def cellUsed(self, cell): if self.manager.heldFromCell: self.heldItemOldCell = self.manager.heldFromCell if self.manager.testCanUse( self.heldItemOldCell.inventoryItem.itemTuple): itemId = self.heldItemOldCell.inventoryItem.itemTuple.getType() skillId = WeaponGlobals.getSkillIdForAmmoSkillId(itemId) if WeaponGlobals.getSkillEffectFlag(skillId): drunk = localAvatar.guiMgr.combatTray.trySkill( InventoryType.UsePotion, skillId, 0) else: drunk = localAvatar.guiMgr.combatTray.trySkill( InventoryType.UseItem, skillId, 0) if self.waitTime == None and drunk: if WeaponGlobals.getSkillEffectFlag(skillId): self.waitTime = base.cr.battleMgr.getModifiedRechargeTime( localAvatar, InventoryType.UsePotion, skillId) else: self.waitTime = base.cr.battleMgr.getModifiedRechargeTime( localAvatar, InventoryType.UseItem, skillId) if self.waitTime: self.drinkCell['text'] = PLocalizer.WaitPotion % int( self.waitTime) taskMgr.doMethodLater(1.0, self.handlePotionRecharge, 'WaitDrinkPotion') else: localAvatar.guiMgr.createWarning(PLocalizer.HowToDrinkPotion, PiratesGuiGlobals.TextFG6) return
def __init__(self, uid): SimpleEconomyItem.__init__(self, uid) skillId = WeaponGlobals.getSkillIdForAmmoSkillId(uid) if skillId: asset = WeaponGlobals.getSkillIcon(skillId) if asset: self.icon = self.Icons.find('**/%s' % asset) self.iconScale = 1.1000000000000001 self.iconHpr = (0, 0, 45)
def createGui(self): itemId = self.data[0] self.itemCount += 1 self.itemQuantity = self.quantity self.itemCost = self.price self.picture = DirectFrame(parent = self, relief = None, state = DGG.DISABLED, pos = (0.035000000000000003, 0, 0.025000000000000001)) self.quantityLabel = DirectLabel(parent = self, relief = None, state = DGG.DISABLED, text = str(self.quantity), text_fg = PiratesGuiGlobals.TextFG2, text_scale = PiratesGuiGlobals.TextScaleSmall * PLocalizer.getHeadingScale(2), text_align = TextNode.ARight, text_wordwrap = 11, pos = (0.1225, 0, 0.014999999999999999)) if len(self.name) >= 39: textScale = PiratesGuiGlobals.TextScaleMicro * PLocalizer.getHeadingScale(2) elif len(self.name) >= 35: textScale = PiratesGuiGlobals.TextScaleTiny * PLocalizer.getHeadingScale(2) else: textScale = PiratesGuiGlobals.TextScaleSmall * PLocalizer.getHeadingScale(2) self.nameTag = DirectLabel(parent = self, relief = None, state = DGG.DISABLED, text = self.name, text_fg = PiratesGuiGlobals.TextFG2, text_scale = textScale, text_align = TextNode.ALeft, pos = (0.13, 0, 0.014999999999999999)) self.costText = DirectLabel(parent = self, relief = None, state = DGG.DISABLED, image = InventoryListItem.coinImage, image_scale = 0.12, image_pos = Vec3(-0.0050000000000000001, 0, 0.012500000000000001), text = str(self.price), text_fg = PiratesGuiGlobals.TextFG2, text_scale = PiratesGuiGlobals.TextScaleSmall, text_align = TextNode.ARight, text_wordwrap = 11, text_pos = (-0.029999999999999999, 0, 0), pos = (self.width - 0.035000000000000003, 0, 0.014999999999999999), text_font = PiratesGlobals.getInterfaceFont()) itemClass = EconomyGlobals.getItemCategory(itemId) itemType = EconomyGlobals.getItemType(itemId) if itemType == ItemType.FISHING_ROD or itemType == ItemType.FISHING_LURE: asset = EconomyGlobals.getItemIcons(itemId) if asset: self.picture['geom'] = PurchaseListItem.fishingIcons.find('**/%s*' % asset) self.picture['geom_scale'] = 0.040000000000000001 self.picture['geom_pos'] = (0, 0, 0) elif itemClass == ItemType.WEAPON or itemClass == ItemType.POUCH: asset = EconomyGlobals.getItemIcons(itemId) if