def makeArps(seg, oct=3, reps=4): arp_degrees = [1,2,3,5,8,9,10] if dsp.randint(0,1) == 0: arp_degrees.reverse() arp_degrees = dsp.rotate(arp_degrees, vary=True) arp_notes = tune.fromdegrees(arp_degrees[:reps], oct, 'e') arps = '' arp_count = 0 for arp_length in seg: arp_length /= 2 arp_pair = arp_notes[ arp_count % len(arp_notes) ], arp_notes[ (arp_count + 1) % len(arp_notes) ] arp_one = dsp.tone(arp_length, wavetype='tri', freq=arp_pair[0], amp=0.075) arp_one = dsp.env(arp_one, 'random') arp_two = dsp.tone(arp_length, wavetype='tri', freq=arp_pair[1], amp=0.08) arp_two = dsp.env(arp_two, 'random') arps += arp_one + arp_two arp_count += 2 arps = dsp.env(arps, 'random') arps = dsp.pan(arps, dsp.rand()) return arps
def make_vary(length, freq): if dsp.rand(0, 100) > 50: return make_pulse(dsp.tone(length, freq, amp=dsp.rand())) minlen = dsp.mstf(1) pulsewidth = int(dsp.rand(minlen, length / 2)) snd = dsp.tone(pulsewidth, freq, amp=dsp.rand(0, 0.2)) snd = dsp.env(snd, dsp.randchoose(['sine', 'tri', 'hann'])) snd = dsp.pad(snd, 0, length - pulsewidth) return snd
def play(voice_id): """ Every generator script must define a play() function, which accepts a voice_id integer (so you can read and write params for each voice) and returns a sound. The shortname and name metadata above are optional, if you don't include them the name will be drawn from the filename and the shortname will be the first two characters of that name. """ # Get the current bpm set in our session bpm = C('bpm') # Convert it to a length in frames beat = dsp.bpm2frames(bpm) # Read per-instance param, with a default value volume = P(voice_id, 'volume', default=1.0) # Get a frequency for the beep freq = tune.ntf('a', octave=2) # Beep for a beat out = dsp.tone(length=beat, freq=freq, wavetype='sine2pi', amp=volume) # Be silent for a beat after the beep out = dsp.pad(out, 0, beat) # Log the length of the computed buffer. # I like to tail -f pippi.log during performance. dsp.log('voice %s length: %.2f' % (voice_id, dsp.fts(dsp.flen(out)))) # Pass along the final buffer for playback return out
def rhodes(length=22050, freq=220.0, amp=0.5, wavetype='sine'): partials = [ # Multiple, amplitude, duration [1, 0.6, 1.0], [2, 0.25, 0.35], [3, 0.08, 0.15], [4, 0.005, 0.04], ] layers = [] for plist in partials: partial = dsp.tone(freq=plist[0] * freq, length=length, amp=plist[1], wavetype=wavetype) env_length = (length * plist[2] * 2) / 32 if env_length <= 2: env_length = 4 wtable = dsp.wavetable('hann', int(env_length)) wtable = wtable[int(env_length / 2):] wtable.extend([0 for i in range(length - len(wtable))]) partial = dsp.split(partial, 32) partial = [ dsp.amp(partial[i], wtable[i]) for i in range(len(partial)) ] layer = ''.join(partial) layers += [ layer ] out = dsp.mix(layers) noise = dsp.amp(dsp.bln(dsp.flen(out) * 2, 2000, 20000), 0.005) noise = dsp.fill(noise, dsp.flen(out)) out = dsp.mix([out, noise]) out = dsp.amp(out, amp) return out
def rhodes(total_time, freq=220.0, ampscale=0.5): partials = [ # Multiple, amplitude, duration [1, 0.6, 1.0], [2, 0.25, 0.35], [3, 0.08, 0.15], [4, 0.005, 0.04], ] layers = [] for plist in partials: partial = dsp.tone(freq=plist[0] * freq, length=total_time, amp=plist[1] * ampscale) env_length = (total_time * plist[2] * 2) / 32 wtable = dsp.wavetable('hann', int(env_length)) wtable = wtable[int(env_length / 2):] wtable.extend([0 for i in range(total_time - len(wtable))]) print env_length, len(wtable), dsp.flen(partial) partial = dsp.split(partial, 32) partial = [ dsp.amp(partial[i], wtable[i]) for i in range(len(partial)) ] layer = ''.join(partial) layers += [ layer ] out = dsp.mix(layers) noise = dsp.amp(dsp.bln(dsp.flen(out) * 2, 2000, 20000), 0.005) noise = dsp.fill(noise, dsp.flen(out)) out = dsp.mix([out, noise]) return out
def ping(maxlen=44100, freqs=None): out = '' if freqs is None: freqs = [ dsp.rand(20,10000) for i in range(4) ] tlen = dsp.randint(10, maxlen) tones = [ dsp.tone(length=tlen, freq=freq, amp=0.1, wavetype='random') for freq in freqs ] tones = [ dsp.split(tone, 64) for tone in tones ] pcurves = [ dsp.breakpoint([ dsp.rand() for t in range(len(tones[i]) / 20) ], len(tones[i])) for i in range(len(tones)) ] tones = [ [ dsp.pan(t, pcurves[i][ti]) for ti, t in enumerate(tones[i]) ] for i in range(len(tones)) ] fcurves = [ dsp.breakpoint([ dsp.rand(0.0, 0.1) + 0.9 for t in range(len(tones[i]) / 20) ], len(tones[i])) for i in range(len(tones)) ] tones = [ [ dsp.transpose(t, fcurves[i][ti] + 0.1) for ti, t in enumerate(tones[i]) ] for i in range(len(tones)) ] out = dsp.mix([ dsp.env(''.join(tone), 'random') for tone in tones ]) out = dsp.env(out, 'random') out = dsp.pad(out, 0, dsp.randint(0, maxlen * 3)) return out
def rhodes(total_time, freq=220.0, ampscale=0.5): partials = [ # Multiple, amplitude, duration [1, 0.6, 1.0], [2, 0.25, 0.35], [3, 0.08, 0.15], [4, 0.005, 0.04], ] layers = [] for plist in partials: partial = dsp.tone(freq=plist[0] * freq, length=total_time, amp=plist[1] * ampscale) env_length = (total_time * plist[2] * 2) / 32 wtable = dsp.wavetable('hann', int(env_length)) wtable = wtable[int(env_length / 2):] wtable.extend([0 for i in range(total_time - len(wtable))]) print env_length, len(wtable), dsp.flen(partial) partial = dsp.split(partial, 32) partial = [dsp.amp(partial[i], wtable[i]) for i in range(len(partial))] layer = ''.join(partial) layers += [layer] out = dsp.mix(layers) noise = dsp.amp(dsp.bln(dsp.flen(out) * 2, 2000, 20000), 0.005) noise = dsp.fill(noise, dsp.flen(out)) out = dsp.mix([out, noise]) return out
