예제 #1
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def test_simple_heuristics_player_stat_estimation():
    player = SimpleHeuristicsPlayer(start_listening=False)
    mon = Pokemon(species="charizard")

    assert player._stat_estimation(mon, "spe") == 236

    mon._boost("spe", 2)
    assert player._stat_estimation(mon, "spe") == 472

    mon._boost("atk", -1)
    assert player._stat_estimation(mon, "atk") == 136
예제 #2
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async def cross_evaluation(n_battles, format_, teams):
    if len(teams) > 1:
        players = [
            SimpleHeuristicsPlayer(battle_format=format_,
                                   max_concurrent_battles=n_battles,
                                   team=team) for i, team in enumerate(teams)
        ]
    else:
        assert len(teams) == 1
        players = [
            SimpleHeuristicsPlayer(battle_format=format_,
                                   max_concurrent_battles=n_battles,
                                   team=teams[0]) for _ in range(2)
        ]
    await cross_evaluate(players, n_challenges=n_battles)

    for player in players:
        await player.stop_listening()
async def simple_cross_evaluation(n_battles, n_concurrent_battles):
    players = [
        SimpleHeuristicsPlayer(max_concurrent_battles=n_concurrent_battles),
        MoveCallTrackingRandomPlayer(
            max_concurrent_battles=n_concurrent_battles),
    ]
    await cross_evaluate(players, n_challenges=n_battles)

    for player in players:
        await player.stop_listening()

    return players[-1].move_history
예제 #4
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def test_simple_heuristics_player_should_dynamax():
    PseudoBattle = namedtuple(
        "PseudoBattle",
        ["active_pokemon", "opponent_active_pokemon", "team", "can_dynamax"],
    )
    player = SimpleHeuristicsPlayer(start_listening=False)

    battle = PseudoBattle(Pokemon(species="charmander"),
                          Pokemon(species="charmander"), {}, False)
    assert player._should_dynamax(battle, 4) is False

    battle = PseudoBattle(Pokemon(species="charmander"),
                          Pokemon(species="charmander"), {}, True)
    assert player._should_dynamax(battle, 1) is True

    battle.active_pokemon._set_hp("100/100")
    battle.team["charmander"] = battle.active_pokemon
    assert player._should_dynamax(battle, 4) is True

    battle = PseudoBattle(
        Pokemon(species="squirtle"),
        Pokemon(species="charmander"),
        {
            "kakuna": Pokemon(species="kakuna"),
            "venusaur": Pokemon(species="venusaur"),
            "charmander": Pokemon(species="charmander"),
        },
        True,
    )
    for mon in battle.team.values():
        mon._set_hp("100/100")
    battle.active_pokemon._set_hp("100/100")
    battle.opponent_active_pokemon._set_hp("100/100")

    assert player._should_dynamax(battle, 4) is True
예제 #5
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def test_simple_heuristics_player():
    player = SimpleHeuristicsPlayer(start_listening=False)

    PseudoBattle = namedtuple(
        "PseudoBattle",
        (
            "active_pokemon",
            "opponent_active_pokemon",
            "available_moves",
            "available_switches",
            "team",
            "can_dynamax",
            "side_conditions",
            "opponent_side_conditions",
        ),
    )
    battle = PseudoBattle(
        Pokemon(species="dragapult"),
        Pokemon(species="gengar"),
        [],
        [Pokemon(species="togekiss")],
        {},
        True,
        set(),
        set(),
    )
    battle.active_pokemon._last_request["stats"] = {
        stat: 100
        for stat in battle.active_pokemon.base_stats
    }

    battle.available_switches[0]._set_hp("100/100")
    assert player.choose_move(battle).message == "/choose switch togekiss"

    battle.available_moves.append(Move("quickattack"))
    assert player.choose_move(battle).message == "/choose move quickattack"

    battle.available_moves.append(Move("flamethrower"))
    assert player.choose_move(battle).message == "/choose move flamethrower"

