def removeEmote(self, emoteId): emote = EmoteGlobals.emotes.get(emoteId) emote_group = EmoteGlobals.getEmoteGroup(emoteId) if emote is None: return if emoteId in self.structure: self.structure.remove(emoteId) self.createSpeedChatObject(self.structure) return
def addEmote(self, emoteId): emote = EmoteGlobals.emotes.get(emoteId) emote_group = EmoteGlobals.getEmoteGroup(emoteId) if emote is None: return if emoteId not in self.structure: self.structure.append(emoteId) self.createSpeedChatObject(self.structure) return
def removeEmote(self, emoteId): emote = EmoteGlobals.emotes.get(emoteId) emote_group = EmoteGlobals.getEmoteGroup(emoteId) if emote is None: return None if emoteId in self.structure: self.structure.remove(emoteId) self.createSpeedChatObject(self.structure)
def addEmote(self, emoteId): emote = EmoteGlobals.emotes.get(emoteId) emote_group = EmoteGlobals.getEmoteGroup(emoteId) if emote is None: return None if emoteId not in self.structure: self.structure.append(emoteId) self.createSpeedChatObject(self.structure)
def __init__(self): self.whisperId = None self.toPlayer = 0 structure = [] structure.append([SCEmoteMenu, OTPLocalizer.SCMenuEmotions]) self.emoteMenuIdx = len(structure) - 1 structure.append([SCCustomMenu, OTPLocalizer.SCMenuCustom]) structure += scStructure if base.config.GetInt('want-emotes', 1): emote_structure = None emote_dance_structure = None emote_general_structure = None emote_music_structure = None emote_expressions_structure = None avatar_gender = base.emoteGender idList = EmoteGlobals.emotes.keys() idList.sort() for id in idList: emote = EmoteGlobals.emotes.get(id) emote_group = EmoteGlobals.getEmoteGroup(id) emote_gender = EmoteGlobals.getEmoteGender(id) if id in [ EmoteGlobals.EMOTE_VALENTINES, EmoteGlobals.EMOTE_NOISEMAKER, EmoteGlobals.EMOTE_HALLOWEEN, EmoteGlobals.EMOTE_COIN_TAILS ]: continue if not emote_structure: emote_structure = [OTPLocalizer.Emotes_Root] if not emote_dance_structure: emote_dance_structure = [OTPLocalizer.Emotes_Dances] structure.append(emote_dance_structure) if not emote_general_structure: emote_general_structure = [OTPLocalizer.Emotes_General] structure.append(emote_general_structure) if not emote_music_structure: emote_music_structure = [OTPLocalizer.Emotes_Music] structure.append(emote_music_structure) if not emote_expressions_structure: emote_expressions_structure = [ OTPLocalizer.Emotes_Expressions ] structure.append(emote_expressions_structure) if emote_gender == avatar_gender or emote_gender is None: if emote_group == OTPLocalizer.Emotes_Dances: emote_dance_structure.append(id) elif emote_group == OTPLocalizer.Emotes_General: structure.append(id) elif emote_group == OTPLocalizer.Emotes_Music: emote_music_structure.append(id) elif emote_group == OTPLocalizer.Emotes_Expressions: emote_expressions_structure.append(id) emote_group == OTPLocalizer.Emotes_Dances if emote_structure: structure.insert(0, emote_structure) self.createSpeedChatObject(structure) def listenForSCEvent(eventBaseName, handler, self=self): eventName = self.speedChat.getEventName(eventBaseName) self.accept(eventName, handler) listenForSCEvent(SpeedChatGlobals.SCTerminalLinkedEmoteEvent, self.handleLinkedEmote) self.fsm = ClassicFSM.ClassicFSM('SpeedChat', [ State.State('off', self.enterOff, self.exitOff, ['active']), State.State('active', self.enterActive, self.exitActive, ['off']) ], 'off', 'off') self.fsm.enterInitialState() self.mode = 'AllChat' self.whisperId = None
def __init__(self): self.whisperId = None self.toPlayer = 0 structure = [] structure.append([ SCEmoteMenu, OTPLocalizer.SCMenuEmotions]) self.emoteMenuIdx = len(structure) - 1 structure.append([ SCCustomMenu, OTPLocalizer.SCMenuCustom]) structure += scStructure if base.config.GetInt('want-emotes', 1): emote_structure = None emote_dance_structure = None emote_general_structure = None emote_music_structure = None emote_expressions_structure = None avatar_gender = base.emoteGender idList = EmoteGlobals.emotes.keys() idList.sort() for id in idList: emote = EmoteGlobals.emotes.get(id) emote_group = EmoteGlobals.getEmoteGroup(id) emote_gender = EmoteGlobals.getEmoteGender(id) if id in [ EmoteGlobals.EMOTE_VALENTINES, EmoteGlobals.EMOTE_NOISEMAKER, EmoteGlobals.EMOTE_HALLOWEEN, EmoteGlobals.EMOTE_COIN_TAILS]: continue if not emote_structure: emote_structure = [ OTPLocalizer.Emotes_Root] if not emote_dance_structure: emote_dance_structure = [ OTPLocalizer.Emotes_Dances] structure.append(emote_dance_structure) if not emote_general_structure: emote_general_structure = [ OTPLocalizer.Emotes_General] structure.append(emote_general_structure) if not emote_music_structure: emote_music_structure = [ OTPLocalizer.Emotes_Music] structure.append(emote_music_structure) if not emote_expressions_structure: emote_expressions_structure = [ OTPLocalizer.Emotes_Expressions] structure.append(emote_expressions_structure) if emote_gender == avatar_gender or emote_gender is None: if emote_group == OTPLocalizer.Emotes_Dances: emote_dance_structure.append(id) elif emote_group == OTPLocalizer.Emotes_General: structure.append(id) elif emote_group == OTPLocalizer.Emotes_Music: emote_music_structure.append(id) elif emote_group == OTPLocalizer.Emotes_Expressions: emote_expressions_structure.append(id) emote_group == OTPLocalizer.Emotes_Dances if emote_structure: structure.insert(0, emote_structure) self.createSpeedChatObject(structure) def listenForSCEvent(eventBaseName, handler, self = self): eventName = self.speedChat.getEventName(eventBaseName) self.accept(eventName, handler) listenForSCEvent(SpeedChatGlobals.SCTerminalLinkedEmoteEvent, self.handleLinkedEmote) self.fsm = ClassicFSM.ClassicFSM('SpeedChat', [ State.State('off', self.enterOff, self.exitOff, [ 'active']), State.State('active', self.enterActive, self.exitActive, [ 'off'])], 'off', 'off') self.fsm.enterInitialState() self.mode = 'AllChat' self.whisperId = None