예제 #1
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def singit(lyrics, mult):
    words = text2wave(lyrics)

    root = config('key')
    quality = getattr(tune, config('quality'))
    ratios = getattr(tune, config('tune'))

    pitches = [dsp.randint(1, 9) for i in range(dsp.randint(2, 4))]
    pitches = tune.fromdegrees(pitches,
                               octave=dsp.randint(1, 4),
                               root=root,
                               ratios=ratios,
                               scale=quality)

    return words

    sings = [
        dsp.pine(words,
                 dsp.flen(words) * mult, pitch) for pitch in pitches
    ]
    sings = dsp.mix(sings)

    #    sings = sox("sox %s %s tempo 1.0", sings)

    return sings
예제 #2
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def singit(lyrics, mult):
    words = text2wave(lyrics)

    pitches = [ dsp.randint(1, 10) for i in range(dsp.randint(2, 4)) ]
    pitches = tune.fromdegrees(pitches, octave=dsp.randint(1, 4), root='a')

    sings = [ dsp.pine(words, dsp.flen(words) * mult, pitch) for pitch in pitches ]
    sings = dsp.mix(sings)

    sings = sox("sox %s %s tempo 5.0", sings)

    return sings
예제 #3
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파일: thirty.py 프로젝트: hecanjog/w30
def make_pulses(degrees, bpm):
    freqs = tune.fromdegrees(degrees, 3, 'c')

    layers = []
    for freq in freqs:
        l = dsp.pine(dsp.amp(thirty, 0.5), int(dsp.flen(thirty) * 20), freq)
        l = dsp.pan(l, dsp.rand())
        layers += [ l ]

    t = dsp.mix(layers)

    t = dsp.split(t, dsp.mstf(dsp.bpm2ms(bpm)))

    t = dsp.randshuffle(t)

    return ''.join(t)
예제 #4
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def singit(lyrics, mult):
    words = text2wave(lyrics)

    root = config('key')
    quality = getattr(tune, config('quality')) 
    ratios = getattr(tune, config('tune')) 

    pitches = [ dsp.randint(1, 9) for i in range(dsp.randint(2, 4)) ]
    pitches = tune.fromdegrees(pitches, octave=dsp.randint(1, 4), root=root, ratios=ratios, scale=quality)

    return words

    sings = [ dsp.pine(words, dsp.flen(words) * mult, pitch) for pitch in pitches ]
    sings = dsp.mix(sings)

#    sings = sox("sox %s %s tempo 1.0", sings)

    return sings
예제 #5
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파일: synth.py 프로젝트: hecanjog/hcj.py
def sing(lyrics, freqs, speed=0, voice='english'):
    """ sing it mad slow in chords """
    out = speak(lyrics, speed, voice)
    layers = []

    for freq in freqs:
        layer = dsp.transpose(out, 0.25)
        layer = dsp.pine(layer, dsp.flen(layer) * 4, freq)

        slop = int(dsp.flen(layer) * 0.12)
        layer = dsp.cut(layer, slop, dsp.flen(layer) - (slop * 2))

        layer = dsp.transpose(layer, 4)
        layer = dsp.pan(layer, dsp.rand())
        layer = dsp.amp(layer, 0.5)
        layers += [ layer ]

    out = dsp.mix(layers)

    return out
예제 #6
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def play(params):
    length      = params.get('length', dsp.stf(dsp.rand(0.1, 1)))
    volume      = params.get('volume', 100.0) / 100.0
    speed       = params.get('speed', dsp.rand(0.3, 0.5))
    octave      = params.get('octave', 2)
    note        = params.get('note', ['c'])[0]
    env         = params.get('envelope', False)
    pad         = params.get('padding', False)
    bend        = params.get('bend', False)
    wform       = params.get('waveform', False)
    instrument  = params.get('instrument', 'r')
    scale       = params.get('scale', [1,6,5,4,8])
    shuffle     = params.get('shuffle', False) # Reorganize input scale
    reps        = params.get('repeats', len(scale))
    alias       = params.get('alias', False)
    lyrics      = params.get('ww', '1-2-3-4-5-6-7-8-9-10').split('-')

    bpm = params.get('bpm', 100)

    if shuffle:
        lyrics = dsp.randshuffle(lyrics)

    lyrics = ' '.join(lyrics)

    words = text2wave(lyrics)
    words = sox("sox %s %s silence 1 0.1 1%% -1 0.1 1%%", words)
    words = dsp.transpose(words, speed)

    pitches = tune.fromdegrees(scale, octave=octave, root=note)

    length = dsp.flen(words) * dsp.randint(30, 32)

    sings = [ dsp.pine(words, length, pitch) for pitch in pitches ]
    sings = dsp.mix(sings)

    sings = sox("sox %s %s tempo 6.0", sings)

    out = dsp.pan(sings, dsp.rand())

    return out
예제 #7
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파일: wash.py 프로젝트: hecanjog/geodes.py
def play(ctl):
    param = ctl.get('param')
    lpd = ctl.get('midi').get('lpd')

    pc = ctl.get('midi').get('pc')
    #pc.setOffset(111)

    gamut = {
        'high': [
            (10000, 15000),
            (5000, 15000),
            (5000, 10000),
        ],

        'mid': [
            (1000, 5000),
            (1000, 2000),
        ],

        'pitch': [
            tuple([ dsp.rand(500, 2000) for p in range(2) ]),
            tuple([ dsp.rand(100, 1000) for p in range(2) ]),
            tuple([ dsp.rand(1000, 5000) for p in range(2) ]),
        ],