def play(args): length = dsp.stf(0.2) volume = 0.2 octave = 2 notes = ['d', 'a'] quality = tune.major waveform = 'sine' ratios = tune.terry wtypes = ['sine', 'phasor', 'line', 'saw'] for arg in args: a = arg.split(':') if a[0] == 't': length = dsp.stf(float(a[1])) if a[0] == 'v': volume = float(a[1]) / 100.0 if a[0] == 'o': octave = int(a[1]) if a[0] == 'n': notes = a[1].split('.') if a[0] == 'q': if a[1] == 'M': quality = tune.major elif a[1] == 'm': quality = tune.minor else: quality = tune.major if a[0] == 'tr': ratios = getattr(tune, a[1], tune.terry) harm = range(1, 12) layers = [] for note in notes: freq = tune.ntf(note, octave, ratios) #tonic = dsp.env(dsp.amp(dsp.tone(length, freq, 'sine2pi'), 0.2), 'phasor') * 500 tones = [] for t in range(4): angles = dsp.breakpoint([ freq * dsp.randchoose(harm) for f in range(dsp.randint(2, 20)) ], 100) angles = [ dsp.env(dsp.tone(length, a, 'sine2pi'), 'sine', amp=0.2) for a in angles ] tones += [ ''.join(angles) ] #layer = dsp.benv(dsp.mix(tones), [ dsp.rand(0.1, 0.7) for i in range(dsp.randint(5, 30)) ]) layers += [ dsp.mix(tones) ] #layers += [ dsp.mix([layer, tonic]) ] #layers += [ layer ] out = dsp.mix(layers) return dsp.amp(out, volume)
def test_tone(): out = dsp.tone(length=dsp.stf(1), freq=220, wavetype='sine2pi', amp=1, phase=0, offset=0) assert dsp.flen(out) == dsp.stf(1)
def bass(amp, length, oct=2): if amp == 0: return dsp.pad('', 0, length) #bass_note = ['d', 'g', 'a', 'b'][ bassPlay % 4 ] bass_note = ['e', 'a', 'b', 'c#'][ bassPlay % 4 ] out = dsp.tone(length, wavetype='square', freq=tune.ntf(bass_note, oct), amp=amp*0.2) out = dsp.env(out, 'random') return out
def play(params): length = params.get('length', dsp.stf(2)) reps = params.get('repeats', 4) out = '' stream = [] for rep in range(reps): stream += [ ('/tick/6', 1, dsp.fts(length / 2)) ] stream += [ ('/tick/6', 0, dsp.fts(length / 2)) ] out += dsp.pad(dsp.amp(dsp.tone(length / 2), 0.1), 0, length/ 2) return (out, {'value': {'events': [ stream ]}})
def make_vary(index, length, freq): def i(index, offset): return ((index + offset) % nump) / float(nump) pulsewidth = int(pnoise1(i(index, 100), 2) * (length / 2)) snd = dsp.tone(pulsewidth, freq, amp=pnoise1(i(index, 99), 3) * 0.5) snd = dsp.env(snd, 'sine') snd = dsp.pad(snd, 0, length - pulsewidth) return snd
def make_tracks(numtracks): tracks = range(numtracks) g.db.execute('delete from `blocks`;') # Testing out display of rendered blocks for i, track in enumerate(tracks): blocks = range(dsp.randint(1, 5)) # for each sound: for j, snd in enumerate(blocks): # render it. snd = dsp.tone(dsp.stf(dsp.rand(0.5, 5))) # filename is track_id-block_id.wav for now filename = "%i-%i-%i" % (i, j, 0) # write it to disk dsp.write(snd, 'static/sounds/%s' % filename) # Calc length in pixels from frames length = dsp.flen(snd) pxlength = "%ipx" % (length / 441,) slength = "%02fs" % dsp.fts(length) offset = dsp.stf(dsp.rand(0, 60)) # save in the db block = ( 0, 0, i, length, length, offset, filename, ) g.db.execute('insert into `blocks` (version, generator_id, track_id, length, range, offset, filename) values (?, ?, ?, ?, ?, ?, ?)', block) c = g.db.cursor() block_id = c.lastrowid() # block is a tuple: # (block index, filename, length in pixels, offset in pixels) blocks[j] = (block_id, filename, slength, ftpx(length), ftpx(offset)) tracks[i] = blocks g.db.commit() return tracks
def arpeggiate(freq, phraseLen=8, even=True): """ input: freq: a number in hertz (just for fun) in the future, I will have a hertz to actual notes mapping table phraseLen: how long the length needs to be even: if the Phrases should evenly be subdivided output: an array of notes """ arr=[] if phraseLen < 2: print "this makes negative sense, please stop" return if even == True: #say we have 8, that means our 'even' cases would be 4, 2 # for 9 our case would be 3 # for 10 it would be 5, 2 # and so on.., essentially I need all factors of a number, then choose a random one, #if it were in R, I would weigh higher probability on the lower number newPhraseLen=random.sample(factor(phraseLen),1)[0] print newPhraseLen #say we chose 8 and we have 4, then I want 4 phrases of 2 for subdivided in range(newPhraseLen): for note in range(phraseLen/newPhraseLen): arr.append(dsp.tone(dsp.stf(255),freq* (note+1),'sine2pi', 0.2)) else: #I would have to make random tree, by this I mean #for 8 It could not be 4,4 #it could be 5,3 or 3,3,2 or 3,2,3 or 2,3,3 or 2,2,3,1 or.. #calculate like 4 or 5 of them, then return one rs=randSubdivide(phraseLen) for number in rs: for subdivided in range(newPhraseLen): for note in range(phraseLen/newPhraseLen): arr.append(dsp.tone(dsp.stf(5),freq,'sine2pi', 0.2)) return arr
def makeTails(self, freq, length): freq *= 0.5 harmonics = [ dsp.randint(1, 8) for _ in range(2, 4) ] layers = [] for harmonic in harmonics: layer = dsp.tone(length, freq * harmonic, amp=dsp.rand(0.1, 0.3)) layer = fx.penv(layer) layer = dsp.env(layer, 'sine') layers += [ layer ] layers = dsp.mix(layers) layers = dsp.amp(layers, dsp.rand(0.25, 1)) return layers
