def __init__(self, baseChannel, serverId): PiratesInternalRepository.__init__(self, baseChannel, serverId, dcSuffix='UD') self.notify.setInfo(True)
def __init__(self, baseChannel, stateServerChannel, districtName): PiratesInternalRepository.__init__( self, baseChannel, stateServerChannel, dcSuffix='AI') self.districtName = districtName self.notify.setInfo(True)
def __init__(self, baseChannel, serverId, districtName): PiratesInternalRepository.__init__(self, baseChannel, serverId, dcSuffix='AI') self.districtName = districtName self.zoneAllocator = UniqueIdAllocator(PiratesGlobals.DynamicZonesBegin, PiratesGlobals.DynamicZonesEnd) self.zoneId2owner = {} self.uidMgr = UniqueIdManager(self)
def __init__(self, baseChannel, serverId): PiratesInternalRepository.__init__(self, baseChannel, serverId, dcSuffix='UD') self.rpc = None self.districtTracker = None
def __init__(self, baseChannel, stateServerChannel, districtName): PiratesInternalRepository.__init__( self, baseChannel, stateServerChannel, dcSuffix='AI') self.notify.setInfo(True) self.districtName = districtName self.zoneAllocator = UniqueIdAllocator(PiratesGlobals.DynamicZonesBegin, PiratesGlobals.DynamicZonesEnd)
def __init__(self, baseChannel, stateServerChannel, districtName): PiratesInternalRepository.__init__(self, baseChannel, stateServerChannel, dcSuffix='AI') self.districtName = districtName self.notify.setInfo(True)
def handleConnected(self): PiratesInternalRepository.handleConnected(self) self.districtId = self.allocateChannel() self.distributedDistrict = PiratesDistrictAI(self) self.distributedDistrict.setName(self.districtName) self.distributedDistrict.setMainWorld(WorldGlobals.PiratesWorldSceneFile) self.distributedDistrict.generateWithRequiredAndId(self.districtId, self.getGameDoId(), 2) self.setAI(self.districtId, self.ourChannel) self.createGlobals() self.createZones() self.distributedDistrict.b_setAvailable(1) self.notify.info('District (%s) is now ready.' % self.districtName) messenger.send('district-ready')