예제 #1
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파일: jbutler.py 프로젝트: hecanjog/jbutler
def fade(snd, time=dsp.mstf(1)):
    first = dsp.cut(snd, 0, time)
    middle = dsp.cut(snd, time, dsp.flen(snd) - (time * 2))
    last = dsp.cut(snd, dsp.flen(middle) + time, time)

    snd = dsp.env(first, 'line') + middle + dsp.env(last, 'phasor')
    
    return snd
예제 #2
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def fade(snd, time=dsp.mstf(1)):
    first = dsp.cut(snd, 0, time)
    middle = dsp.cut(snd, time, dsp.flen(snd) - (time * 2))
    last = dsp.cut(snd, dsp.flen(middle) + time, time)

    snd = dsp.env(first, 'line') + middle + dsp.env(last, 'phasor')

    return snd
예제 #3
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파일: jbutler.py 프로젝트: hecanjog/jbutler
def ding(tone, tlength=88200, nlength=1000):

    def sequence(tonic='g'):
        numdegrees = dsp.randint(2, 8)
        degrees = [1,5,8,11,12]
        #scale = [ dsp.randchoose(degrees) for i in range(numdegrees) ]
        scale = degrees[dsp.randint(0, 3):]
        scale = dsp.randshuffle(scale)
        scale = tune.fromdegrees(scale, 1, tonic, tune.major, tune.terry) 
        
        return scale

    numtones = tlength / nlength
    numtones = 1 if numtones < 1 else numtones

    freqs = [ note / tune.ntf('g', 4) for note in sequence('g') ]

    tones = [ dsp.transpose(tone, freq) for freq in freqs ]
    #tones = [ dsp.cut(tones[i % len(tones)], dsp.mstf(dsp.rand(0, 100)), nlength + dsp.randint(0, 500)) for i in range(numtones) ]
    tones = [ dsp.cut(tones[i % len(tones)], dsp.mstf(dsp.rand(0, 100)), nlength) for i in range(numtones) ]

    #tones = [ dsp.drift(tone, 0.03) for tone in tones ]
    curve = dsp.breakpoint([0] + [ dsp.rand(0, 0.01) for i in range(3) ], len(tones))
    tones = [ dsp.drift(tone, curve[index % len(curve)]) for index, tone in enumerate(tones) ]

    tones = [ fade(tone) for tone in tones ]
    
    return dsp.amp(''.join(tones), 0.5)
예제 #4
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def makeGrains():
    guitar = dsp.randchoose(guitars)
    guitar = dsp.transpose(guitar, dsp.randchoose([1, 2, 3, 4, 8]))

    max_grain_length = dsp.mstf(dsp.rand(10, 500))

    positions = [
        math.floor(pos * (dsp.flen(guitar) - max_grain_length))
        for pos in makeShape()
    ]
    lengths = [
        math.floor(length * (max_grain_length - 1) + 1)
        for length in makeShape()
    ]
    pans = makeShape()
    amps = [amp * dsp.rand(0, 10) for amp in makeShape()]

    num_grains = dsp.randint(500, 1000)

    grains = []

    for i in range(num_grains):
        grain = dsp.cut(guitar, positions[i % len(positions)],
                        lengths[i % len(lengths)])
        grain = dsp.pan(grain, pans[i % len(pans)])
        grain = dsp.amp(grain, amps[i % len(amps)])
        grain = dsp.taper(grain, 20)

        grains += [grain]

    return ''.join(grains)
예제 #5
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def ding(tone, tlength=88200, nlength=1000):
    def sequence(tonic='g'):
        numdegrees = dsp.randint(2, 8)
        degrees = [1, 5, 8, 11, 12]
        #scale = [ dsp.randchoose(degrees) for i in range(numdegrees) ]
        scale = degrees[dsp.randint(0, 3):]
        scale = dsp.randshuffle(scale)
        scale = tune.fromdegrees(scale, 1, tonic, tune.major, tune.terry)

        return scale

    numtones = tlength / nlength
    numtones = 1 if numtones < 1 else numtones

    freqs = [note / tune.ntf('g', 4) for note in sequence('g')]

    tones = [dsp.transpose(tone, freq) for freq in freqs]
    #tones = [ dsp.cut(tones[i % len(tones)], dsp.mstf(dsp.rand(0, 100)), nlength + dsp.randint(0, 500)) for i in range(numtones) ]
    tones = [
        dsp.cut(tones[i % len(tones)], dsp.mstf(dsp.rand(0, 100)), nlength)
        for i in range(numtones)
    ]

