def populate_panel(self): """ Render the entire Toolkit panel. """ # slight hack here but first ensure that the panel is empty photoshop.clear_panel() # now add the context item on top of the main panel self._add_context_buttons() # now enumerate all items and create panel objects for them panel_items = [] for (cmd_name, cmd_details) in self._engine.commands.items(): panel_items.append(AppCommand(cmd_name, cmd_details)) self._engine.log_debug("panel_items: %s", panel_items) # now go through all of the panel items. # separate them out into various sections commands_by_app = {} for cmd in panel_items: if cmd.get_type() == "context_menu": # context menu! cmd.add_button() else: # normal menu app_name = cmd.get_app_name() if app_name is None: # un-parented app app_name = "Other Items" if not app_name in commands_by_app: commands_by_app[app_name] = [] commands_by_app[app_name].append(cmd) # now add all apps to main panel self._add_app_buttons(commands_by_app)
def populate_panel(self): """ Render the entire Toolkit panel. """ # slight hack here but first ensure that the panel is empty photoshop.clear_panel() # now add the context item on top of the main panel self._add_context_buttons() # now enumerate all items and create panel objects for them panel_items = [] for (cmd_name, cmd_details) in self._engine.commands.items(): panel_items.append( AppCommand(cmd_name, cmd_details) ) self._engine.log_debug("panel_items: %s", panel_items) # now go through all of the panel items. # separate them out into various sections commands_by_app = {} for cmd in panel_items: if cmd.get_type() == "context_menu": # context menu! cmd.add_button() else: # normal menu app_name = cmd.get_app_name() if app_name is None: # un-parented app app_name = "Other Items" if not app_name in commands_by_app: commands_by_app[app_name] = [] commands_by_app[app_name].append(cmd) # now add all apps to main panel self._add_app_buttons(commands_by_app)
def destroy_panel(self): photoshop.clear_panel()