def play(voice_id): tel = bot.getTel() freqs = tune.fromdegrees([ dsp.randchoose([1, 2, 3, 5, 6, 8]) for f in range(dsp.randint(2, 5)) ], root='c', octave=dsp.randint(1, 3), ratios=tune.just) out = '' for freq in freqs: waveform = dsp.randchoose(['tri', 'sine2pi']) length = dsp.randint(dsp.mstf(10), dsp.mstf(300)) #length = dsp.mstf(150) pulsewidth = dsp.rand() mod = dsp.breakpoint([ dsp.rand() for b in range(int(round(tel['density'])) + 3) ], 512) window = dsp.breakpoint([0] + [ dsp.rand() for b in range(int(round(tel['harmonicity'] * 2)) + 3) ] + [0], 512) waveform = dsp.breakpoint([0] + [ dsp.rand(-1, 1) for b in range(int(round(tel['roughness'] * 3)) + 3) ] + [0], 512) modRange = 0.005 modFreq = dsp.rand(0.0001, 5) volume = dsp.rand(0.2, 0.3) if dsp.rand(0, 100) > 50: t = dsp.pulsar(freq, length, pulsewidth, waveform, window, mod, modRange, modFreq, volume) else: t = dsp.tone(length, freq, waveform) #t = dsp.pulsar(freq, length, pulsewidth, waveform, window, mod, modRange, modFreq, volume) #t = dsp.tone(length, freq, waveform) t = dsp.pan(t, dsp.rand()) t = dsp.alias(t) t = dsp.amp(t, dsp.rand(0.5, 5.0)) t = dsp.pad(t, 0, dsp.randint(dsp.mstf(1), dsp.mstf(500))) #t = dsp.pad(t, 0, dsp.mstf(100)) t = dsp.amp(t, dsp.rand(0.5, 0.75)) #out += dsp.env(t, 'sine') out += t #out = dsp.env(t, 'sine') dsp.log('') dsp.log('boone') dsp.log('%s length: %.2f' % (voice_id, dsp.fts(dsp.flen(out)))) bot.show_telemetry(tel) return out
def bass(amp, length, oct=2): if amp == 0: return dsp.pad('', 0, length) #bass_note = ['d', 'g', 'a', 'b'][ bassPlay % 4 ] bass_note = ['e', 'a', 'b', 'c#'][bassPlay % 4] out = dsp.tone(length, wavetype='square', freq=tune.ntf(bass_note, oct), amp=amp * 0.2) out = dsp.env(out, 'random') return out
def makeArps(seg, oct=3, reps=4): arp_degrees = [1, 2, 3, 5, 8, 9, 10] if dsp.randint(0, 1) == 0: arp_degrees.reverse() arp_degrees = dsp.rotate(arp_degrees, vary=True) arp_notes = tune.fromdegrees(arp_degrees[:reps], oct, 'e') arps = '' arp_count = 0 for arp_length in seg: arp_length /= 2 arp_pair = arp_notes[arp_count % len(arp_notes)], arp_notes[(arp_count + 1) % len(arp_notes)] arp_one = dsp.tone(arp_length, wavetype='tri', freq=arp_pair[0], amp=0.075) arp_one = dsp.env(arp_one, 'random') arp_two = dsp.tone(arp_length, wavetype='tri', freq=arp_pair[1], amp=0.08) arp_two = dsp.env(arp_two, 'random') arps += arp_one + arp_two arp_count += 2 arps = dsp.env(arps, 'random') arps = dsp.pan(arps, dsp.rand()) return arps
def play(ctl): param = ctl.get('param') lpd = ctl.get('midi').get('lpd') freqs = [25, 55, 109, 222, 440, 550, 660, 770, 880] freqs = [55, 110, 440, 220, 880] length = dsp.mstf(dsp.rand(100, 2000)) length = dsp.mstf(3000) layers = [] for freq in freqs: freq = freq * 4 + dsp.rand(0.1, 1.5) if freq < 100: amp = 0.3 else: amp = 0.01 layer = dsp.mix([ dsp.tone(length, freq, amp=amp), dsp.tone(length, freq + dsp.rand(1, 10), amp=amp) ]) layers += [ layer ] out = dsp.mix(layers) return out
def make_layer(freq): out = dsp.tone(length, freq, amp=0.2) out = dsp.vsplit(out, dsp.mstf(10), dsp.mstf(2500)) for i, o in enumerate(out): if dsp.randint(0, 100) > 50: out[i] = make_pulse(o) else: out[i] = make_vary(o) out = [ dsp.amp(o, dsp.rand(0, 1)) for o in out ] out = ''.join(out) return out
def play(ctl): param = ctl.get('param') lpd = ctl.get('midi').get('lpd') freqs = [ (10000, 15000), (5000, 15000), (5000, 10000), ] low = dsp.rand(50, 100) high = dsp.rand(80, 120) low = 80 high = 120 wform = 'sine2pi' amp = lpd.get(5, low=0, high=1, default=0) low = dsp.rand(low * 0.9, low) high = dsp.rand(high, high * 1.1) length = dsp.mstf(lpd.get(1, low=10, high=900)) if dsp.rand() > 10.5: length = length / 2 pulselength = lpd.geti(2, low=dsp.mstf(10), high=length, default=length) out = dsp.bln(pulselength, low, high, wform) out = dsp.env(out, 'phasor') if dsp.rand() > 10.1: beep = dsp.tone(dsp.flen(out), dsp.rand(12000, 12000), amp=dsp.rand(0.5, 1)) out = dsp.mix([out, beep]) out = dsp.drift(out, dsp.rand(0, 1)) out = dsp.pad(out, 0, length - dsp.flen(out)) out = dsp.pan(out, dsp.rand()) out = dsp.amp(out, amp) return out
def make_cycles(length): """ Well begun, half done """ num_harmonics = dsp.randint(1, 6) val_harmonics = [1, 2, 3, dsp.randint(4, 7), dsp.randint(5, 9)] # Each collection of partials min_length = dsp.stf(10) max_length = dsp.stf(18) root = 40.0 # hz # Deviate root = root + dsp.rand() elapsed = 0 cycles = [] # Count off while elapsed < length: cycle_length = dsp.randint(min_length, max_length) harmonics = [ dsp.tone( length=cycle_length, freq=root * dsp.randchoose(val_harmonics), amp=dsp.rand(0.1, 0.4), wavetype='impulse' ) for h in range(num_harmonics) ] harmonics = [ dsp.pan(harmonic, dsp.rand()) for harmonic in harmonics ] harmonics = [ dsp.env(harmonic, 'gauss') for harmonic in harmonics ] cycles += [ dsp.mix(harmonics) ] elapsed += cycle_length return ''.join(cycles)
def main(): #since how this Library works it's a bit uncertain how to change channels in real time, for now just write a cut off, since an intterrupt won't work with the channels #out = [dsp.tone(dsp.stf(5),55*i , 'sine2pi',0.2) for i in range(1,5)] #dsp.write(out, 'helloagain') out=[] notes=0 #start = time.time() #while time.time()-start < 100000: while notes<25: serialInput= ser.readline().split() # print serialInput # serialInput = serialInput.split() if len(serialInput) == 4: instrument=int(float(serialInput[0]))+1 # pin number amplitude=(int(float(serialInput[1]))%10)/10.0 #humidity freq=float(serialInput[2])*(instrument+1)*10 #temperature tempo=float(serialInput[3]) #tempo else: instrument=1 # pin number amplitude=0.2 #humidity freq=440 #temperature tempo=14 #tempo #print serialInput #print freq out.append(dsp.tone(dsp.stf(instrument),freq,'sine2pi', amplitude)) # print notes notes+=1 #print out #out = [dsp.env(o , sine'])) for o in out] out = [dsp.env(o , dsp.randchoose(['hann', 'tri', 'sine'])) for o in out] out = dsp.mix(out) dsp.write(out, 'sample')
