def setUp(self): model_mgr = ModelRequestMgr() now = OSAUtil.get_now() # Player. self.__player0 = self.create_dummy(DummyType.PLAYER) # アイテム. itemmaster = self.create_dummy(DummyType.ITEM_MASTER) data = ScoutDropItemData.create( Defines.ItemType.ITEM, itemmaster.id, filters={'ptype': Defines.CharacterType.TYPE_001}, rate=10000) items = [data.get_dropitem_dict()] # 報酬. prize = self.create_dummy(DummyType.PRIZE_MASTER, gold=100, gachapt=10, item=itemmaster) # レイドマスター. raidmaster = self.create_dummy(DummyType.RAID_MASTER, hp=1, prizes=[prize.id], helpprizes=[prize.id], cabaretking=100, demiworld=10) self.__raidmaster = raidmaster # ハプニング. happeningmaster = self.create_dummy(DummyType.HAPPENING_MASTER, raidmaster.id, items=items) self.__happeningmaster = happeningmaster # レイドイベント. data = ScoutHappeningData.create(happeningmaster.id, 10000) happenings = [data.get_dict()] eventmaster = self.create_dummy(DummyType.RAID_EVENT_MASTER, raidtable=happenings) self.__eventmaster = eventmaster # イベント発生中設定. config = BackendApi.get_current_raideventconfig(model_mgr) self.__preconfig_mid = config.mid self.__preconfig_starttime = config.starttime self.__preconfig_endtime = config.endtime self.__preconfig_timebonus = config.timebonus_time timebonus_time = [{ 'stime': now, 'etime': now + datetime.timedelta(days=1), }] now = OSAUtil.get_now() BackendApi.update_raideventconfig(self.__eventmaster.id, now, now + datetime.timedelta(days=1), timebonus_time=timebonus_time)
def setUp(self): # Player. self.__player0 = self.create_dummy(DummyType.PLAYER) # ボス. boss = self.create_dummy(DummyType.BOSS_MASTER) # エリア. area = self.create_dummy(DummyType.AREA_MASTER, bossid=boss.id) # レイド. raidmaster = self.create_dummy(DummyType.RAID_MASTER) # ハプニング. happeningmaster = self.create_dummy(DummyType.HAPPENING_MASTER, raidmaster.id, execution=0) data = ScoutHappeningData.create(happeningmaster.id, 10000) happenings = [data.get_dict()] self.__happeningmaster = happeningmaster # スカウト. scout = self.create_dummy(DummyType.SCOUT_MASTER, area=area, execution=100, happenings=happenings) self.__scout = scout for _ in xrange(5): scout = self.create_dummy(DummyType.SCOUT_MASTER, area=area, opencondition=scout.id) # 進行情報. playdata = self.create_dummy(DummyType.SCOUT_PLAY_DATA, self.__player0.id, self.__scout.id) # 経験値情報. self.create_dummy(DummyType.PLAYER_LEVEL_EXP_MASTER, 1, exp=0) self.create_dummy(DummyType.PLAYER_LEVEL_EXP_MASTER, 2, exp=999) self.__player0.level = 1 self.__player0.exp = 0 self.__player0.getModel(PlayerExp).save() self.__player0.gold = 0 self.__player0.getModel(PlayerGold).save() self.__player0.cardlimititem = 100 self.__player0.getModel(PlayerDeck).save() model_mgr = ModelRequestMgr() BackendApi.tr_do_scout(model_mgr, self.__player0, self.__scout, playdata.confirmkey) model_mgr.write_all() model_mgr.write_end() self.__playdata = playdata
def getStageParams(self): """ステージ情報作成. """ data = ScoutHappeningData.create(self.happeningmaster.id, 10000) happenings = [data.get_dict()] stageparams = { 'execution' : 100, 'happenings' : happenings, } return stageparams