    #tones = [ dsp.drift(tone, 0.03) for tone in tones ]
    curve = dsp.breakpoint([0] + [dsp.rand(0, 0.01) for i in range(3)],
                           len(tones))
    tones = [
        dsp.drift(tone, curve[index % len(curve)])
        for index, tone in enumerate(tones)
    ]

    tones = [fade(tone) for tone in tones]

    return dsp.amp(''.join(tones), 0.5)
예제 #6
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def makeSnare(length, i, amp):
    s = dsp.cut(snare, 0, dsp.randint(dsp.mstf(40), dsp.flen(snare)))
    s = dsp.alias(s, dsp.randint(4, 12))
    s = dsp.taper(s)
    s = dsp.fill(s, length, silence=True)
    s = dsp.amp(s, dsp.rand(2,4))
    return s
예제 #7
0
파일: fx.py 프로젝트: hecanjog/hcj.py
def spider(snd, numlayers=10, numgrains=20, minlen=40, lenranges=(300,500), reverse=False, env='hann'):
    layers = []

    for layer in range(numlayers):
        lenrange = dsp.rand(lenranges[0], lenranges[1])

        if reverse:
            lengths = dsp.wavetable(env, numgrains * 2)[numgrains:]
        else:
            lengths = dsp.wavetable(env, numgrains * 2)[:numgrains]

        lengths = [ dsp.mstf(l * lenrange + minlen) for l in lengths ]
        pans = dsp.breakpoint([ dsp.rand() for p in range(numgrains / 3)], numgrains)

        startpoint = dsp.randint(0, dsp.flen(snd) - max(lengths))
    
        grains = ''

        for l, p in zip(lengths, pans):
            grain = dsp.cut(snd, startpoint, l)
            grain = dsp.env(grain, 'phasor')
            grain = dsp.taper(grain, dsp.mstf(10))
            grain = dsp.pan(grain, p)
            
            grains += grain

        if reverse:
            layers += [ dsp.env(grains, 'line') ]
        else:
            layers += [ dsp.env(grains, 'phasor') ]

    return dsp.mix(layers)
예제 #8
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def makeGlitch(length, i):
    g = dsp.cut(long_chord, dsp.randint(0,
                                        dsp.flen(long_chord) - length), length)
    g = dsp.alias(g)
    g = dsp.fill(g, length)

    return g
예제 #9
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def makeSnare(length, i, amp):
    s = dsp.cut(snare, 0, dsp.randint(dsp.mstf(40), dsp.flen(snare)))
    s = dsp.alias(s, dsp.randint(4, 12))
    s = dsp.taper(s)
    s = dsp.fill(s, length, silence=True)
    s = dsp.amp(s, dsp.rand(2, 4))
    return s
예제 #10
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def make_pulse(snd):
    snd_len = dsp.flen(snd)
    blip = dsp.cut(snd, 0, dsp.mstf(10))
    blip = dsp.env(blip, 'sine')
    blip = dsp.pad(blip, 0, snd_len - dsp.flen(blip))

    return blip
예제 #11
0
파일: jbutler.py 프로젝트: hecanjog/jbutler
def fracture(snd):
    numpoints = dsp.randint(3, 20)
    poscurve = dsp.breakpoint([0] + [dsp.rand() for i in range(4)] + [0], numpoints)
    poscurve = [ p * (dsp.flen(snd) - dsp.mstf(210)) for p in poscurve ]

    lencurve = dsp.breakpoint([0] + [dsp.rand() for i in range(4)] + [0], numpoints)
    lencurve = [ l * dsp.mstf(200) + dsp.mstf(10) for l in lencurve ]

    pancurve = dsp.breakpoint([0] + [dsp.rand() for i in range(4)] + [0], numpoints)

    prepadcurve = dsp.breakpoint([0] + [dsp.rand() for i in range(4)] + [0], numpoints)
    prepadcurve = [ int(p * dsp.mstf(20)) for p in prepadcurve ]

    postpadcurve = dsp.breakpoint([0] + [dsp.rand() for i in range(4)] + [0], numpoints)
    postpadcurve = [ int(p * dsp.mstf(20)) for p in postpadcurve ]

    speeds = [1.0, 2.0, 0.5, 0.75]

    grains = [ dsp.cut(snd, poscurve[i], lencurve[i]) for i in range(numpoints) ]
    grains = [ dsp.pan(grains[i], pancurve[i]) for i in range(numpoints) ]
    grains = [ dsp.env(grain, 'gauss', True) for grain in grains ]
    grains = [ dsp.transpose(grain, dsp.randchoose(speeds)) for grain in grains ]
    grains = [ dsp.pad(grains[i], prepadcurve[i], postpadcurve[i]) for i in range(numpoints) ]