        'low': [
            (20, 5000),
            (30, 10000),
            (40, 10000),
        ]
    }

    area = param.get('wash-area', default='high')
    area = dsp.randchoose(['high', 'mid', 'pitch', 'low'])
    area = 'pitch'

    dsp.log(area)

    freqs = dsp.randchoose(gamut[area])

    freqscale = pc.get(16, low=0.125, high=2, default=1)
    #freqscale = dsp.rand(0.125, 2)

    low = freqs[0] * freqscale
    high = freqs[1] * freqscale

    wform = dsp.randchoose(['sine2pi', 'tri', 'vary', 'square'])

    timescale = pc.get(17, low=1, high=4, default=1)
    #timescale = dsp.rand(1, 4)
    lengthscale = pc.get(18, low=0.125, high=2.5)
    #lengthscale = dsp.rand(0.125, 2.5)

    amp = pc.get(0, low=0, high=0.5, default=0.5)
    #amp = dsp.rand(0, 0.5)

    if area == 'high':
        low = dsp.rand(low * 0.9, low)
        high = dsp.rand(high, high * 1.1)

        length = dsp.stf(dsp.rand(0.01, 0.3) * lengthscale)
        out = dsp.bln(length, low, high, wform)
        out = dsp.env(out, 'phasor')

        if dsp.rand() > 10.5:
            beep = dsp.tone(dsp.flen(out), high * 2, amp=dsp.rand(0.5, 1))
            out = dsp.mix([out, beep])

        out = dsp.pad(out, 0, dsp.mstf(dsp.rand(1, 400) * timescale))
        out = out * dsp.randint(1, 3)
        out = dsp.drift(out, dsp.rand(0, 1))

    elif area == 'mid':
        low = dsp.rand(low * 0.9, low)
        high = dsp.rand(high, high * 1.1)

        length = dsp.stf(dsp.rand(0.01, 0.5) * lengthscale)
        out = dsp.bln(length, low, high, wform)
        out = dsp.env(out, 'random')

        if timescale > 1:
            out = dsp.pad(out, 0, dsp.mstf(500 * timescale * dsp.rand(0.5, 1.5)))


    elif area == 'pitch':
        low = dsp.rand(low * 0.9, low)
        high = dsp.rand(high, high * 1.1)

        length = dsp.stf(dsp.rand(0.01, 0.5) * lengthscale)
        out = dsp.bln(length, low, high, wform)
        out = dsp.env(out, 'random')

        if timescale > 1:
            out = dsp.pad(out, 0, dsp.mstf(500 * timescale * dsp.rand(0.5, 1.5)))


    elif area == 'low':
        low = dsp.rand(low * 0.9, low)
        high = dsp.rand(high, high * 1.1)

        length = dsp.stf(dsp.rand(0.2, 2) * lengthscale)
        out = dsp.bln(length, low, high, wform)
        out = dsp.env(out, 'random')
        out = dsp.mix([out, dsp.tone(length, low)])

        if dsp.rand() > 0.5:
            beep = dsp.tone(dsp.flen(out), high, amp=dsp.rand(0.015, 0.1), wavetype=dsp.randchoose(['hann', 'impulse', 'square', 'vary', 'sine']))
            out = dsp.mix([out, beep])


        if timescale > 1:
            out = dsp.pad(out, 0, dsp.mstf(500 * timescale * dsp.rand(0.5, 1.5)))


    if dsp.rand() > pc.get(19, low=0, high=1, default=0.75):
        plength = length * dsp.randint(2, 6)
        freq = tune.ntf(param.get('key', default='c'), octave=dsp.randint(0, 4))
        out = dsp.mix([ dsp.pine(out, plength, freq), dsp.pine(out, plength, freq * 1.25) ])
        out = dsp.fill(out, length)

    out = dsp.pan(out, dsp.rand())
    out = dsp.amp(out, amp)

    return out
예제 #8
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        for high, low, amp, pan, length in zip(highs, lows, amps, pans, lengths):
            p = dsp.bln(length, low, high, wform=dsp.randchoose(['hann', 'sine2pi', 'tri']))
            p = dsp.env(p, 'hann')
            p = dsp.taper(p, 20)
            p = dsp.amp(p, amp)
            p = dsp.pan(p, pan)

            layer += p

        layers += [ layer ]

    freqs = tune.fromdegrees([dsp.randint(1, 9) for _ in range(nlayers)], octave=1, root='a')

    for i, freq in enumerate(freqs):
        layers[i] = dsp.pine(layer, dsp.flen(layer) * 10, freq)

    section = dsp.fill(dsp.mix(layers), sectionlength)

    plen = dsp.randint(16, 32)
    pattern = dsp.eu(plen, dsp.randint(4, plen))
    pattern = [ 'x' if h == 1 else '.' for h in pattern ]
    beat = dsp.flen(section) / plen
    kicks = ctl.makeBeat(pattern, [ beat for _ in range(plen) ], makeKick)

    pattern = 'x..'
    rimshots = ctl.makeBeat(pattern, [ dsp.flen(section) / 16 for _ in range(16) ], makeRimshot)

    pattern = ctl.parseBeat('xxxx')
    pdiv = dsp.randint(32, 64)
    hats = ctl.makeBeat(pattern, [ dsp.flen(section) / pdiv for _ in range(pdiv) ], orc.hat.make)
예제 #9
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        if canPlay('jam', bigoldsection) or canPlay('breakdown', bigoldsection):
            # Hats
            if len(seg) >= 2:
                if bigoldsection > 11:
                    maxbeats = dsp.randint(len(seg) / 2, len(seg))
                    hatpat = drums.eu(len(seg), maxbeats)
                else:
                    hatpat = [1] * len(seg)

                hats = drums.make(drums.hihat, hatpat, seg)
                hats = dsp.amp(hats, 0.3)
                hats = mixdrift(hats)

                if dsp.randint(0, 3) == 0:
                    hats = dsp.pine(hats, tlen, dsp.randchoose(scale))

                if canPlay('breakdown', bigoldsection):
                    hats = mixdrift(hats)

                hatsPlay += 1
                layers += [ hats ]

