ int('0FF60000', 16), int('F0F60000', 16), int('FF060000', 16), int('FFF60000', 16)] for i in range(8): bs = pygame.image.load( "Sprites/Characters/chara_" + str(cen) + "b.png") ss = pygame.image.load( "Sprites/Characters/chara_" + str(cen) + "s.png") opal = [] for p in range(32): opal.append( ss.get_at(((16 + (8 * (p % 2))), (16 + (p // 2))))) bs = palette.palch(bs, l[i], opal) x = (bs.get_width() // 4) j = pygame.Surface([x, x]) j.fill((0, 255, 255)) j.blit(bs, [0, 0]) k = pygame.Surface([32, 32]) k.fill((0, 255, 255)) k.blit(j, [((32 - x) // 2), ((32 - x) // 2)]) k.set_colorkey((0, 255, 255)) k.convert() dchas.append(k) elif bopt == 8 and (8 < mp[0] < 40) and (32 < mp[1] < 64): pygame.mixer.stop() sound[4].play() bopt = 7 if event.type == USEREVENT + 1: if avars[3][3] == 0: avars[3][6] = time.strftime("%H:%M") else: avars[3][7] += 1 if avars[3][7] == 60: if int(avars[3][6][3:]) != 59: nhour = avars[3][6][:3] + ( "%02d" % (int(avars[3][6][3:]) + 1)) avars[3][6] = nhour else: nhour = ("%02d" % (int(avars[3][6][:2]) + 1)) + ":00" if nhour == "24:00": nhour = "00:00" avars[3][6] = nhour avars[3][7] = 0 if len(avars[0]) > 0: avars[0][2] += 1 if len(avars[1]) > 0: avars[1][2] += 1 if len(avars[2]) > 0: avars[2][2] += 1 chngsts = True clt += 1 if anifr < 23: anifr += 1 else: anifr = 0 if chngsts: avars = statusup.chngsts(avars) chngsts = False if clt > 29: return (avars) s = pygame.Surface([240, 160]).convert() s.blit(screen, [0, 0]) s = pygame.transform.scale( s, (screen.get_size()[0], screen.get_size()[1])) screen.blit(s, [0, 0]) clock.tick(16) pygame.display.update()
def cdspr(md, chd, sel): if md < 2: g = chd[sel][3] if md == 0: try: bs = pygame.image.load("Sprites/Characters/chara_" + str(chd[sel][4]) + "b.png") ss = pygame.image.load("Sprites/Characters/chara_" + str(chd[sel][4]) + "s.png") opal = [] for i in range(32): opal.append( ss.get_at(((16 + (8 * (i % 2))), (16 + (i // 2))))) bs = palette.palch(bs, g, opal) ss = palette.palch(ss, g, opal) except: bs = pygame.image.load("Sprites/NPC/Nazotchi.png") ss = pygame.image.load("Sprites/NPC/Nazo.png") opal = [] for i in range(32): opal.append( ss.get_at(((16 + (8 * (i % 2))), (16 + (i // 2))))) bs = palette.palch(bs, g, opal) ss = palette.palch(ss, g, opal) s = (bs.get_width() // 4) gspr = pygame.Surface([s, s]).convert() gspr.fill((0, 255, 255)) gspr.blit(bs, [0, 0]) gspr.set_colorkey((0, 255, 255)) gspr.convert() gico = pygame.Surface([16, 16]) gico.fill((0, 255, 255)) gico.blit(ss, [0, 0]) gico.set_colorkey((0, 255, 255)) gico.convert() pstages = [] for n in chd[sel][6]: try: ss = pygame.image.load("Sprites/Characters/chara_" + str(n) + "s.png") opal = [] for i in range(32): opal.append( ss.get_at(((16 + (8 * (i % 2))), (16 + (i // 2))))) ss = palette.palch(ss, g, opal) except: ss = pygame.image.load("Sprites/NPC/Nazo.png") opal = [] for i in range(32): opal.append( ss.get_at(((16 + (8 * (i % 2))), (16 + (i // 2))))) ss = palette.palch(ss, g, opal) st = pygame.Surface([16, 16]) st.fill((0, 255, 255)) st.blit(ss, [0, 0]) st.set_colorkey((0, 255, 255)) st.convert() pstages.append(st) return (gspr, gico, pstages) elif md == 1: try: bs = pygame.image.load("Sprites/Characters/chara_" + str(chd[sel][2]) + "b.png") ss = pygame.image.load("Sprites/Characters/chara_" + str(chd[sel][2]) + "s.png") opal = [] for i in range(32): opal.append( ss.get_at(((16 + (8 * (i % 2))), (16 + (i // 2))))) bs = palette.palch(bs, g, opal) ss = palette.palch(ss, g, opal) except: bs = pygame.image.load("Sprites/NPC/Nazotchi.png") ss = pygame.image.load("Sprites/NPC/Nazo.png") opal = [] for i in range(32): opal.append( ss.get_at(((16 + (8 * (i % 2))), (16 + (i // 2))))) bs = palette.palch(bs, g, opal) ss = palette.palch(ss, g, opal) s = (bs.get_width() // 4) fspr = pygame.Surface([s, s]).convert() fspr.fill((0, 255, 255)) if avars[avars[3][5]][32][frsel][8] < 14: fspr.blit(bs, [-(s * 3), 0]) elif avars[avars[3][5]][32][frsel][8] < 41: fspr.blit(bs, [0, 0]) elif avars[avars[3][5]][32][frsel][8] < 68: fspr.blit(bs, [-(s * 2), 0]) else: fspr.blit(bs, [-(s * 3), -(s * 1)]) fspr.set_colorkey((0, 255, 255)) fspr.convert() fbar = pygame.Surface([(160 - (2 * chd[sel][8])), 16]).convert() fbar.fill((102, 102, 102)) fun = fnt.render(chd[sel][0], 1, (0, 0, 100)) fcn = fnt.render(chd[sel][1], 1, (0, 0, 100)) return (fspr, fbar, fun, fcn) elif md == 2: try: bs = pygame.image.load("Sprites/Characters/chara_" + str(chd[1]) + "b.png") ss = pygame.image.load("Sprites/Characters/chara_" + str(chd[1]) + "s.png") opal = [] for i in range(32): opal.append( ss.get_at(((16 + (8 * (i % 2))), (16 + (i // 2))))) bs = palette.palch(bs, chd[0], opal) ss = palette.palch(ss, chd[0], opal) except: bs = pygame.image.load("Sprites/NPC/Nazotchi.png") ss = pygame.image.load("Sprites/NPC/Nazo.png") opal = [] for i in range(32): opal.append( ss.get_at(((16 + (8 * (i % 2))), (16 + (i // 2))))) bs = palette.palch(bs, chd[0], opal) ss = palette.palch(ss, chd[0], opal) psp = pygame.Surface([32, 32]).convert() psp.fill((0, 255, 255)) psp.blit(bs, [-96, -32]) psp.set_colorkey((0, 255, 255)) psp.convert() psp = pygame.transform.flip(psp, 1, 0) pst = [] for n in (chd[3] + [chd[1]]): try: ss = pygame.image.load("Sprites/Characters/chara_" + str(n) + "s.png") opal = [] for i in range(32): opal.append( ss.get_at(((16 + (8 * (i % 2))), (16 + (i // 2))))) ss = palette.palch(ss, chd[0], opal) except: ss = pygame.image.load("Sprites/NPC/Nazo.png") opal = [] for i in range(32): opal.append( ss.get_at(((16 + (8 * (i % 2))), (16 + (i // 2))))) ss = palette.palch(ss, chd[0], opal) st = pygame.Surface([16, 16]) st.fill((0, 255, 255)) st.blit(ss, [-16, 0]) st.set_colorkey((0, 255, 255)) st.convert() pst.append(st) if len(sel) > 0: try: bs = pygame.image.load("Sprites/Characters/chara_" + str(sel[1]) + "b.png") ss = pygame.image.load("Sprites/Characters/chara_" + str(sel[1]) + "s.png") opal = [] for i in range(32): opal.append( ss.get_at(((16 + (8 * (i % 2))), (16 + (i // 2))))) bs = palette.palch(bs, sel[0], opal) ss = palette.palch(ss, sel[0], opal) except: bs = pygame.image.load("Sprites/NPC/Nazotchi.png") ss = pygame.image.load("Sprites/NPC/Nazo.png") opal = [] for i in range(32): opal.append( ss.get_at(((16 + (8 * (i % 2))), (16 + (i // 2))))) bs = palette.palch(bs, sel[0], opal) ss = palette.palch(ss, sel[0], opal) pss = pygame.Surface([32, 32]).convert() pss.fill((0, 255, 255)) pss.blit(bs, [-96, -32]) pss.set_colorkey((0, 255, 255)) pss.convert() else: pss = None pn = fnt.render(chd[2], 1, (0, 0, 100)) return (psp, pss, pn, pst) elif md == 3: spls = [] if len(chd[(sel * 6):]) > 5: a = 6 else: a = len(chd[(sel * 6):]) for j in range(a): l = [] for n in (chd[j + (sel * 6)][2] + [chd[j + (sel * 6)][1]]): try: ss = pygame.image.load("Sprites/Characters/chara_" + str(n) + "s.png") opal = [] for i in range(32): opal.append( ss.get_at( ((16 + (8 * (i % 2))), (16 + (i // 2))))) ss = palette.palch(ss, chd[j + (sel * 6)][0], opal) except: ss = pygame.image.load("Sprites/NPC/Nazo.png") opal = [] for i in range(32): opal.append( ss.get_at( ((16 + (8 * (i % 2))), (16 + (i // 2))))) ss = palette.palch(ss, chd[j + (sel * 6)][0], opal) st = pygame.Surface([16, 16]) st.fill((0, 255, 255)) st.blit(ss, [-16, 0]) st.set_colorkey((0, 255, 255)) st.convert() l.append(st) spls.append(l) return (spls) elif md == 4: spls = [] #print(chd) for i in range((sel * 24), ((sel + 1) * 24)): st = pygame.Surface([16, 16]) st.fill((0, 255, 255)) if format(chd, '0384b')[i] == '1': ss = pygame.image.load("Sprites/Characters/chara_" + str(i + 1) + "s.png") st.blit(ss, [-16, 0]) else: st.blit((lfnt.render("?", 1, (0, 0, 100))), [6, 5]) st.set_colorkey((0, 255, 255)) st.convert() spls.append(st) return (spls)
def status(avars, asprs, screen): class Txtbx(pygame.sprite.Sprite): bxt = [] def __init__(self): super().__init__() box = pygame.image.load("Sprites/Misc/txtbox/box1.png").convert() image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (0, 0, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (8, 0, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (16, 0, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (0, 8, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (8, 8, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (16, 8, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (0, 16, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (8, 16, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (16, 16, 8, 8)) self.bxt.append(image) self.image = self.bxt[0] self.rect = self.image.get_rect() def update(self): self.image = self.bxt[tl] kr = True shft = False clt = 0 spclk = False stsopt = 0 chngsts = False chnamelst = ("BABYTCHI", "SHIROBABYTCHI", "PETITCHI", "SHIROPETITCHI", "PUCHITELETCHI", "MIMIFUWATCHI", "MAMEOTCHI", "MAMEKOTCHI", "PUCHICHOCOTCHI", "OMUTUTCHI", "MEMEOTCHI", "MEMEPUTCHI", "FUTABATCHI", "KURITCHI", "KUCHIOTCHI", "KUCHIKOTCHI", "TAMATCHI", "KUCHITAMATCHI", "HYURUTCHI", "MARUTCHI", "KINAKOMOTCHI", "HOSHITCHI", "TONGARITCHI", "HASHITAMATCHI", "HARUTCHI", "PUCHITCHI", "MIZUTAMATCHI", "HITODETCHI", "KURIBOTCHI", "MOHITAMATCHI", "MAMEBOTCHI", "MOUSETCHI", "MIMIPETCHI", "SAKURAMOTCHI", "SHIPPOTCHI", "SHIPPOKOTCHI", "MEMEBOTCHI", "AHIRUKUTCHI", "MEMEPETCHI", "BELLTCHI", "HANEOTCHI", "HANEKOTCHI", "KUCHIBOTCHI", "MATTARITCHI", "KUCHIPETCHI", "TOROROTCHI", "TSUNOOTCHI", "TSUNOKOTCHI", "OBOTCHI", "OJYOTCHI", "PIRORIROTCHI", "PIRORINTCHI", "MONAPATCHI", "MERUHETCHI", "KILALATCHI", "MAYUMARUTCHI", "Y. OYAJITCHI", "CHUCHUTCHI", "PROPELLERTCHI", "BATABATCHI", "Y. MAMETCHI", "Y. MIMITCHI", "HINOTAMATCHI", "ICHIGOTCHI", "ONIONTCHI", "NIKATCHI", "MAIMAITCHI", "PAINAPUTCHI", "HAWAINOTCHI", "HAWAIKOTCHI", "DARUMATCHI", "TOMATCHI", "MORITCHI", "MORUTCHI", "DAIYATCHI", "MIKAZUKITCHI", "NONOPOTCHI", "SHIRIPURITCHI", "COSMOTCHI", "RINGOTCHI", "Y. ANDROTCHI", "U. Y. MAROTCHI", "MAMEKATCHI", "TERUTERUKOTCHI", "P. TAMAKOKO", "HIKOTCHI", "UFOTCHI", "RAKUGOTCHI", "HINENEOTCHI", "BENZATCHI", "OHIGETCHI", "CHAMAMETCHI", "KIKITCHI", "NOKOBOTCHI", "HAPPABOUYATCHI", "SABOSABOTCHI", "KURIOTCHI", "PYUKITCHI", "DONGURITCHI", "YAKANTCHI", "U. Y. MAMETCHI", "ZOURITCHI", "CRACKERTCHI", "KABOTCHI", "GOURMETCHI", "Y. MEMETCHI", "BAKUTCHI", "IMOTCHI", "KIZATCHI", "HIYAYATCHI", "HANIKAMITCHI", "LOVESORATCHI", "RIONETCHI", "KUJAKUTCHI", "U. Y. VIOLETCHI", "BOKUHOSHITCHI", "NEOTCHI", "BOXERTCHI", "PUTCHICAKETCHI", "U. Y. MEMETCHI", "Y. KUCHIPATCHI", "Y. DOROTCHI", "KOROKOTCHI", "SHELLTCHI", "TENDOTCHI", "GOROGOROTCHI", "FUYOFUYOTCHI", "POKAPOKATCHI", "PANNAKOTCHI", "KOMETCHI", "U. Y. YATTATCHI", "HINATCHI", "PYONCHITCHI", "PYONKOTCHI", "ZATCHI", "OHIMETCHI", "KIWITCHI", "KIKOTCHI", "BILL", "HASHIZOUTCHI", "BILLOTCHI", "BILLKOTCHI", "SEKITORITCHI", "CHARITCHI", "MASKUTCHI", "ARUKOTCHI", "CHOMAMETCHI", "CHOHIMETCHI", "GINJIROTCHI", "OSHAMATCHI", "POCHITCHI", "NYATCHI", "KEROPYONTCHI", "KURITEN", "HIRATCHI", "PIRATCHI", "BUNBUNTCHI", "BUNKOTCHI", "MEGATCHI", "GANKOTCHI", "KABUTCHI", "PIPOTCHI", "ZUCCITCHI", "TAKOTCHI", "KABUTOTCHI", "GHOST DEVILTCHI", "NYOROTCHI", "KUSATCHI", "FURIKOTCHI", "LOVEZUKINTCHI", "MAIKUTCHI", "ONPUTCHI", "NEMUTCHI", "YONEPATCHI", "TAMAGOTCHI", "CAPSULETCHI", "MUMUTCHI", "RIBOTCHI", "BURGERTCHI", "OMURATCHI", "HATUGATCHI", "HANATCHI", "UHYOTCHI", "WATATCHI", "MUKUGETCHI", "POTETCHI", "DOROTCHI", "DECOTCHI", "MIMIYORITCHI", "BUTTERFLYTCHI", "TORATCHI", "HOHOTCHI", "KUROKOTCHI", "MASKTCHI", "HIDATCHI", "FLOWERTCHI", "TENGUTCHI", "WHALETCHI", "TEKETCHI", "TSUNOTCHI", "WARUSOTCHI", "KAERUTCHI", "GOZARUTCHI", "KUNOITCHI", "MARUMIMITCHI", "MIMIKOTCHI", "SUNNYTCHI", "ROSETCHI", "TAMASTATCHI", "ASHITCHI", "MAGICTCHI", "GOSUTCHI", "PHARAOTCHI", "JEWELTCHI", "SUNOPOTCHI", "POMPOMTCHI", "MAMETCHI", "MIMITCHI", "ZUKYUTCHI", "MAIDTCHI", "ANDROTCHI", "MAROTCHI", "KABUKITCHI", "MELODYTCHI", "KNIGHTTCHI", "YUMEMITCHI", "RIGHTTCHI", "SHIGUREHIMETCHI", "SMARTOTCHI", "NACHURATCHI", "GOTCHIMOTCHI", "AMAKUTCHI", "GURIGURITCHI", "CHOUCHOTCHI", "BUSHINOSUKETCHI", "MAJOKKOTCHI", "ACCHITCHI", "SHINOBINYATCHI", "SPACYTCHI", "GYPSYTCHI", "PIPOSPETCHI", "PICHIPITCHI", "WASHIKITCHI", "ANESANTCHI", "NANDETCHI", "HARPTCHI", "TENSAITCHI JR.", "CHANTOTCHI", "KUROMAMETCHI", "KIRARITCHI", "WAGASSIERTCHI", "PEROTCHI", "URA MAMETCHI", "HOROYOTCHI", "SAMURAITCHI", "TSUKKOMITCHI", "MATSURITCHI", "URA ZUKYUTCHI", "EIYUUTCHI", "MEGAMITCHI", "KINBATCHI", "UWASATCHI", "NECKTIETCHI", "TROPICATCHI", "SHINSHITCHI", "YUKINKOTCHI", "BOKUTCHI", "CHOKOMAKATCHI", "MOJAMOJATCHI", "NEENETCHI", "SHIMAGURUTCHI", "HIMETCHI", "KARAKUTCHI", "HOSHIGIRLTCHI", "TOSAKATCHI", "PONYTCHI", "TOGETCHI", "MEMETCHI", "SHIMASHIMATCHI", "VIOLETCHI", "PIEROTCHI", "P. TAMAKO", "SUKATCHI", "JULIETCHI", "SHOOTOTCHI", "MADONNATCHI", "DOYATCHI", "MIRAITCHI", "HEROTCHI", "AGETCHI", "DREAMITCHI", "DAZZILITCHI", "PAINTOTCHI", "WALTZTCHI", "AKASPETCHI", "GIRAGIRATCHI", "ORCHESTROTCHI", "HIMESPETCHI", "MOTETCHI", "LOVELITCHI", "OTOGITCHI", "NIJIFUWATCHI", "CELEBTCHI", "PRIMATCHI", "YASAGURETCHI", "URA MEMETCHI", "URA TOGETCHI", "URA