def __startscreen(self) -> None: self.__l = 1 #level self.__d = SimonGame.DURATION #initial note duration self.__u = SimonGame.SIMON #current user self.__t = 0 #tries self.__c = [12, 6, 10, 10, 12, 10, 12, 12, 12, 12] #character widths #draw start screen exp.set_pen(self.__pal(5)) exp.clear() exp.set_pen(self.__pal(2)) exp.text('DO SAME', 10, 20, 235, 6) exp.set_pen(0) exp.text('by: OneMadGypsy 2021', 10, 60, 240, 1) exp.text('A = Easy 10', 40, 100, 240, 2) exp.text('B = Medium 15', 40, 120, 240, 2) exp.text('X = Hard 25', 40, 140, 240, 2) exp.text('Y = Nightmare 50', 40, 160, 240, 2) exp.update() dfclt = [10, 15, 5, 50] #difficulties self.__sl = 0 #sequence length #wait for difficulty selection while not self.__sl: for n in range(4): if exp.is_pressed(n): self.__sl = dfclt[n] break self.__s = [randint(0, 3) for _ in range(self.__sl)] #sequence self.__gameboard() #draw gameboard sleep(1) #pause 1 second for player to prepare self.__gameloop() #start game
def __gameboard(self, seq: int = -1, user: bool = False) -> int: bt, tn = -1, -1 exp.set_pen(0) exp.clear() #draw squares ~ capture button presses (if avail) OR Simon ~ store button tone for n, d in enumerate([2093, 2249, 2637, 2794]): p = ((exp.is_pressed(n) and user) or (n == seq)) bt = n if p else bt tn = d if p else tn x, y = (n > 1) * 120, (n % 2) * 120 exp.set_pen(self.__pal(n + 8)) exp.rectangle(x + 2, y + 2, 116, 116) exp.set_pen(self.__pal(n + (4 * p))) exp.rectangle(x + 7, y + 7, 106, 106) #center circle for level display exp.set_pen(0) exp.circle(120, 120, 40) exp.set_pen(self.__pal(12)) exp.circle(120, 120, 36) exp.set_pen(self.__pal(13)) exp.circle(120, 120, 31) exp.set_pen(65535) #find x for center placement of level display if self.__l < 10: c = self.__c[self.__l] else: a = self.__l // 10 b = self.__l - int(a * 10) c = self.__c[a] + self.__c[b] #display level number exp.text("{}".format(self.__l), 121 - c, 108, 160, 4) exp.update() return bt, tn
# reads from Pico's temp sensor and converts it into a more manageable number sensor_temp = machine.ADC(4) conversion_factor = 3.3 / (65535) i = 0 while True: # the following two lines do some maths to convert the number from the temp sensor into celsius reading = sensor_temp.read_u16() * conversion_factor temperature = round(27 - (reading - 0.706) / 0.001721) # this if statement clears the display once the graph reaches the right hand side of the display if i >= (width + 1): i = 0 display.set_pen(0, 0, 0) display.clear() # chooses a pen colour based on the temperature display.set_pen(0, 255, 0) if temperature > 20: display.set_pen(255, 0, 0) if temperature < 13: display.set_pen(0, 0, 255) # draws the reading as a tall, thin rectangle display.rectangle(i, height - (temperature * 6), 6, height) # draws a white background for the text display.set_pen(255, 255, 255) display.rectangle(1, 1, 65, 33)
i = i % 6 if i == 0: return v, t, p if i == 1: return q, v, p if i == 2: return p, v, t if i == 3: return p, q, v if i == 4: return t, p, v if i == 5: return v, p, q h = 0 while True: h += 1 r, g, b = [int(255 * c) for c in hsv_to_rgb(h / 360.0, 1.0, 1.0)] # rainbow magic display.set_pen(r, g, b) # Set pen to a converted HSV value display.clear() # Fill the screen with the colour display.set_pen(0, 0, 0) # Set pen to black display.text("pico disco!", 25, 20, 240, 6) # Add some text display.text("\o/ \o/ \o/ \o/ \o/ \o/ \o/ \o/ \o/", 25, 120, 240, 4) # and some more text display.text("oontz oontz oontz", 25, 220, 240, 2) # and a bit more tiny text display.update() # Update the display utime.sleep(1.0 / 60)
