def generate(self): DistributedInstanceWorld.generate(self) localAvatar.gameFSM.setDefaultGameState('LandRoam') localAvatar.guiMgr.setSeaChestAllowed(False, True, 1) localAvatar.guiMgr.socialPanel.hide() localAvatar.guiMgr.combatTray.tonicButton.hide() localAvatar.guiMgr.hideAvatarDetails() NametagGlobals.setMasterNametagsActive(0) localAvatar.gameFSM.setDefaultGameState('PVPWait') self.acceptOnce('localAvTeleportFinished', self.arrived)