def loadData(self): itemId = self.data[0] item, quantity = self.data self.quantity = quantity itemType = EconomyGlobals.getItemType(itemId) if itemType <= ItemType.WAND: itemTypeName = PLocalizer.getItemSubtypeName( ItemGlobals.getSubtype(itemId)) else: itemTypeName = PLocalizer.InventoryItemClassNames.get(itemType) if itemType <= ItemType.WAND or itemType == ItemType.POTION: name = PLocalizer.getItemName(itemId) self.price = ItemGlobals.getGoldCost(itemId) else: name = PLocalizer.InventoryTypeNames.get(item) self.price = EconomyGlobals.getItemCost(item) if self.sell: self.price /= 2 if self.buy: if itemType > ItemType.WAND and itemType != ItemType.POTION: self.quantity = EconomyGlobals.getItemQuantity(itemId) self.price *= self.quantity self.price = int(self.price) self.name = PLocalizer.makeHeadingString(name, 2) self.itemType = itemTypeName if itemType != ItemType.FISHING_LURE: if itemType != ItemType.POTION: self.minLvl = ItemGlobals.getWeaponRequirement(itemId) else: self.minLvl = 0 else: self.minLvl = EconomyGlobals.getItemMinLevel(self.data[0])
def loadData(self): itemId = self.data[0] (item, quantity) = self.data self.quantity = quantity itemType = EconomyGlobals.getItemType(itemId) if itemType <= ItemType.WAND: itemTypeName = PLocalizer.getItemSubtypeName(ItemGlobals.getSubtype(itemId)) else: itemTypeName = PLocalizer.InventoryItemClassNames.get(itemType) if itemType <= ItemType.WAND or itemType == ItemType.POTION: name = PLocalizer.getItemName(itemId) self.price = ItemGlobals.getGoldCost(itemId) else: name = PLocalizer.InventoryTypeNames.get(item) self.price = EconomyGlobals.getItemCost(item) if self.sell: self.price /= 2 if self.buy: if itemType > ItemType.WAND and itemType != ItemType.POTION: self.quantity = EconomyGlobals.getItemQuantity(itemId) self.price *= self.quantity self.price = int(self.price) self.name = PLocalizer.makeHeadingString(name, 2) self.itemType = itemTypeName if itemType != ItemType.FISHING_LURE: if itemType != ItemType.POTION: self.minLvl = ItemGlobals.getWeaponRequirement(itemId) else: self.minLvl = 0 else: self.minLvl = EconomyGlobals.getItemMinLevel(self.data[0])
def __init__(self, uid): self.uid = uid self.itemName = PLocalizer.getItemName(uid) self.shortDesc = PLocalizer.getItemName(uid) self.longDesc = PLocalizer.getItemFlavorText(uid) self.text = None self.modelId = None self.texId = None self.colorId = 0 self.holidayId = None self.icon = None self.iconScale = 1.0 self.iconHpr = (0, 0, 0) if self.checkStackable(): self.quantity = EconomyGlobals.getItemQuantity(self.uid) else: self.quantity = 1
def __init__(self, uid): self.uid = uid self.itemName = PLocalizer.getItemName(uid) self.shortDesc = PLocalizer.getItemName(uid) self.longDesc = PLocalizer.getItemFlavorText(uid) self.text = None self.modelId = None self.texId = None self.colorId = 0 self.holidayId = None self.icon = None self.iconScale = 1.0 self.iconHpr = (0, 0, 0) if self.checkStackable(): self.quantity = EconomyGlobals.getItemQuantity(self.uid) else: self.quantity = 1