def play(ctl): param = ctl.get('param') lpd = ctl.get('midi').get('lpd') pc = ctl.get('midi').get('pc') #pc.setOffset(111) gamut = { 'high': [ (10000, 15000), (5000, 15000), (5000, 10000), ], 'mid': [ (1000, 5000), (1000, 2000), ], 'pitch': [ tuple([ dsp.rand(500, 2000) for p in range(2) ]), tuple([ dsp.rand(100, 1000) for p in range(2) ]), tuple([ dsp.rand(1000, 5000) for p in range(2) ]), ], 'low': [ (20, 5000), (30, 10000), (40, 10000), ] } area = param.get('wash-area', default='high') area = dsp.randchoose(['high', 'mid', 'pitch', 'low']) area = 'pitch' dsp.log(area) freqs = dsp.randchoose(gamut[area]) freqscale = pc.get(16, low=0.125, high=2, default=1) #freqscale = dsp.rand(0.125, 2) low = freqs[0] * freqscale high = freqs[1] * freqscale wform = dsp.randchoose(['sine2pi', 'tri', 'vary', 'square']) timescale = pc.get(17, low=1, high=4, default=1) #timescale = dsp.rand(1, 4) lengthscale = pc.get(18, low=0.125, high=2.5) #lengthscale = dsp.rand(0.125, 2.5) amp = pc.get(0, low=0, high=0.5, default=0.5) #amp = dsp.rand(0, 0.5) if area == 'high': low = dsp.rand(low * 0.9, low) high = dsp.rand(high, high * 1.1) length = dsp.stf(dsp.rand(0.01, 0.3) * lengthscale) out = dsp.bln(length, low, high, wform) out = dsp.env(out, 'phasor') if dsp.rand() > 10.5: beep = dsp.tone(dsp.flen(out), high * 2, amp=dsp.rand(0.5, 1)) out = dsp.mix([out, beep]) out = dsp.pad(out, 0, dsp.mstf(dsp.rand(1, 400) * timescale)) out = out * dsp.randint(1, 3) out = dsp.drift(out, dsp.rand(0, 1)) elif area == 'mid': low = dsp.rand(low * 0.9, low) high = dsp.rand(high, high * 1.1) length = dsp.stf(dsp.rand(0.01, 0.5) * lengthscale) out = dsp.bln(length, low, high, wform) out = dsp.env(out, 'random') if timescale > 1: out = dsp.pad(out, 0, dsp.mstf(500 * timescale * dsp.rand(0.5, 1.5))) elif area == 'pitch': low = dsp.rand(low * 0.9, low) high = dsp.rand(high, high * 1.1) length = dsp.stf(dsp.rand(0.01, 0.5) * lengthscale) out = dsp.bln(length, low, high, wform) out = dsp.env(out, 'random') if timescale > 1: out = dsp.pad(out, 0, dsp.mstf(500 * timescale * dsp.rand(0.5, 1.5))) elif area == 'low': low = dsp.rand(low * 0.9, low) high = dsp.rand(high, high * 1.1) length = dsp.stf(dsp.rand(0.2, 2) * lengthscale) out = dsp.bln(length, low, high, wform) out = dsp.env(out, 'random') out = dsp.mix([out, dsp.tone(length, low)]) if dsp.rand() > 0.5: beep = dsp.tone(dsp.flen(out), high, amp=dsp.rand(0.015, 0.1), wavetype=dsp.randchoose(['hann', 'impulse', 'square', 'vary', 'sine'])) out = dsp.mix([out, beep]) if timescale > 1: out = dsp.pad(out, 0, dsp.mstf(500 * timescale * dsp.rand(0.5, 1.5))) if dsp.rand() > pc.get(19, low=0, high=1, default=0.75): plength = length * dsp.randint(2, 6) freq = tune.ntf(param.get('key', default='c'), octave=dsp.randint(0, 4)) out = dsp.mix([ dsp.pine(out, plength, freq), dsp.pine(out, plength, freq * 1.25) ]) out = dsp.fill(out, length) out = dsp.pan(out, dsp.rand()) out = dsp.amp(out, amp) return out
def play(voice_id): bpm = config('bpm') beat = dsp.bpm2frames(bpm) dsl = P(voice_id, 'drum', 'h.c') length = int(P(voice_id, 'length', dsp.stf(dsp.rand(5, 12)))) volume = P(voice_id, 'volume', 70.0) volume = volume / 100.0 # TODO move into param filter octave = P(voice_id, 'octave', 3) notes = P(voice_id, 'note', '["%s"]' % config('key')) notes = json.loads(notes) hertz = P(voice_id, 'hertz', False) alias = P(voice_id, 'alias', False) alias = True bend = P(voice_id, 'bend', False) env = P(voice_id, 'envelope', 'gauss') harmonics = P(voice_id, 'harmonic', '[1,2,3,4]') harmonics = json.loads(harmonics) reps = P(voice_id, 'repeats', 1) waveform = P(voice_id, 'waveform', 'sine2pi') quality = getattr(tune, config('quality')) ratios = getattr(tune, config('tune')) glitch = False #glitch = True root = 27.5 pinecone = False bbend = False wild = False if bbend == True: bend = True tune.a0 = float(root) # These are amplitude envelopes for each partial, # randomly selected for each. Not to be confused with # the master 'env' param which is the amplit wtypes = ['sine', 'phasor', 'line', 'saw'] layers = [] if hertz is not False: notes = hertz for note in notes: tones = [] for i in range(dsp.randint(2, 4)): if hertz is not False: freq = float(note) if octave > 1: freq *= octave else: freq = tune.ntf(note, octave) snds = [ dsp.tone(length, freq * h, waveform, 0.05) for h in harmonics ] snds = [ dsp.env(s, dsp.randchoose(wtypes), highval=dsp.rand(0.3, 0.6)) for s in snds ] snds = [dsp.pan(s, dsp.rand()) for s in snds] if bend is not False: def bendit(out=''): if bbend == True: bendtable = dsp.randchoose([ 'impulse', 'sine', 'line', 'phasor', 'cos', 'impulse' ]) lowbend = dsp.rand(0.8, 0.99) highbend = dsp.rand(1.0, 1.25) else: bendtable = 'sine' lowbend = 0.99 # lowbend = 0.75 highbend = 1.01 # highbend = 1.5 out = dsp.split(out, 441) freqs = dsp.wavetable(bendtable, len(out)) freqs = [ math.fabs(f) * (highbend - lowbend) + lowbend for f in freqs ] out = [ dsp.transpose(out[i], freqs[i]) for i in range(len(out)) ] return ''.join(out) snds = [bendit(snd) for snd in snds] tones += [dsp.mix(snds)] layer = dsp.mix(tones) if wild != False: layer = dsp.vsplit(layer, 41, 4410) layer = [dsp.amp(dsp.amp(l, dsp.rand(10, 20)), 0.5) for l in layer] layer = ''.join(layer) if pinecone != False: layer = dsp.pine(layer, length, freq, 4) if glitch == True: layer = dsp.vsplit(layer, dsp.mstf(10), dsp.flen(layer) / 4) layer = dsp.randshuffle(layer) layer = ''.join(layer) layer = dsp.env(layer, env) layers += [layer] out = dsp.mix(layers) * reps return dsp.amp(out, volume)