def setUp(self): # Player. self.__player0 = self.create_dummy(DummyType.PLAYER) # ボス. boss = self.create_dummy(DummyType.BOSS_MASTER) # エリア. area = self.create_dummy(DummyType.AREA_MASTER, bossid=boss.id) # レイド. raidmaster = self.create_dummy(DummyType.RAID_MASTER) # ハプニング. happeningmaster = self.create_dummy(DummyType.HAPPENING_MASTER, raidmaster.id) data = ScoutHappeningData.create(happeningmaster.id, 10000) happenings = [data.get_dict()] self.__happeningmaster = happeningmaster # スカウト. scout = self.create_dummy(DummyType.SCOUT_MASTER, area=area, execution=100, happenings=happenings) self.__scout = scout for _ in xrange(5): scout = self.create_dummy(DummyType.SCOUT_MASTER, area=area, opencondition=scout.id) # 経験値情報. self.create_dummy(DummyType.PLAYER_LEVEL_EXP_MASTER, 1, exp=0) self.create_dummy(DummyType.PLAYER_LEVEL_EXP_MASTER, 2, exp=999) self.__player0.level = 1 self.__player0.exp = 0 self.__player0.getModel(PlayerExp).save() self.__player0.gold = 0 self.__player0.getModel(PlayerGold).save() self.__player0.cardlimititem = 100 self.__player0.getModel(PlayerDeck).save() # 途中まで進んでいるかもしれないので消しておく. playdata = ScoutPlayData.getByKey( ScoutPlayData.makeID(self.__player0.id, self.__scout.id)) if playdata: playdata.delete() # レイドイベントは止める. config = BackendApi.get_current_raideventconfig(ModelRequestMgr()) self.__preconfig_endtime = config.endtime now = OSAUtil.get_now() BackendApi.update_raideventconfig(config.mid, config.starttime, now)
def setUp(self): # Player. self.__player0 = self.create_dummy(DummyType.PLAYER) # ボス. boss = self.create_dummy(DummyType.BOSS_MASTER) # エリア. area = self.create_dummy(DummyType.AREA_MASTER, bossid=boss.id) # レイド. raidmaster = self.create_dummy(DummyType.RAID_MASTER) # ハプニング. happeningmaster = self.create_dummy(DummyType.HAPPENING_MASTER, raidmaster.id) data = ScoutHappeningData.create(happeningmaster.id, 10000) happenings = [data.get_dict()] self.__happeningmaster = happeningmaster # スカウト. scout = self.create_dummy(DummyType.SCOUT_MASTER, area=area, execution=100, happenings=happenings) self.__scout = scout for _ in xrange(5): scout = self.create_dummy(DummyType.SCOUT_MASTER, area=area, opencondition=scout.id) # 経験値情報. self.create_dummy(DummyType.PLAYER_LEVEL_EXP_MASTER, 1, exp=0) self.create_dummy(DummyType.PLAYER_LEVEL_EXP_MASTER, 2, exp=999) self.__player0.level = 1 self.__player0.exp = 0 self.__player0.getModel(PlayerExp).save() self.__player0.gold = 0 self.__player0.getModel(PlayerGold).save() self.__player0.cardlimititem = 100 self.__player0.getModel(PlayerDeck).save() # 途中まで進んでいるかもしれないので消しておく. playdata = ScoutPlayData.getByKey( ScoutPlayData.makeID(self.__player0.id, self.__scout.id)) if playdata: playdata.delete()
def setUp(self): model_mgr = ModelRequestMgr() # Player. self.__player0 = self.create_dummy(DummyType.PLAYER) # アイテム. itemmaster = self.create_dummy(DummyType.ITEM_MASTER) data = ScoutDropItemData.create( Defines.ItemType.ITEM, itemmaster.id, filters={'ptype': Defines.CharacterType.TYPE_001}, rate=10000) items = [data.get_dropitem_dict()] # 素材. materialidlist = [] materialnumlist = [] for _ in xrange(Defines.RAIDEVENT_MATERIAL_KIND_MAX): materialmaster = self.create_dummy( DummyType.RAID_EVENT_MATERIAL_MASTER) materialidlist.append(materialmaster.id) materialnumlist.append(100) # 報酬. prize = self.create_dummy(DummyType.PRIZE_MASTER, gold=100, gachapt=10, item=itemmaster) # レイドマスター. raidmaster = self.create_dummy(DummyType.RAID_MASTER, hp=1, prizes=[prize.id], helpprizes=[prize.id], cabaretking=100, demiworld=10) self.