예제 #1
0
파일: paddle.py 프로젝트: kimthuy/pingpong
 def move(self, rel_x, rel_y):
     self.pos[0] += self.dt * rel_x
     self.pos[1] -= self.dt * rel_y
     self.pos[0] = Utils.clamp(self.pos[0], 0,
                               self.screen_size[0] - self.dim[0])
     self.pos[1] = Utils.clamp(self.pos[1], 0,
                               self.screen_size[1] - self.dim[1])
예제 #2
0
 def play(self):
     clock = pygame.time.Clock()
     while True:
         if not self.get_input() or self.stop:
             break
         self.update()
         self.move()
         if Setting.PLAY_MODE == Setting.SINGLE_MODE:
             self.ai_move()
         self.draw()
         clock.tick(60)
         self.dt = 1.0 / Utils.clamp(clock.get_fps(), 30, 90)
예제 #3
0
 def play(self):
     clock = pygame.time.Clock()
     while True:
         if not self.get_input() or  self.stop:
             break
         self.update()
         self.move()
         if Setting.PLAY_MODE == Setting.SINGLE_MODE:
             self.ai_move()
         self.draw()
         clock.tick(60)
         self.dt = 1.0/Utils.clamp(clock.get_fps(), 30, 90)
예제 #4
0
 def ai_move(self):
     move_speed = 5
     if self.balls and self.balls[0].speed[0] < 0:
         for paddle in self.players[0].paddles:
             if abs(paddle.pos[1]-self.balls[0].pos[1]) > 50:
                 if paddle.pos[1] > self.balls[0].pos[1]:
                     paddle.pos[1] -= move_speed
                 else:
                     paddle.pos[1] += move_speed
             else:
                 paddle.pos[1] = self.balls[0].pos[1] - paddle.dim[1]/2
             # paddle.pos[1] += 5
         paddle.pos[1] = Utils.clamp(paddle.pos[1], 0, self.screen_size[1] - paddle.dim[1])
예제 #5
0
 def ai_move(self):
     move_speed = 5
     if self.balls and self.balls[0].speed[0] < 0:
         for paddle in self.players[0].paddles:
             if abs(paddle.pos[1] - self.balls[0].pos[1]) > 50:
                 if paddle.pos[1] > self.balls[0].pos[1]:
                     paddle.pos[1] -= move_speed
                 else:
                     paddle.pos[1] += move_speed
             else:
                 paddle.pos[1] = self.balls[0].pos[1] - paddle.dim[1] / 2
             # paddle.pos[1] += 5
         paddle.pos[1] = Utils.clamp(paddle.pos[1], 0,
                                     self.screen_size[1] - paddle.dim[1])