def play(params): length = params.get('length', dsp.stf(20)) volume = params.get('volume', 0.3) octave = params.get('octave', 6) note = params.get('note', 'c') quality = params.get('quality', tune.major) multiple = params.get('multiple', 1) width = params.get('width', 0) waveform = params.get('waveform', 'vary') chirp = params.get('chirp', False) harmonics = params.get('harmonics', [1, 2]) scale = params.get('scale', [1, 4, 6, 5, 8]) wavetypes = params.get('wavetypes', ['sine', 'phasor', 'line', 'saw']) ratios = params.get('ratios', tune.terry) glitch = params.get('glitch', False) def chirp(s): length = dsp.flen(s) #chirps = [ dsp.chirp(dsp.randint(10, 10000), 60, 5000, dsp.randint(1,100)) for c in range(100) ] chirps = [ dsp.chirp( numcycles=dsp.randint(50, 1000), lfreq=dsp.rand(9000, 12000), hfreq=dsp.rand(14000, 20000), length=441 + (i * 41), etype=dsp.randchoose(['gauss', 'sine', 'line', 'phasor']), wform=dsp.randchoose(['sine', 'tri', 'phasor', 'line'])) for i in range(100) ] chirps = [ dsp.pan(c, dsp.rand()) for c in chirps ] chirps = ''.join(chirps) return dsp.fill(chirps, length) tones = [] multiple *= 1.0 freqs = tune.fromdegrees(dsp.randshuffle(scale), octave, note[0]) for i in range(dsp.randint(2,4)): #freq = tune.step(i, note, octave, dsp.randshuffle(scale), quality, ratios) freq = freqs[i % len(freqs)] snds = [ dsp.tone(length, freq * h, waveform) for h in harmonics ] for snd in snds: snd = dsp.vsplit(snd, dsp.mstf(10 * multiple), dsp.mstf(100 * multiple)) if width != 0: for ii, s in enumerate(snd): if width > dsp.mstf(5): owidth = int(width * dsp.rand(0.5, 2.0)) else: owidth = width olen = dsp.flen(s) s = dsp.cut(s, 0, owidth) s = dsp.pad(s, 0, olen - dsp.flen(s)) snd[ii] = s snd = [ dsp.env(s, dsp.randchoose(wavetypes)) for s in snd ] snd = [ dsp.pan(s, dsp.rand()) for s in snd ] snd = [ dsp.amp(s, dsp.rand()) for s in snd ] if chirp == True: snd = [ chirp(s) for s in snd ] snd = ''.join(snd) tones += [ snd ] out = dsp.mix(tones) out = dsp.pan(out, dsp.rand()) return dsp.amp(out, volume)
return out if bassPlay % 5 == 0: basses = bass(0.5, tlen, 1) else: basses = drums.make(bass, dsp.rotate(single, vary=True), seg) bassPlay += 1 layers += [ basses ] if dsp.randint(0,1) == 0 or canPlay('jam', bigoldsection): # Lead synth #lead_note = ['d', 'g', 'a', 'b'][ leadPlay % 4 ] lead_note = ['e', 'a', 'b', 'c#'][ leadPlay % 4 ] lead = dsp.tone(tlen / 2, wavetype='tri', freq=tune.ntf(lead_note, 4), amp=0.2) lead = dsp.env(lead, 'phasor') leadPlay += 1 layers += [ lead ] def makeArps(seg, oct=3, reps=4): arp_degrees = [1,2,3,5,8,9,10] if dsp.randint(0,1) == 0: arp_degrees.reverse() arp_degrees = dsp.rotate(arp_degrees, vary=True) arp_notes = tune.fromdegrees(arp_degrees[:reps], oct, 'e') arps = ''
def makecurve(length): # freq, length, pulsewidth, waveform, window, mod, modRange, modFreq, amp wf = dsp.breakpoint([0] + [ dsp.rand(-1, 1) for i in range(int(dsp.rand(5, 30))) ] + [0], 1024) win = dsp.breakpoint([0] + [ dsp.rand(0, 1) for i in range(4) ] + [0], 1024) mod = dsp.breakpoint([ dsp.rand(0, 1) for i in range(int(dsp.rand(4, 8))) ], 1024) smaxamp = dsp.rand(0.65, 0.95) amp = dsp.rand(0.01, smaxamp) pw = dsp.rand(0.1, 1.0) if 'upbeat' in tel['name']: wf = dsp.breakpoint([0] + [ dsp.rand(-1, 1) for i in range(int(dsp.rand(5, 30))) ] + [0], 1024) win = dsp.breakpoint([0] + [ dsp.rand(0, 1) for i in range(4) ] + [0], 1024) mod = dsp.breakpoint([ dsp.rand(0, 1) for i in range(int(dsp.rand(5, 80))) ], 1024) pw = 1.0 if 'ballsout' in tel['name']: wf = dsp.breakpoint([0] + [ dsp.rand(-1, 1) for i in range(int(dsp.rand(10, 40))) ] + [0], 1024) win = dsp.breakpoint([0] + [ dsp.rand(0, 1) for i in range(10) ] + [0], 1024) mod = dsp.breakpoint([ dsp.rand(0, 1) for i in range(int(dsp.rand(20, 100))) ], 1024) if 'sparse' in tel['name']: amp = dsp.rand(0.7, 3) freq = tel['register'] * tel['roughness'] * (tel['density'] * tel['pace'] * 0.25) #if dsp.rand(0, 100) > 50: #freq = dsp.rand(2, 20) modR = tel['harmonicity'] modF= tel['pace'] / 10.0 c = dsp.pulsar(freq, length, pw, wf, win, mod, modR, modF, amp) ngrains = len(c) pans = dsp.breakpoint([ dsp.rand(0,1) for i in range(100) ], ngrains) maxPad = dsp.randint(2000, 4000) if 'sparse' in tel['name']: c = dsp.vsplit(c, dsp.mstf(0.5), dsp.mstf(tel['density'] * tel['harmonicity'] * tel['roughness'] * tel['pace'])) c = [ dsp.randchoose(c) for i in range(int(dsp.rand(3, 10))) ] elif 'ballsout' in tel['name']: c = dsp.vsplit(c, dsp.mstf(0.1), dsp.mstf(400)) c = dsp.packet_shuffle(c, dsp.randint(5, 10)) speeds = dsp.breakpoint([ dsp.rand(tel['register'] * 0.1 + 0.2, tel['register'] + 0.2) for i in range(100) ], ngrains) #c = [ dsp.transpose(cg, speeds[i]) for i, cg in enumerate(c) ] #c = [ dsp.amp(cg, dsp.rand(0.25, 