def main_loop(self): """Run the main game loop. """ try: fps = 40 clock = pygame.time.Clock() self._initialize() self._pm.hook.pibooth_startup(cfg=self._config, app=self) self._machine.set_state('wait') while True: events = list(pygame.event.get()) if self.find_quit_event(events): break if self.find_fullscreen_event(events): self._window.toggle_fullscreen() event = self.find_resize_event(events) if event: self._window.resize(event.size) if not self._menu and self.find_settings_event(events): self.camera.stop_preview() self.leds.off() self._menu = PiConfigMenu(self._window, self._config, self.count) self._menu.show() self.leds.blink(on_time=0.1, off_time=1) elif self._menu and self._menu.is_shown(): self._menu.process(events) elif self._menu and not self._menu.is_shown(): self.leds.off() self._initialize() self._machine.set_state('wait') self._menu = None else: self._machine.process(events) pygame.display.update() clock.tick( fps ) # Ensure the program will never run at more than <fps> frames per second except Exception as ex: LOGGER.error(str(ex), exc_info=True) LOGGER.error(get_crash_message()) finally: self._pm.hook.pibooth_cleanup(app=self) pygame.quit()
def state_failsafe_enter(self, win): win.show_oops() self.failed_view_timer.start() LOGGER.error(get_crash_message())