예제 #1
0
	def imgNoise2D(self, size = 512, autoOctave = False):
		myImage=PNMImage(1,1)
		myImage.makeGrayscale()
		myImage.setMaxval( (2<<16)-1 )
		myImage.fill(0.5)
		
		octaves = self.numberOfOctaves
		if autoOctave == True:
			octaves = int(math.log(size,2))
			self.pNoise = range(0,octaves)
			random.seed(self.seed)
			for i in range(1,octaves):
				self.pNoise[i] = PerlinNoise2( 1, 1, 256, random.randint(1,10000))
		
		for o in range(1,octaves):
			
			freq = 2**o
			oldImage = myImage
			myImage = PNMImage(freq+1,freq+1)
			myImage.makeGrayscale()
			myImage.setMaxval( (2<<16)-1 )
			myImage.gaussianFilterFrom(1.0, oldImage)
			
			for x in range(0,freq):
				for y in range(0,freq):
					newNoise = (self.pNoise[o].noise( x, y)*(self.persistance**o)) / 2
					myImage.setGray(x,y, myImage.getGray(x,y) + newNoise)#*32)
			for i in range(0,freq+1):
				myImage.setGray(i,freq, myImage.getGray(i%freq,0))
				myImage.setGray(freq,i, myImage.getGray(0,i%freq))
		
		oldImage = myImage
		myImage = PNMImage(size,size)
		myImage.makeGrayscale()
		myImage.setMaxval( (2<<16)-1 )
		myImage.gaussianFilterFrom(1.0, oldImage)
		
		return myImage
예제 #2
0
	def run(self):
		size = 256
		pb = Perlin.Perlin( persistance = 0.500, smooth = False, seed = random.random() )
		myImage2 = pb.imgNoise2D(size,True)
		
		myImage=PNMImage(size,size)
		myImage.makeGrayscale()
		myImage.setMaxval( (2<<16)-1 )
		myImage.fill(0.5)
		line = lineDrawer.LineDrawer(myImage,(42,180),(13,253),13)
		
		for x in range(size):
			for y in range(size):
				gray = myImage.getGray(x,y) - 0.5
				gray = gray + (myImage2.getGray(x,y) - 0.5)
				myImage.setGray(x,y,gray + 0.5)
		

		self.myTexture.load(myImage)
예제 #3
0
class Heightfield(DirectObject):# threading.Thread):
	#def __init__(self):
	#	threading.Thread.__init__(self)#, name="test") 
	
	
	def __init__( self ):
		'''try:
			import psyco
			psyco.full()
		except ImportError:
			pass'''
		
		self.ts0 = TextureStage( 'dirtL0' )
		self.ts1 = TextureStage( 'dirtL1' )
		self.ts2 = TextureStage( 'dirtL3' )
		self.tex0 = loader.loadTexture( 'mud-tile.png' )
		
		self.mTerrainHeight = MAPSIZE*3
		self.mHorizontalScale = MAPSIZE/TEXSIZE
		
		size = int(TEXSIZE) + 1
		pb = Perlin.Perlin( persistance = 0.500, smooth = False, seed = random.random() )
		myImage2 = pb.imgNoise2D(size,True)
		
		self.myImage=PNMImage(size,size)
		self.myImage.makeGrayscale()
		self.myImage.setMaxval( (2<<16)-1 )
		
		line = lineDrawer.LineDrawer(self.myImage,(42,180),(13,240),30)
		
		for x in range(size):
			for y in range(size):
				if self.myImage.getGray(x,y) > myImage2.getGray(x,y):
					gray = self.myImage.getGray(x,y) - 0.5
				else:
					gray = myImage2.getGray(x,y) - 0.5
				self.myImage.setGray(x,y,gray + 0.5)
		
		#size = int(TEXSIZE) + 1
		#randSeed = random.random()
		#p1 = Perlin.Perlin( persistance = 0.500, smooth = False, seed = randSeed )
		#self.myImage = p1.imgNoise2D(size,True)
		
		self.terrain1 = GeoMipTerrain("myTerrain1")
		self.terrain2 = GeoMipTerrain("myTerrain2")
		self.setupHeightfield(self.terrain1)
		self.setupHeightfield(self.terrain2)
		
		self.terrain1.getRoot().reparentTo(render)
		self.terrain2.getRoot().reparentTo(render)
		
		self.accept( "g", self.flattenArea)
		self.accept( "u", self.updateWithNewImage)
	
	def setupHeightfield( self , terrain):
		
		terrain.setHeightfield(self.myImage)
		terrain.setBruteforce(True)
		
		terrain.setBlockSize(64)
		terrain.setNear(128)
		terrain.setFar(512)
		terrain.setFocalPoint(base.camera.getPos(render))
		