    for i in range(numpoints):
        if dsp.randint(0, 3) == 0:
            grains[i] = slurp(grains[i])

    etypes = ['line', 'phasor', 'tri', 'sine', 'gauss']

    snd = dsp.env(''.join(grains), dsp.randchoose(etypes))
    snd = dsp.pad(snd, 0, dsp.mstf(dsp.rand(100, 400)))

    return snd
예제 #12
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def makePaper(out):
    tail = dsp.cut(paper, dsp.mstf(60), dsp.flen(out) - dsp.mstf(60))

    tail = [ dsp.transpose(tail, dsp.rand(0.95, 1.05)) for _ in range(dsp.randint(3,6)) ]
    tail = [ fx.penv(t) for t in tail ]

    out = dsp.mix(tail + [ out ])
    
    return out
예제 #13
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def fracture(snd):
    numpoints = dsp.randint(3, 20)
    poscurve = dsp.breakpoint([0] + [dsp.rand() for i in range(4)] + [0],
                              numpoints)
    poscurve = [p * (dsp.flen(snd) - dsp.mstf(210)) for p in poscurve]

    lencurve = dsp.breakpoint([0] + [dsp.rand() for i in range(4)] + [0],
                              numpoints)
    lencurve = [l * dsp.mstf(200) + dsp.mstf(10) for l in lencurve]

    pancurve = dsp.breakpoint([0] + [dsp.rand() for i in range(4)] + [0],
                              numpoints)

    prepadcurve = dsp.breakpoint([0] + [dsp.rand() for i in range(4)] + [0],
                                 numpoints)
    prepadcurve = [int(p * dsp.mstf(20)) for p in prepadcurve]

    postpadcurve = dsp.breakpoint([0] + [dsp.rand() for i in range(4)] + [0],
                                  numpoints)
    postpadcurve = [int(p * dsp.mstf(20)) for p in postpadcurve]

    speeds = [1.0, 2.0, 0.5, 0.75]

    grains = [dsp.cut(snd, poscurve[i], lencurve[i]) for i in range(numpoints)]
    grains = [dsp.pan(grains[i], pancurve[i]) for i in range(numpoints)]
    grains = [dsp.env(grain, 'gauss', True) for grain in grains]
    grains = [dsp.transpose(grain, dsp.randchoose(speeds)) for grain in grains]
    grains = [
        dsp.pad(grains[i], prepadcurve[i], postpadcurve[i])
        for i in range(numpoints)
    ]

    for i in range(numpoints):
        if dsp.randint(0, 3) == 0:
            grains[i] = slurp(grains[i])

    etypes = ['line', 'phasor', 'tri', 'sine', 'gauss']

    snd = dsp.env(''.join(grains), dsp.randchoose(etypes))
    snd = dsp.pad(snd, 0, dsp.mstf(dsp.rand(100, 400)))

    return snd
예제 #14
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파일: synth.py 프로젝트: hecanjog/hcj.py
def sing(lyrics, freqs, speed=0, voice='english'):
    """ sing it mad slow in chords """
    out = speak(lyrics, speed, voice)
    layers = []

    for freq in freqs:
        layer = dsp.transpose(out, 0.25)
        layer = dsp.pine(layer, dsp.flen(layer) * 4, freq)

        slop = int(dsp.flen(layer) * 0.12)
        layer = dsp.cut(layer, slop, dsp.flen(layer) - (slop * 2))

        layer = dsp.transpose(layer, 4)
        layer = dsp.pan(layer, dsp.rand())
        layer = dsp.amp(layer, 0.5)
        layers += [ layer ]

    out = dsp.mix(layers)

    return out
예제 #15
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def makeGrains():
    guitar = dsp.randchoose(guitars)
    guitar = dsp.transpose(guitar, dsp.randchoose([1, 2, 3, 4, 8]))

    max_grain_length = dsp.mstf(dsp.rand(10, 500))

    positions = [ math.floor(pos * (dsp.flen(guitar) - max_grain_length)) for pos in makeShape() ]
    lengths = [ math.floor(length * (max_grain_length - 1) + 1) for length in makeShape() ]
    pans = makeShape()
    amps = [ amp * dsp.rand(0, 10) for amp in makeShape() ]

    num_grains = dsp.randint(500, 1000)

    grains = []

    for i in range(num_grains):
        grain = dsp.cut(guitar, positions[ i % len(positions) ], lengths[ i % len(lengths) ])
        grain = dsp.pan(grain, pans[ i % len(pans) ])
        grain = dsp.amp(grain, amps[ i % len(amps) ])
        grain = dsp.taper(grain, 20)

        grains += [ grain ]

    return ''.join(grains)
예제 #16
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    elapsed = 0

    while elapsed < length:
        # pick a fragment
        g = dsp.randchoose(guitars)

