예제 #1
0
파일: GameServer.py 프로젝트: crempp/psg
	def __handleDownloadMap(data, msgID, client):
		''' Prepare and send requested map to client
			data (PyDatagramIterator): the list of data sent with this datagram
			msgID (Int): the message ID
			client (Connection): the connection that tendNehis datagram came from'''
		
		# Unpack message data
		id = data.getUint32()
		resp = 0
		
		filename = self._mapStore.getMap(id=id)['filename']
		mapString = self._mapStore.loadMapAsString(filename)
		
		if (mapString == None):
			LOG.debug('No such map')
			resp = 0
			mapString = ''
		else:
			LOG.debug('Sending map')
			resp = 1
			
		# Send response
		pkg = NetDatagram()
		pkg.addUint16(MSG_JOINGAME_RES)	
		pkg.addUint32(resp)
		pkg.addString(mapString)
		self._cWriter.send(pkg, client)
예제 #2
0
파일: GameServer.py 프로젝트: crempp/psg
	def __handleAuth(self, data, msgID, client):
		''' Try to authorize the connecting user, send the result.
			data (PyDatagramIterator): the list of data sent with this datagram
			msgID (Int): the message ID
			client (Connection): the connection that this datagram came from'''
		
		# Unpack message data
		username = data.getString()
		password = data.getString()
		auth = 0
		
		# Look for the username in the list of registered users
		for u in self.registeredUsers:
			if u.username == username:
				if u.connected:
					auth = 1
					self._console.printNotice('%s: User %s already connected'%(client.getAddress().getIpString(),username))
					break
				elif u.password != password:
					auth = 2
					self._console.printNotice('%s: User %s gave invalid password'%(client.getAddress().getIpString(),username))
					break
				else:
					auth = 3
					u.connect(client)
					self.connectedUsers.append(u)
					self._console.printNotice('%s: User %s connected with pass %s' %(client.getAddress().getIpString(),username,password))
		
		# Send response
		pkg = NetDatagram()
		pkg.addUint16(MSG_AUTH_RES)
		pkg.addUint32(auth)
		self._cWriter.send(pkg, client)
예제 #3
0
	def __sendJoinGameReq(self, id):
		''' Join a game on the server.
			id (int): the id of the game to join'''
			
		LOG.debug('Sending join game request')
		
		# Send Request
		if (self._connected and self._authorized):
			pkg = NetDatagram()
			pkg.addUint16(MSG_JOINGAME_REQ)
			pkg.addUint32(id)
			self._cWriter.send(pkg, self._tcpSocket)
예제 #4
0
	def _sendDownloadReq(type, id):
		''' Download a file from the server.'''
		
		LOG.debug("Downloading type=%s, id=%s"%(type, id))
		
		if (self._connected and self._authorized):
			pkg = NetDatagram()
			if (type == "MAP"):
				pkg.addUint16(MSG_DOWNLOADMAP_REQ)
				pkg.addUint32(id)
			elif (type == "UPDATE"):
				pkg.addUint16(MSG_DOWNLOADUPD_REQ)
				pkg.addUint32(id)
			self._cWriter.send(pkg, self._tcpSocket)
예제 #5
0
	def __sendNewGameReq(self, gamename, mapID, numplayers):
		''' Create a new game on the server.
			name (String): the name of the game
			mapID (String): the MD5 ID of the map
			maxplayers (Int): the max players allowed'''
			
		LOG.debug('Sending new game request %s'%map)
		
		# Send Request
		if (self._connected and self._authorized):
			pkg = NetDatagram()
			pkg.addUint16(MSG_NEWGAME_REQ)
			pkg.addString(gamename)
			pkg.addString(mapID)
			pkg.addUint32(numplayers)
			self._cWriter.send(pkg, self._tcpSocket)
예제 #6
0
파일: GameServer.py 프로젝트: crempp/psg
	def __handleGameList(self, data, msgID, client):
		''' Assemble a list of active games and send it to the requesting client.
			data (PyDatagramIterator): the list of data sent with this datagram
			msgID (Int): the message ID
			client (Connection): the connection that this datagram came from'''
		
		# Send response
		pkg = NetDatagram()
		pkg.addUint16(MSG_GAMELIST_RES)
		if (len(self.games) == 0):
			pkg.addString('EOT') # Nothing to transmit
		else:
			pkg.addString('SOT') # Start Of Transmission
			for i,g in enumerate(self.games):
				pkg.addInt32(g.id)
				pkg.addString(g.name)
				pkg.addUint32(g.numPlayers)
				pkg.addString(g.map.name)
				pkg.addString(g.mapFile)
				pkg.addUint32(g.startTime)
				pkg.addUint32(g.turnNumber)
				if i < len(self.games)-1:
					pkg.addString('T') # Still tranmitting
			pkg.addString('EOT') # End Of Transmission
		self._cWriter.send(pkg, client)
		
		self._console.printNotice('%s: Request for game list.' %(client.getAddress().getIpString()))
예제 #7
0
파일: GameServer.py 프로젝트: crempp/psg
	def __handleJoinGame(self, data, msgID, client):
		''' Add client to the requested game.
			data (PyDatagramIterator): the list of data sent with this datagram
			msgID (Int): the message ID
			client (Connection): the connection that tendNehis datagram came from'''
		
		# Unpack message data
		id = data.getUint32()
		resp = 0
		
		# Find the game
		game = None
		mapMD5 = "00000000000000000000000000000000"
		print self.games
		for g in self.games:
			if g.id == id:
				game = g
				mapMD5 = g.mapID
		
		if game == None:
			LOG.debug('No such game')
			resp = 0
		elif len(game.connections) >= game.numPlayers:
			LOG.debug('Game full')
			resp = 1
		else:
			game.addPlayer(client)
			LOG.debug('Ok, joining game')
			resp = 2
		
		# Send response
		pkg = NetDatagram()
		pkg.addUint16(MSG_JOINGAME_RES)
		pkg.addUint32(resp)
		pkg.addString(mapMD5)
		self._cWriter.send(pkg, client)
		self._console.printNotice('%s: Request to join game id %d, gave %d.'%(client.getAddress().getIpString(),id,resp))