__raidmaster = raidmaster # ハプニング. happeningmaster = self.create_dummy(DummyType.HAPPENING_MASTER, raidmaster.id, items=items) self.__happeningmaster = happeningmaster # レイドイベント. data = ScoutHappeningData.create(happeningmaster.id, 10000) happenings = [data.get_dict()] destroyprizes = [ [1, [prize.id]], ] scenario = self.create_dummy(DummyType.EVENT_SCENARIO_MASTER) eventmaster = self.create_dummy(DummyType.RAID_EVENT_MASTER, raidtable=happenings, destroyprizes=destroyprizes, op=scenario.number, ed=scenario.number, materiallist=materialidlist) self.__eventmaster = eventmaster # レシピ. recipemaster = self.create_dummy(DummyType.RAID_EVENT_RECIPE_MASTER, eventmaster.id, material_num_list=materialnumlist) self.__recipemaster = recipemaster # 素材の所持数. materialdata = self.create_dummy(DummyType.RAID_EVENT_MATERIAL_DATA, self.__player0.id, eventmaster.id, materialnumlist) self.__materialdata = materialdata # イベント用レイド設定. raideventraidmaster = self.create_dummy( DummyType.RAID_EVENT_RAID_MASTER, self.__eventmaster.id, self.__raidmaster.id) self.__raideventraidmaster = raideventraidmaster # イベント終了設定. config = BackendApi.get_current_raideventconfig(model_mgr) self.__preconfig_mid = config.mid self.__preconfig_starttime = config.starttime self.__preconfig_endtime = config.endtime self.__preconfig_ticket_endtime = config.ticket_endtime config = BackendApi.update_raideventconfig( self.__eventmaster.id, OSAUtil.get_datetime_min(), OSAUtil.get_datetime_min(), ticket_endtime=OSAUtil.get_datetime_max()) # オープニングとタイムボーナスを閲覧済みにする. eventflagrecord = self.create_dummy(DummyType.RAID_EVENT_FLAGS, self.__eventmaster.id, self.__player0.id, tbvtime=config.starttime) self.__eventflagrecord = eventflagrecord
def setUp(self): model_mgr = ModelRequestMgr() now = OSAUtil.get_now() # Player. self.__player0 = self.create_dummy(DummyType.PLAYER) self.__player1 = self.create_dummy(DummyType.PLAYER) # アイテム. itemmaster = self.create_dummy(DummyType.ITEM_MASTER) data = ScoutDropItemData.create( Defines.ItemType.ITEM, itemmaster.id, filters={'ptype': Defines.CharacterType.TYPE_001}, rate=10000) items = [data.get_dropitem_dict()] # 報酬. prize = self.create_dummy(DummyType.PRIZE_MASTER, gold=100, gachapt=10, item=itemmaster) # レイドマスター. raidmaster = self.create_dummy(DummyType.RAID_MASTER, hp=1, prizes=[prize.id], helpprizes=[prize.id], cabaretking=100, demiworld=10) self.__raidmaster = raidmaster # ハプニング. happeningmaster = self.create_dummy(DummyType.HAPPENING_MASTER, raidmaster.id, items=items) self.__happeningmaster = happeningmaster # レイドイベント. data = ScoutHappeningData.create(happeningmaster.id, 10000) happenings = [data.get_dict()] eventmaster = self.create_dummy(DummyType.RAID_EVENT_MASTER, raidtable=happenings, champagne_num_max=10, champagne_time=300) self.__eventmaster = eventmaster # イベント用レイド設定. raideventraidmaster = self.create_dummy( DummyType.RAID_EVENT_RAID_MASTER, self.__eventmaster.id, self.__raidmaster.id, ownerpoint=10, mvppoint=20) self.__raideventraidmaster = raideventraidmaster # シャンパン情報. champagnedata = self.create_dummy( DummyType.RAID_EVENT_CHAMPAGNE, self.__player0.id, eventmaster.id, 0, etime=now + datetime.timedelta(seconds=eventmaster.champagne_time)) self.__champagnedata = champagnedata # イベント発生中設定. config = BackendApi.get_current_raideventconfig(model_mgr) self.__preconfig_mid = config.mid self.__preconfig_starttime = config.starttime self.