        # transpose to A
        g = dsp.transpose(g, 1.125)

        # rand octave or 5th transpose
        g = dsp.transpose(g, dsp.randchoose([1, 1.5, 2]))

        # slice fragment btwn 60ms and 1/2 frag length
        fraglen = dsp.mstf(dsp.rand(60, dsp.flen(g) / 2))
        pos = dsp.randint(0, dsp.flen(g) - fraglen)
        g = dsp.cut(g, pos, fraglen)

        # attenuate
        g = dsp.amp(g, dsp.rand(0.1, 0.5))

        # randomly pan
        g = dsp.pan(g, dsp.rand())

        # add frag length to elapsed time
        elapsed += dsp.flen(g)

        # add fragment to frag list
        frags += [ g ]

    # concat all frags
    layer = ''.join(frags)
예제 #17
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        minlen = 40
        lenrange = dsp.rand(300, 500)
        lengths = dsp.wavetable('hann', numgrains * 2)[:numgrains]
        lengths = [ dsp.mstf(l * lenrange + minlen) for l in lengths ]
        pans = dsp.breakpoint([ dsp.rand() for p in range(numgrains / 3)], numgrains)

        layers += [ (lengths, pans) ]

    sections += [ layers ]

out = ''
for section in sections:
    layers = []
    for layer in section:
        startpoint = dsp.randint(0, dsp.flen(g) - max(layer[0]))
        
        grains = ''
        for l, p in zip(layer[0], layer[1]):
            grain = dsp.cut(g, startpoint, l)
            grain = dsp.env(grain, 'phasor')
            grain = dsp.taper(grain, dsp.mstf(10))
            grain = dsp.pan(grain, p)
            
            grains += grain

        layers += [ dsp.env(grains, 'phasor') ]

    out += dsp.mix(layers)

dsp.write(out, 'spiderfall')
예제 #18
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        tlen = sum(seg)
        layers = []

        def mixdrift(snd):
            if dsp.randint(0, 4) == 0:
                dsnd = dsp.drift(snd, dsp.rand(0.001, 0.04))
                snd = dsp.mix([ snd, dsp.amp(dsnd, 0.5) ])

            return snd

        if canPlay('folds', bigoldsection):
            if dsp.randint(0,1) == 0 or canPlay('jam', bigoldsection):
                # Guitar folds
                segsounds = []
                for length in seg:
                    sounds = [ dsp.cut(layer, dsp.randint(0, dsp.flen(layer) - length), length) for s in range(6) ]
                    sounds = dsp.mix(sounds)
                    segsounds += [ sounds ]

                segsounds = ''.join(segsounds)
                segsounds = mixdrift(segsounds)

                foldsPlay += 1
                layers += [ segsounds ]


        if canPlay('blips', bigoldsection):
            if dsp.randint(0,1) == 0 or canPlay('jam', bigoldsection):
                # Blips
                blips = []
예제 #19
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def play(params):
    """ Usage:
            shine.py [length] [volume]
    """
    length      = params.get('length', dsp.stf(dsp.rand(0.1, 1)))
    volume      = params.get('volume', 100.0)
    volume = volume / 100.0 # TODO: move into param filter
    octave      = params.get('octave', 2) + 1 # Add one to compensate for an old error for now
    note        = params.get('note', ['c'])
    note = note[0]
    quality     = params.get('quality', tune.major)
    glitch      = params.get('glitch', False)
    superglitch = params.get('superglitch', False)
    pinecone    = params.get('pinecone', False)
    glitchpad   = params.get('glitch-padding', 0)
    glitchenv   = params.get('glitch-envelope', False)
    env         = params.get('envelope', False)
    ratios      = params.get('ratios', tune.terry)
    pad         = params.get('padding', False)
    bend        = params.get('bend', False)
    bpm         = params.get('bpm', 75.0)
    width       = params.get('width', False)
    wform       = params.get('waveform', False)
    instrument  = params.get('instrument', 'r')
    scale       = params.get('scale', [1,6,5,4,8])
    shuffle     = params.get('shuffle', False) # Reorganize input scale
    reps        = params.get('repeats', len(scale))
    alias       = params.get('alias', False)
    phase       = params.get('phase', False)
    pi          = params.get('pi', False)
    wild        = params.get('wii', False)
    root        = params.get('root', 27.5)
    trigger_id = params.get('trigger_id', 0)

