예제 #1
0
#========================================

# load model_loadmodel
mymodel = Model(file_string='models/Triceratops/Triceratops.egg',
                name='Triceratops', x=0, y=-1, z=40,
                sx=0.005, sy=0.005, sz=0.005)
mymodel.set_shader(shader)

# Fetch key presses
mykeys = Keyboard()

while 1:
  DISPLAY.clear()

  mymodel.draw()
  mymodel.rotateIncZ(0.001)
  mymodel.rotateIncX(-0.00317543)
  mymodel.rotateIncY(0.11)

  k = mykeys.read()
  if k >-1:
    if k==112: screenshot('Triceratops.jpg')
    elif k==27:
      mykeys.close()
      DISPLAY.destroy()
      break
    else:
      print(k)

  DISPLAY.swap_buffers()
예제 #2
0
                x=0,
                y=-1,
                z=40,
                sx=0.005,
                sy=0.005,
                sz=0.005)
mymodel.set_shader(shader)

# Fetch key presses
mykeys = Keyboard()

while 1:
    DISPLAY.clear()

    mymodel.draw()
    mymodel.rotateIncZ(0.001)
    mymodel.rotateIncX(-0.00317543)
    mymodel.rotateIncY(0.11)

    k = mykeys.read()
    if k > -1:
        if k == 112: screenshot('Triceratops.jpg')
        elif k == 27:
            mykeys.close()
            DISPLAY.destroy()
            break
        else:
            print(k)

    DISPLAY.swap_buffers()
예제 #3
0
# setup matrices
mtrx = Matrix()

#create a light
mylight = Light(0,1,1,1,"",10,10,0)
mylight.on()

while 1:
  display.clear()

  mtrx.identity()
  mtrx.translate(0,2,-5)

  mymodel.draw()
  mymodel.rotateIncY(1.0)
  mymodel.rotateIncX(1.3)

  k = mykeys.read()
  if k >-1:
    if k==112: display.screenshot("teapot.jpg")
    elif k==27:
      mykeys.close()
      texs.deleteAll()
      display.destroy()
      break
    else:
      print k

  display.swapBuffers()
예제 #4
0
파일: LoadModel.py 프로젝트: akissu/pi3d
#========================================
# load bump and reflection textures
bumptex = Texture("textures/floor_nm.jpg")
shinetex = Texture("textures/stars.jpg")

# load model_loadmodel
mymodel = Model(file_string='models/teapot.egg', name='teapot', x=0, y=0, z=10)
mymodel.set_shader(shader)
# material is set in the file
mymodel.set_normal_shine(bumptex, 4.0, shinetex, 0.2, is_uv = False)

# Fetch key presses
mykeys = Keyboard()

while DISPLAY.loop_running():
  mymodel.draw()
  mymodel.rotateIncY(2.0)
  mymodel.rotateIncZ(0.1)
  mymodel.rotateIncX(0.3)

  k = mykeys.read()
  if k >-1:
    if k == 112:
      screenshot('teapot.jpg')
    elif k==27:
      mykeys.close()
      DISPLAY.close()
      break
    else:
      print(k)