VIOLETCHI", "RINKURUTCHI", "PIANITCHI", "GLASSTCHI", "CHANDELITCHI", "STARTCHI", "CLULUTCHI", "MAISUTATCHI", "COFFRETCHI", "MOGUMOGUTCHI", "FURIFURITCHI", "TACTTCHI", "MORIRITCHI", "MINOTCHI", "PUKATCHI", "TARAKOTCHI", "SEBIRETCHI", "KUCHIPATCHI", "YATTATCHI", "SPEPLANETCHI", "KOTOHIMETCHI", "YOTSUBATCHI", "HIMEBARATCHI", "SHIRIMOTCHI", "MOMOTCHI", "KUISHINBOTCHI", "WATAWATATCHI", "MONAKATCHI", "RAINBOWTCHI", "ORENETCHI", "CANDY PAKUPAKU", "DEBATCHI", "SHITEKITCHI", "CHARATCHI", "AMIAMITCHI", "P. TAMAHIKO", "HOTTEATCHI", "TENPATCHI", "URA DEBATCHI", "TOUGYUTCHI", "DECORATCHI", "URA KUCHIPATCHI", "URA YATTATCHI", "MORIJIKATCHI", "PATITCHI", "PIKAGOROTCHI", "PEKOPEKOTCHI", "OYAJITCHI", "ANTOINETCHI", "PAPARATCHI", "DEVILTCHI", "WOOLTCHI", "CLIONE DEVILTCHI", "RYOUTCHI", "KURONEKOTCHI", "TENSAITCHI", "CHIETCHI", "HYOTTOKOTCHI", "MUTSUKITCHI", "HAMJATCHI", "MAKIKO", "NIYANIYATCHI", "HANAGATATCHI", "NONBIRITCHI", "BEBICAPPUTCHI", "MUKIMUKITCHI", "KISEKITCHI", "OSUMOTCHI", "PUDDINGTCHI", "PUCHIPUTCHI", "MODELTCHI", "OJITCHI", "OTOKITCHI", "REXITCHI", "DANGO OBATCHI", "RYUJIJITCHI", "KIBABATCHI") extrchn = {} n = open(("CCharacters/Names.txt"), 'r') t = n.read().splitlines() for i in t: i = i.split(":") extrchn.update({i[0]: i[1].upper()}) def drbx(): tile = Txtbx() tile.update() textbox.blit(tile.image, [tx, ty]) def drhl(): global tx global tl tx = 0 drbx() tl += 1 while tx < 224: tx += 8 drbx() tx = 232 tl += 1 drbx() def dral(): global ty global tl while ty < 96: tl = 3 ty += 8 drhl() def icoanim(): if ((anifr / 12) - (anifr // 12)) < 0.5: ico = 1 else: ico = 2 ix = (176+ (22 * avars[3][5])) + ((16 - asprs[avars[3][5]][ico].get_width()) // 2) iy = 4 + ((16 - asprs[avars[3][5]][ico].get_height()) // 2) return(ico, ix, iy) tpborder, btborder, borderico = borders.getborders(avars[3][13], 1, 0, 0) hn = pygame.image.load("Sprites/Misc/menu/hngs.png").convert() hp = pygame.image.load("Sprites/Misc/menu/hpys.png").convert() sk = pygame.image.load("Sprites/Misc/menu/scks.png").convert() sl = pygame.image.load("Sprites/Misc/menu/slps.png").convert() fhng = pygame.image.load("Sprites/Misc/menu/hngf.png").convert() ehng = pygame.image.load("Sprites/Misc/menu/hnge.png").convert() fhpy = pygame.image.load("Sprites/Misc/menu/hpyf.png").convert() ehpy = pygame.image.load("Sprites/Misc/menu/hpye.png").convert() inti = pygame.image.load("Sprites/Misc/menu/inti.png").convert() styi = pygame.image.load("Sprites/Misc/menu/styi.png").convert() kndi = pygame.image.load("Sprites/Misc/menu/kndi.png").convert() humi = pygame.image.load("Sprites/Misc/menu/humi.png").convert() gori = pygame.image.load("Sprites/Misc/menu/gori.png").convert() pasi = pygame.image.load("Sprites/Misc/menu/pasi.png").convert() male = pygame.image.load("Sprites/Misc/menu/male.png").convert() female = pygame.image.load("Sprites/Misc/menu/female.png").convert() grpf = pygame.image.load("Sprites/Misc/menu/" + avars[avars[3][5]][12] + "s.png").convert() grpm = pygame.image.load("Sprites/Misc/menu/" + avars[avars[3][5]][13] + "s.png").convert() if avars[avars[3][5]][11] in ["ma", "me", "ku", "no"]: grp = pygame.image.load("Sprites/Misc/menu/" + avars[avars[3][5]][11] + "b.png").convert() else: grp = pygame.image.load("Sprites/Misc/menu/spb.png").convert() weis = pygame.image.load("Sprites/Misc/menu/weight.png").convert() weil = pygame.Surface((16, 16)).convert() weil.fill((255, 255, 255, 255)) s = pygame.image.load("Sprites/Misc/menu/weil.png").convert() w = avars[avars[3][5]][18] a = [4, 9, 19, 29][(avars[avars[3][5]][1] > 1) + (avars[avars[3][5]][1] > 2) + (avars[avars[3][5]][1] > 3)] b = [24, 39, 59, 74][(avars[avars[3][5]][1] > 1) + (avars[avars[3][5]][1] > 2) + (avars[avars[3][5]][1] > 3)] c = [44, 59, 79, 89][(avars[avars[3][5]][1] > 1) + (avars[avars[3][5]][1] > 2) + (avars[avars[3][5]][1] > 3)] weil.blit(s, [-(16 * ((w > a) + (w > b) + (w > c))), 0]) carel = pygame.Surface((16, 16)).convert() carel.fill((255, 255, 255, 255)) s = pygame.image.load("Sprites/Misc/menu/care.png").convert() c = avars[avars[3][5]][19] carel.blit(s, [-(16 * c), 0]) poot = pygame.image.load("Sprites/Misc/menu/poo.png").convert() pstages = [] if avars[avars[3][5]][1] > 1: g = avars[avars[3][5]][14] for n in avars[avars[3][5]][24]: ss = pygame.image.load("Sprites/Characters/chara_" + str(n) + "s.png") opal = [] for i in range(32): opal.append(ss.get_at(((16 + (8 * (i % 2))), (16 + (i // 2))))) ss = palette.palch(ss, g, opal) s = pygame.Surface([16, 16]) s.fill((0, 255, 255)) s.blit(ss, [0, 0]) s.set_colorkey((0, 255, 255)) s.convert() pstages.append(s) arrow = pygame.image.load("Sprites/Misc/txtbox/arrow1.png").convert() money = pygame.image.load("Sprites/Misc/menu/gotchipt.png").convert() fnt = pygame.font.Font("Sprites/Misc/font/Tama2.ttf", 16) lfnt = pygame.font.Font("Sprites/Misc/font/Tama1.ttf", 8) textbox = pygame.Surface([240, 112]).convert() textbox.fill((0, 255, 255)) global tl global ty tl = 0 ty = 0 drhl() dral() tl = 6 ty = 104 drhl() scrli = pygame.image.load("Sprites/Misc/txtbox/scrli.png").convert() hungt = lfnt.render("STOMACH", 1, (0, 0, 100)) happt = lfnt.render("MOOD", 1, (0, 0, 100)) intlb = lfnt.render("LOGIC", 1, (0, 128, 255)) stylb = lfnt.render("ARTISTRY", 1, (255, 128, 51)) kndlb = lfnt.render("KINDNESS", 1, (102, 255, 51)) humlb = lfnt.render("HUMOUR", 1, (153, 128, 0)) gorlb = lfnt.render("BEAUTY", 1, (0, 153, 128)) paslb = lfnt.render("PASSION", 1, (204, 0, 153)) inttx = fnt.render(("%03d" % avars[avars[3][5]][5]), 1, (0, 128, 255)) stytx = fnt.render(("%03d" % avars[avars[3][5]][6]), 1, (255, 128, 51)) kndtx = fnt.render(("%03d" % avars[avars[3][5]][7]), 1, (102, 255, 51)) humtx = fnt.render(("%03d" % avars[avars[3][5]][8]), 1, (153, 128, 0)) gortx = fnt.render(("%03d" % avars[avars[3][5]][9]), 1, (0, 153, 128)) pastx = fnt.render(("%03d" % avars[avars[3][5]][10]), 1, (204, 0, 153)) intftx = fnt.render("999", 1, (0, 128, 255)) styftx = fnt.render("999", 1, (255, 128, 51)) kndftx = fnt.render("999", 1, (102, 255, 51)) humftx = fnt.render("999", 1, (153, 128, 0)) gorftx = fnt.render("999", 1, (0, 153, 128)) pasftx = fnt.render("999", 1, (204, 0, 153)) intbox = pygame.Surface([72, 16]).convert() intbox.fill((0, 64, 128)) if avars[avars[3][5]][5] < 1000: intbox.fill((255, 255, 255), (1, 1, 70, 14)) intbox.fill((0, 128, 255), (1, 1, ((70 * avars[avars[3][5]][5]) // 1000), 14)) else: intbox.fill((0, 128, 255), (1, 1, 70, 14)) stybox = pygame.Surface([72, 16]).convert() stybox.fill((128, 64, 25)) if avars[avars[3][5]][6] < 1000: stybox.fill((255, 255, 255), (1, 1, 70, 14)) stybox.fill((255, 