    tune.a0 = float(root)

    try:
        # Available input samples
        if instrument == 'r':
            instrument = 'rhodes'
            tone = dsp.read('sounds/synthrhodes.wav').data
        elif instrument == 's':
            instrument = 'synthrhodes'
            tone = dsp.read('sounds/220rhodes.wav').data
        elif instrument == 'c':
            instrument = 'clarinet'
            tone = dsp.read('sounds/clarinet.wav').data
        elif instrument == 'v':
            instrument = 'vibes'
            tone = dsp.read('sounds/glock220.wav').data
        elif instrument == 't':
            instrument = 'tape triangle'
            tone = dsp.read('sounds/tape220.wav').data
        elif instrument == 'g':
            instrument = 'glade'
            tone = dsp.read('sounds/glade.wav').data 
        elif instrument == 'p':
            instrument = 'paperclips'
            tone = dsp.read('sounds/paperclips.wav').data
        elif instrument == 'i':
            instrument = 'input'
            tone = dsp.capture(dsp.stf(1))
    except:
        instrument = None
        tone = None

    out = ''

    # Shuffle the order of pitches
    if shuffle is not False:
        scale = dsp.randshuffle(scale)

    # Translate the list of scale degrees into a list of frequencies
    freqs = tune.fromdegrees(scale, octave, note, quality, ratios)
    freqs = [ freq / 4.0 for freq in freqs ] 

    # Format is: [ [ path, offset, id, value ] ]
    # Offset for video 
    osc_messages = [ ['/dac', float(dsp.fts(length)), 1, tune.fts(osc_freq)] for osc_freq in freqs ]

    # Phase randomly chooses note lengths from a 
    # set of ratios derived from the current bpm
    if phase is not False:
        ldivs = [0.5, 0.75, 2, 3, 4]
        ldiv = dsp.randchoose(ldivs)
        length = dsp.bpm2ms(bpm) / ldiv
        length = dsp.mstf(length)
        reps = ldiv if ldiv > 1 else 4


    # Construct a sequence of notes
    for i in range(reps):
        # Get the freqency
        freq = freqs[i % len(freqs)]

        # Transpose the input sample or 
        # synthesize tone
        if wform is False and tone is not None:
            # Determine the pitch shift required
            # to arrive at target frequency based on 
            # the pitch of the original samples.
            if instrument == 'clarinet':
                diff = freq / 293.7
            elif instrument == 'vibes':
                diff = freq / 740.0 
            else:
                diff = freq / 440.0

            clang = dsp.transpose(tone, diff)

        elif wform == 'super':
            clang = dsp.tone(length, freq, 'phasor', 0.5)
            clang = [ dsp.drift(clang, dsp.rand(0, 0.02)) for s in range(7) ]
            clang = dsp.mix(clang)

        elif wform is False and tone is None:
            clang = dsp.tone(length, freq, 'sine2pi', 0.75)
            clang = dsp.amp(clang, 0.6)

        else:
            clang = dsp.tone(length, freq, wform, 0.75)
            clang = dsp.amp(clang, 0.6)

        # Stupidly copy the note enough or 
        # trim it to meet the target length
        clang = dsp.fill(clang, length)

        # Give synth tones simple env (can override)
        if wform is not False and env is False:
            clang = dsp.env(clang, 'phasor')

        # Apply an optional amplitude envelope
        if env is not False:
            clang = dsp.env(clang, env)

        # Add optional padding between notes
        if pad != False:
            clang = dsp.pad(clang, 0, pad)

        # Add to the final note sequence
        out += clang

    # Add optional aliasing (crude bitcrushing)
    if alias is not False:
        out = dsp.alias(out)

    # Cut sound into chunks of variable length (between 5 & 300 ms)
    # Pan each chunk to a random position
    # Apply a sine amplitude envelope to each chunk
    # Finally, add variable silence between each chunk and shuffle the
    # order of the chunks before joining.
    if glitch is not False:
        out = dsp.vsplit(out, dsp.mstf(5), dsp.mstf(300))
        out = [dsp.pan(o, dsp.rand()) for o in out]

        out = [dsp.env(o, 'sine') for o in out]
    
        out = [dsp.pad(o, 0, dsp.mstf(dsp.rand(0, glitchpad))) for o in out]

        out = ''.join(dsp.randshuffle(out))