		taskMgr.add(self.updateTask, "update")
		
		mHeightFieldNode = terrain.getRoot()
		mHeightFieldNode.setPos( -MAPSIZE/2, -MAPSIZE/2, - self.mTerrainHeight/2)
		mHeightFieldNode.setSx(self.mHorizontalScale)
		mHeightFieldNode.setSy(self.mHorizontalScale)
		mHeightFieldNode.setSz(self.mTerrainHeight)
		
		terrain.generate()
		
		scale = 1.0
		mHeightFieldNode.setTexScale( self.ts0, scale, scale )
		mHeightFieldNode.setTexture( self.ts0, self.tex0, 1 )
		
		scale = 32.0
		mHeightFieldNode.setTexScale( self.ts1, scale, scale )
		mHeightFieldNode.setTexture( self.ts1, self.tex0, 1 )
		
		scale = 128.0
		mHeightFieldNode.setTexScale( self.ts2, scale, scale )
		mHeightFieldNode.setTexture( self.ts2, self.tex0, 1 )
		
	
	def flattenArea( self ):
		tilePos = (500,500)
		tileSize = (4000,4000)
		
		imgTilePos = self.world2MapPos(tilePos)
		imgTileSize = self.world2MapPos( (tilePos[0] + tileSize[0], tilePos[1] + tileSize[1]) )
		imgTileSize = (imgTileSize[0] - imgTilePos[0], imgTileSize[1] - imgTilePos[1])
		
		tileSquare = PNMImage(Filename("tile.png"))
		
		tileStamp = PNMImage(int(imgTileSize[0] * (5/3)),int(imgTileSize[1] * (5/3)))
		tileStamp.makeGrayscale()
		tileStamp.addAlpha()
		
		tileStamp.gaussianFilterFrom(1, tileSquare)
		
		count = 4
		total = 0.0
		
		selectXLow = int(imgTilePos[0] + imgTileSize[0] * 0.25)
		selectXHigh = int(imgTilePos[0] + imgTileSize[0] * 0.75)
		selectYLow = int(imgTilePos[1] + imgTileSize[1] * 0.25)
		selectYHigh = int(imgTilePos[1] + imgTileSize[1] * 0.75)
		
		total += self.myImage.getGray(selectXLow,selectYLow)
		total += self.myImage.getGray(selectXLow,selectYLow)
		total += self.myImage.getGray(selectXHigh,selectYHigh)
		total += self.myImage.getGray(selectXHigh,selectYHigh)
		average = total/count
		
		tileStamp.fill(average)
		
		edgeWidth = imgTilePos[0]*(1/3)
		
		self.myImage.blendSubImage(tileStamp, int( imgTilePos[0]-edgeWidth), 
											  int( imgTilePos[1]-edgeWidth), 
										0, 0, int(imgTileSize[0]*( 5/3 )  ), 
											  int(imgTileSize[1]*( 5/3 )  ), 1)
		
	def getCurrentTerrain(self):
		if self.terrain2.getRoot().isHidden():
			return self.terrain1
		else:
			return self.terrain2
	
	def getHiddenTerrain(self):
		if self.terrain1.getRoot().isHidden():
			return self.terrain1
		else:
			return self.terrain2
	
	def updateWithNewImage(self):
		posX = base.camera.getX()  + MAPSIZE/2
		posY = base.camera.getY()  + MAPSIZE/2
		if self.terrain2.getRoot().isHidden():
			self.terrain2.setHeightfield(self.myImage)
			self.terrain2.setFocalPoint(posX, posY)
			if Thread.isThreadingSupported():
				thread.start_new_thread(self.updateWithNewImageThread,(self.terrain2,1))
			else:
				self.updateWithNewImageThread(self.terrain2)
			self.terrain1.getRoot().hide()
			self.terrain2.getRoot().show()
			print "done"
		else:
			self.terrain1.setHeightfield(self.myImage)
			self.terrain1.setFocalPoint(posX, posY)
			if Thread.isThreadingSupported():
				thread.start_new_thread(self.updateWithNewImageThread,(self.terrain1,1))
			else:
				self.updateWithNewImageThread(self.terrain1)
			self.terrain2.getRoot().hide()
			self.terrain1.getRoot().show()
			print "done2"
		
			
	def updateWithNewImageThread(self,terrain,blag=1):
		terrain.update()
	
	def updateTask(self,task):
		posX = base.camera.getX(render)  + MAPSIZE/2
		posY = base.camera.getY(render)  + MAPSIZE/2
		self.getCurrentTerrain().setFocalPoint(posX, posY)
		self.getCurrentTerrain().update()
		return task.cont
	