__preconfig_endtime = config.endtime self.__preconfig_timebonus = config.timebonus_time timebonus_time = [{ 'stime': now, 'etime': now + datetime.timedelta(days=1), }] config = BackendApi.update_raideventconfig( self.__eventmaster.id, now, now + datetime.timedelta(days=1), timebonus_time=timebonus_time) # オープニングとタイムボーナスを閲覧済みにする. eventflagrecord = self.create_dummy(DummyType.RAID_EVENT_FLAGS, self.__eventmaster.id, self.__player0.id, tbvtime=config.starttime) self.__eventflagrecord = eventflagrecord # ハプニング情報. happening = self.create_dummy(DummyType.HAPPENING, self.__player0.id, self.__happeningmaster.id, progress=happeningmaster.execution, eventid=self.__eventmaster.id) self.__happening = happening # レイド. raidboss = self.create_dummy(DummyType.RAID, self.__player0, happeningmaster, happening) raidboss.addDamageRecord(self.__player0.id, 1) raidboss.refrectDamageRecord() raidboss.raid.save() self.__raid = raidboss # 救援. def addRequest(v_player, o_player): model_mgr = ModelRequestMgr() BackendApi.tr_add_friendrequest(model_mgr, v_player, o_player) model_mgr.write_all() model_mgr.write_end() def addFriend(v_player, o_player): model_mgr = ModelRequestMgr() BackendApi.tr_add_friend(model_mgr, v_player.id, o_player.id) model_mgr.write_all() model_mgr.write_end() addRequest(self.__player0, self.__player1) addFriend(self.__player1, self.__player0) model_mgr = ModelRequestMgr() BackendApi.tr_send_raidhelp(model_mgr, self.__player0.id) model_mgr.write_all() model_mgr.write_end() raidboss.addDamageRecord(self.__player1.id, 1) raidboss.refrectDamageRecord() raidboss.raid.save() self.__player0.gold = 0 self.__player0.getModel(PlayerGold).save() self.__player0.cardlimititem = 100 self.__player0.getModel(PlayerDeck).save() self.__playerhappening = BackendApi.get_playerhappening( model_mgr, self.__player0.id) self.__present_num0 = BackendApi.get_present_num(self.__player0.id) self.__present_num1 = BackendApi.get_present_num(self.__player1.id)
def setUp(self): # Player. self.__player0 = self.create_dummy(DummyType.PLAYER) # ボス. boss = self.create_dummy(DummyType.BOSS_MASTER) # エリア. area = self.create_dummy(DummyType.AREA_MASTER, bossid=boss.id) # レイド. raidmaster = self.create_dummy(DummyType.RAID_MASTER) # ハプニング. happeningmaster = self.create_dummy(DummyType.HAPPENING_MASTER, raidmaster.id, execution=0) data = ScoutHappeningData.create(happeningmaster.id, 10000) happenings = [data.get_dict()] self.__happeningmaster = happeningmaster # レイドイベント. data = ScoutHappeningData.create(happeningmaster.id, 10000) eventmaster = self.create_dummy(DummyType.RAID_EVENT_MASTER, happenings, champagne_num_max=10, champagne_time=300) self.__eventmaster = eventmaster # シャンパン情報. champagnedata = self.create_dummy(DummyType.RAID_EVENT_CHAMPAGNE, self.__player0.id, eventmaster.id, eventmaster.champagne_num_max) self.__champagnedata = champagnedata # スカウト. scout = self.create_dummy(DummyType.SCOUT_MASTER, area=area, execution=100, happenings=happenings) self.__scout = scout for _ in xrange(5): scout = self.create_dummy(DummyType.SCOUT_MASTER, area=area, opencondition=scout.id) # 経験値情報. self.create_dummy(DummyType.PLAYER_LEVEL_EXP_MASTER, 1, exp=0) self.create_dummy(DummyType.PLAYER_LEVEL_EXP_MASTER, 2, exp=999) self.__player0.level = 1 self.__player0.exp = 0 self.__player0.getModel(PlayerExp).save() self.