    # Detune between 1.01 and 0.99 times original speed 
    # as a sine curve whose length equals the total output length
    if bend is not False:
        out = dsp.split(out, 441)
        freqs = dsp.wavetable('sine', len(out), 1.01, 0.99)
        out = [ dsp.transpose(out[i], freqs[i]) for i in range(len(out)) ]
        out = ''.join(out)

    if wild is not False:
        #out = dsp.vsplit(out, 400, 10000)
        out = dsp.split(out, 3000)
        out = [ dsp.amp(dsp.amp(o, dsp.rand(10, 50)), 0.5) for o in out ]
        #out = [ o * dsp.randint(1, 5) for o in out ]
        for index, o in enumerate(out):
            if dsp.randint(0, 1) == 0:
                out[index] = dsp.env(dsp.cut(o, 0, dsp.flen(o) / 4), 'gauss') * 4 

            if dsp.randint(0, 6) == 0:
                out[index] = dsp.transpose(o, 8) 

        out = [ dsp.env(o, 'gauss') for o in out ]
        freqs = dsp.wavetable('sine', len(out), 1.02, 0.98)
        out = [ dsp.transpose(out[i], freqs[i]) for i in range(len(out)) ]
        out = ''.join(out)

    if pinecone == True:
        out = dsp.pine(out, int(length * dsp.rand(0.5, 8.0)), dsp.randchoose(freqs) * dsp.rand(0.5, 4.0))

    # Adjust output amplitude as needed and return audio + OSC 
    if pi:
        return (dsp.amp(out, volume), {'osc': osc_messages})
    else:
        return dsp.amp(out, volume)
예제 #20
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def play(args):
    length = dsp.stf(30)
    volume = 0.2 
    octave = 2 
    notes = ['d', 'a']
    quality = tune.major
    waveform = 'sine'
    ratios = tune.terry

    wtypes = ['sine', 'phasor', 'line', 'saw']

    for arg in args:
        a = arg.split(':')

        if a[0] == 't':
            length = dsp.stf(float(a[1]))

        if a[0] == 'v':
            volume = float(a[1]) / 100.0

        if a[0] == 'o':
            octave = int(a[1])

        if a[0] == 'n':
            notes = a[1].split('.')

        if a[0] == 'q':
            if a[1] == 'M':
                quality = tune.major
            elif a[1] == 'm':
                quality = tune.minor
            else:
                quality = tune.major

        if a[0] == 'tr':
            ratios = getattr(tune, a[1], tune.terry)

    harm = range(1, 30)
    layers = []
    for note in notes:
        tones = []
        freq = tune.ntf(note, octave, ratios) 

        for i in range(30):
            angles = dsp.breakpoint([freq * dsp.randchoose(harm) for f in range(dsp.randint(3, 50))], dsp.randint(350, 500))
            alen = int(length / len(angles)) * 2

            angles = [ dsp.env(dsp.tone(alen, a, 'random'), 'sine') for a in angles ]

            # Each overtone blip should overlap by about 50% with its neighbor...
            lowangles = ''.join([ angle for i, angle in enumerate(angles) if i % 2 == 0 ])

            highangles = [ angle for i, angle in enumerate(angles) if i % 2 != 0 ]
            highangles[0] = dsp.cut(highangles[0], dsp.flen(highangles[0]) / 2, dsp.flen(highangles[0]) / 2)
            highangles = ''.join(highangles)

            tones += [ dsp.benv(dsp.amp(dsp.mix([lowangles, highangles]), 0.9), [dsp.rand(0.1, 0.9) for i in range(dsp.randint(5, 30))]) ]

        tones = dsp.mix(tones)
        #tonic = dsp.env(dsp.amp(dsp.tone(int(length * 0.6), freq, 'sine2pi'), 0.1), 'flat')