            # Percussion
            if bigoldsection > 9:
                kpat = single
            else:
                kpat = dsp.rotate(single, vary=True)

            kicks = drums.make(drums.kick, kpat, seg)
예제 #10
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def play(params):
    """ Usage:
            shine.py [length] [volume]
    """
    length      = params.get('length', dsp.stf(dsp.rand(0.1, 1)))
    volume      = params.get('volume', 100.0)
    volume = volume / 100.0 # TODO: move into param filter
    octave      = params.get('octave', 2) + 1 # Add one to compensate for an old error for now
    note        = params.get('note', ['c'])
    note = note[0]
    quality     = params.get('quality', tune.major)
    glitch      = params.get('glitch', False)
    superglitch = params.get('superglitch', False)
    pinecone    = params.get('pinecone', False)
    glitchpad   = params.get('glitch-padding', 0)
    glitchenv   = params.get('glitch-envelope', False)
    env         = params.get('envelope', False)
    ratios      = params.get('ratios', tune.terry)
    pad         = params.get('padding', False)
    bend        = params.get('bend', False)
    bpm         = params.get('bpm', 75.0)
    width       = params.get('width', False)
    wform       = params.get('waveform', False)
    instrument  = params.get('instrument', 'r')
    scale       = params.get('scale', [1,6,5,4,8])
    shuffle     = params.get('shuffle', False) # Reorganize input scale
    reps        = params.get('repeats', len(scale))
    alias       = params.get('alias', False)
    phase       = params.get('phase', False)
    pi          = params.get('pi', False)
    wild        = params.get('wii', False)
    root        = params.get('root', 27.5)
    trigger_id = params.get('trigger_id', 0)

    tune.a0 = float(root)

    try:
        # Available input samples
        if instrument == 'r':
            instrument = 'rhodes'
            tone = dsp.read('sounds/synthrhodes.wav').data
        elif instrument == 's':
            instrument = 'synthrhodes'
            tone = dsp.read('sounds/220rhodes.wav').data
        elif instrument == 'c':
            instrument = 'clarinet'
            tone = dsp.read('sounds/clarinet.wav').data
        elif instrument == 'v':
            instrument = 'vibes'
            tone = dsp.read('sounds/glock220.wav').data
        elif instrument == 't':
            instrument = 'tape triangle'
            tone = dsp.read('sounds/tape220.wav').data
        elif instrument == 'g':
            instrument = 'glade'
            tone = dsp.read('sounds/glade.wav').data 
        elif instrument == 'p':
            instrument = 'paperclips'
            tone = dsp.read('sounds/paperclips.wav').data
        elif instrument == 'i':
            instrument = 'input'
            tone = dsp.capture(dsp.stf(1))
    except:
        instrument = None
        tone = None

    out = ''

    # Shuffle the order of pitches
    if shuffle is not False:
        scale = dsp.randshuffle(scale)

    # Translate the list of scale degrees into a list of frequencies
    freqs = tune.fromdegrees(scale, octave, note, quality, ratios)
    freqs = [ freq / 4.0 for freq in freqs ] 

    # Format is: [ [ path, offset, id, value ] ]
    # Offset for video 
    osc_messages = [ ['/dac', float(dsp.fts(length)), 1, tune.fts(osc_freq)] for osc_freq in freqs ]

    # Phase randomly chooses note lengths from a 
    # set of ratios derived from the current bpm
    if phase is not False:
        ldivs = [0.5, 0.75, 2, 3, 4]
        ldiv = dsp.randchoose(ldivs)
        length = dsp.bpm2ms(bpm) / ldiv
        length = dsp.mstf(length)
        reps = ldiv if ldiv > 1 else 4


    # Construct a sequence of notes
    for i in range(reps):
        # Get the freqency
        freq = freqs[i % len(freqs)]

        # Transpose the input sample or 
        # synthesize tone
        if wform is False and tone is not None:
            # Determine the pitch shift required
            # to arrive at target frequency based on 
            # the pitch of the original samples.
            if instrument == 'clarinet':
                diff = freq / 293.7
            elif instrument == 'vibes':
                diff = freq / 740.0 
            else:
                diff = freq / 440.0

            clang = dsp.transpose(tone, diff)

        elif wform == 'super':
            clang = dsp.tone(length, freq, 'phasor', 0.5)
            clang = [ dsp.drift(clang, dsp.rand(0, 0.02)) for s in range(7) ]
            clang = dsp.mix(clang)

        elif wform is False and tone is None:
            clang = dsp.tone(length, freq, 'sine2pi', 0.75)
            clang = dsp.amp(clang, 0.6)

        else:
            clang = dsp.tone(length, freq, wform, 0.75)
            clang = dsp.amp(clang, 0.6)

        # Stupidly copy the note enough or 
        # trim it to meet the target length
        clang = dsp.fill(clang, length)

        # Give synth tones simple env (can override)
        if wform is not False and env is False:
            clang = dsp.env(clang, 'phasor')

        # Apply an optional amplitude envelope
        if env is not False:
            clang = dsp.env(clang, env)

        # Add optional padding between notes
        if pad != False:
            clang = dsp.pad(clang, 0, pad)

        # Add to the final note sequence
        out += clang

    # Add optional aliasing (crude bitcrushing)
    if alias is not False:
        out = dsp.alias(out)

    # Cut sound into chunks of variable length (between 5 & 300 ms)
    # Pan each chunk to a random position
    # Apply a sine amplitude envelope to each chunk
    # Finally, add variable silence between each chunk and shuffle the
    # order of the chunks before joining.
    if glitch is not False:
        out = dsp.vsplit(out, dsp.mstf(5), dsp.mstf(300))
        out = [dsp.pan(o, dsp.rand()) for o in out]

        out = [dsp.env(o, 'sine') for o in out]
    
        out = [dsp.pad(o, 0, dsp.mstf(dsp.rand(0, glitchpad))) for o in out]

        out = ''.join(dsp.randshuffle(out))

