def get_action(self, state): actions = state.available_moves() for a in actions: if DSL.isDoubles(a) and DSL.actionWinsColumn(state,a): self._counter_calls[0] += 1 return a if DSL.numberPositionsConquered(state,5)>0 and DSL.containsNumber(a,4): self._counter_calls[1] += 1 return a if DSL.isStopAction(a) and DSL.numberPositionsConquered(state,5)>1 and DSL.containsNumber(a,6): self._counter_calls[2] += 1 return a if DSL.isStopAction(a) and DSL.numberPositionsProgressedThisRoundColumn(state,2)>2 and DSL.isStopAction(a): self._counter_calls[3] += 1 return a if DSL.isStopAction(a): self._counter_calls[4] += 1 return a if DSL.actionWinsColumn(state,a) and DSL.actionWinsColumn(state,a): self._counter_calls[5] += 1 return a if DSL.isStopAction(a): self._counter_calls[6] += 1 return a return actions[0]
def get_action(self, state): actions = state.available_moves() for a in actions: if DSL.hasWonColumn(state) and DSL.isStopAction(a): self._counter_calls[0] += 1 return a if DSL.actionWinsColumn(state, a) and DSL.hasWonColumn(state): self._counter_calls[1] += 1 return a if DSL.numberPositionsConquered( state, 5) > 2 and DSL.containsNumber(a, 4): self._counter_calls[2] += 1 return a return actions[0]