        #layers += [ dsp.mix([tones, tonic], False) ]
        layers += [ tones ]

    out = dsp.mix(layers)

    return dsp.amp(out, volume)
예제 #21
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    def makeGlitch(length, i):
        g = dsp.cut(long_chord, dsp.randint(0, dsp.flen(long_chord) - length), length)
        g = dsp.alias(g)
        g = dsp.fill(g, length)

        return g
예제 #22
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        def mixdrift(snd):
            if dsp.randint(0, 4) == 0:
                dsnd = dsp.drift(snd, dsp.rand(0.001, 0.04))
                snd = dsp.mix([snd, dsp.amp(dsnd, 0.5)])

            return snd

        if canPlay('folds', bigoldsection):
            if dsp.randint(0, 1) == 0 or canPlay('jam', bigoldsection):
                # Guitar folds
                segsounds = []
                for length in seg:
                    sounds = [
                        dsp.cut(layer, dsp.randint(0,
                                                   dsp.flen(layer) - length),
                                length) for s in range(6)
                    ]
                    sounds = dsp.mix(sounds)
                    segsounds += [sounds]

                segsounds = ''.join(segsounds)
                segsounds = mixdrift(segsounds)

                foldsPlay += 1
                layers += [segsounds]

        if canPlay('blips', bigoldsection):
            if dsp.randint(0, 1) == 0 or canPlay('jam', bigoldsection):
                # Blips
                blips = []
예제 #23
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def play(params):

    length    = params.get('length', dsp.stf(20))
    volume    = params.get('volume', 0.3)
    octave    = params.get('octave', 6)
    note      = params.get('note', 'c')
    quality   = params.get('quality', tune.major)
    multiple  = params.get('multiple', 1)
    width     = params.get('width', 0)
    waveform  = params.get('waveform', 'vary')
    chirp     = params.get('chirp', False)
    harmonics = params.get('harmonics', [1, 2])
    scale     = params.get('scale', [1, 4, 6, 5, 8])
    wavetypes = params.get('wavetypes', ['sine', 'phasor', 'line', 'saw'])
    ratios    = params.get('ratios', tune.terry)
    glitch    = params.get('glitch', False)

    def chirp(s):
        length = dsp.flen(s)

        #chirps = [ dsp.chirp(dsp.randint(10, 10000), 60, 5000, dsp.randint(1,100)) for c in range(100) ]
        chirps = [ dsp.chirp(
                        numcycles=dsp.randint(50, 1000), 
                        lfreq=dsp.rand(9000, 12000), 
                        hfreq=dsp.rand(14000, 20000), 
                        length=441 + (i * 41),
                        etype=dsp.randchoose(['gauss', 'sine', 'line', 'phasor']),
                        wform=dsp.randchoose(['sine', 'tri', 'phasor', 'line'])) 
                    for i in range(100) ]
        chirps = [ dsp.pan(c, dsp.rand()) for c in chirps ]

        chirps = ''.join(chirps)

        return dsp.fill(chirps, length)

    tones = []
    multiple *= 1.0
    freqs = tune.fromdegrees(dsp.randshuffle(scale), octave, note[0])
    for i in range(dsp.randint(2,4)):
        #freq = tune.step(i, note, octave, dsp.randshuffle(scale), quality, ratios)
        freq = freqs[i % len(freqs)]

        snds = [ dsp.tone(length, freq * h, waveform) for h in harmonics ]
        for snd in snds:
            snd = dsp.vsplit(snd, dsp.mstf(10 * multiple), dsp.mstf(100 * multiple))
            if width != 0:
                for ii, s in enumerate(snd):
                    if width > dsp.mstf(5):
                        owidth = int(width * dsp.rand(0.5, 2.0))
                    else:
                        owidth = width

                    olen = dsp.flen(s)
                    s = dsp.cut(s, 0, owidth)
                    s = dsp.pad(s, 0, olen - dsp.flen(s)) 
                    snd[ii] = s

            snd = [ dsp.env(s, dsp.randchoose(wavetypes)) for s in snd ]
            snd = [ dsp.pan(s, dsp.rand()) for s in snd ]
            snd = [ dsp.amp(s, dsp.rand()) for s in snd ]
                
            if chirp == True:
                snd = [ chirp(s) for s in snd ]

            snd = ''.join(snd)

            tones += [ snd ]

    out = dsp.mix(tones)
    out = dsp.pan(out, dsp.rand())

    return dsp.amp(out, volume)
예제 #24
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from pippi import dsp

snd = dsp.read('sounds/seneca3bars.wav').data

numgrains = 40
lens = [1 for _ in range(numgrains / 2)]
lens = lens + dsp.wavetable('hann', numgrains)[len(lens):]
lens = [dsp.mstf(l * 40 + 30) for l in lens]

out = ''

lpos = 0
rpos = dsp.mstf(100)
for i in range(numgrains):
    l = dsp.cut(snd, lpos, lens[i])
    r = dsp.cut(snd, rpos, lens[i])

    lpos += dsp.mstf(dsp.rand(1, 10))
    rpos += dsp.mstf(dsp.rand(1, 10))

    out += dsp.pan(l, 0)
    out += dsp.pan(r, 1)

dsp.write(out, 'alter')
예제 #25
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    elapsed = 0

    while elapsed < length:
        # pick a fragment
        g = dsp.randchoose(guitars)