    # Detune between 1.01 and 0.99 times original speed 
    # as a sine curve whose length equals the total output length
    if bend is not False:
        out = dsp.split(out, 441)
        freqs = dsp.wavetable('sine', len(out), 1.01, 0.99)
        out = [ dsp.transpose(out[i], freqs[i]) for i in range(len(out)) ]
        out = ''.join(out)

    if wild is not False:
        #out = dsp.vsplit(out, 400, 10000)
        out = dsp.split(out, 3000)
        out = [ dsp.amp(dsp.amp(o, dsp.rand(10, 50)), 0.5) for o in out ]
        #out = [ o * dsp.randint(1, 5) for o in out ]
        for index, o in enumerate(out):
            if dsp.randint(0, 1) == 0:
                out[index] = dsp.env(dsp.cut(o, 0, dsp.flen(o) / 4), 'gauss') * 4 

            if dsp.randint(0, 6) == 0:
                out[index] = dsp.transpose(o, 8) 

        out = [ dsp.env(o, 'gauss') for o in out ]
        freqs = dsp.wavetable('sine', len(out), 1.02, 0.98)
        out = [ dsp.transpose(out[i], freqs[i]) for i in range(len(out)) ]
        out = ''.join(out)

    if pinecone == True:
        out = dsp.pine(out, int(length * dsp.rand(0.5, 8.0)), dsp.randchoose(freqs) * dsp.rand(0.5, 4.0))

    # Adjust output amplitude as needed and return audio + OSC 
    if pi:
        return (dsp.amp(out, volume), {'osc': osc_messages})
    else:
        return dsp.amp(out, volume)
예제 #11
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def play(params):
    pinecone = params.get('pinecone', False)
    wild = params.get('wild', False)
    pad = params.get('pad', False)
    high = params.get('high', True)
    up = params.get('up', False)
    long = params.get('long', False)
    wide = params.get('wide', False)

    layers = []

    if long == True:
        numgrains = dsp.randint(8000, 20000)
    else:
        numgrains = dsp.randint(10, 1000)

    def dosweep(wtype, start_freq, freq_range, numgrains, cycle_type):
        out = ''
        pitch_curve = dsp.curve(wtype, numgrains, math.pi * 0.5, freq_range, 0.0, start_freq)
        pan_curve = dsp.curve(1, numgrains, math.pi * dsp.rand(1, 80))
        for i, freq in enumerate(pitch_curve):
            grain = dsp.cycle(freq, cycle_type, 0.01)
            grain = dsp.pan(grain, pan_curve[i])
            out += grain

        return out

    wtype = 2 if up == True else 1

    if wild == True:
        cycle_types = ['sine', 'impulse', 'vary', 'tri']    
        cycle_type = dsp.randchoose(cycle_types)
    else:
        cycle_type = 'sine'

    numsweeps = dsp.randint(1, 10)
    for i in range(numsweeps):
        if high == True:
            start_freq = dsp.rand(1000, 19000)
        else:
            start_freq = dsp.rand(50, 1000)

        if wide == True:
            freq_range = dsp.rand(500, 1000)
        else:
            freq_range = dsp.rand(1, 50)

        layer = dosweep(wtype, start_freq, freq_range, numgrains, cycle_type)
        
        if pinecone == True:
            if wild == True:
                windows = [0, 1, 2, 6]
                window = dsp.randchoose(windows)
                scrubs = [0, 1, 2, 6]
                scrub = dsp.randchoose(scrubs)
            else:
                window = 2
                scrub = 5

            length = dsp.stf(dsp.rand(0.05, 1))
            layer = dsp.pine(layer, length, dsp.rand(50, 10000), window, dsp.rand(1, 10), scrub, dsp.rand(1, 10))

        layers += [ layer ]

    out = dsp.mix(layers)

    if pad == True:
        pad = dsp.stf(dsp.rand(0.01, 1))
        out = dsp.pad(out, 0, pad)

    env_types = ['hann', 'line','phasor', 'sine', 'impulse', 'vary', 'tri']    
    env_type = dsp.randchoose(env_types)

    out = dsp.env(out, env_type)

    return out
예제 #12
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                        wform=dsp.randchoose(['hann', 'sine2pi', 'tri']))
            p = dsp.env(p, 'hann')
            p = dsp.taper(p, 20)
            p = dsp.amp(p, amp)
            p = dsp.pan(p, pan)

            layer += p

        layers += [layer]

    freqs = tune.fromdegrees([dsp.randint(1, 9) for _ in range(nlayers)],
                             octave=1,
                             root='a')

    for i, freq in enumerate(freqs):
        layers[i] = dsp.pine(layer, dsp.flen(layer) * 10, freq)

    section = dsp.fill(dsp.mix(layers), sectionlength)

    plen = dsp.randint(16, 32)
    pattern = dsp.eu(plen, dsp.randint(4, plen))
    pattern = ['x' if h == 1 else '.' for h in pattern]
    beat = dsp.flen(section) / plen
    kicks = ctl.makeBeat(pattern, [beat for _ in range(plen)], makeKick)

    pattern = 'x..'
    rimshots = ctl.makeBeat(pattern,
                            [dsp.flen(section) / 16 for _ in range(16)],
                            makeRimshot)

    pattern = ctl.parseBeat('xxxx')
예제 #13
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def play(voice_id):
    bpm = config('bpm')
    beat = dsp.bpm2frames(bpm)
    dsl = P(voice_id, 'drum', '["c","k","h"]')
    dsp.log(dsl)
    dsl = json.loads(dsl)

    def hat(beat):
        length = beat * 4
        nbeats = 16
        blen = length / nbeats

        out = ''

        for b in range(nbeats):
            h = dsp.transpose(tape1, 9)
            h = dsp.fill(h, dsp.mstf(dsp.rand(1, 20)))
            h = dsp.env(h, 'phasor')
            h = dsp.amp(h, dsp.rand(0, 0.8))
            h = dsp.pad(h, 0, blen - dsp.flen(h))

            out += h

        out *= 8

        return out

    def kick(beat):
        out = drums.sinekick(length=beat, amp=dsp.rand(0.8, 1))
        out = dsp.pad(out, 0, beat * dsp.randint(1, 2))
        out *= 2
        return out

    def clap1(beat):
        c = dsp.read('sounds/mikeclap.wav').data
        c = dsp.transpose(c, dsp.rand(1, 2.5))
        c = dsp.fill(c, dsp.mstf(dsp.rand(10, 100)))
        c = dsp.env(c, 'phasor')
        c = dsp.amp(c, dsp.rand(1, 3))
        c = dsp.pad(c, 0, beat - dsp.flen(c))

        blen = beat / dsp.randchoose([1, 2])
        c = dsp.pad(c, blen, 0)

        c *= 4

        return c

    def clap2(beat):
        nlens = [
            beat * 2,
            beat,
            beat / 2,
        ]