__player0.gold = 0 self.__player0.getModel(PlayerGold).save() self.__player0.cardlimititem = 100 self.__player0.getModel(PlayerDeck).save() # 途中まで進んでいるかもしれないので消しておく. playdata = ScoutPlayData.getByKey( ScoutPlayData.makeID(self.__player0.id, self.__scout.id)) if playdata: playdata.delete() # イベント発生中設定. model_mgr = ModelRequestMgr() config = BackendApi.get_current_raideventconfig(model_mgr) self.__preconfig_mid = config.mid self.__preconfig_starttime = config.starttime self.__preconfig_endtime = config.endtime self.__preconfig_timebonus = config.timebonus_time timebonus_time = [] now = OSAUtil.get_now() BackendApi.update_raideventconfig(self.__eventmaster.id, now, now + datetime.timedelta(days=1), timebonus_time=timebonus_time)
def setUp(self): model_mgr = ModelRequestMgr() trade_num = 8 recipe_material_num = 10 self.__trade_num = trade_num # Player. self.__player0 = self.create_dummy(DummyType.PLAYER) # アイテム. itemmaster = self.create_dummy(DummyType.ITEM_MASTER) self.__itemmaster = itemmaster # アイテムの所持数. item = self.create_dummy(DummyType.ITEM, self.__player0, itemmaster) self.__item = item # 素材. materialidlist = [] materialnumlist = [] for _ in xrange(Defines.RAIDEVENT_MATERIAL_KIND_MAX): materialmaster = self.create_dummy(DummyType.RAID_EVENT_MATERIAL_MASTER) materialidlist.append(materialmaster.id) materialnumlist.append(recipe_material_num) # レイドマスター. raidmaster = self.create_dummy(DummyType.RAID_MASTER, hp=1, prizes=[], helpprizes=[], cabaretking=100, demiworld=10) self.__raidmaster = raidmaster # ハプニング. happeningmaster = self.create_dummy(DummyType.HAPPENING_MASTER, raidmaster.id, items=[]) self.__happeningmaster = happeningmaster # レイドイベント. data = ScoutHappeningData.create(happeningmaster.id, 10000) happenings = [data.get_dict()] destroyprizes = [] scenario = self.create_dummy(DummyType.EVENT_SCENARIO_MASTER) eventmaster = self.create_dummy(DummyType.RAID_EVENT_MASTER, raidtable=happenings, destroyprizes=destroyprizes, op=scenario.number, ed=scenario.number, materiallist=materialidlist) self.__eventmaster = eventmaster # レシピ. itype = Defines.ItemType.ITEM itemid = self.__itemmaster.id itemnum = 1 recipemaster = self.create_dummy(DummyType.RAID_EVENT_RECIPE_MASTER, eventmaster.id, itype=itype, itemid=itemid, itemnum=itemnum, stock=trade_num, material_num_list=materialnumlist) self.__recipemaster = recipemaster # 交換回数. mixdata = self.create_dummy(DummyType.RAID_EVENT_MIX_DATA, self.__player0.id, recipemaster, 0) self.__mixdata = mixdata # 素材の所持数. materialdata = self.create_dummy(DummyType.RAID_EVENT_MATERIAL_DATA, self.__player0.id, eventmaster.id, [materialnum * trade_num for materialnum in materialnumlist]) self.__materialdata = materialdata # イベント用レイド設定. raideventraidmaster = self.create_dummy(DummyType.RAID_EVENT_RAID_MASTER, self.__eventmaster.id, self.__raidmaster.id) self.__raideventraidmaster = raideventraidmaster # イベント終了設定. config = BackendApi.get_current_raideventconfig(model_mgr) self.__preconfig_mid = config.mid self.__preconfig_starttime = config.starttime self.__preconfig_endtime = config.endtime self.__preconfig_ticket_endtime = config.ticket_endtime config = BackendApi.update_raideventconfig(self.__eventmaster.id, OSAUtil.get_datetime_min(), OSAUtil.get_datetime_min(), ticket_endtime=OSAUtil.get_datetime_max()) # オープニングとタイムボーナスを閲覧済みにする. eventflagrecord = self.create_dummy(DummyType.RAID_EVENT_FLAGS, self.__eventmaster.id, self.__player0.id, tbvtime=config.starttime) self.__eventflagrecord = eventflagrecord