	def world2MapPos( self, in_pos ):
		result = (0,0)
		if abs(in_pos[0]) <= MAPSIZE/2.0 and abs(in_pos[1]) <= MAPSIZE/2.0:
			posX = (in_pos[0] + MAPSIZE/2.0) / self.mHorizontalScale
			posY = (in_pos[1] + MAPSIZE/2.0) / self.mHorizontalScale
			result = (posX,posY)
		return result
	
	def get_elevation( self, in_pos ):
		result = 0
		if abs(in_pos[0]) <= MAPSIZE/2.0 and abs(in_pos[1]) <= MAPSIZE/2.0:
			posX = (in_pos[0] + MAPSIZE/2.0) / self.mHorizontalScale
			posY = (in_pos[1] + MAPSIZE/2.0) / self.mHorizontalScale
			result = (self.getCurrentTerrain().getElevation(posX ,posY ) * self.mTerrainHeight) - self.mTerrainHeight/2
		
		return result
예제 #4
0
class PerlinTest(DirectObject):
    def __init__(self):
        self.size = 64
        self.p = Perlin.Perlin(numberOfOctaves=10, persistance=0.75, smooth=False)
        self.myImage = PNMImage(self.size, self.size)
        self.myImage.makeGrayscale()
        self.myTexture = Texture()
        self.myImage.fill(0.5)
        self.myTexture.load(self.myImage)
        self.imageObject = OnscreenImage(image=self.myTexture, pos=(0, 0, 0))
        self.myList = [None] * (self.size)
        for a in range(self.size):
            self.myList[a] = [0.5] * (self.size)
        taskMgr.add(self.noiseTaskVerySmart, "perlinNoiseTask")
        self.startTime = time()
        self.noiseTaskVerySmart()
        self.accept("arrow_up", self.run)
        self.i = [None] * (self.size + 1)
        for x in range(0, self.size + 1):
            self.i[x] = [None] * (self.size + 1)

    def run(self):
        for a in range(self.size):
            self.myList[a] = [0.5] * (self.size)
        self.startTime = time()
        taskMgr.add(self.noiseTaskVerySmart, "perlinNoiseTask")

    def noiseTask(self, Task=None):
        numLines = 8
        if Task == None:
            y = 0
        else:
            y = Task.frame * numLines

        for yNum in range(0, numLines):
            for x in range(0, self.size):
                i = self.p.noise2D(float(x) / self.size, float(y + yNum) / self.size)
                self.myImage.setGray(x, y + yNum, (i + 1.0) / 2)

        self.myTexture.load(self.myImage)
        if Task != None:
            if self.size >= y + numLines:
                return Task.cont
            else:
                self.myTexture.load(self.myImage)
                print time() - self.startTime
                return Task.done

    def noiseTaskSmart(self, Task=None):
        if Task == None:
            o = 0
        else:
            o = Task.frame
        p = Perlin.Perlin(numberOfOctaves=1, smooth=False, seed=0)
        freq = 2 ** o
        for x in range(0, freq + 1):
            for y in range(0, freq + 1):
                self.i[x][y] = p.intNoise2D(x * freq, y * freq)

        for y in range(0, self.size):
            for x in range(0, self.size):
                intX = (x * freq) / self.size
                fraX = (float(x) * freq) / self.size - intX
                intY = (y * freq) / self.size
                i1 = p.linearInterpolate(self.i[intX][intY], self.i[intX + 1][intY], fraX)
                i2 = p.linearInterpolate(self.i[intX][intY + 1], self.i[intX + 1][intY + 1], fraX)
                interNoise = p.linearInterpolate(i1, i2, (float(y) * freq) / self.size - intY)
                self.myList[x][y] += interNoise * (0.75 ** o) / 2
                self.myImage.setGray(x, y, self.myList[x][y])

        self.myTexture.load(self.myImage)
        if Task != None:
            if freq < self.size:
                return Task.cont
            else:
                print time() - self.startTime
                return Task.done

    def noiseTaskVerySmart(self, Task=None):
        if Task == None:
            o = 0
        else:
            o = Task.frame
        p = Perlin.Perlin(numberOfOctaves=1, smooth=False, seed=0)
        freq = 2 ** o
        self.oldImage = self.myImage
        self.myImage = PNMImage(freq + 1, freq + 1)
        self.myImage.makeGrayscale()
        self.myImage.gaussianFilterFrom(1.0, self.oldImage)

        for x in range(0, freq + 1):
            for y in range(0, freq + 1):
                self.myImage.setGray(
                    x, y, self.myImage.getGray(x, y) + p.intNoise2D(x * freq, y * freq) * (0.75 ** o) / 2
                )

        self.myTexture.load(self.myImage)
        if Task != None:
            if freq < self.size:
                return Task.cont
            else:
                print time() - self.startTime
                return Task.done