def setupItems(self, itemList): for itemId in itemList: itemClass = ItemGlobals.getClass(itemId) itemType = EconomyGlobals.getItemType(itemId) itemTuple = [ itemClass, itemId, 0, 0] item = None if itemClass == InventoryType.ItemTypeWeapon: item = self.manager.makeWeaponItem(itemTuple) elif itemClass == InventoryType.ItemTypeCharm: item = self.manager.makeCharmItem(itemTuple) elif itemClass == InventoryType.ItemTypeConsumable: itemTuple[3] = 1 item = self.manager.makeConsumableItem(itemTuple, showMax = 0) elif itemClass == InventoryType.ItemTypeClothing: item = self.manager.makeClothingItem(itemTuple) elif itemClass == InventoryType.ItemTypeMoney: item = self.manager.makeGoldItem(itemTuple) elif itemClass == InventoryType.TreasureCollection: item = self.manager.makeTreasureItem(itemTuple) elif itemClass == InventoryType.ItemTypeJewelry: item = self.manager.makeJewelryItem(itemTuple) elif itemClass == InventoryType.ItemTypeTattoo: item = self.manager.makeTattooItem(itemTuple) elif itemClass == InventoryCategory.CARDS: cardId = itemId itemTuple[1] -= InventoryType.begin_Cards item = self.manager.makeCardItem(cardId, itemTuple, imageScaleFactor = 1.8999999999999999) elif itemClass == InventoryCategory.WEAPON_PISTOL_AMMO: itemTuple[1] = WeaponGlobals.getSkillAmmoInventoryId(itemId) item = self.manager.makeAmmoItem(itemId, itemTuple, showMax = 0) elif itemType in [ EconomyGlobals.ItemType.DAGGERAMMO, EconomyGlobals.ItemType.PISTOLAMMO, EconomyGlobals.ItemType.GRENADEAMMO, EconomyGlobals.ItemType.CANNONAMMO]: itemTuple = [ 0, itemId, 0, EconomyGlobals.getItemQuantity(itemId)] skillId = WeaponGlobals.getSkillIdForAmmoSkillId(itemId) item = self.manager.makeAmmoItem(skillId, itemTuple, showMax = 0) elif itemType in [ EconomyGlobals.ItemType.PISTOL_POUCH, EconomyGlobals.ItemType.DAGGER_POUCH, EconomyGlobals.ItemType.GRENADE_POUCH, EconomyGlobals.ItemType.CANNON_POUCH, EconomyGlobals.ItemType.FISHING_POUCH]: item = self.manager.makePouchItem(itemTuple) elif itemType in (EconomyGlobals.ItemType.FISHING_LURE,): itemTuple[1] = WeaponGlobals.getSkillAmmoInventoryId(itemId) itemTuple[3] = EconomyGlobals.getItemQuantity(itemId) item = self.manager.makeFishingItem(itemId, itemTuple, showMax = 0) if itemClass in (InventoryType.ItemTypeMoney, InventoryCategory.CARDS, InventoryType.TreasureCollection): self.addGridCell(self.stackImage, 1.0) elif itemClass == InventoryCategory.WEAPON_PISTOL_AMMO: self.addGridCell(self.stackImage2, 1.0) elif itemType in (EconomyGlobals.ItemType.FISHING_LURE,): self.addGridCell(self.stackImage, 1.0) else: self.addGridCell() if item: self.tryPutIntoFirstOpenCell(item) item.showResaleValue = False if self.zCount == self.gridZ: break while self.zCount < self.gridZ: self.addGridCell()
def handleBuyItem(self, data, useCode): itemId = data[0] if not itemId: return itemType = EconomyGlobals.getItemType(itemId) if itemType <= ItemType.WAND or itemType == ItemType.POTION: data[1] = 1 else: data[1] = EconomyGlobals.getItemQuantity(itemId) inventory = base.localAvatar.getInventory() if not inventory: return itemQuantity = self.purchaseInventory.getItemQuantity(itemId) currStock = inventory.getStackQuantity(itemId) currStockLimit = inventory.getStackLimit(itemId) if useCode == PiratesGuiGlobals.InventoryAdd: itemTypeName = PLocalizer.InventoryItemClassNames.get(itemType) trainingReq = EconomyGlobals.getItemTrainingReq(itemId) if trainingReq: amt = inventory.getStackQuantity(trainingReq) if not amt: base.localAvatar.guiMgr.createWarning( PLocalizer.NoTrainingWarning % itemTypeName, PiratesGuiGlobals.TextFG6) return itemType = EconomyGlobals.getItemType(itemId) if itemType != ItemType.POTION: minLvl = ItemGlobals.getWeaponRequirement(itemId) else: minLvl = 0 repId = WeaponGlobals.getRepId(itemId) repAmt = inventory.getAccumulator(repId) if minLvl > ReputationGlobals.getLevelFromTotalReputation( repId, repAmt)[0]: base.localAvatar.guiMgr.createWarning( PLocalizer.LevelReqWarning % (minLvl, itemTypeName), PiratesGuiGlobals.TextFG6) return if itemId in ItemGlobals.getAllWeaponIds(): locatables = [] for dataInfo in self.purchaseInventory.inventory: dataId = dataInfo[0] if dataId in ItemGlobals.getAllWeaponIds(): locatables.append( InvItem([InventoryType.ItemTypeWeapon, dataId, 0])) locatables.append( InvItem([InventoryType.ItemTypeWeapon, itemId, 0])) locationIds = inventory.canAddLocatables(locatables) for locationId in locationIds: if locationId in (Locations.INVALID_LOCATION, Locations.NON_LOCATION): base.localAvatar.guiMgr.createWarning( PLocalizer.InventoryFullWarning, PiratesGuiGlobals.TextFG6) return else: if itemId in ItemGlobals.getAllConsumableIds(): itemQuantity = self.purchaseInventory.getItemQuantity( itemId) currStock = inventory.getItemQuantity( InventoryType.ItemTypeConsumable, itemId) currStockLimit = inventory.getItemLimit( InventoryType.ItemTypeConsumable, itemId) if currStock + itemQuantity >= currStockLimit: base.localAvatar.guiMgr.createWarning( PLocalizer.TradeItemFullWarning, PiratesGuiGlobals.TextFG6) return if currStock == 0: locatables = [] dataIds = {} for dataInfo in self.purchaseInventory.inventory: dataId = dataInfo[0] if dataId in ItemGlobals.getAllConsumableIds(): if dataIds.has_key(dataId): dataIds[dataId] += 1 else: dataIds[dataId] = 1 if dataIds.has_key(itemId): dataIds[itemId] += 1 else: dataIds[itemId] = 1 for dataId in dataIds: locatables.append( InvItem([ InventoryType.ItemTypeConsumable, dataId, 0, dataIds[dataId] ])) locationIds = inventory.canAddLocatables(locatables) for locationId in locationIds: if locationId in (Locations.INVALID_LOCATION, Locations.NON_LOCATION): base.localAvatar.guiMgr.createWarning( PLocalizer.InventoryFullWarning, PiratesGuiGlobals.TextFG6) return itemQuantity = self.purchaseInventory.getItemQuantity(itemId) currStock = inventory.getStackQuantity(itemId) currStockLimit = inventory.getStackLimit(itemId) itemCategory = EconomyGlobals.getItemCategory(itemId) if currStock + itemQuantity >= currStockLimit: base.localAvatar.guiMgr.createWarning( PLocalizer.TradeItemFullWarning, PiratesGuiGlobals.TextFG6) return self.purchaseInventory.addPanel(data) self.purchaseInventory.inventory.append(data) elif useCode == PiratesGuiGlobals.InventoryRemove: self.purchaseInventory.removePanel(data) panel = self.storeInventory.getPanel(data) if panel: self.checkPanel(panel, inventory, itemId) self.updateBalance()