def setUp(self): model_mgr = ModelRequestMgr() now = OSAUtil.get_now() # Player. self.__player0 = self.create_dummy(DummyType.PLAYER) # アイテム. itemmaster = self.create_dummy(DummyType.ITEM_MASTER) data = ScoutDropItemData.create( Defines.ItemType.ITEM, itemmaster.id, filters={'ptype': Defines.CharacterType.TYPE_001}, rate=10000) items = [data.get_dropitem_dict()] # 報酬. prize = self.create_dummy(DummyType.PRIZE_MASTER, gold=100, gachapt=10, item=itemmaster) self.__prize = prize # レイドマスター. raidmaster = self.create_dummy(DummyType.RAID_MASTER, hp=1, prizes=[prize.id], helpprizes=[prize.id], cabaretking=100, demiworld=10) self.__raidmaster = raidmaster # ハプニング. happeningmaster = self.create_dummy(DummyType.HAPPENING_MASTER, raidmaster.id, items=items) self.__happeningmaster = happeningmaster # レイドイベント. data = ScoutHappeningData.create(happeningmaster.id, 10000) happenings = [data.get_dict()] destroyprizes = [ [1, [prize.id]], ] eventmaster = self.create_dummy(DummyType.RAID_EVENT_MASTER, raidtable=happenings, destroyprizes=destroyprizes) self.__eventmaster = eventmaster # イベント用レイド設定. raideventraidmaster = self.create_dummy( DummyType.RAID_EVENT_RAID_MASTER, self.__eventmaster.id, self.__raidmaster.id) self.__raideventraidmaster = raideventraidmaster # イベント発生中設定. config = BackendApi.get_current_raideventconfig(model_mgr) self.__preconfig_mid = config.mid self.__preconfig_starttime = config.starttime self.__preconfig_endtime = config.endtime self.__preconfig_timebonus = config.timebonus_time timebonus_time = [{ 'stime': now, 'etime': now + datetime.timedelta(days=1), }] config = BackendApi.update_raideventconfig( self.__eventmaster.id, now, now + datetime.timedelta(days=1), timebonus_time=timebonus_time) # オープニングとタイムボーナスを閲覧済みにする. eventflagrecord = self.create_dummy(DummyType.RAID_EVENT_FLAGS, self.__eventmaster.id, self.__player0.id, tbvtime=config.starttime) self.__eventflagrecord = eventflagrecord # イベントスコア. eventscore = self.create_dummy(DummyType.RAID_EVENT_SCORE, self.__eventmaster.id, self.__player0.id, destroy=1) self.__eventscore = eventscore # ハプニング情報. happening = self.create_dummy(DummyType.HAPPENING, self.__player0.id, self.__happeningmaster.id, progress=happeningmaster.execution, eventid=self.__eventmaster.id) self.__happening = happening # レイド. raidboss = self.create_dummy(DummyType.RAID, self.__player0, happeningmaster, happening) raidboss.addDamageRecord(self.__player0.id, 1) raidboss.refrectDamageRecord() raidboss.raid.save() self.__raid = raidboss # プレゼント数. self.__present_num = BackendApi.get_present_num(self.__player0.id)
def setUp(self): # Player. self.__player0 = self.create_dummy(DummyType.PLAYER) # ボス. boss = self.create_dummy(DummyType.BOSS_MASTER) # エリア. area = self.create_dummy(DummyType.AREA_MASTER, bossid=boss.id) # カード. cardmaster = self.create_dummy(DummyType.CARD_MASTER) data = ScoutDropItemData.create( Defines.ItemType.CARD, cardmaster.id, filters={'ptype': Defines.CharacterType.TYPE_001}, rate=10000) dropitems = [data.get_dropitem_dict()] self.__cardmaster = cardmaster # スカウト. scout = self.create_dummy(DummyType.SCOUT_MASTER, area=area, execution=100, dropitems=dropitems) self.