def _process(self): printf("_flush_delay\n") _flush_delay() printf("about to call process_event\n") pgeif.process_event() printf("find out which event\n") if self._type == frame_event: cData = pgeif.get_cbuf() printf("cData len = %d\n", len(cData)) self._set_colour_contents(cData, len(cData)) fData = pgeif.get_fbuf() printf("fData len = %d\n", len(fData)) self._set_frame_contents(fData, len(fData)) draw_frame(self._cData, self._clength, self._fData, self._flength) pgeif.empty_fbuffer() pgeif.empty_cbuffer() elif self._type == collision_event: printf("collision event seen, in %f seconds\n", self.__etime) # pgeif.skip_until (self.__etime) collision(self._between())
def runbatch (t): if t < 0.0: t = 30.0 debugf ("runbatch (%f)\n", t) pgeif.check_objects () cData = pgeif.get_cbuf () fData = pgeif.get_fbuf () draw_frame (cData, len (cData), fData, len (fData)) pgeif.empty_fbuffer () pgeif.empty_cbuffer () nev = _get_next_event () acc = 0.0 while acc+nev._get_time () < t: old = acc acc = acc + nev._get_time () delay (nev._get_time ()) if int(acc) != int(old): printf ("%d/%d seconds completed %d%%\n", int (acc), int (t), int (acc*100.0/t)) # printf ("time %f out of %f seconds\n", acc, t) _process (nev) nev = _get_next_event ()
def _process (self): printf ("_flush_delay\n") _flush_delay () printf ("about to call process_event\n") pgeif.process_event (); printf ("find out which event\n") if self._type == frame_event: cData = pgeif.get_cbuf () printf ("cData len = %d\n", len (cData)) self._set_colour_contents (cData, len (cData)) fData = pgeif.get_fbuf () printf ("fData len = %d\n", len (fData)) self._set_frame_contents (fData, len (fData)) draw_frame (self._cData, self._clength, self._fData, self._flength) pgeif.empty_fbuffer () pgeif.empty_cbuffer () elif self._type == collision_event: printf ("collision event seen, in %f seconds\n", self.__etime) # pgeif.skip_until (self.__etime) collision (self._between ())
def runbatch(t): if t < 0.0: t = 30.0 debugf("runbatch (%f)\n", t) cData = pgeif.get_cbuf() fData = pgeif.get_fbuf() draw_frame(cData, len(cData), fData, len(fData)) pgeif.empty_fbuffer() pgeif.empty_cbuffer() nev = _get_next_event() acc = 0.0 while acc + nev._get_time() < t: old = acc acc = acc + nev._get_time() delay(nev._get_time()) if int(acc) != int(old): printf("%d/%d seconds completed %d%%\n", int(acc), int(t), int(acc * 100.0 / t)) # printf ("time %f out of %f seconds\n", acc, t) _process(nev) nev = _get_next_event()
def runpy(t=-1, ep=None): pgeif.use_time_delay(False) cData = pgeif.get_cbuf() fData = pgeif.get_fbuf() draw_frame(cData, len(cData), fData, len(fData)) pgeif.empty_fbuffer() pgeif.empty_cbuffer() nev = _post_event(_get_next_event()) fin = _post_event(_finish_event(t)) while True: for e in pygame.event.get(): if e.type == USEREVENT: if e.pge_event == fin: return else: _process(e.pge_event) nev = _post_event(_get_next_event()) else: if ep != None: if nev._get_time() >= cur_time(): pgeif.advance_time(cur_time()) ep(e)
def runpy (t=-1, ep=None): pgeif.use_time_delay (False) cData = pgeif.get_cbuf () fData = pgeif.get_fbuf () draw_frame (cData, len (cData), fData, len (fData)) pgeif.empty_fbuffer () pgeif.empty_cbuffer () ev = _get_next_event () nev = _post_event (ev, ev._get_time ()) fin = _post_event (_finish_event (t), t) while True: for e in pygame.event.get(): if e.type == USEREVENT: if e.pge_event == fin: return else: _process (e.pge_event) ev = _get_next_event () nev = _post_event (ev, ev._get_time ()) else: if ep != None: if nev._get_time () >= cur_time (): pgeif.advance_time (cur_time ()) ep (e)