128, 51), (1, 1, ((70 * avars[avars[3][5]][6]) // 1000), 14)) else: stybox.fill((255, 128, 51), (1, 1, 70, 14)) kndbox = pygame.Surface([72, 16]).convert() kndbox.fill((51, 128, 25)) if avars[avars[3][5]][7] < 1000: kndbox.fill((255, 255, 255), (1, 1, 70, 14)) kndbox.fill((102, 255, 51), (1, 1, ((70 * avars[avars[3][5]][7]) // 1000), 14)) else: kndbox.fill((102, 255, 51), (1, 1, 70, 14)) humbox = pygame.Surface([72, 16]).convert() humbox.fill((76, 64, 0)) if avars[avars[3][5]][8] < 1000: humbox.fill((255, 255, 255), (1, 1, 70, 14)) humbox.fill((153, 128, 0), (1, 1, ((70 * avars[avars[3][5]][8]) // 1000), 14)) else: humbox.fill((153, 128, 0), (1, 1, 70, 14)) gorbox = pygame.Surface([72, 16]).convert() gorbox.fill((0, 76, 64)) if avars[avars[3][5]][9] < 1000: gorbox.fill((255, 255, 255), (1, 1, 70, 14)) gorbox.fill((0, 153, 128), (1, 1, ((70 * avars[avars[3][5]][9]) // 1000), 14)) else: gorbox.fill((0, 153, 128), (1, 1, 70, 14)) pasbox = pygame.Surface([72, 16]).convert() pasbox.fill((102, 0, 76)) if avars[avars[3][5]][10] < 1000: pasbox.fill((255, 255, 255), (1, 1, 70, 14)) pasbox.fill((204, 0, 153), (1, 1, ((70 * avars[avars[3][5]][10]) // 1000), 14)) else: pasbox.fill((204, 0, 153), (1, 1, 70, 14)) sound = sounds.imprtsnd(avars) clock = pygame.time.Clock() anifr = 0 pygame.time.set_timer(USEREVENT + 1, int(1000 / ((5 * avars[3][3]) + 1))) if avars[3][3] == 0: avars[3][6] = time.strftime("%H:%M") while kr: screen = borders.drawborders(screen, avars, asprs, tpborder, btborder, borderico, fnt, 0, anifr, hn, hp, sk, sl) ico, ix, iy = icoanim() screen.blit(textbox, [0, 24]) screen.blit(scrli, [232, 128]) if stsopt == 0: screen.blit(hungt, [8, 31]) for i in range(4): if avars[avars[3][5]][16] > i: screen.blit(fhng, [(16 + (24 * i)), 40]) else: screen.blit(ehng, [(16 + (24 * i)), 40]) screen.blit(happt, [128, 31]) for i in range(4): if avars[avars[3][5]][17] > i: screen.blit(fhpy, [(136 + (24 * i)), 40]) else: screen.blit(ehpy, [(136 + (24 * i)), 40]) screen.blit(intlb, [8, 55]) screen.blit(inti, [16, 64]) screen.blit(stylb, [8, 79]) screen.blit(styi, [16, 88]) screen.blit(kndlb, [8, 103]) screen.blit(kndi, [16, 112]) screen.blit(humlb, [120, 55]) screen.blit(humi, [128, 64]) screen.blit(gorlb, [120, 79]) screen.blit(gori, [128, 88]) screen.blit(paslb, [120, 103]) screen.blit(pasi, [128, 112]) if not shft: screen.blit(intbox, [40, 64]) screen.blit(stybox, [40, 88]) screen.blit(kndbox, [40, 112]) screen.blit(humbox, [152, 64]) screen.blit(gorbox, [152, 88]) screen.blit(pasbox, [152, 112]) else: if avars[avars[3][5]][5] < 1000: screen.blit(inttx, [40, 66]) else: screen.blit(intftx, [40, 66]) if avars[avars[3][5]][6] < 1000: screen.blit(stytx, [40, 90]) else: screen.blit(styftx, [40, 90]) if avars[avars[3][5]][7] < 1000: screen.blit(kndtx, [40, 114]) else: screen.blit(kndftx, [40, 114]) if avars[avars[3][5]][8] < 1000: screen.blit(humtx, [152, 66]) else: screen.blit(humftx, [152, 66]) if avars[avars[3][5]][9] < 1000: screen.blit(gortx, [152, 90]) else: screen.blit(gorftx, [152, 90]) if avars[avars[3][5]][10] < 1000: screen.blit(pastx, [152, 114]) else: screen.blit(pasftx, [152, 114]) elif stsopt == 1: if avars[avars[3][5]][15] < 385: screen.blit((fnt.render(chnamelst[(avars[avars[3][5]][15] - 1)], 