__scout = scout for _ in xrange(5): scout = self.create_dummy(DummyType.SCOUT_MASTER, area=area, opencondition=scout.id) # 報酬. prize = self.create_dummy(DummyType.PRIZE_MASTER, gold=100, gachapt=10) # レイドマスター. raidmaster = self.create_dummy(DummyType.RAID_MASTER, hp=1, prizes=[prize.id], helpprizes=[prize.id], cabaretking=100, demiworld=10) self.__raidmaster = raidmaster # ハプニング. happeningmaster = self.create_dummy(DummyType.HAPPENING_MASTER, raidmaster.id) self.__happeningmaster = happeningmaster # レイドイベント. data = ScoutHappeningData.create(happeningmaster.id, 10000) happenings = [data.get_dict()] eventmaster = self.create_dummy(DummyType.RAID_EVENT_MASTER, happenings, champagne_num_max=10, champagne_time=300) self.__eventmaster = eventmaster # シャンパン情報. champagnedata = self.create_dummy(DummyType.RAID_EVENT_CHAMPAGNE, self.__player0.id, eventmaster.id, eventmaster.champagne_num_max) self.__champagnedata = champagnedata # 経験値情報. self.create_dummy(DummyType.PLAYER_LEVEL_EXP_MASTER, 1, exp=0) self.create_dummy(DummyType.PLAYER_LEVEL_EXP_MASTER, 2, exp=999) self.__player0.level = 1 self.__player0.exp = 0 self.__player0.getModel(PlayerExp).save() self.__player0.gold = 0 self.__player0.getModel(PlayerGold).save() self.__player0.cardlimititem = 100 self.__player0.getModel(PlayerDeck).save() # 途中まで進んでいるかもしれないので消しておく. playdata = ScoutPlayData.getByKey( ScoutPlayData.makeID(self.__player0.id, self.__scout.id)) if playdata: playdata.delete() # イベント発生中設定. model_mgr = ModelRequestMgr() config = BackendApi.get_current_raideventconfig(model_mgr) self.__preconfig_mid = config.mid self.__preconfig_starttime = config.starttime self.__preconfig_endtime = config.endtime self.__preconfig_timebonus = config.timebonus_time timebonus_time = [] now = OSAUtil.get_now() BackendApi.update_raideventconfig(self.__eventmaster.id, now, now + datetime.timedelta(days=1), timebonus_time=timebonus_time)
def setUp(self): model_mgr = ModelRequestMgr() # Player. self.__player0 = self.create_dummy(DummyType.PLAYER, friendlimit=100) # アイテム. itemmaster = self.create_dummy(DummyType.ITEM_MASTER) data = ScoutDropItemData.create( Defines.ItemType.ITEM, itemmaster.id, filters={'ptype': Defines.CharacterType.TYPE_001}, rate=10000) items = [data.get_dropitem_dict()] # 報酬. prize = self.create_dummy(DummyType.PRIZE_MASTER, gold=100, gachapt=10, item=itemmaster) # レイドマスター. raidmaster = self.create_dummy(DummyType.RAID_MASTER, hp=1, prizes=[prize.id], helpprizes=[prize.id], cabaretking=100, demiworld=10) self.__raidmaster = raidmaster # ハプニング. happeningmaster = self.create_dummy(DummyType.HAPPENING_MASTER, raidmaster.id, items=items) self.__happeningmaster = happeningmaster # レイドイベント. data = ScoutHappeningData.create(happeningmaster.id, 10000) happenings = [data.get_dict()] eventmaster = self.create_dummy(DummyType.RAID_EVENT_MASTER, raidtable=happenings) self.__eventmaster = eventmaster # イベント用レイド設定. raideventraidmaster = self.create_dummy( DummyType.RAID_EVENT_RAID_MASTER, self.__eventmaster.id, self.__raidmaster.id) self.__raideventraidmaster = raideventraidmaster # イベント発生中設定. config = BackendApi.get_current_raideventconfig(model_mgr) self.__preconfig_mid = config.mid self.__preconfig_starttime = config.starttime self.__preconfig_endtime = config.endtime self.