    battle.available_moves.append(Move("dracometeor"))
    assert player.choose_move(battle).message == "/choose move dracometeor"

    battle.active_pokemon._boost("atk", -3)
    battle.active_pokemon._boost("spa", -3)
    battle.available_switches.append(Pokemon(species="sneasel"))
    battle.available_switches[1]._set_hp("100/100")
    assert player.choose_move(battle).message == "/choose switch sneasel"
예제 #6
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def test_simple_heuristics_player_should_switch_out():
    PseudoBattle = namedtuple(
        "PseudoBattle",
        ["active_pokemon", "opponent_active_pokemon", "available_switches"],
    )
    player = SimpleHeuristicsPlayer(start_listening=False)

    battle = PseudoBattle(Pokemon(species="charmander"),
                          Pokemon(species="charmander"), [])
    battle.active_pokemon._last_request["stats"] = {
        stat: 0
        for stat in battle.active_pokemon.base_stats
    }
    assert player._should_switch_out(battle) is False

    battle.available_switches.append(Pokemon(species="venusaur"))
    assert player._should_switch_out(battle) is False

    battle.available_switches.append(Pokemon(species="gyarados"))
    assert player._should_switch_out(battle) is False

    battle.active_pokemon._boost("spa", -3)
    battle.active_pokemon._last_request["stats"].update({"atk": 10, "spa": 20})
    assert player._should_switch_out(battle) is True

    battle.active_pokemon._last_request["stats"].update({"atk": 30, "spa": 20})
    assert player._should_switch_out(battle) is False

    battle.active_pokemon._boost("atk", -3)
    assert player._should_switch_out(battle) is True

    battle = PseudoBattle(
        Pokemon(species="gible"),
        Pokemon(species="mamoswine"),
        [Pokemon(species="charizard")],
    )
    assert player._should_switch_out(battle) is True
예제 #7
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def test_simple_heuristics_player_estimate_matchup():
    player = SimpleHeuristicsPlayer(start_listening=False)

    dragapult = Pokemon(species="dragapult")
    assert player._estimate_matchup(dragapult, dragapult) == 0

    gengar = Pokemon(species="gengar")
    assert player._estimate_matchup(
        dragapult, gengar) == -player._estimate_matchup(gengar, dragapult)
    assert player._estimate_matchup(dragapult,
                                    gengar) == player.SPEED_TIER_COEFICIENT

    mamoswine = Pokemon(species="mamoswine")
    assert (player._estimate_matchup(dragapult, mamoswine) == -1 +
            player.SPEED_TIER_COEFICIENT)

    dragapult._set_hp("100/100")
    mamoswine._set_hp("50/100")
    assert (player._estimate_matchup(dragapult, mamoswine) == -1 +
            player.SPEED_TIER_COEFICIENT + player.HP_FRACTION_COEFICIENT / 2)
예제 #8
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async def train(hparams, fp):
    wandb.config.update(hparams)
    p_dict = hparams.policy
    a_dict = hparams.agent

    SEngine = importlib.import_module('pokebot.bots.state_engine')
    se_clazz = getattr(SEngine, hparams.state_engine)
    se_dict = hparams.se_params if hparams.se_params else {}

    player = BotPlayer(
        player_configuration=PlayerConfiguration("test", None),
        state_engine=se_clazz(**se_dict)
    )

    m_lib = importlib.import_module('pokebot.models')
    m_clazz = getattr(m_lib, hparams.model)
    m_dict = hparams.model_params if hparams.model_params else {}

    model = m_clazz(player, **m_dict)

    train_lib = importlib.import_module('pokebot.trainers.trainer')
    t_class = getattr(train_lib, hparams.trainer)
    t_dict = hparams.trainer_params if hparams.trainer_params else {}
    trainer = t_class(player, model, p_dict, a_dict, **t_dict)

    await trainer.train()