asset: self.picture['geom'] = InventoryListItem.weaponIcons.find('**/%s*' % asset) self.picture['geom_scale'] = 0.040000000000000001 self.picture['geom_pos'] = (0, 0, 0) elif itemClass == ItemType.CONSUMABLE: asset = EconomyGlobals.getItemIcons(itemId) if asset: self.picture['geom'] = InventoryListItem.skillIcons.find('**/%s*' % asset) self.picture['geom_scale'] = 0.040000000000000001 self.picture['geom_pos'] = (0, 0, 0) if not InventoryType.begin_WeaponCannonAmmo <= itemId or itemId <= InventoryType.end_WeaponCannonAmmo: if (InventoryType.begin_WeaponPistolAmmo <= itemId or itemId <= InventoryType.end_WeaponGrenadeAmmo or InventoryType.begin_WeaponDaggerAmmo <= itemId) and itemId <= InventoryType.end_WeaponDaggerAmmo: skillId = WeaponGlobals.getSkillIdForAmmoSkillId(itemId) if skillId: asset = WeaponGlobals.getSkillIcon(skillId) if asset: self.picture['geom'] = InventoryListItem.skillIcons.find('**/%s' % asset) self.picture['geom_scale'] = 0.059999999999999998 self.picture['geom_pos'] = (0, 0, 0) elif InventoryType.SmallBottle <= itemId and itemId <= InventoryType.LargeBottle: self.picture['geom'] = self.topGui.find('**/main_gui_ship_bottle') self.picture['geom_scale'] = 0.10000000000000001 self.picture['geom_pos'] = (0, 0, 0) self.flattenStrong()
def createGui(self): itemId = self.data[0] self.itemCount += 1 self.itemQuantity = self.quantity self.itemCost = self.price self.picture = DirectFrame(parent=self, relief=None, state=DGG.DISABLED, pos=(0.035, 0, 0.025)) self.quantityLabel = DirectLabel(parent=self, relief=None, state=DGG.DISABLED, text=str(self.quantity), text_fg=PiratesGuiGlobals.TextFG2, text_scale=PiratesGuiGlobals.TextScaleSmall * PLocalizer.getHeadingScale(2), text_align=TextNode.ARight, text_wordwrap=11, pos=(0.1225, 0, 0.015)) if len(self.name) >= 39: textScale = PiratesGuiGlobals.TextScaleMicro * PLocalizer.getHeadingScale(2) else: if len(self.name) >= 35: textScale = PiratesGuiGlobals.TextScaleTiny * PLocalizer.getHeadingScale(2) else: textScale = PiratesGuiGlobals.TextScaleSmall * PLocalizer.getHeadingScale(2) self.nameTag = DirectLabel(parent=self, relief=None, state=DGG.DISABLED, text=self.name, text_fg=PiratesGuiGlobals.TextFG2, text_scale=textScale, text_align=TextNode.ALeft, pos=(0.13, 0, 0.015)) self.costText = DirectLabel(parent=self, relief=None, state=DGG.DISABLED, image=InventoryListItem.coinImage, image_scale=0.12, image_pos=Vec3(-0.005, 0, 0.0125), text=str(self.price), text_fg=PiratesGuiGlobals.TextFG2, text_scale=PiratesGuiGlobals.TextScaleSmall, text_align=TextNode.ARight, text_wordwrap=11, text_pos=(-0.03, 0, 0), pos=(self.width - 0.035, 0, 0.015), text_font=PiratesGlobals.getInterfaceFont()) itemClass = EconomyGlobals.getItemCategory(itemId) itemType = EconomyGlobals.getItemType(itemId) if itemType == ItemType.FISHING_ROD or itemType == ItemType.FISHING_LURE: asset = EconomyGlobals.getItemIcons(itemId) if asset: self.picture['geom'] = PurchaseListItem.fishingIcons.find('**/%s*' % asset) self.picture['geom_scale'] = 0.04 self.picture['geom_pos'] = (0, 0, 0) elif itemClass == ItemType.WEAPON or itemClass == ItemType.POUCH: asset = EconomyGlobals.getItemIcons(itemId) if asset: self.picture['geom'] = InventoryListItem.weaponIcons.find('**/%s*' % asset) self.picture['geom_scale'] = 0.04 self.picture['geom_pos'] = (0, 0, 0) elif itemClass == ItemType.CONSUMABLE: asset = EconomyGlobals.getItemIcons(itemId) if asset: self.picture['geom'] = InventoryListItem.skillIcons.find('**/%s*' % asset) self.picture['geom_scale'] = 0.04 self.picture['geom_pos'] = (0, 0, 0) if InventoryType.begin_WeaponCannonAmmo <= itemId and itemId <= InventoryType.end_WeaponCannonAmmo or InventoryType.begin_WeaponPistolAmmo <= itemId and itemId <= InventoryType.end_WeaponGrenadeAmmo or InventoryType.begin_WeaponDaggerAmmo <= itemId and itemId <= InventoryType.end_WeaponDaggerAmmo: skillId = WeaponGlobals.getSkillIdForAmmoSkillId(itemId) if skillId: asset = WeaponGlobals.getSkillIcon(skillId) if asset: self.picture['geom'] = InventoryListItem.skillIcons.find('**/%s' % asset) self.picture['geom_scale'] = 0.06 self.picture['geom_pos'] = (0, 0, 0) if InventoryType.SmallBottle <= itemId and itemId <= InventoryType.LargeBottle: self.picture['geom'] = self.topGui.find('**/main_gui_ship_bottle') self.picture['geom_scale'] = 0.1 self.picture['geom_pos'] = (0, 0, 0) self.flattenStrong() return
def figureOutStackTypes(self): self.listOfItemLists = [] for pouchType in orderedPouchTypes: ammoList = EconomyGlobals.getPouchAmmoList(pouchType) continue itemList = [ WeaponGlobals.getSkillIdForAmmoSkillId(ammoId) for ammoId in ammoList ] itemList.insert(0, pouchType) self.listOfItemLists.append(itemList) self.discoverPouches()
def getGeomParams(itemId): geomParams = { } itemType = EconomyGlobals.getItemType(itemId) if itemType <= ItemType.WAND or itemType == ItemType.POTION: if itemType == ItemType.POTION: geomParams['geom'] = InventoryItemGui.skillIcons.find('**/%s' % ItemGlobals.getIcon(itemId)) else: itemType = ItemGlobals.getType(itemId) if ItemGlobals.getIcon(itemId): geomParams['geom'] = InventoryItemGui.weaponIcons.find('**/%s' % ItemGlobals.getIcon(itemId)) geomParams['geom_scale'] = 0.11 geomParams['geom_pos'] = (0.080000000000000002, 0, 0.068000000000000005) else: itemClass = EconomyGlobals.getItemCategory(itemId) itemType = EconomyGlobals.getItemType(itemId) if itemType == ItemType.FISHING_ROD or itemType == ItemType.FISHING_LURE: asset = EconomyGlobals.getItemIcons(itemId) if asset: geomParams['geom'] = InventoryItemGui.fishingIcons.find('**/%s*' % asset) geomParams['geom_scale'] = 0.11 geomParams['geom_pos'] = (0.080000000000000002, 0, 0.068000000000000005) elif itemClass == ItemType.WEAPON and itemClass == ItemType.POUCH or itemClass == ItemType.AMMO: asset = EconomyGlobals.getItemIcons(itemId) if asset: geomParams['geom'] = InventoryItemGui.weaponIcons.find('**/%s*' % asset) geomParams['geom_scale'] = 0.11 geomParams['geom_pos'] = (0.080000000000000002, 0, 0.068000000000000005) elif itemClass == ItemType.CONSUMABLE: asset = EconomyGlobals.getItemIcons(itemId) if asset: geomParams['geom'] = InventoryItemGui.skillIcons.find('**/%s*' % asset) geomParams['geom_scale'] = 0.11 geomParams['geom_pos'] = (0.080000000000000002, 0, 0.068000000000000005) if not InventoryType.begin_WeaponCannonAmmo <= itemId or itemId <= InventoryType.end_WeaponCannonAmmo: if (InventoryType.begin_WeaponPistolAmmo <= itemId or itemId <= InventoryType.end_WeaponGrenadeAmmo or InventoryType.begin_WeaponDaggerAmmo <= itemId) and itemId <= InventoryType.end_WeaponDaggerAmmo: skillId = WeaponGlobals.getSkillIdForAmmoSkillId(itemId) if skillId: asset = WeaponGlobals.getSkillIcon(skillId) if asset: geomParams['geom'] = InventoryListItem.skillIcons.find('**/%s' % asset) geomParams['geom_scale'] = 0.14999999999999999 geomParams['geom_pos'] = (0.069000000000000006, 0, 0.069000000000000006) elif InventoryType.SmallBottle <= itemId and itemId <= InventoryType.LargeBottle: geomParams['geom'] = InventoryListItem.topGui.find('**/main_gui_ship_bottle') geomParams['geom_scale'] = 0.10000000000000001 geomParams['geom_pos'] = (0.069000000000000006, 0, 0.069000000000000006) return geomParams