import time import picoexplorer as explorer width = explorer.get_width() height = explorer.get_height() display_buffer = bytearray(width * height * 2) # 2-bytes per pixel (RGB565) explorer.init(display_buffer) explorer.set_audio_pin(0) i = 1 while True: explorer.set_pen(120, 40, 60) explorer.clear() adc0 = int(explorer.get_adc(0) * 120) adc1 = int(explorer.get_adc(1) * 120) adc2 = int(explorer.get_adc(2) * 120) explorer.set_pen(255, 255, 255) explorer.text("ADC0:", 20, 20, 100) explorer.text("ADC1:", 20, 40, 100) explorer.text("ADC2:", 20, 60, 100) explorer.set_pen(adc0 * 2, 0, 0) explorer.circle(90 + adc0, 26, 10) explorer.set_pen(0, adc1 * 2, 0)
def clear(): # this function clears Pico Explorer's screen to black display.set_pen(0, 0, 0) display.clear() display.update()
def birdgame(width, height): #colours brightwhite = display.create_pen(255, 255, 255) white = display.create_pen(155, 155, 155) red = display.create_pen(155, 0, 0) green = display.create_pen(0, 155, 0) brown = display.create_pen(210, 105, 30) skyblue = display.create_pen(50, 50, 115) black = display.create_pen(0, 0, 0) birdgrid = [ "00000011111100000", "00001144441510000", "00014444415551000", "00014444415515100", "01111444415515100", "15555144415555100", "15555514441555100", "14555414444111110", "01444144441333331", "00111222213111110", "00001222221333100", "00000112222111100", "00000001111000000" ] def drawbird(x, y, zoom): #draw the bird row = 0 col = 0 for line in birdgrid: #print(line) for pixel in line: #print(pixel) colour = str(pixel) if colour != "0": if colour == "1": display.set_pen(black) if colour == "2": display.set_pen(green) if pixel == "3": display.set_pen(brown) if pixel == "4": display.set_pen(red) if pixel == "5": display.set_pen(white) display.rectangle(x + (col * zoom), y + (row * zoom), zoom, zoom) col += 1 row += 1 col = 0 class Bird: def __init__(self, x, y): self.x = x self.y = y self.flying = True self.crashed = False class Pillar: def __init__(self, x, hole): self.x = x self.holetop = hole self.holebottom = hole + 70 bird = Bird(5, 20) colonade = [] score = 0 # reset def reset(): x = 0 for i in range(0, 3): hole = random.randint(1, height - 100) colonade.append(Pillar(x + 100, hole)) x += int(width / 3) reset() while bird.flying: display.set_pen(skyblue) display.clear() #draw the pillars for pillar in colonade: display.set_pen(white) display.rectangle(pillar.x, 0, 10, height) display.set_pen(skyblue) display.rectangle(pillar.x, pillar.holetop, 10, 70) if not bird.crashed: if pillar.x > -10: pillar.x -= 1 else: pillar.x = width hole = random.randint(1, height - 100) pillar.holetop = hole pillar.holebottom = hole + 50 score += 1 if pillar.x < 39 and pillar.x > 6: if bird.y < pillar.holetop or bird.y + 28 > pillar.holebottom: bird.crashed = True #draw the bird drawbird(bird.x, bird.y, 2) #draw score display.set_pen(white) display.text(str(score), width - 70, 5, 1, 5) #move the bird if not bird.crashed: if display.is_pressed(display.BUTTON_A): #flap if bird.y > -22: bird.y -= 3 else: if bird.y < height - 25: bird.y += 3 if display.is_pressed(display.BUTTON_B): colonade = [] reset() bird.y = 20 bird.crashed = False display.update()
def clear(): # this function clears Pico Explorer's screen to black explorer.set_pen(0, 0, 0) explorer.clear() explorer.update()
def clear(): display.set_pen(0, 0, 0) display.clear() display.update()
button = anykey() if button == buttons[colours[i] - 1]: lightup(colours[i], True) say("Your Turn") i += 1 else: exp.set_tone(150) wrong.off() say("Wrong!") playing = False i = difficulty + 1 time.sleep(1) all(False) wrong.on() say("Your turn") shhh() if playing: difficulty = difficulty + 1 exp.set_pen(black) exp.clear() exp.update() all(False) exp.update() while True: attract() game()
def blk(self): display.set_pen(0, 0, 0) display.clear() display.update()