    opponents = [RandomPlayer(battle_format="gen8randombattle"),
                 MaxBasePowerPlayer(battle_format="gen8randombattle"),
                 SimpleHeuristicsPlayer(battle_format="gen8randombattle")]

    print("Beginning Eval")

    await trainer.evaluate(opponents)

    trainer.agent.save_weights(fp)
예제 #9
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파일: test.py 프로젝트: attraylor/poke-env
        battle_format="gen8ou",
        team=custom_builder2,
        server_configuration=LocalhostServerConfiguration,
    )

    second_opponent = MaxDamagePlayer(
        player_configuration=PlayerConfiguration("Max damage player", None),
        battle_format="gen8ou",
        team=custom_builder2,
        server_configuration=LocalhostServerConfiguration,
    )

    third_opponent = SimpleHeuristicsPlayer(
        player_configuration=PlayerConfiguration("Simple heuristic player",
                                                 None),
        battle_format="gen8ou",
        team=custom_builder2,
        server_configuration=LocalhostServerConfiguration,
    )

    n_actions = len(env_player.action_space)

    if "ou" in config.our_team_name and not "starter" in config.our_team_name:
        model_type = SinglelineMediumBoy_DQN
    else:
        model_type = TeenyBoy_DQN
    policy_net = model_type(config)
    target_net = model_type(config)
    policy_net.load_state_dict(torch.load(config.saved_model))
    target_net.load_state_dict(policy_net.state_dict())
    target_net.eval()
예제 #10
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        player_configuration=PlayerConfiguration(rand_name, None),
        battle_format="gen8ou",
        team=custom_builder2,
        server_configuration=LocalhostServerConfiguration,
    )

    max_dmg_agent = MaxDamagePlayer(
        player_configuration=PlayerConfiguration(max_name, None),
        battle_format="gen8ou",
        team=custom_builder2,
        server_configuration=LocalhostServerConfiguration,
    )

    shp_agent = SimpleHeuristicsPlayer(
        player_configuration=PlayerConfiguration(shp_name, None),
        battle_format="gen8ou",
        team=custom_builder2,
        server_configuration=LocalhostServerConfiguration,
    )

    eps_shp_agent = EpsilonRandomSimpleHeuristicsPlayer(
        player_configuration=PlayerConfiguration(eps_shp_name, None),
        battle_format="gen8ou",
        team=custom_builder2,
        server_configuration=LocalhostServerConfiguration,
        epsilon=config.shp_epsilon,
    )

    opponent_names = ["random", "max_dmg", "shp", "eps_shp"]

    opponent_teams = []
    if config.opponent_team_name == "two_teams":
예제 #11
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    return ai_config.get("Opponent", "Opponent").lower() == "ladder"


from src.geniusect.neural_net.dqn_history import DQNHistory
from src.geniusect.player.max_damage_player import MaxDamagePlayer
from src.geniusect.player.default_player import DefaultPlayer
from poke_env.player.baselines import SimpleHeuristicsPlayer

if get_train_against_ladder():
    opponents = {}
else:
    opponents = {
        "default": DefaultPlayer(battle_format="gen8randombattle"),
        "random": RandomPlayer(battle_format="gen8randombattle"),
        "max": MaxDamagePlayer(battle_format="gen8randombattle"),
        "heuristics": SimpleHeuristicsPlayer(battle_format="gen8randombattle")
    }


def get_opponent(battle_format="gen8randombattle", cycle_count=0) -> Player:
    opponent_string = ai_config.get("Opponent", "Opponent").lower()
    opponent_num = cycle_count % len(opponents)

    if opponent_string == "ladder":
        return None
    elif opponent_string == "random" or (opponent_string == "cycle"
                                         and opponent_num == 0):
        return opponents["random"]
    elif opponent_string == "default" or (opponent_string == "cycle"
                                          and opponent_num == 1):
        return opponents["default"]