def generate(self):
     DistributedInstanceWorld.generate(self)
     localAvatar.gameFSM.setDefaultGameState('LandRoam')
     localAvatar.guiMgr.setSeaChestAllowed(False, True, 1)
     localAvatar.guiMgr.socialPanel.hide()
     localAvatar.guiMgr.combatTray.tonicButton.hide()
     localAvatar.guiMgr.hideAvatarDetails()
     NametagGlobals.setMasterNametagsActive(0)
     localAvatar.gameFSM.setDefaultGameState('PVPWait')
     self.acceptOnce('localAvTeleportFinished', self.arrived)
예제 #2
0
 def generate(self):
     DistributedInstanceWorld.generate(self)
     localAvatar.gameFSM.setDefaultGameState('LandRoam')
     localAvatar.guiMgr.setSeaChestAllowed(False, True, 1)
     localAvatar.guiMgr.socialPanel.hide()
     localAvatar.guiMgr.combatTray.tonicButton.hide()
     localAvatar.guiMgr.hideAvatarDetails()
     NametagGlobals.setMasterNametagsActive(0)
     localAvatar.gameFSM.setDefaultGameState('PVPWait')
     self.acceptOnce('localAvTeleportFinished', self.arrived)