1.25)) for i, cg in enumerate(c) ] for ic, cc in enumerate(c): if dsp.rand(0, 100) > 70: c[ic] = dsp.tone(dsp.flen(cc), 11000, amp=0.5) elif 'upbeat' in tel['name']: beat = dsp.bpm2frames(bpm) c = dsp.split(c, beat) maxPad = 0 c = [ dsp.pad(cg, 0, dsp.mstf(dsp.rand(10, beat / 4))) for i, cg in enumerate(c) ] else: c = dsp.vsplit(c, dsp.mstf(10), dsp.mstf(tel['density'] * tel['harmonicity'] * tel['roughness'] * tel['pace'] * dsp.rand(1, 10))) c = [ dsp.pan(cg, pans[i]) for i, cg in enumerate(c) ] c = [ dsp.env(cg, 'sine') for i, cg in enumerate(c) ] if 'sparse' in tel['name'] or 'ballsout' in tel['name']: speeds = dsp.breakpoint([ dsp.rand(0.5, 1.99) for i in range(100) ], ngrains) for ic, cc in enumerate(c): if dsp.flen(cc) < dsp.mstf(100): c[ic] = cc + ''.join([ dsp.amp(cc, dsp.rand(0.1, 1.0)) for buh in range(dsp.randint(1, int(tel['density']))) ]) #c = [ dsp.transpose(cg, speeds[i]) for i, cg in enumerate(c) ] c = [ dsp.pan(cg, dsp.rand(0.0, 1.0)) for i, cg in enumerate(c) ] if 'ballsout' not in tel['name']: c = [ dsp.pad(cg, 0, dsp.mstf(dsp.rand(10, maxPad))) for i, cg in enumerate(c) ] out = ''.join(c) return out
def play(args): length = dsp.stf(30) volume = 0.2 octave = 2 notes = ['d', 'a'] quality = tune.major waveform = 'sine' ratios = tune.terry wtypes = ['sine', 'phasor', 'line', 'saw'] for arg in args: a = arg.split(':') if a[0] == 't': length = dsp.stf(float(a[1])) if a[0] == 'v': volume = float(a[1]) / 100.0 if a[0] == 'o': octave = int(a[1]) if a[0] == 'n': notes = a[1].split('.') if a[0] == 'q': if a[1] == 'M': quality = tune.major elif a[1] == 'm': quality = tune.minor else: quality = tune.major if a[0] == 'tr': ratios = getattr(tune, a[1], tune.terry) harm = range(1, 30) layers = [] for note in notes: tones = [] freq = tune.ntf(note, octave, ratios) for i in range(30): angles = dsp.breakpoint([freq * dsp.randchoose(harm) for f in range(dsp.randint(3, 50))], dsp.randint(350, 500)) alen = int(length / len(angles)) * 2 angles = [ dsp.env(dsp.tone(alen, a, 'random'), 'sine') for a in angles ] # Each overtone blip should overlap by about 50% with its neighbor... lowangles = ''.join([ angle for i, angle in enumerate(angles) if i % 2 == 0 ]) highangles = [ angle for i, angle in enumerate(angles) if i % 2 != 0 ] highangles[0] = dsp.cut(highangles[0], dsp.flen(highangles[0]) / 2, dsp.flen(highangles[0]) / 2) highangles = ''.join(highangles) tones += [ dsp.benv(dsp.amp(dsp.mix([lowangles, highangles]), 0.9), [dsp.rand(0.1, 0.9) for i in range(dsp.randint(5, 30))]) ] tones = dsp.mix(tones) #tonic = dsp.env(dsp.amp(dsp.tone(int(length * 0.6), freq, 'sine2pi'), 0.1), 'flat') #layers += [ dsp.mix([tones, tonic], False) ] layers += [ tones ] out = dsp.mix(layers) return dsp.amp(out, volume)
def play(voice_id): bpm = config('bpm') beat = dsp.bpm2frames(bpm) dsl = P(voice_id, 'drum', 'h.c') length = int(P(voice_id, 'length', dsp.stf(dsp.rand(5, 12)))) volume = P(voice_id, 'volume', 70.0) volume = volume / 100.0 # TODO move into param filter octave = P(voice_id, 'octave', 3) notes = P(voice_id, 'note', '["%s"]' % config('key')) notes = json.loads(notes) hertz = P(voice_id, 'hertz', False) alias = P(voice_id, 'alias', False) alias = True bend = P(voice_id, 'bend', False) env = P(voice_id, 'envelope', 'gauss') harmonics = P(voice_id, 'harmonic', '[1,2,3,4]') harmonics = json.loads(harmonics) reps = P(voice_id, 'repeats', 1) waveform = P(voice_id, 'waveform', 'sine2pi') quality = getattr(tune, config('quality')) ratios = getattr(tune, config('tune')) glitch = False #glitch = True root = 27.5 pinecone = False bbend = False wild = False if bbend == True: bend = True tune.a0 = float(root) # These are amplitude envelopes for each partial, # randomly selected for each. Not to be confused with # the master 'env' param which is the amplit wtypes = ['sine', 'phasor', 'line', 'saw'] layers = [] if hertz is not False: notes = hertz for note in notes: tones = [] for i in range(dsp.randint(2,4)): if hertz is not False: freq = float(note) if octave > 1: freq *= octave else: freq = tune.ntf(note, octave) snds = [ dsp.tone(length, freq * h, waveform, 0.05) for h in harmonics ] snds = [ dsp.env(s, dsp.randchoose(wtypes), highval=dsp.rand(0.3, 0.6)) for s in snds ] snds = [ dsp.pan(s, dsp.rand()) for s in snds ] if bend is not False: def bendit(out=''): if bbend == True: bendtable = dsp.randchoose(['impulse', 'sine', 'line', 'phasor', 'cos', 'impulse']) lowbend = dsp.rand(0.8, 0.99) highbend = dsp.rand(1.0, 1.25) else: bendtable = 'sine' lowbend = 0.99 # lowbend = 0.75 highbend = 1.01 # highbend = 1.5 out = dsp.split(out, 441) freqs = dsp.wavetable(bendtable, len(out)) freqs = [ math.fabs(f) * (highbend - lowbend) + lowbend for f in freqs ] out = [ dsp.transpose(out[i], freqs[i]) for i in range(len(out)) ] return ''.join(out) snds = [ bendit(snd) for snd in snds ] tones += [ dsp.mix(snds) ] layer = dsp.mix(tones) if wild != False: layer = dsp.vsplit(layer, 41, 4410) layer = [ dsp.amp(dsp.amp(l, dsp.rand(10, 20)), 0.5) for l in layer ] layer = ''.join(layer) if pinecone != False: layer = dsp.pine(layer, length, freq, 4) if glitch == True: layer = dsp.vsplit(layer, dsp.mstf(10), dsp.flen(layer) / 4) layer = dsp.randshuffle(layer) layer = ''.join(layer) layer = dsp.env(layer, env) layers += [ layer ] out = dsp.mix(layers) * reps return dsp.amp(out, volume)
