def announceGenerate(self):
     self.setupAggroCollisions()
     DistributedSimpleShip.announceGenerate(self)
     if self.gameFSM.state in ['Docked', 'Pinned', 'Adrift']:
         self.model.instantDocked()
     else:
         self.model.instantSailing()
 def announceGenerate(self):
     self._respawnLocation = None
     self._respawnResponseDelayedCall = None
     DistributedSimpleShip.announceGenerate(self)
     self._repairSpotMgr.setShipId(self.doId)
     if self.badInitTeam != None:
         self._verifyTeam(self.badInitTeam)
 def announceGenerate(self):
     self._respawnLocation = None
     self._respawnResponseDelayedCall = None
     DistributedSimpleShip.announceGenerate(self)
     self._repairSpotMgr.setShipId(self.doId)
     if self.badInitTeam != None:
         self._verifyTeam(self.badInitTeam)
 def announceGenerate(self):
     self.setupAggroCollisions()
     DistributedSimpleShip.announceGenerate(self)
     if self.gameFSM.state in [
         'Docked',
         'Pinned',
         'Adrift']:
         self.model.instantDocked()
     else:
         self.model.instantSailing()
 def announceGenerate(self):
     DistributedSimpleShip.announceGenerate(self)
     self.setupBoardingSphere(bitmask = PiratesGlobals.WallBitmask | PiratesGlobals.SelectBitmask | PiratesGlobals.RadarShipBitmask)
     self.addDeckInterest()
 def announceGenerate(self):
     DistributedSimpleShip.announceGenerate(self)
     self.setupBoardingSphere(bitmask=PiratesGlobals.WallBitmask
                              | PiratesGlobals.SelectBitmask
                              | PiratesGlobals.RadarShipBitmask)
     self.addDeckInterest()