def announceGenerate(self): self.setupAggroCollisions() DistributedSimpleShip.announceGenerate(self) if self.gameFSM.state in ['Docked', 'Pinned', 'Adrift']: self.model.instantDocked() else: self.model.instantSailing()
def announceGenerate(self): self._respawnLocation = None self._respawnResponseDelayedCall = None DistributedSimpleShip.announceGenerate(self) self._repairSpotMgr.setShipId(self.doId) if self.badInitTeam != None: self._verifyTeam(self.badInitTeam)
def announceGenerate(self): self.setupAggroCollisions() DistributedSimpleShip.announceGenerate(self) if self.gameFSM.state in [ 'Docked', 'Pinned', 'Adrift']: self.model.instantDocked() else: self.model.instantSailing()
def announceGenerate(self): DistributedSimpleShip.announceGenerate(self) self.setupBoardingSphere(bitmask = PiratesGlobals.WallBitmask | PiratesGlobals.SelectBitmask | PiratesGlobals.RadarShipBitmask) self.addDeckInterest()
def announceGenerate(self): DistributedSimpleShip.announceGenerate(self) self.setupBoardingSphere(bitmask=PiratesGlobals.WallBitmask | PiratesGlobals.SelectBitmask | PiratesGlobals.RadarShipBitmask) self.addDeckInterest()