def set_time_limit(connection, duration): """ Set this game time limit /timelimit <duration> """ limit = cast_duration(duration) span = prettify_timespan(limit) protocol = connection.protocol # takes time in minutes protocol.set_time_limit(limit / 60) protocol.send_chat('Time limit set to {}'.format(span), irc=True)
bans_urls = bans_config.option('urls', []) respawn_time_option = config.option('respawn_time', default="8sec", cast=cast_duration) respawn_waves = config.option('respawn_waves', default=False) game_mode = config.option('game_mode', default='ctf') random_rotation = config.option('random_rotation', default=False) passwords = config.option('passwords', default={}) logfile = logging_config.option('logfile', default='./logs/log.txt') loglevel = logging_config.option('loglevel', default='info') map_rotation = config.option('rotation', default=['classicgen', 'random'], validate=lambda x: isinstance(x, list)) default_time_limit = config.option('default_time_limit', default="20min", cast=lambda x: cast_duration(x) / 60) cap_limit = config.option('cap_limit', default=10, validate=lambda x: isinstance(x, (int, float))) advance_on_win = config.option('advance_on_win', default=False, validate=lambda x: isinstance(x, bool)) team1_name = team1_config.option('name', default='Blue', validate=validate_team_name) team2_name = team2_config.option('name', default='Green', validate=validate_team_name) team1_color = team1_config.option('color', default=(0, 0, 196)) team2_color = team2_config.option('color', default=(0, 196, 0)) friendly_fire = config.option('friendly_fire', default=False)
from pyspades.common import prettify_timespan from piqueserver.map import check_rotation from piqueserver.scheduler import Scheduler from piqueserver.commands import command from piqueserver.config import config, cast_duration votemap_config = config.section('votemap') VOTEMAP_AUTOSCHEDULE_OPTION = votemap_config.option('autoschedule', 180) VOTEMAP_PUBLIC_VOTES_OPTION = votemap_config.option('public_votes', True) # godwhoa: This option gets loaded into votemap_time but that doesn't get used anywhere. VOTEMAP_TIME_OPTION = votemap_config.option('time', default="2min", cast=cast_duration) VOTEMAP_EXTENSION_TIME_OPTION = votemap_config.option( 'extension_time', default="15min", cast=lambda x: cast_duration(x) / 60) VOTEMAP_PLAYER_DRIVEN_OPTION = votemap_config.option('player_driven', False) VOTEMAP_PERCENTAGE_OPTION = votemap_config.option('percentage', 80) def cancel_verify(connection, instigator): return (connection.admin or connection is instigator or connection.rights.cancel) class VoteMap(object): extension_time = 0.0 public_votes = True instigator = None protocol = None
bans_file = bans_config.option('file', default='bans.txt') bans_urls = bans_config.option('urls', []) respawn_time_option = config.option( 'respawn_time', default="8sec", cast=cast_duration) respawn_waves = config.option('respawn_waves', default=False) game_mode = config.option('game_mode', default='ctf') random_rotation = config.option('random_rotation', default=False) passwords = config.option('passwords', default={}) logfile = logging_config.option('logfile', default='./logs/log.txt') loglevel = logging_config.option('loglevel', default='info') map_rotation = config.option('rotation', default=['classicgen', 'random'], validate=lambda x: isinstance(x, list)) default_time_limit = config.option( 'default_time_limit', default="20min", cast=lambda x: cast_duration(x)/60) cap_limit = config.option('cap_limit', default=10, validate=lambda x: isinstance(x, (int, float))) advance_on_win = config.option('advance_on_win', default=False, validate=lambda x: isinstance(x, bool)) everyone_is_admin = config.option('everyone_is_admin', default=False, validate=lambda x: isinstance(x, bool)) team1_name = team1_config.option( 'name', default='Blue', validate=validate_team_name) team2_name = team2_config.option( 'name', default='Green', validate=validate_team_name) team1_color = team1_config.option('color', default=(0, 0, 196)) team2_color = team2_config.option('color', default=(0, 196, 0)) friendly_fire = config.option('friendly_fire', default=False) friendly_fire_on_grief = config.option('friendly_fire_on_grief', default=True)