def handleBuyItem(self, data, useCode): itemId = data[0] if not itemId: return None itemType = EconomyGlobals.getItemType(itemId) if itemType <= ItemType.WAND or itemType == ItemType.POTION: data[1] = 1 else: data[1] = EconomyGlobals.getItemQuantity(itemId) inventory = base.localAvatar.getInventory() if not inventory: return None itemQuantity = self.purchaseInventory.getItemQuantity(itemId) currStock = inventory.getStackQuantity(itemId) currStockLimit = inventory.getStackLimit(itemId) if useCode == PiratesGuiGlobals.InventoryAdd: itemTypeName = PLocalizer.InventoryItemClassNames.get(itemType) trainingReq = EconomyGlobals.getItemTrainingReq(itemId) if trainingReq: amt = inventory.getStackQuantity(trainingReq) if not amt: base.localAvatar.guiMgr.createWarning(PLocalizer.NoTrainingWarning % itemTypeName, PiratesGuiGlobals.TextFG6) return None itemType = EconomyGlobals.getItemType(itemId) if itemType != ItemType.POTION: minLvl = ItemGlobals.getWeaponRequirement(itemId) else: minLvl = 0 repId = WeaponGlobals.getRepId(itemId) repAmt = inventory.getAccumulator(repId) if minLvl > ReputationGlobals.getLevelFromTotalReputation(repId, repAmt)[0]: base.localAvatar.guiMgr.createWarning(PLocalizer.LevelReqWarning % (minLvl, itemTypeName), PiratesGuiGlobals.TextFG6) return None if itemId in ItemGlobals.getAllWeaponIds(): locatables = [] for dataInfo in self.purchaseInventory.inventory: dataId = dataInfo[0] if dataId in ItemGlobals.getAllWeaponIds(): locatables.append(InvItem([ InventoryType.ItemTypeWeapon, dataId, 0])) continue locatables.append(InvItem([ InventoryType.ItemTypeWeapon, itemId, 0])) locationIds = inventory.canAddLocatables(locatables) for locationId in locationIds: if locationId in (Locations.INVALID_LOCATION, Locations.NON_LOCATION): base.localAvatar.guiMgr.createWarning(PLocalizer.InventoryFullWarning, PiratesGuiGlobals.TextFG6) return None continue elif itemId in ItemGlobals.getAllConsumableIds(): itemQuantity = self.purchaseInventory.getItemQuantity(itemId) currStock = inventory.getItemQuantity(InventoryType.ItemTypeConsumable, itemId) currStockLimit = inventory.getItemLimit(InventoryType.ItemTypeConsumable, itemId) if currStock + itemQuantity >= currStockLimit: base.localAvatar.guiMgr.createWarning(PLocalizer.TradeItemFullWarning, PiratesGuiGlobals.TextFG6) return None if currStock == 0: locatables = [] dataIds = { } for dataInfo in self.purchaseInventory.inventory: dataId = dataInfo[0] if dataId in ItemGlobals.getAllConsumableIds(): if dataIds.has_key(dataId): dataIds[dataId] += 1 else: dataIds[dataId] = 1 dataIds.has_key(dataId) if dataIds.has_key(itemId): dataIds[itemId] += 1 else: dataIds[itemId] = 1 for dataId in dataIds: locatables.append(InvItem([ InventoryType.ItemTypeConsumable, dataId, 0, dataIds[dataId]])) locationIds = inventory.canAddLocatables(locatables) for locationId in locationIds: if locationId in (Locations.INVALID_LOCATION, Locations.NON_LOCATION): base.localAvatar.guiMgr.createWarning(PLocalizer.InventoryFullWarning, PiratesGuiGlobals.TextFG6) return None continue else: itemQuantity = self.purchaseInventory.getItemQuantity(itemId) currStock = inventory.getStackQuantity(itemId) currStockLimit = inventory.getStackLimit(itemId) itemCategory = EconomyGlobals.getItemCategory(itemId) if currStock + itemQuantity >= currStockLimit: base.localAvatar.guiMgr.createWarning(PLocalizer.TradeItemFullWarning, PiratesGuiGlobals.TextFG6) return None self.purchaseInventory.addPanel(data) self.purchaseInventory.inventory.append(data) elif useCode == PiratesGuiGlobals.InventoryRemove: self.purchaseInventory.removePanel(data) panel = self.storeInventory.getPanel(data) if panel: self.checkPanel(panel, inventory, itemId) self.updateBalance()