return blip def make_vary(index, length, freq): def i(index, offset): return ((index + offset) % nump) / float(nump) pulsewidth = int(pnoise1(i(index, 100), 2) * (length / 2)) snd = dsp.tone(pulsewidth, freq, amp=pnoise1(i(index, 99), 3) * 0.5) snd = dsp.env(snd, 'sine') snd = dsp.pad(snd, 0, length - pulsewidth) return snd p = 'XxxXxxxXxXxxXxxxxXx' beats = seq.toFrames(p, beat) * 100 layers = [] for l in range(2): beats = dsp.rotate(beats, dsp.randint(50, 100)) layers += [ ''.join([ make_pulse(dsp.tone(length, freqs[i % len(freqs)], amp=dsp.rand(0.1, 0.5))) for i, length in enumerate(beats) ]) ] out = dsp.mix(layers) dsp.write(out, 'buchla-perlin')
#!/usr/bin/env python """ pip install pippi """ import sys from pippi import dsp out = dsp.tone(dsp.stf(5), freq=220, amp=0.2) out = dsp.env(out, 'hann') #dsp.write(out, 'hello') #'hello.wav' dsp.write(sys.stdout)
from pippi import dsp from hcj import data numgrains = 1000 numsines = 100 length = dsp.mstf(100) dist = data.Logistic(3.99, 0.5, numsines).data dist = sorted(dist) lows = dsp.breakpoint([ dsp.rand(10, 100) for _ in range(100) ], numgrains) highs = dsp.breakpoint([ dsp.rand(100, 1000) for _ in range(100) ], numgrains) out = '' for lowfreq, highfreq in zip(lows, highs): layers = [] for freq in dist: r = highfreq - lowfreq layers += [ dsp.pan(dsp.tone(length, freq * r + lowfreq, amp=0.05), dsp.rand()) ] out += dsp.taper(dsp.env(dsp.mix(layers), 'hann'), dsp.mstf(10)) dsp.write(out, 'shifty')
from pippi import dsp dist = dsp.wavetable('hann', 1200)[:600] lowfreq = 200 highfreq = 1000 length = dsp.stf(60) layers = [] for freq in dist: r = highfreq - lowfreq layers += [dsp.tone(length, freq * r + lowfreq, amp=0.01)] out = dsp.mix(layers) dsp.write(out, 'basics')
def makeGrain(freq, length): grain = dsp.tone(length, freq, amp=dsp.rand(0.05, 0.1)) grain = dsp.pan(grain, dsp.rand()) return grain
def play(params): """ Usage: shine.py [length] [volume] """ length = params.get('length', dsp.stf(dsp.rand(0.1, 1))) volume = params.get('volume', 100.0) volume = volume / 100.0 # TODO: move into param filter octave = params.get('octave', 2) + 1 # Add one to compensate for an old error for now note = params.get('note', ['c']) note = note[0] quality = params.get('quality', tune.major) glitch = params.get('glitch', False) superglitch = params.get('superglitch', False) pinecone = params.get('pinecone', False) glitchpad = params.get('glitch-padding', 0) glitchenv = params.get('glitch-envelope', False) env = params.get('envelope', False) ratios = params.get('ratios', tune.terry) pad = params.get('padding', False) bend = params.get('bend', False) bpm = params.get('bpm', 75.0) width = params.get('width', False) wform = params.get('waveform', False) instrument = params.get('instrument', 'r') scale = params.get('scale', [1,6,5,4,8]) shuffle = params.get('shuffle', False) # Reorganize input scale reps = params.get('repeats', len(scale)) alias = params.get('alias', False) phase = params.get('phase', False) pi = params.get('pi', False) wild = params.get('wii', False) root = params.get('root', 27.5) trigger_id = params.get('trigger_id', 0) tune.a0 = float(root) try: # Available input samples if instrument == 'r': instrument = 'rhodes' tone = dsp.read('sounds/synthrhodes.wav').data elif instrument == 's': instrument = 'synthrhodes' tone = dsp.read('sounds/220rhodes.wav').data elif instrument == 'c': instrument = 'clarinet' tone = dsp.read('sounds/clarinet.wav').data elif instrument == 'v': instrument = 'vibes' tone = dsp.read('sounds/glock220.wav').data elif instrument == 't': instrument = 'tape triangle' tone = dsp.read('sounds/tape220.wav').data elif instrument == 'g': instrument = 'glade' tone = dsp.read('sounds/glade.wav').data elif instrument == 'p': instrument = 'paperclips' tone = dsp.read('sounds/paperclips.wav').data elif instrument == 'i': instrument = 'input' tone = dsp.capture(dsp.stf(1)) except: instrument = None tone = None out = '' # Shuffle the order of pitches if shuffle is not False: scale = dsp.randshuffle(scale) # Translate the list of scale degrees into a list of frequencies freqs = tune.fromdegrees(scale, octave, note, quality, ratios) freqs = [ freq / 4.0 for freq in freqs ] # Format is: [ [ path, offset, id, value ] ] # Offset for video osc_messages = [ ['/dac', float(dsp.fts(length)), 1, tune.fts(osc_freq)] for osc_freq in freqs ] # Phase randomly chooses note lengths from a # set of ratios derived from the current bpm if phase is not False: ldivs = [0.5, 0.75, 2, 3, 4] ldiv = dsp.randchoose(ldivs) length = dsp.bpm2ms(bpm) / ldiv length = dsp.mstf(length) reps = ldiv if ldiv > 1 else 4 # Construct a sequence of notes for i in range(reps): # Get the freqency freq = freqs[i % len(freqs)] # Transpose the input sample or # synthesize tone if wform is False and tone is not None: # Determine the pitch shift required # to arrive at target frequency based on # the pitch of the original samples. if instrument == 'clarinet': diff = freq / 293.7 elif instrument == 'vibes': diff = freq / 740.0 else: diff = freq / 440.0 clang = dsp.transpose(tone, diff) elif wform == 'super': clang = dsp.tone(length, freq, 'phasor', 0.5) clang = [ dsp.drift(clang, dsp.rand(0, 0.02)) for s in range(7) ] clang = dsp.mix(clang) elif wform is False and tone is None: clang = dsp.tone(length, freq, 'sine2pi', 0.75) clang = dsp.amp(clang, 0.6) else: clang = dsp.tone(length, freq, wform, 