1, (0, 0, 100))), [8, 34]) else: try: screen.blit((fnt.render(extrchn[str(avars[avars[3][5]][15])], 1, (0, 0, 100))), [8, 34]) except: screen.blit((fnt.render("???", 1, (0, 0, 100))), [8, 34]) #print('%08x' % avars[avars[3][5]][14]) if avars[avars[3][5]][14] % 2 == 0: screen.blit(male, [216, 32]) else: screen.blit(female, [216, 32]) screen.blit(grpf, [8, 56]) screen.blit(grpm, [104, 56]) screen.blit(grp, [40, 56]) screen.blit((fnt.render((str(avars[avars[3][5]][3]) + "G"), 1, (0, 0, 100))), [184, 58]) screen.blit((fnt.render((str((avars[avars[3][5]][2]) // 86400) + " YEARS"), 1, (0, 0, 100))), [8, 82]) if avars[avars[3][5]][33] > 3: screen.blit(poot, [120, 80]) screen.blit(carel, [136, 80]) screen.blit(weil, [152, 80]) screen.blit(weis, [168, 80]) screen.blit((fnt.render((str(avars[avars[3][5]][18] ) + "g"), 1, (0, 0, 100))), [184, 82]) screen.blit(asprs[avars[3][5]][ico], [(24 + (32 * len(pstages))), 104]) z = 0 while z < len(pstages): screen.blit(pstages[z], [(24 + (32 * z)), 104]) screen.blit(arrow, [(44 + (32 * z)), 108]) z += 1 elif stsopt == 2: screen.blit((fnt.render("USERNAME:"******"BIRTHDAY:", 1, (0, 0, 100))), [8, 66]) screen.blit((fnt.render(avars[3][1][:2], 1, (0, 0, 100))), [43, 82]) screen.blit((fnt.render("M", 1, (0, 0, 100))), [66, 82]) screen.blit((fnt.render(avars[3][1][2:], 1, (0, 0, 100))), [83, 82]) screen.blit((fnt.render("D", 1, (0, 0, 100))), [106, 82]) screen.blit((fnt.render("MONEY:", 1, (0, 0, 100))), [8, 98]) screen.blit((fnt.render(str(avars[3][2]), 1, (0, 0, 100))), [(92 - (10 * (len(str(avars[3][2]))))), 114]) screen.blit(money, [96, 112]) for event in pygame.event.get(): if event.type == QUIT: varsup.updtvrs(avars) kr = False pygame.quit() sys.exit() if event.type == KEYDOWN: #print(event.key) if event.key in [303, 304]: spclk = True if event.type == KEYUP: if event.key in [303, 304]: spclk = False if event.type == MOUSEBUTTONDOWN: mp = event.pos d = (screen.get_size()[0] // 240) mp = ((mp[0] // d), (mp[1] // d)) pb = event.button + (spclk * (1 + (event.button > 2))) if pb in [2, 4]: if 24 < mp[1] < 136: sound[2].play() if stsopt != 2: stsopt += 1 else: stsopt = 0 clt = 0 elif pb == 5: if 24 < mp[1] < 136: sound[2].play() if stsopt != 0: stsopt -= 1 else: stsopt = 2 clt = 0 elif pb == 1: if 138 < mp[1] < 158: if 228 < mp[0] < 240: sound[4].play() return(avars) clt = 0 elif pb == 3: if 24 < mp[1] < 136: shft = not shft clt = 0 if event.type == USEREVENT + 1: if avars[3][3] == 0: avars[3][6] = time.strftime("%H:%M") else: avars[3][7] += 1 if avars[3][7] == 60: if int(avars[3][6][3:]) != 59: nhour = avars[3][6][:3] + ("%02d" % (int(avars[3][6][3:]) + 1)) avars[3][6] = nhour else: nhour = ("%02d" % (int(avars[3][6][:2]) + 1)) + ":00" if nhour == "24:00": nhour = "00:00" avars[3][6] = nhour avars[3][7] = 0 if len(avars[0]) > 0: avars[0][2] += 1 if len(avars[1]) > 0: avars[1][2] += 1 if len(avars[2]) > 0: avars[2][2] += 1 chngsts = True clt += 1 if anifr < 23: anifr += 1 else: anifr = 0 if chngsts: avars = statusup.chngsts(avars) chngsts = False if clt > 29: return(avars) s = pygame.Surface([240, 160]).convert() s.blit(screen, [0, 0]) s = pygame.transform.scale(s, (screen.get_size()[0], screen.get_size()[1])) screen.blit(s, [0, 0]) clock.tick(16) pygame.display.update()