def exit(self): from pig.gamedata import get_gamedata PigDirector.paused = False PigDirector.project_started = False if self.restart: gamedata = get_gamedata() PigDirector.set_scene( gamedata.start_sceneclass)
def exit(self): from pig.gamedata import get_gamedata PigDirector.paused = False PigDirector.project_started = False if self.restart: gamedata = get_gamedata() PigDirector.set_scene(gamedata.start_sceneclass)
def _get_shell_info(self): "_get_shell_info()->info for pug's open_shell command" rootObject = self rootLabel = self._get_shell_name() locals = {} import pig.actions for action in dir(pig.actions): if action[0] != "_": locals[action] = getattr(pig.actions, action) locals['_gamedata'] = get_gamedata() locals[rootLabel] = self return dict(rootObject=rootObject, rootLabel=rootLabel, locals=locals)
def _get_shell_info(self): "_get_shell_info()->info for pug's open_shell command" rootObject = self rootLabel = self._get_shell_name() locals={} import pig.actions for action in dir(pig.actions): if action[0] != "_": locals[action]=getattr(pig.actions,action) locals['_gamedata'] = get_gamedata() locals[rootLabel] = self return dict(rootObject=rootObject,rootLabel=rootLabel,locals=locals)