0.75) clang = dsp.amp(clang, 0.6) # Stupidly copy the note enough or # trim it to meet the target length clang = dsp.fill(clang, length) # Give synth tones simple env (can override) if wform is not False and env is False: clang = dsp.env(clang, 'phasor') # Apply an optional amplitude envelope if env is not False: clang = dsp.env(clang, env) # Add optional padding between notes if pad != False: clang = dsp.pad(clang, 0, pad) # Add to the final note sequence out += clang # Add optional aliasing (crude bitcrushing) if alias is not False: out = dsp.alias(out) # Cut sound into chunks of variable length (between 5 & 300 ms) # Pan each chunk to a random position # Apply a sine amplitude envelope to each chunk # Finally, add variable silence between each chunk and shuffle the # order of the chunks before joining. if glitch is not False: out = dsp.vsplit(out, dsp.mstf(5), dsp.mstf(300)) out = [dsp.pan(o, dsp.rand()) for o in out] out = [dsp.env(o, 'sine') for o in out] out = [dsp.pad(o, 0, dsp.mstf(dsp.rand(0, glitchpad))) for o in out] out = ''.join(dsp.randshuffle(out)) # Detune between 1.01 and 0.99 times original speed # as a sine curve whose length equals the total output length if bend is not False: out = dsp.split(out, 441) freqs = dsp.wavetable('sine', len(out), 1.01, 0.99) out = [ dsp.transpose(out[i], freqs[i]) for i in range(len(out)) ] out = ''.join(out) if wild is not False: #out = dsp.vsplit(out, 400, 10000) out = dsp.split(out, 3000) out = [ dsp.amp(dsp.amp(o, dsp.rand(10, 50)), 0.5) for o in out ] #out = [ o * dsp.randint(1, 5) for o in out ] for index, o in enumerate(out): if dsp.randint(0, 1) == 0: out[index] = dsp.env(dsp.cut(o, 0, dsp.flen(o) / 4), 'gauss') * 4 if dsp.randint(0, 6) == 0: out[index] = dsp.transpose(o, 8) out = [ dsp.env(o, 'gauss') for o in out ] freqs = dsp.wavetable('sine', len(out), 1.02, 0.98) out = [ dsp.transpose(out[i], freqs[i]) for i in range(len(out)) ] out = ''.join(out) if pinecone == True: out = dsp.pine(out, int(length * dsp.rand(0.5, 8.0)), dsp.randchoose(freqs) * dsp.rand(0.5, 4.0)) # Adjust output amplitude as needed and return audio + OSC if pi: return (dsp.amp(out, volume), {'osc': osc_messages}) else: return dsp.amp(out, volume)
layers = [] for layer in range(10): beats_steady = [beat for b in range(numbeats / 10)] beats_div = dsp.breakpoint([dsp.rand(1, 200) for b in range(10)], numbeats - len(beats_steady)) ramp = dsp.wavetable('line', len(beats_div)) beats_div = [beat + dsp.mstf(d * r) for d, r in zip(beats_div, ramp)] beats = beats_steady + beats_div freqs = dsp.wavetable(dsp.randchoose(['line', 'phasor', 'tri', 'hann']), len(beats)) freqs = [freq + (100 * f) for f in freqs] layer = '' for b, f in zip(beats, freqs): blip = dsp.tone(length=b, freq=f, amp=dsp.rand(0.01, 0.2)) blip = dsp.env(blip, 'phasor') blip = dsp.taper(blip, dsp.mstf(5)) blip = dsp.pan(blip, dsp.rand()) layer += blip layers += [layer] out = dsp.mix(layers) dsp.write(out, 'blipspray')
from pippi import dsp length = dsp.stf(30) freq = 100 highfreq = 200 count = 0 layers = [] while freq < highfreq: layer = dsp.tone(length, freq, amp=0.001) layer = dsp.pan(layer, dsp.rand()) freq += dsp.rand(0.05, 0.1) layers += [layer] count += 1 print count out = dsp.mix(layers) dsp.write(out, 'sineclump')
def play(ctl): out = dsp.tone(dsp.stf(6), freq=80, amp=1) out = dsp.env(out, 'phasor') return out
frags += [g] # concat all frags layer = ''.join(frags) # add frags to layers layers += [layer] # mix down frag layers out = dsp.mix(layers) # Add sine buildup sines = [] lowfreq = tune.ntf('g', octave=2) sines += [dsp.tone((dsp.flen(out) / 4) * 3, lowfreq, amp=0.4)] sines += [dsp.tone((dsp.flen(out) / 4) * 3, lowfreq * 1.067, amp=0.4)] sines += [dsp.tone((dsp.flen(out) / 4) * 3, lowfreq * 1.667, amp=0.25)] sines = [dsp.mix([fx.penv(s), s]) for s in sines] sines = dsp.mix(sines) sines = dsp.env(sines, 'line') sines = dsp.pad(sines, dsp.flen(out) - dsp.flen(sines), 0) out = dsp.mix([intro, out, sines]) dsp.write(out, '01-friction_i')
frags += [ g ] # concat all frags layer = ''.join(frags) # add frags to layers layers += [ layer ] # mix down frag layers out = dsp.mix(layers) # Add sine buildup sines = [] lowfreq = tune.ntf('g', octave=2) sines += [ dsp.tone((dsp.flen(out) / 4) * 3, lowfreq, amp=0.4) ] sines += [ dsp.tone((dsp.flen(out) / 4) * 3, lowfreq * 1.067, amp=0.4) ] sines += [ dsp.tone((dsp.flen(out) / 4) * 3, lowfreq * 1.667, amp=0.25) ] sines = [ dsp.mix([ fx.penv(s), s ]) for s in sines ] sines = dsp.mix(sines) sines = dsp.env(sines, 'line') sines = dsp.pad(sines, dsp.flen(out) - dsp.flen(sines), 0) out = dsp.mix([ intro, out, sines ]) dsp.write(out, '01-friction_i')
if bassPlay % 5 == 0: basses = bass(0.5, tlen, 1) else: basses = drums.make(bass, dsp.rotate(single, vary=True), seg) bassPlay += 1 layers += [basses] if dsp.randint(0, 1) == 0 or canPlay('jam', bigoldsection): # Lead synth #lead_note = ['d', 'g', 'a', 'b'][ leadPlay % 4 ] lead_note = ['e', 'a', 'b', 'c#'][leadPlay % 4] lead = dsp.tone(tlen / 2, wavetype='tri', freq=tune.ntf(lead_note, 4), amp=0.2) lead = dsp.env(lead, 'phasor') leadPlay += 1 layers += [lead] def makeArps(seg, oct=3, reps=4): arp_degrees = [1, 2, 3, 5, 8, 9, 10] if dsp.randint(0, 1) == 0: arp_degrees.reverse() arp_degrees = dsp.rotate(arp_degrees, vary=True) arp_notes = tune.fromdegrees(arp_degrees[:reps], oct, 'e') arps = ''