def cellRightClick(self, cell, mouseAction=MOUSE_CLICK, task=None): if mouseAction == MOUSE_PRESS: if cell.inventoryItem: if self.manager.localDrinkingPotion: localAvatar.guiMgr.createWarning(PLocalizer.NoDoubleDrinkingItemsWarning, PiratesGuiGlobals.TextFG6) return if self.manager.testCanUse(cell.inventoryItem.itemTuple): itemId = cell.inventoryItem.itemTuple.getType() skillId = WeaponGlobals.getSkillIdForAmmoSkillId(itemId) cell.inventoryItem.hasDrunk = WeaponGlobals.getSkillEffectFlag(skillId) and localAvatar.guiMgr.combatTray.trySkill(InventoryType.UsePotion, skillId, 0) else: cell.inventoryItem.hasDrunk = localAvatar.guiMgr.combatTray.trySkill(InventoryType.UseItem, skillId, 0)
def cellRightClick(self, cell, mouseAction = MOUSE_CLICK, task = None): if mouseAction == MOUSE_PRESS and cell.inventoryItem: if self.manager.localDrinkingPotion: localAvatar.guiMgr.createWarning(PLocalizer.NoDoubleDrinkingItemsWarning, PiratesGuiGlobals.TextFG6) return None if self.manager.testCanUse(cell.inventoryItem.itemTuple): itemId = cell.inventoryItem.itemTuple.getType() skillId = WeaponGlobals.getSkillIdForAmmoSkillId(itemId) if WeaponGlobals.getSkillEffectFlag(skillId): cell.inventoryItem.hasDrunk = localAvatar.guiMgr.combatTray.trySkill(InventoryType.UsePotion, skillId, 0) else: cell.inventoryItem.hasDrunk = localAvatar.guiMgr.combatTray.trySkill(InventoryType.UseItem, skillId, 0)
def createGui(self): itemId = self.data[0] self.nameTag = DirectLabel(parent = self, relief = None, state = DGG.DISABLED, text = self.name, text_scale = PiratesGuiGlobals.TextScaleSmall * PLocalizer.getHeadingScale(2), text_align = TextNode.ALeft, text_fg = PiratesGuiGlobals.TextFG1, text_shadow = PiratesGuiGlobals.TextShadow, pos = (0.16, 0, 0.105), text_font = PiratesGlobals.getInterfaceFont()) if itemId in range(InventoryType.begin_PistolPouches, InventoryType.end_PistolPouches): self.itemTypeFormatted = PLocalizer.makeHeadingString(PLocalizer.InventoryItemClassNames.get(ItemType.PISTOL), 1) elif itemId in range(InventoryType.begin_DaggerPouches, InventoryType.end_DaggerPouches): self.itemTypeFormatted = PLocalizer.makeHeadingString(PLocalizer.InventoryItemClassNames.get(ItemType.DAGGER), 1) elif itemId in range(InventoryType.begin_GrenadePouches, InventoryType.end_GrenadePouches): self.itemTypeFormatted = PLocalizer.makeHeadingString(PLocalizer.GrenadeShort, 1) elif itemId in range(InventoryType.begin_CannonPouches, InventoryType.end_CannonPouches): self.itemTypeFormatted = PLocalizer.makeHeadingString(PLocalizer.ShipCannonShort, 1) else: self.itemTypeFormatted = PLocalizer.makeHeadingString(self.itemType, 1) self.itemTypeName = DirectLabel(parent = self, relief = None, state = DGG.DISABLED, text = self.itemTypeFormatted, text_scale = PiratesGuiGlobals.TextScaleSmall, text_align = TextNode.ALeft, text_fg = PiratesGuiGlobals.TextFG2, text_shadow = PiratesGuiGlobals.TextShadow, text_font = PiratesGlobals.getInterfaceFont(), pos = (0.16, 0, 0.065000000000000002)) self.miscText = DirectLabel(parent = self, relief = None, state = DGG.DISABLED, text = '', text_scale = PiratesGuiGlobals.TextScaleSmall, text_align = TextNode.ALeft, text_fg = PiratesGuiGlobals.TextFG2, text_shadow = PiratesGuiGlobals.TextShadow, text_wordwrap = 11, pos = (0.16, 0, 0.025000000000000001)) if self.minLvl > 0: repId = WeaponGlobals.getRepId(itemId) if repId: self.checkLevel(repId, self.minLvl) self.checkFreebooter(itemId, base.localAvatar.getDoId()) trainingReq = EconomyGlobals.getItemTrainingReq(itemId) if trainingReq: self.checkTrainingReq(trainingReq) if EconomyGlobals.getItemCategory(itemId) == ItemType.AMMO: skillId = WeaponGlobals.getSkillIdForAmmoSkillId(itemId) self.checkSkillReq(skillId) self.checkInfamyReq(itemId) if self.buy: self.checkPlayerInventory(itemId) self.costText = DirectLabel(parent = self, relief = None, state = DGG.DISABLED, image = InventoryListItem.coinImage, image_scale = 0.12, image_pos = Vec3(-0.01, 0, 0.01), text = str(self.price), text_scale = PiratesGuiGlobals.TextScaleSmall, text_align = TextNode.ARight, text_fg = PiratesGuiGlobals.TextFG2, text_shadow = PiratesGuiGlobals.TextShadow, text_wordwrap = 11, text_pos = (-0.029999999999999999, 0, 0), pos = (self.width - 0.035000000000000003, 0, 0.065000000000000002), text_font = PiratesGlobals.getInterfaceFont()) if self.quantity and self.quantity > 1: self.quantityLabel = DirectLabel(parent = self, relief = None, state = DGG.DISABLED, text = str(self.quantity), frameColor = (0, 0, 0, 1), frameSize = (-0.01, 0.02, -0.01, 0.025000000000000001), text_scale = 0.0275, text_align = TextNode.ACenter, text_fg = PiratesGuiGlobals.TextFG2, text_shadow = PiratesGuiGlobals.TextShadow, text_wordwrap = 11, pos = (0.02, 0, 0.025000000000000001), text_font = PiratesGlobals.getPirateBoldOutlineFont()) geomParams = InventoryItemGui.getGeomParams(itemId) self.picture = DirectFrame(parent = self, relief = None, state = DGG.DISABLED, geom = geomParams['geom'], geom_pos = geomParams['geom_pos'], geom_scale = geomParams['geom_scale'], pos = (0.01, 0, 0.01)) self.flattenStrong()
def cellUsed(self, cell): if self.manager.heldFromCell: self.heldItemOldCell = self.manager.heldFromCell if self.manager.testCanUse(self.heldItemOldCell.inventoryItem.itemTuple): itemId = self.heldItemOldCell.inventoryItem.itemTuple.getType() skillId = WeaponGlobals.getSkillIdForAmmoSkillId(itemId) if WeaponGlobals.getSkillEffectFlag(skillId): drunk = localAvatar.guiMgr.combatTray.trySkill(InventoryType.UsePotion, skillId, 0) else: drunk = localAvatar.guiMgr.combatTray.trySkill(InventoryType.UseItem, skillId, 0) if self.waitTime == None and drunk: if WeaponGlobals.getSkillEffectFlag(skillId): self.waitTime = base.cr.battleMgr.getModifiedRechargeTime(localAvatar, InventoryType.UsePotion, skillId) else: self.waitTime = base.cr.battleMgr.getModifiedRechargeTime(localAvatar, InventoryType.UseItem, skillId) if self.waitTime: self.drinkCell['text'] = PLocalizer.WaitPotion % int(self.waitTime) taskMgr.doMethodLater(1.0, self.handlePotionRecharge, 'WaitDrinkPotion') else: localAvatar.guiMgr.createWarning(PLocalizer.HowToDrinkPotion, PiratesGuiGlobals.TextFG6)
def setupItems(self, itemList): for itemId in itemList: itemClass = ItemGlobals.getClass(itemId) itemType = EconomyGlobals.getItemType(itemId) itemTuple = [ itemClass, itemId, 0, 0] item = None if itemClass == InventoryType.ItemTypeWeapon: item = self.manager.makeWeaponItem(itemTuple) elif itemClass == InventoryType.ItemTypeCharm: item = self.manager.makeCharmItem(itemTuple) elif itemClass == InventoryType.ItemTypeConsumable: itemTuple[3] = 1 item = self.manager.makeConsumableItem(itemTuple, showMax = 0) elif itemClass == InventoryType.ItemTypeClothing: item = self.manager.makeClothingItem(itemTuple) elif itemClass == InventoryType.ItemTypeMoney: item = self.manager.makeGoldItem(itemTuple) elif itemClass == InventoryType.TreasureCollection: item = self.manager.makeTreasureItem(itemTuple) elif itemClass == InventoryType.ItemTypeJewelry: item = self.manager.makeJewelryItem(itemTuple) elif itemClass == InventoryType.ItemTypeTattoo: item = self.manager.makeTattooItem(itemTuple) elif itemClass == InventoryCategory.CARDS: cardId = itemId itemTuple[1] -= InventoryType.begin_Cards item = self.manager.makeCardItem(cardId, itemTuple, imageScaleFactor = 1.8999999999999999) elif itemClass == InventoryCategory.WEAPON_PISTOL_AMMO: itemTuple[1] = WeaponGlobals.getSkillAmmoInventoryId(itemId) item = self.manager.makeAmmoItem(itemId, itemTuple, showMax = 0) elif itemType in [ EconomyGlobals.ItemType.DAGGERAMMO, EconomyGlobals.ItemType.PISTOLAMMO, EconomyGlobals.ItemType.GRENADEAMMO, EconomyGlobals.ItemType.CANNONAMMO]: itemTuple = [ 0, itemId, 0, EconomyGlobals.getItemQuantity(itemId)] skillId = WeaponGlobals.getSkillIdForAmmoSkillId(itemId) item = self.manager.makeAmmoItem(skillId, itemTuple, showMax = 0) elif itemType in [ EconomyGlobals.ItemType.PISTOL_POUCH, EconomyGlobals.ItemType.DAGGER_POUCH, EconomyGlobals.ItemType.GRENADE_POUCH, EconomyGlobals.ItemType.CANNON_POUCH, EconomyGlobals.ItemType.FISHING_POUCH]: item = self.manager.makePouchItem(itemTuple) elif itemType in (EconomyGlobals.ItemType.FISHING_LURE,): itemTuple[1] = WeaponGlobals.getSkillAmmoInventoryId(itemId) itemTuple[3] = EconomyGlobals.getItemQuantity(itemId) item = self.manager.makeFishingItem(itemId, itemTuple, showMax = 0) if itemClass in (InventoryType.ItemTypeMoney, InventoryCategory.CARDS, InventoryType.TreasureCollection): self.addGridCell(self.stackImage, 1.0) elif itemClass == InventoryCategory.WEAPON_PISTOL_AMMO: self.addGridCell(self.stackImage2, 1.0) elif itemType in (EconomyGlobals.ItemType.FISHING_LURE,): self.addGridCell(self.stackImage, 1.0) else: self.addGridCell() if item: self.tryPutIntoFirstOpenCell(item) item.showResaleValue = False if self.zCount == self.gridZ: break while self.zCount < self.gridZ: self.addGridCell()
def createGui(self): itemId = self.data[0] self.picture = DirectFrame(parent=self, relief=None, state=DGG.DISABLED, pos=(0.01, 0, 0.01)) self.nameTag = DirectLabel( parent=self, relief=None, state=DGG.DISABLED, text=self.name, text_scale=PiratesGuiGlobals.TextScaleSmall * PLocalizer.getHeadingScale(2), text_align=TextNode.ALeft, text_fg=PiratesGuiGlobals.TextFG1, text_shadow=PiratesGuiGlobals.TextShadow, pos=(0.050000000000000003, 0, 0.105), text_font=PiratesGlobals.getInterfaceFont()) itemTypeFormatted = '' self.itemTypeName = DirectLabel( parent=self, relief=None, state=DGG.DISABLED, text=itemTypeFormatted, text_scale=PiratesGuiGlobals.TextScaleSmall, text_align=TextNode.ALeft, text_fg=PiratesGuiGlobals.TextFG2, text_shadow=PiratesGuiGlobals.TextShadow, text_font=PiratesGlobals.getInterfaceFont(), pos=(0.050000000000000003, 0, 0.065000000000000002)) self.miscText = DirectLabel( parent=self, relief=None, state=DGG.DISABLED, text='', text_scale=PiratesGuiGlobals.TextScaleSmall, text_align=TextNode.ALeft, text_fg=PiratesGuiGlobals.TextFG2, text_shadow=PiratesGuiGlobals.TextShadow, text_wordwrap=11, pos=(0.050000000000000003, 0, 0.025000000000000001)) if self.minLvl > 0: repId = WeaponGlobals.getRepId(itemId) if repId: self.checkLevel(repId, self.minLvl) trainingReq = EconomyGlobals.getItemTrainingReq(itemId) if trainingReq: self.checkTrainingReq(trainingReq) if EconomyGlobals.getItemCategory(itemId) == ItemType.AMMO: skillId = WeaponGlobals.getSkillIdForAmmoSkillId(itemId) self.checkSkillReq(skillId) if self.buy: self.checkPlayerInventory(itemId) self.costText = DirectLabel( parent=self, relief=None, state=DGG.DISABLED, image=SongListItem.coinImage, image_scale=0.12, image_pos=Vec3(-0.01, 0, 0.01), text=str(self.price), text_scale=PiratesGuiGlobals.TextScaleSmall, text_align=TextNode.ARight, text_fg=PiratesGuiGlobals.TextFG2, text_shadow=PiratesGuiGlobals.TextShadow, text_wordwrap=11, text_pos=(-0.029999999999999999, 0, 0), pos=(self.width - 0.035000000000000003, 0, 0.105), text_font=PiratesGlobals.getInterfaceFont()) if self.quantity and self.quantity > 1: self.quantityLabel = DirectLabel( parent=self, relief=None, state=DGG.DISABLED, text=str(self.quantity), frameColor=(0, 0, 0, 1), frameSize=(-0.01, 0.02, -0.01, 0.025000000000000001), text_scale=0.0275, text_align=TextNode.ACenter, text_fg=PiratesGuiGlobals.TextFG2, text_shadow=PiratesGuiGlobals.TextShadow, text_wordwrap=11, pos=(0.02, 0, 0.025000000000000001), text_font=PiratesGlobals.getPirateBoldOutlineFont()) itemClass = EconomyGlobals.getItemCategory(itemId) if itemClass == ItemType.WEAPON or itemClass == ItemType.POUCH: asset = EconomyGlobals.getItemIcons(itemId) if asset: self.picture['geom'] = SongItemGui.weaponIcons.find('**/%s*' % asset) self.picture['geom_scale'] = 0.11 self.picture['geom_pos'] = (0.080000000000000002, 0, 0.068000000000000005) elif itemClass == ItemType.CONSUMABLE: asset = EconomyGlobals.getItemIcons(itemId) if asset: self.picture['geom'] = SongItemGui.skillIcons.find('**/%s*' % asset) self.picture['geom_scale'] = 0.11 self.picture['geom_pos'] = (0.080000000000000002, 0, 0.068000000000000005) if not InventoryType.begin_WeaponCannonAmmo <= itemId or itemId <= InventoryType.end_WeaponCannonAmmo: if (InventoryType.begin_WeaponPistolAmmo <= itemId or itemId <= InventoryType.end_WeaponGrenadeAmmo or InventoryType.begin_WeaponDaggerAmmo <= itemId ) and itemId <= InventoryType.end_WeaponDaggerAmmo: skillId = WeaponGlobals.getSkillIdForAmmoSkillId(itemId) if skillId: asset = WeaponGlobals.getSkillIcon(skillId) if asset: self.picture['geom'] = SongListItem.skillIcons.find( '**/%s' % asset) self.picture['geom_scale'] = 0.14999999999999999 self.picture['geom_pos'] = (0.069000000000000006, 0, 0.069000000000000006) elif InventoryType.SmallBottle <= itemId and itemId <= InventoryType.LargeBottle: self.picture['geom'] = SongListItem.topGui.find( '**/main_gui_ship_bottle') self.picture['geom_scale'] = 0.10000000000000001 self.picture['geom_pos'] = (0.069000000000000006, 0, 0.069000000000000006) self.flattenStrong()
def createGui(self): itemId = self.data[0] self.picture = DirectFrame(parent = self, relief = None, state = DGG.DISABLED, pos = (0.01, 0, 0.01)) self.nameTag = DirectLabel(parent = self, relief = None, state = DGG.DISABLED, text = self.name, text_scale = PiratesGuiGlobals.TextScaleSmall * PLocalizer.getHeadingScale(2), text_align = TextNode.ALeft, text_fg = PiratesGuiGlobals.TextFG1, text_shadow = PiratesGuiGlobals.TextShadow, pos = (0.050000000000000003, 0, 0.105), text_font = PiratesGlobals.getInterfaceFont()) itemTypeFormatted = '' self.itemTypeName = DirectLabel(parent = self, relief = None, state = DGG.DISABLED, text = itemTypeFormatted, text_scale = PiratesGuiGlobals.TextScaleSmall, text_align = TextNode.ALeft, text_fg = PiratesGuiGlobals.TextFG2, text_shadow = PiratesGuiGlobals.TextShadow, text_font = PiratesGlobals.getInterfaceFont(), pos = (0.050000000000000003, 0, 0.065000000000000002)) self.miscText = DirectLabel(parent = self, relief = None, state = DGG.DISABLED, text = '', text_scale = PiratesGuiGlobals.TextScaleSmall, text_align = TextNode.ALeft, text_fg = PiratesGuiGlobals.TextFG2, text_shadow = PiratesGuiGlobals.TextShadow, text_wordwrap = 11, pos = (0.050000000000000003, 0, 0.025000000000000001)) if self.minLvl > 0: repId = WeaponGlobals.getRepId(itemId) if repId: self.checkLevel(repId, self.minLvl) trainingReq = EconomyGlobals.getItemTrainingReq(itemId) if trainingReq: self.checkTrainingReq(trainingReq) if EconomyGlobals.getItemCategory(itemId) == ItemType.AMMO: skillId = WeaponGlobals.getSkillIdForAmmoSkillId(itemId) self.checkSkillReq(skillId) if self.buy: self.checkPlayerInventory(itemId) self.costText = DirectLabel(parent = self, relief = None, state = DGG.DISABLED, image = SongListItem.coinImage, image_scale = 0.12, image_pos = Vec3(-0.01, 0, 0.01), text = str(self.price), text_scale = PiratesGuiGlobals.TextScaleSmall, text_align = TextNode.ARight, text_fg = PiratesGuiGlobals.TextFG2, text_shadow = PiratesGuiGlobals.TextShadow, text_wordwrap = 11, text_pos = (-0.029999999999999999, 0, 0), pos = (self.width - 0.035000000000000003, 0, 0.105), text_font = PiratesGlobals.getInterfaceFont()) if self.quantity and self.quantity > 1: self.quantityLabel = DirectLabel(parent = self, relief = None, state = DGG.DISABLED, text = str(self.quantity), frameColor = (0, 0, 0, 1), frameSize = (-0.01, 0.02, -0.01, 0.025000000000000001), text_scale = 0.0275, text_align = TextNode.ACenter, text_fg = PiratesGuiGlobals.TextFG2, text_shadow = PiratesGuiGlobals.TextShadow, text_wordwrap = 11, pos = (0.02, 0, 0.025000000000000001), text_font = PiratesGlobals.getPirateBoldOutlineFont()) itemClass = EconomyGlobals.getItemCategory(itemId) if itemClass == ItemType.WEAPON or itemClass == ItemType.POUCH: asset = EconomyGlobals.getItemIcons(itemId) if asset: self.picture['geom'] = SongItemGui.weaponIcons.find('**/%s*' % asset) self.picture['geom_scale'] = 0.11 self.picture['geom_pos'] = (0.080000000000000002, 0, 0.068000000000000005) elif itemClass == ItemType.CONSUMABLE: asset = EconomyGlobals.getItemIcons(itemId) if asset: self.picture['geom'] = SongItemGui.skillIcons.find('**/%s*' % asset) self.picture['geom_scale'] = 0.11 self.picture['geom_pos'] = (0.080000000000000002, 0, 0.068000000000000005) if not InventoryType.begin_WeaponCannonAmmo <= itemId or itemId <= InventoryType.end_WeaponCannonAmmo: if (InventoryType.begin_WeaponPistolAmmo <= itemId or itemId <= InventoryType.end_WeaponGrenadeAmmo or InventoryType.begin_WeaponDaggerAmmo <= itemId) and itemId <= InventoryType.end_WeaponDaggerAmmo: skillId = WeaponGlobals.getSkillIdForAmmoSkillId(itemId) if skillId: asset = WeaponGlobals.getSkillIcon(skillId) if asset: self.picture['geom'] = SongListItem.skillIcons.find('**/%s' % asset) self.picture['geom_scale'] = 0.14999999999999999 self.picture['geom_pos'] = (0.069000000000000006, 0, 0.069000000000000006) elif InventoryType.SmallBottle <= itemId and itemId <= InventoryType.LargeBottle: self.picture['geom'] = SongListItem.topGui.find('**/main_gui_ship_bottle') self.picture['geom_scale'] = 0.10000000000000001 self.picture['geom_pos'] = (0.069000000000000006, 0, 0.069000000000000006) self.flattenStrong()