        # transpose to A
        g = dsp.transpose(g, 1.125)

        # rand octave or 5th transpose
        g = dsp.transpose(g, dsp.randchoose([1, 1.5, 2]))

        # slice fragment btwn 60ms and 1/2 frag length
        fraglen = dsp.mstf(dsp.rand(60, dsp.flen(g) / 2))
        pos = dsp.randint(0, dsp.flen(g) - fraglen)
        g = dsp.cut(g, pos, fraglen)

        # attenuate
        g = dsp.amp(g, dsp.rand(0.1, 0.5))

        # randomly pan
        g = dsp.pan(g, dsp.rand())

        # add frag length to elapsed time
        elapsed += dsp.flen(g)

        # add fragment to frag list
        frags += [g]

    # concat all frags
    layer = ''.join(frags)
예제 #26
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def makeHat(length, i, amp):
    h = dsp.cut(hat, 0, dsp.randint(dsp.mstf(10), dsp.mstf(60)))
    h = dsp.env(h, 'phasor')
    h = dsp.amp(h, dsp.rand(0.5, 0.9))
    h = dsp.fill(h, length, silence=True)
    return h
예제 #27
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파일: thirty.py 프로젝트: hecanjog/w30
from pippi import dsp
from pippi import tune
import audioop

thirty = dsp.read('thirty.wav').data
wesley = dsp.read('wesley.wav').data
snds = [thirty, wesley]

## 01
out = ''
t = thirty * 30
t = dsp.pan(t, 0)

tt = dsp.cut(thirty, 0, dsp.flen(thirty) - dsp.mstf(30)) * 30
tt = dsp.pan(tt, 1)

out = dsp.mix([ t, tt ])
dsp.write(out, 'wesley_thirty_01')

## 02
out = ''
t = dsp.split(thirty, dsp.mstf(40))
t = [ dsp.env(tt, 'sine') for tt in t ]
t = [ tt * 4 for tt in t ]

out = ''.join(t)

dsp.write(out, 'wesley_thirty_02')

## 03
out = ''
예제 #28
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def play(params):
    volume      = params.get('volume', dsp.rand(70.0, 100.0)) / 100.0

    notes       = params.get('note', [ dsp.randchoose(['c', 'f', 'e', 'a', 'd']) for i in range(2) ])

    octave =    params.get('octave', dsp.randint(1, 5)) 

    root        = params.get('root', 27.5)
    bpm         = params.get('bpm', 75.0)

    if dsp.randint(0, 1) == 0:
        length      = params.get('length', dsp.mstf(dsp.rand(10, 2000)))
    else:
        length      = params.get('length', int(dsp.randint(1, 4) * dsp.bpm2frames(bpm) * 0.25))

    env         = params.get('envelope', 'random')
    env         = params.get('envelope', 'tri')
    mod         = params.get('mod', 'random')
    modFreq     = params.get('modfreq', dsp.rand(1.0, 1.5) / dsp.fts(length))
    modRange    = params.get('speed', 0.01)
    modRange    = dsp.rand(0, modRange)

    pulsewidth  = params.get('pulsewidth', dsp.rand(0.01, 0.8))
    window      = params.get('window', 'gauss')
    #waveform    = params.get('waveform', 'random')
    waveform    = params.get('waveform', 'tri')

    glitch    = params.get('glitch', True)

    pulsewidth = 1.0


    freqs   = [ tune.ntf(note, octave) for note in notes ]

    tune.a0 = float(root)

    mod = dsp.wavetable(mod, 512)
    window = dsp.wavetable(window, 512)
    waveform = dsp.wavetable(waveform, 512)

    layers = []

    for freq in freqs:
        layers += [ dsp.pulsar(freq, length, pulsewidth, waveform, window, mod, modRange, modFreq, volume) ]

    out = dsp.mix(layers)

    try:
        out = dsp.env(out, env)
    except TypeError:
        out = dsp.env(out, 'sine')

    if glitch:
        bitlen = dsp.randint(dsp.mstf(10), dsp.mstf(500))
        bit = dsp.cut(out, dsp.randint(0, len(out) - bitlen), bitlen)
        out = dsp.vsplit(out, dsp.mstf(10), dsp.mstf(500))
        out.insert(dsp.randint(0, len(out) - 2), bit)

        out = ''.join(out)

    out = dsp.pan(out, dsp.rand())

    return out