        # length of pattern (in beats)
        nbeats = dsp.randint(10, 15)

        # beat lengths (from a set of bpm-derived note lengths defined in the nlens list)
        blens = [dsp.randchoose(nlens) for b in range(nbeats)]

        out = ''

        # synthesize the tones
        for i in range(nbeats):
            beat = dsp.transpose(dsp.randchoose([c1, c2]),
                                 dsp.rand(0.25, 40.0))
            beat = dsp.pad(beat, 0, blens[i] - dsp.flen(beat))
            beat = dsp.amp(beat, dsp.rand(1, 4))

            # add it to the output
            out += beat

        return out

    all = []

    if 'c' in dsl:
        clapper = dsp.randchoose([clap1, clap2])
        all += [clapper(beat)]

    if 'k' in dsl:
        all += [kick(beat)]

    if 'h' in dsl:
        all += [hat(beat)]

    out = dsp.mix(all)

    #    out = dsp.vsplit(out, dsp.mstf(dsp.rand(8, 140)), dsp.mstf(500))
    #    out = dsp.randshuffle(out)
    #    out = ''.join(out)

    out = dsp.vsplit(out, 10, 1000)
    out = [dsp.amp(o, dsp.rand(0, 4)) for o in out]
    out = [dsp.env(o, 'random') for o in out]
    out = [dsp.transpose(o, dsp.rand(0.25, 1)) for o in out]
    out = dsp.randshuffle(out)
    out = ''.join(out)

    out = dsp.pine(out, int(dsp.flen(out) * dsp.rand(1.5, 4)),
                   dsp.rand(10, 2000), dsp.randint(0, 2), dsp.rand(1, 3),
                   dsp.randint(0, 2), dsp.rand(1, 3))
    out = dsp.amp(out, 0.65)

    glass = dsp.read('sounds/s/glass2.wav').data

    glass = dsp.vsplit(glass, dsp.mstf(1), dsp.mstf(100))
    glass = dsp.randshuffle(glass)
    #    glass = [ dsp.pad(g, 0, dsp.randint(10, 1000)) for g in glass ]
    #    glass = [ dsp.transpose(g, dsp.rand(0.5, 1.5)) * dsp.randint(1, 3) for g in glass ]
    glass = ''.join(glass)

    glass = dsp.fill(glass, dsp.flen(out))

    out = dsp.mix([out, glass])

    return out
예제 #14
0
from pippi import dsp

main = dsp.read('base_loop.wav').data
synth = dsp.read('synthloop.wav').data
beat = dsp.flen(main) / 128

freq = 430
s = dsp.pine(synth, dsp.flen(main) * 8, freq)
s = dsp.split(s, beat)
s = dsp.randshuffle(s)
s = [dsp.alias(ss) for ss in s]
s = [dsp.amp(ss, dsp.rand(0.5, 2)) for ss in s]
s = [dsp.pan(ss, dsp.rand(0, 1)) for ss in s]
s = ''.join(s)
s = dsp.fill(s, dsp.flen(synth))

s2 = dsp.split(synth, beat)
s2 = dsp.randshuffle(s2)
s2 = [dsp.transpose(ss, dsp.randchoose([1, 2, 4])) for ss in s2]
s2 = [dsp.fill(ss, beat) for ss in s2]
s2 = [dsp.env(ss, 'phasor') for ss in s2]
s2 = ''.join(s2)

synth = dsp.mix([s, s2])
synth = dsp.fill(synth, dsp.flen(main))

#synth = dsp.fill(synth, dsp.flen(main))

out = dsp.mix([main, synth])
#out = synth
예제 #15
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파일: thirty.py 프로젝트: hecanjog/w30
out = ''
t = dsp.split(thirty, dsp.mstf(40))
t = [ dsp.env(tt, 'sine') for tt in t ]
t = [ tt * 4 for tt in t ]

out = ''.join(t)

dsp.write(out, 'wesley_thirty_02')

## 03
out = ''

freqs = tune.fromdegrees([1, 3, 5, 9], 3, 'c')
layers = []
for i in range(30):
    l = dsp.pine(dsp.amp(thirty, 0.1), dsp.stf(30), dsp.randchoose(freqs))
    l = dsp.pan(l, dsp.rand())
    layers += [ l ]

out = dsp.mix(layers)

dsp.write(out, 'wesley_thirty_03')

## 04
out = ''

for count in range(5):
    t = dsp.randchoose(snds)
    t = dsp.vsplit(t, 1, dsp.mstf(20))
    for i, g in enumerate(t):
        if dsp.randint(0,5) == 0:
예제 #16
0
        cycle_length = dsp.randint(min_length, max_length)

        harmonics = [ 
                dsp.tone(
                length=cycle_length, 
                freq=root * dsp.randchoose(val_harmonics), 
                amp=dsp.rand(0.1, 0.4),
                wavetype='impulse'
                ) 
            for h in range(num_harmonics) ]

        harmonics = [ dsp.pan(harmonic, dsp.rand()) for harmonic in harmonics ]
        harmonics = [ dsp.env(harmonic, 'gauss') for harmonic in harmonics ]

        cycles += [ dsp.mix(harmonics) ]
        elapsed += cycle_length

    return ''.join(cycles)

cycles = [ make_cycles(dsp.stf(60 * 2)) for i in range(4) ]

out = dsp.mix(cycles)
out = dsp.pine(out, dsp.stf(60 * 8), 80.0 * 2)

cycles = [ make_cycles(dsp.stf(60 * 8)) for i in range(4) ]
cycles = dsp.mix(cycles)

