def __init__(self): self.game_state = WAITING_PLAYER_MOVE flags = 0 os.environ['SDL_VIDEO_CENTERED'] = '1' winsize = 800, 600 pygame.init() self.push_arrow = pygame.image.load( os.path.join('data', 'green_arrow.png')) self.clock = pygame.time.Clock() screen = self.screen = pygame.display.set_mode(winsize, flags) self.width, self.height = screen.get_width(), screen.get_height() pygame.display.set_caption('Toing') self.space = PlaySpace(screen) self.pushing_shape = None self.pushing_position = None