__preconfig_timebonus = config.timebonus_time timebonus_time = [] now = OSAUtil.get_now() BackendApi.update_raideventconfig(self.__eventmaster.id, now, now + datetime.timedelta(days=1), timebonus_time=timebonus_time) # 救援. def addRequest(v_player, o_player): model_mgr = ModelRequestMgr() BackendApi.tr_add_friendrequest(model_mgr, v_player, o_player) model_mgr.write_all() model_mgr.write_end() def addFriend(v_player, o_player): model_mgr = ModelRequestMgr() BackendApi.tr_add_friend(model_mgr, v_player.id, o_player.id) model_mgr.write_all() model_mgr.write_end() for _ in xrange(20): player = self.create_dummy(DummyType.PLAYER, friendlimit=100) addRequest(self.__player0, player) addFriend(player, self.__player0) # ハプニング情報. happening = self.create_dummy(DummyType.HAPPENING, player.id, self.__happeningmaster.id, progress=happeningmaster.execution, eventid=self.__eventmaster.id) # レイド. raidboss = self.create_dummy(DummyType.RAID, player, happeningmaster, happening) raidboss.addDamageRecord(player.id, 1) raidboss.refrectDamageRecord() raidboss.raid.save() model_mgr = ModelRequestMgr() BackendApi.tr_send_raidhelp(model_mgr, player.id) model_mgr.write_all() model_mgr.write_end()
def setUpRaidEvent(self, player, dedicated_stage_max=0, is_open=True): model_mgr = ModelRequestMgr() now = OSAUtil.get_now() # アイテム. itemmaster = self.create_dummy(DummyType.ITEM_MASTER) data = ScoutDropItemData.create( Defines.ItemType.ITEM, itemmaster.id, filters={'ptype': Defines.CharacterType.TYPE_001}, rate=10000) items = [data.get_dropitem_dict()] # 報酬. prize = self.create_dummy(DummyType.PRIZE_MASTER, gold=100, gachapt=10, item=itemmaster) # レイドマスター. raidmaster = self.create_dummy(DummyType.RAID_MASTER, hp=1, prizes=[prize.id], helpprizes=[prize.id], cabaretking=100, demiworld=10) self.__raidmaster = raidmaster # ハプニング. happeningmaster = self.create_dummy(DummyType.HAPPENING_MASTER, raidmaster.id, execution=0, items=items) self.__happeningmaster = happeningmaster # レイドイベント. data = ScoutHappeningData.create(happeningmaster.id, 10000) happenings = [data.get_dict()] destroyprizes = [ [1, [prize.id]], ] eventmaster = self.create_dummy( DummyType.RAID_EVENT_MASTER, raidtable=happenings, destroyprizes=destroyprizes, flag_dedicated_stage=0 < dedicated_stage_max) self.__eventmaster = eventmaster # イベント用レイド設定. raideventraidmaster = self.create_dummy( DummyType.RAID_EVENT_RAID_MASTER, self.eventmaster.id, self.raidmaster.id) self.__raideventraidmaster = raideventraidmaster # イベント用ステージ作成. stageparams = self.getStageParams() or {} stagelist = [] for stagenumber in xrange(1, dedicated_stage_max + 1): stagelist.append( self.create_dummy(DummyType.RAID_EVENT_SCOUT_STAGE_MASTER, self.eventmaster.id, stagenumber, prizes=[prize.id], **stageparams)) self.__stagelist = stagelist # イベント発生中設定. config = BackendApi.get_current_raideventconfig(model_mgr) self.__preconfig_mid = config.mid self.__preconfig_starttime = config.starttime self.__preconfig_endtime = config.endtime self.__preconfig_timebonus = config.timebonus_time timebonus_time = [{ 'stime': now, 'etime': now + datetime.timedelta(days=1), }] if is_open: starttime = now endtime = now + datetime.timedelta(days=1) else: starttime = now - datetime.timedelta(days=1) endtime = now config = BackendApi.update_raideventconfig( self.eventmaster.id, starttime, endtime, timebonus_time=timebonus_time) self.raidevent_config = config