out = dsp.mix([ out, cycles ])

dsp.write(out, 'newly')
예제 #17
0
from pippi import dsp

main = dsp.read('base_loop.wav').data
synth = dsp.read('synthloop.wav').data
beat = dsp.flen(main) / 128

freq = 430
s = dsp.pine(synth, dsp.flen(main) * 8, freq)
s = dsp.split(s, beat)
s = dsp.randshuffle(s)
s = [ dsp.alias(ss) for ss in s ]
s = [ dsp.amp(ss, dsp.rand(0.5, 2)) for ss in s ]
s = [ dsp.pan(ss, dsp.rand(0, 1)) for ss in s ]
s = ''.join(s)
s = dsp.fill(s, dsp.flen(synth))

s2 = dsp.split(synth, beat)
s2 = dsp.randshuffle(s2)
s2 = [ dsp.transpose(ss, dsp.randchoose([1,2,4])) for ss in s2 ]
s2 = [ dsp.fill(ss, beat) for ss in s2 ]
s2 = [ dsp.env(ss, 'phasor') for ss in s2 ]
s2 = ''.join(s2)

synth = dsp.mix([ s, s2 ])
synth = dsp.fill(synth, dsp.flen(main))

#synth = dsp.fill(synth, dsp.flen(main))

out = dsp.mix([ main, synth ])
#out = synth
예제 #18
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def play(voice_id):
    bpm = config('bpm')
    beat = dsp.bpm2frames(bpm)
    dsl = P(voice_id, 'drum', '["c","k","h"]')
    dsp.log(dsl)
    dsl = json.loads(dsl)

    def hat(beat):
        length = beat * 4
        nbeats = 16
        blen = length / nbeats

        out = ''

        for b in range(nbeats):
            h = dsp.transpose(tape1, 9)
            h = dsp.fill(h, dsp.mstf(dsp.rand(1, 20)))
            h = dsp.env(h, 'phasor')
            h = dsp.amp(h, dsp.rand(0, 0.8))
            h = dsp.pad(h, 0, blen - dsp.flen(h))

            out += h

        out *= 8

        return out

    def kick(beat):
        out = drums.sinekick(length=beat, amp=dsp.rand(0.8, 1))
        out = dsp.pad(out, 0, beat * dsp.randint(1, 2))
        out *= 2
        return out

    def clap1(beat):
        c = dsp.read('sounds/mikeclap.wav').data
        c = dsp.transpose(c, dsp.rand(1, 2.5))
        c = dsp.fill(c, dsp.mstf(dsp.rand(10, 100)))
        c = dsp.env(c, 'phasor')
        c = dsp.amp(c, dsp.rand(1, 3))
        c = dsp.pad(c, 0, beat - dsp.flen(c))

        blen = beat / dsp.randchoose([1,2])
        c = dsp.pad(c, blen, 0)

        c *= 4

        return c

    def clap2(beat):
        nlens = [
            beat * 2,
            beat,
            beat / 2,
        ]

        # length of pattern (in beats)
        nbeats = dsp.randint(10, 15)

        # beat lengths (from a set of bpm-derived note lengths defined in the nlens list)
        blens = [ dsp.randchoose(nlens) for b in range(nbeats) ]

        out = ''
     
        # synthesize the tones
        for i in range(nbeats):
            beat = dsp.transpose(dsp.randchoose([c1,c2]), dsp.rand(0.25, 40.0))
            beat = dsp.pad(beat, 0, blens[i] - dsp.flen(beat))
            beat = dsp.amp(beat, dsp.rand(1, 4))

            # add it to the output
            out += beat

        return out

    all = []

    if 'c' in dsl:
        clapper = dsp.randchoose([clap1,clap2])
        all += [ clapper(beat) ]

    if 'k' in dsl:
        all += [ kick(beat) ]

    if 'h' in dsl:
        all += [ hat(beat) ]

    out = dsp.mix(all)

#    out = dsp.vsplit(out, dsp.mstf(dsp.rand(8, 140)), dsp.mstf(500))
#    out = dsp.randshuffle(out)
#    out = ''.join(out)

    out = dsp.vsplit(out, 10, 1000)
    out = [ dsp.amp(o, dsp.rand(0, 4)) for o in out ]
    out = [ dsp.env(o, 'random') for o in out ]
    out = [ dsp.transpose(o, dsp.rand(0.25, 1)) for o in out ]
    out = dsp.randshuffle(out)
    out = ''.join(out)

    out = dsp.pine(out, int(dsp.flen(out) * dsp.rand(1.5, 4)), dsp.rand(10, 2000), dsp.randint(0, 2), dsp.rand(1, 3), dsp.randint(0, 2), dsp.rand(1, 3)) 
    out = dsp.amp(out, 0.65)

    glass = dsp.read('sounds/s/glass2.wav').data

    glass = dsp.vsplit(glass, dsp.mstf(1), dsp.mstf(100))
    glass = dsp.randshuffle(glass)
#    glass = [ dsp.pad(g, 0, dsp.randint(10, 1000)) for g in glass ]
#    glass = [ dsp.transpose(g, dsp.rand(0.5, 1.5)) * dsp.randint(1, 3) for g in glass ]
    glass = ''.join(glass)

    glass = dsp.fill(glass, dsp.flen(out))

    out = dsp.mix([ out, glass ])

    return out
예제 #19
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def play(voice_id):
    bpm = config('bpm')
    beat = dsp.bpm2frames(bpm)
    dsl = P(voice_id, 'drum', 'h.c')

    length = int(P(voice_id, 'length', dsp.stf(dsp.rand(5, 12))))
    volume = P(voice_id, 'volume', 70.0)
    volume = volume / 100.0  # TODO move into param filter

    octave = P(voice_id, 'octave', 3)
    notes = P(voice_id, 'note', '["%s"]' % config('key'))
    notes = json.loads(notes)

    hertz = P(voice_id, 'hertz', False)
    alias = P(voice_id, 'alias', False)
    alias = True
    bend = P(voice_id, 'bend', False)
    env = P(voice_id, 'envelope', 'gauss')
    harmonics = P(voice_id, 'harmonic', '[1,2,3,4]')
    harmonics = json.loads(harmonics)
    reps = P(voice_id, 'repeats', 1)
    waveform = P(voice_id, 'waveform', 'sine2pi')

    quality = getattr(tune, config('quality'))
    ratios = getattr(tune, config('tune'))

    glitch = False
    #glitch = True
    root = 27.5
    pinecone = False
    bbend = False
    wild = False

    if bbend == True:
        bend = True

    tune.a0 = float(root)

    # These are amplitude envelopes for each partial,
    # randomly selected for each. Not to be confused with
    # the master 'env' param which is the amplit
    wtypes = ['sine', 'phasor', 'line', 'saw']
    layers = []

    if hertz is not False:
        notes = hertz

    for note in notes:
        tones = []
        for i in range(dsp.randint(2, 4)):
            if hertz is not False:
                freq = float(note)

                if octave > 1:
                    freq *= octave
            else:
                freq = tune.ntf(note, octave)

            snds = [
                dsp.tone(length, freq * h, waveform, 0.05) for h in harmonics
            ]
            snds = [
                dsp.env(s, dsp.randchoose(wtypes), highval=dsp.rand(0.3, 0.6))
                for s in snds
            ]
            snds = [dsp.pan(s, dsp.rand()) for s in snds]

            if bend is not False:

                def bendit(out=''):
                    if bbend == True:
                        bendtable = dsp.randchoose([
                            'impulse', 'sine', 'line', 'phasor', 'cos',
                            'impulse'
                        ])
                        lowbend = dsp.rand(0.8, 0.99)
                        highbend = dsp.rand(1.0, 1.25)
                    else:
                        bendtable = 'sine'
                        lowbend = 0.99
                        #                        lowbend = 0.75
                        highbend = 1.01
#                        highbend = 1.5

                    out = dsp.split(out, 441)

                    freqs = dsp.wavetable(bendtable, len(out))

                    freqs = [
                        math.fabs(f) * (highbend - lowbend) + lowbend
                        for f in freqs
                    ]

                    out = [
                        dsp.transpose(out[i], freqs[i])
                        for i in range(len(out))
                    ]
                    return ''.join(out)

                snds = [bendit(snd) for snd in snds]

            tones += [dsp.mix(snds)]

        layer = dsp.mix(tones)

        if wild != False:
            layer = dsp.vsplit(layer, 41, 4410)
            layer = [dsp.amp(dsp.amp(l, dsp.rand(10, 20)), 0.5) for l in layer]
            layer = ''.join(layer)

        if pinecone != False:
            layer = dsp.pine(layer, length, freq, 4)

        if glitch == True:
            layer = dsp.vsplit(layer, dsp.mstf(10), dsp.flen(layer) / 4)
            layer = dsp.randshuffle(layer)
            layer = ''.join(layer)

        layer = dsp.env(layer, env)

        layers += [layer]

    out = dsp.mix(layers) * reps

    return dsp.amp(out, volume)
예제 #20
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def play(params=None):
    params = params or {}

    length = params.get('length', dsp.stf(dsp.rand(5, 12)))
    volume = params.get('volume', 20.0) 
    volume = volume / 100.0 # TODO move into param filter
    octave = params.get('octave', 1)
    notes = params.get('note', ['c', 'g'])
    hertz = params.get('hertz', False)
    quality = params.get('quality', tune.major)
    glitch = params.get('glitch', False)
    waveform = params.get('waveform', 'sine')
    ratios = params.get('ratios', tune.terry)
    alias = params.get('alias', False)
    wild = params.get('wii', False)
    bend = params.get('bend', False)
    bbend = params.get('bbend', False)
    env = params.get('envelope', 'gauss')
    harmonics = params.get('harmonic', [1,2])
    reps      = params.get('repeats', 1)
    root = params.get('root', 27.5)
    pinecone = params.get('pinecone', False)

    if bbend == True:
        bend = True

    tune.a0 = float(root)

    # These are amplitude envelopes for each partial,
    # randomly selected for each. Not to be confused with 
    # the master 'env' param which is the amplit
    wtypes = ['sine', 'phasor', 'line', 'saw']    
    layers = []

    if hertz is not False:
        notes = hertz

    for note in notes:
        tones = []
        for i in range(dsp.randint(2,4)):
            if hertz is not False:
                freq = float(note)

                if octave > 1:
                    freq *= octave
            else:
                freq = tune.ntf(note, octave)

            snds = [ dsp.tone(length, freq * h, waveform, 0.05) for h in harmonics ]
            snds = [ dsp.env(s, dsp.randchoose(wtypes), highval=dsp.rand(0.2, 0.4)) for s in snds ]
            snds = [ dsp.pan(s, dsp.rand()) for s in snds ]

            if bend is not False:
                def bendit(out=''):
                    if bbend == True:
                        bendtable = dsp.randchoose(['impulse', 'sine', 'line', 'phasor', 'cos', 'impulse'])
                        lowbend = dsp.rand(0.8, 0.99)
                        highbend = dsp.rand(1.0, 1.25)
                    else:
                        bendtable = 'sine'
                        lowbend = 0.99
                        highbend = 1.01

                    out = dsp.split(out, 441)

                    freqs = dsp.wavetable(bendtable, len(out))

                    freqs = [ math.fabs(f) * (highbend - lowbend) + lowbend for f in freqs ]

                    out = [ dsp.transpose(out[i], freqs[i]) for i in range(len(out)) ]
                    return ''.join(out)

                snds = [ bendit(snd) for snd in snds ]

            tones += [ dsp.mix(snds) ]

        layer = dsp.mix(tones)

        if wild != False:
            layer = dsp.vsplit(layer, 41, 4410)
            layer = [ dsp.amp(dsp.amp(l, dsp.rand(10, 20)), 0.5) for l in layer ]
            layer = ''.join(layer)
        
        if pinecone != False:
            layer = dsp.pine(layer, length, freq, 4)

        layer = dsp.env(layer, env)

        layers += [ layer ]

    out = dsp.mix(layers) * reps

    # Format is: [ path, offset, id, value ]
    if hertz is not False:
        osc_message = ['/dac', 0.0, 0, tune.fts(notes[0])]
    else:
        osc_message = ['/dac', 0.0, 0, tune.nts(notes[0], octave - 1)]

    #return (dsp.amp(out, volume), {'osc': [ osc_message ]})
    return dsp.amp(out, volume)
예제 #21
0
        if canPlay('jam', bigoldsection) or canPlay('breakdown',
                                                    bigoldsection):
            # Hats
            if len(seg) >= 2:
                if bigoldsection > 11:
                    maxbeats = dsp.randint(len(seg) / 2, len(seg))
                    hatpat = drums.eu(len(seg), maxbeats)
                else:
                    hatpat = [1] * len(seg)

                hats = drums.make(drums.hihat, hatpat, seg)
                hats = dsp.amp(hats, 0.3)
                hats = mixdrift(hats)

                if dsp.randint(0, 3) == 0:
                    hats = dsp.pine(hats, tlen, dsp.randchoose(scale))

                if canPlay('breakdown', bigoldsection):
                    hats = mixdrift(hats)

                hatsPlay += 1
                layers += [hats]

            # Percussion
            if bigoldsection > 9:
                kpat = single
            else:
                kpat = dsp.rotate(single, vary=True)

            kicks = drums.make(drums.kick, kpat, seg)
예제 #22
0
def play(voice_id):
    bpm = config('bpm')
    beat = dsp.bpm2frames(bpm)
    dsl = P(voice_id, 'drum', 'h.c')

    length = int(P(voice_id, 'length', dsp.stf(dsp.rand(5, 12))))
    volume = P(voice_id, 'volume', 70.0) 
    volume = volume / 100.0 # TODO move into param filter

    octave = P(voice_id, 'octave', 3)
    notes = P(voice_id, 'note', '["%s"]' % config('key'))
    notes = json.loads(notes)
    
    hertz = P(voice_id, 'hertz', False)
    alias = P(voice_id, 'alias', False)
    alias = True
    bend = P(voice_id, 'bend', False)
    env = P(voice_id, 'envelope', 'gauss')
    harmonics = P(voice_id, 'harmonic', '[1,2,3,4]')
    harmonics = json.loads(harmonics)
    reps      = P(voice_id, 'repeats', 1)
    waveform = P(voice_id, 'waveform', 'sine2pi')

    quality = getattr(tune, config('quality')) 
    ratios = getattr(tune, config('tune')) 

    glitch = False
    #glitch = True
    root = 27.5
    pinecone = False
    bbend = False
    wild = False

    if bbend == True:
        bend = True

    tune.a0 = float(root)

    # These are amplitude envelopes for each partial,
    # randomly selected for each. Not to be confused with 
    # the master 'env' param which is the amplit
    wtypes = ['sine', 'phasor', 'line', 'saw']    
    layers = []

    if hertz is not False:
        notes = hertz

    for note in notes:
        tones = []
        for i in range(dsp.randint(2,4)):
            if hertz is not False:
                freq = float(note)

                if octave > 1:
                    freq *= octave
            else:
                freq = tune.ntf(note, octave)

            snds = [ dsp.tone(length, freq * h, waveform, 0.05) for h in harmonics ]
            snds = [ dsp.env(s, dsp.randchoose(wtypes), highval=dsp.rand(0.3, 0.6)) for s in snds ]
            snds = [ dsp.pan(s, dsp.rand()) for s in snds ]

            if bend is not False:
                def bendit(out=''):
                    if bbend == True:
                        bendtable = dsp.randchoose(['impulse', 'sine', 'line', 'phasor', 'cos', 'impulse'])
                        lowbend = dsp.rand(0.8, 0.99)
                        highbend = dsp.rand(1.0, 1.25)
                    else:
                        bendtable = 'sine'
                        lowbend = 0.99
#                        lowbend = 0.75
                        highbend = 1.01
#                        highbend = 1.5

                    out = dsp.split(out, 441)

                    freqs = dsp.wavetable(bendtable, len(out))

                    freqs = [ math.fabs(f) * (highbend - lowbend) + lowbend for f in freqs ]

                    out = [ dsp.transpose(out[i], freqs[i]) for i in range(len(out)) ]
                    return ''.join(out)

                snds = [ bendit(snd) for snd in snds ]

            tones += [ dsp.mix(snds) ]

        layer = dsp.mix(tones)

        if wild != False:
            layer = dsp.vsplit(layer, 41, 4410)
            layer = [ dsp.amp(dsp.amp(l, dsp.rand(10, 20)), 0.5) for l in layer ]
            layer = ''.join(layer)
        
        if pinecone != False:
            layer = dsp.pine(layer, length, freq, 4)

        if glitch == True:
            layer = dsp.vsplit(layer, dsp.mstf(10), dsp.flen(layer) / 4)
            layer = dsp.randshuffle(layer)
            layer = ''.join(layer)

        layer = dsp.env(layer, env)

        layers += [ layer ]

    out = dsp.mix(layers) * reps

    return dsp.amp(out, volume)
예제 #23
0
    freqs = [ tune.fromdegrees([ cr - 1 for cr in chords[root]], 3, 'c', scale=range(12)) for root in roots ]

    return freqs

out = ''

for times in range(1):
    freqs = make_chords()

    for r in range(6):
        layers = []

        for i in range(3):
            f = freqs[r % len(freqs)]

            notes = []
            for n in range(dsp.randint(70, 100)):
                note_len = dsp.mstf(dsp.rand(30, 40))
                note_freq = f[n % len(f)]
                note = rhodes.rhodes(note_len, note_freq)
                note = dsp.pine(note, note_len * 4, note_freq)

                notes += [ note ]

            layers += [ ''.join(notes) ]

        out += dsp.mix(layers)

dsp.write(out, 'riley')